shaidien Posted August 28, 2019 Posted August 28, 2019 Hay are any of those hdt? And I dont mean just booby but belly bounce but cloth and so on.
Guest Posted August 28, 2019 Posted August 28, 2019 2 hours ago, shaidien said: Hay are any of those hdt? And I dont mean just booby but belly bounce but cloth and so on. what HDt 's ..this can mean anything ..Cloths as in clothing ...it can collide with Clothing yes but the clothing must have HDt of it own and be set to collide to specifics Groups id's and not group 2 and 7 ...
AWP3RATOR Posted August 28, 2019 Posted August 28, 2019 5 hours ago, shaidien said: Hay are any of those hdt? And I dont mean just booby but belly bounce but cloth and so on. None of the outfits originally had flowing HDT scarves, capes, skirts, etc - so no, that has not been added. These are "HDT" in the areas where they line up with CosioHD, i.e. jiggles in the belly, breasts, and butt - where it makes sense. See the Steel Nord Plate Bikini as an example. Since this is a plate steel armor set, I set up the bodyslide files a bit differently: Belly armor - body under jiggles, armor does not jiggle Breasts - for the most part the bikinis follow the breasts, heavy plate chest does not move at all Tassets - the butt and thighs under/near the tassets jiggle, but the tassets do not jiggle In all cases the armors follow the non-HDT body part motion, but in select cases, I made some artistic edits. I need to go back and do this for a few of the armors (like Daedric Reaper) as well (just haven't gotten to it yet).
shaidien Posted August 28, 2019 Posted August 28, 2019 Just trying to get a full set of clothes and armor that came with game to have something hdt besides just the standard stuf. So for things like plate or other hard things there could be made to have tydown or coin purses or for helmets maybe plumes on top in Roman fashion with a skyrim twist. Even say the main armor worn by imperials or the other side have great potential to having the studded leather skirt turned into separate pieces and able to bounce around. And the bits of cloth surrounding the chain main could be cool to especially if sounds were attached so the chainmale parts make noise.
Guest Posted August 29, 2019 Posted August 29, 2019 1 hour ago, shaidien said: Just trying to get a full set of clothes and armor that came with game to have something hdt besides just the standard stuf. So for things like plate or other hard things there could be made to have tydown or coin purses or for helmets maybe plumes on top in Roman fashion with a skyrim twist. Even say the main armor worn by imperials or the other side have great potential to having the studded leather skirt turned into separate pieces and able to bounce around. And the bits of cloth surrounding the chain main could be cool to especially if sounds were attached so the chainmale parts make noise. it is possible ..Dint99 has a n awesome hdt skirt for his Olympia outfit that i made a conversion for.it is super smooth and not buggy ..it can be possible to use it as a default for many Vanilla skirts
shaidien Posted August 29, 2019 Posted August 29, 2019 Well the only thing we need are the meshes so we can make the bones for it. And then we can make a xml for it. Nothing hard for eather of those things even I can do it so that means it's easy.
Guest Posted August 29, 2019 Posted August 29, 2019 6 hours ago, shaidien said: Well the only thing we need are the meshes so we can make the bones for it. And then we can make a xml for it. Nothing hard for eather of those things even I can do it so that means it's easy. well we have skirt bones already .we have it on the Xpmse skeleton .and vanilla .Skirt bones .. if we can apply physics on those ....im still learning how to bake textures on blender ..i can do the mesh no problem if i have time
shaidien Posted August 29, 2019 Posted August 29, 2019 You just change the tag on bone once I get home I will share the tag numbers and were and how to change them.
shaidien Posted August 30, 2019 Posted August 30, 2019 Here is a few pictures that show you how to make bones hdt. hdt_flags.7z
Guest Posted August 30, 2019 Posted August 30, 2019 5 hours ago, shaidien said: Here is a few pictures that show you how to make bones hdt. hdt_flags.7z 320.77 kB · 2 downloads ok so i checked on the Xpmse skeleton and there is no Anus bones ..i thought it was added when Cbbe Max was around >>how ever there is 4 sets for vagina bones and only one is used in general >sets are Vagina ,PussyA with a variant PussyXP which the most common one and currently what cosio uses and HDT pussy ...i think if we can repurposed those unused bones for an anus .no need to get modders to replace the xpmse skeleton that every one uses >>Cosio uses a combo of two .Pussyxp and only the clitoral bone on PussyA......also we need to simplify it ..5 bones for an anus is to much Skyrim will only animate 4 sharing a vertex ..anus you only need 3 to cover 3 dimension ..1 for Z and Y axes and 2 for x and y ..it will make a perfect circle for a hole PS whats the white mesh in the screen shot for ..i assume that's the smp mesh for collision ..but if so why do the entire body ..it will be more Cpu friendly if you do only specific areas Ps i checked my OS and i noticed it was on the default that comes with OS .and not the latest Xpmse .which indeed has the anus bone >>>MY BAD .no need for custom bones
shaidien Posted August 30, 2019 Posted August 30, 2019 2 hours ago, scivirus said: ok so i checked on the Xpmse skeleton and there is no Anus bones ..i thought it was added when Cbbe Max was around >>how ever there is 4 sets for vagina bones and only one is used in general >sets are Vagina ,PussyA with a variant PussyXP which the most common one and currently what cosio uses and HDT pussy ...i think if we can repurposed those unused bones for an anus .no need to get modders to replace the xpmse skeleton that every one uses >>Cosio uses a combo of two .Pussyxp and only the clitoral bone on PussyA......also we need to simplify it ..5 bones for an anus is to much Skyrim will only animate 4 sharing a vertex ..anus you only need 3 to cover 3 dimension ..1 for Z and Y axes and 2 for x and y ..it will make a perfect circle for a hole PS whats the white mesh in the screen shot for ..i assume that's the smp mesh for collision ..but if so why do the entire body ..it will be more Cpu friendly if you do only specific areas Ps i checked my OS and i noticed it was on the default that comes with OS .and not the latest Xpmse .which indeed has the anus bone >>>MY BAD .no need for custom bones skeleton_female.nif Here you go it's in there. And you still are not getting it no need to repurpose any bones just make new ones if you need them follow the tag guide it has pictures showing you what you change to make bone hdt compatible.
fafa3d Posted August 31, 2019 Posted August 31, 2019 So i've reinstalled everything with cbbe and it works perfectly now thanks for the help love it 1
shaidien Posted August 31, 2019 Posted August 31, 2019 Wow you had flying mammoths? A Person just needs to balance out enb, textures, cloaking spells from mods, to the amount of clothing and armor mods that have physics. In short it's a balancing act that makes skyrim different on every computer. O and 60 frames a second is the only true physics as its kind of hard wired that way. Sure things bounce or move just not in real time. That just so you know is needed for collision to happen right.
Guest Posted September 1, 2019 Posted September 1, 2019 2 hours ago, stingray1995 said: here's what I've gathered from a lot of the general advice floating around, but more from the answers I've received from scivirus in the past regarding skyrim's physics: The lower your framerate, the more stable your skyrim physics will be. and that is why I've gone ahead and limited my framerate to 45fps in skyrim via nvidia inspector. things seem to be a lot more stable (e.g. no flying mammoths) that's true i did find something on the default xml that might improve it ...i found that some constraints was set to deactivate if it doe not move at 0 frames and activates again if you get an average of 15 .. so i set the to what the other was 49 000 or somthing so seams stable with no fps limiting
tsnootch Posted September 1, 2019 Posted September 1, 2019 On 8/27/2019 at 1:02 PM, scivirus said: Progress so Far Is that what I think it is? Holy shit!
Guest Posted September 1, 2019 Posted September 1, 2019 13 hours ago, tsnootch said: Is that what I think it is? Holy shit! Yes it is ..i have big plans ..Cosio HD has many flaws that cannot be fix unless i redo the whole thing ..i have learned a lot since i started now CosioHD will be completely independent from Cbbe
Guest Posted September 1, 2019 Posted September 1, 2019 Hi, can I disable the cosio racemenu esp? Or it does something else than adding racemenu sliders?
tsnootch Posted September 1, 2019 Posted September 1, 2019 7 hours ago, scivirus said: Yes it is ..i have big plans ..Cosio HD has many flaws that cannot be fix unless i redo the whole thing ..i have learned a lot since i started now CosioHD will be completely independent from Cbbe Wow, that is awesome news. Thank you again for your work! Just so we can start preparing, how will a "completely new" body effect our bodyslide work on outfits now? Will outfits we convert now need to be redone once a new body comes out? Just asking so I can know to stop doing my own conversions or keep going.
Guest Posted September 1, 2019 Posted September 1, 2019 23 minutes ago, tsnootch said: Wow, that is awesome news. Thank you again for your work! Just so we can start preparing, how will a "completely new" body effect our bodyslide work on outfits now? Will outfits we convert now need to be redone once a new body comes out? Just asking so I can know to stop doing my own conversions or keep going. well the current body will still be available but the outfit will need to be adapted as the shape and weights will be different and none of the cbbe sliders will be used the new body will be focused for Skyrim SE ...the new body is a long way of anyway might bedone next year
Guest Posted September 1, 2019 Posted September 1, 2019 34 minutes ago, sygb said: Hi, can I disable the cosio racemenu esp? Or it does something else than adding racemenu sliders? yes you can
tsnootch Posted September 2, 2019 Posted September 2, 2019 2 hours ago, scivirus said: well the current body will still be available but the outfit will need to be adapted as the shape and weights will be different and none of the cbbe sliders will be used the new body will be focused for Skyrim SE ...the new body is a long way of anyway might bedone next year Well, if there was one thing that was holding me back from moving to Skyrim SE, it was not having the Cosio body. So, now I have an excuse to prepare for that. Thanks for the info. I look forward to it!
shonk77 Posted September 2, 2019 Posted September 2, 2019 12 hours ago, scivirus said: well the current body will still be available but the outfit will need to be adapted as the shape and weights will be different and none of the cbbe sliders will be used the new body will be focused for Skyrim SE ...the new body is a long way of anyway might bedone next year Sweet! But will it be available for Skyrim LE or will it be SE only?
Guest Posted September 2, 2019 Posted September 2, 2019 4 hours ago, shonk77 said: Sweet! But will it be available for Skyrim LE or will it be SE only? ye it will start in LE in beginning stages of development .will be easier that way but it will be HDT pe system and SSE will be SMP
Guest Posted September 2, 2019 Posted September 2, 2019 UPDATE 5.5 is up .. 5.5 Texture updates an all Human and elf races .Fixed colour mismatch on the neck and normal maps .improved neck seam on the mesh .added Hi poly hands and feet for CosioHD .Made some tweaks to Breast Physics to prevent left Breast twitching with Fps Going lower then 60
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