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21 hours ago, scivirus said:

 

What i mean by overloading Vram is  that Skyrim can't run more then 1 gb  of Vram even if you have a 8 gb Vram

Surely Oldrim's VRAM limit was removed about a year ago. My game is always using at least 3gb of VRAM and that's inside a cell. I have 4k textures all around and that includes three followers. I also get the black skin bug with the body textures included in COSIO but if you open the body normal maps with GIMP and you create new mipmaps it's fixed.

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1 hour ago, zupra said:

Surely Oldrim's VRAM limit was removed about a year ago. My game is always using at least 3gb of VRAM and that's inside a cell. I have 4k textures all around and that includes three followers. I also get the black skin bug with the body textures included in COSIO but if you open the body normal maps with GIMP and you create new mipmaps it's fixed.

ok pls explain to me Why i dont get this problem ever, only with Fairskin  ..My PC is ancient it barley plays  Skyrim but  it never get this problem ...vram was not fixed only in SSE  you need ENB BOOST to fix it  .

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7 hours ago, General Goods said:

Both the belly indentation and spazzing pubes during sex are still there even with fps locked to 60.

Belly indent was fixed after using joint constraint settings for NPC Belly posted by chevalierx.

ok  am looking into this  i think i got it a bit more stable  looks like it just a matter  of getting the correct friction sweet spot  ..will add to update next week ..>

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8 hours ago, chevalierx said:

look to my pics the( left ----|-----------right)  X

                                    -2.8      -2.8                                                y

                      |          left --------|-------right                               |

                      |              4.6(4.8)           -1(0.8)                              |

                 y   |                                                                          x  |------------------- z

---------------|--------------------   x                                           |

                      |

                     

 

 

00.jpg.a8b9ae0450cbb4d46637ebe8e0f9ff71.jpg

Y is front to back  and Z is up  and down  and not as you show in pic ..don't believe me, check Bodyslide 3ds max and Blender..

and also the you  must account that the center point for the breast is its Translation on the bone   so you have to regard it as X0 Y0 Z0

X 2.8 to the right  X-2,8 to the left  even though thatg  -2.8 is still in the positive of in relation the the body center point front.jpg.23c99d9ad7d749b92570fec203e61a76.jpg

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1 hour ago, chevalierx said:

why i get that strange issu even with cbbe normal and any hdt XML i get breast Left more  left ( only n breast left ) i have change preset body and even 3 HDT xMl and update to last XPMS ext

because it maybe local to you because i don't have this problem  ..i suggest the pivot points A set to 0 on all axis and but set pivot B axis Y to 1 on all 4 breast bones  .and -1 on the butt

also you might not seen it  but the NPC breast bones are Sphere-inertia and the NPCbreast01 is-character  ..this makes NPC breast droop to the floor  a bit to simulate gravity dragging them down no matter the angle of the body  and NPCbreast01  will firm them up when  the character is upright  ..this is likely what you are seeing pls study woman's breast when the she is standing up or bend over  or lying down ..i am trying to get the same effect  but not to the same degree as real live  because it will look silly in game and not react correctly  in sex scenes because the  breast weight and firmness cannot be scaled in game  ..so if the idle animation is leaning to the left the breast  will lean to left depending on the angle because the gravity is pulling then to the floor  

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On 10/22/2018 at 8:11 PM, Darklocq said:

 

THIS!  What is the fix for this problem?  Is there a tutorial page about it, or something?  I get this problem constantly.  Almost every UUNP vanilla armor and clothing replacer set I install results (because I'm using a "chesty with natural gravity" body model I worked up myself) in baggy clothing that exposes default-size UUNP breasts, all over the game world.  Half the NPCs I run into have their tits out.  It's driving me nuts.  Clearly, the clothing is conforming (sometimes only roughly, but Outfit Studio fixable) to my custom body, and growing out and down to match those breasts, while the body inside the clothing is remaining fixed at the comparatively skinny (but also "fake 1990s pornstar boobs") shape of the base UUNP body.

 

I see that you DID fix this for the case at hand, but I'm not clear on what the process is (nor whether the fix can be applied to the underlying ShapeData resources so it never happens again).

Sorry for my late answer, i didn't see your post in time.

 

First of all i'Im using your CosioHD body

 

so i open the Outfit.nif in the shapedata folder with bodyslide studio and delete the old baseshape, then load the Cosio HD body as reference.

Then I try to fit the shape of the outfit with the tools the Bodyslide-Studio offers (Give the meshes more or less volume mostly).

In the next step i Follow the instructions to copy the sliders and the bone weightings which scivirus posted on the first page.

The sliders are no problem, bit depending on the outfit, the boneweighting could be a pain in the ass (for my poor skills), especally on long skirts or things with spikes, as the daedric shoulder plates, so i mostly stick with skimpier armors.

 

The important thing is, that you must have all the original data of the outfits in the bodyslide subdirectorys (sahpedatas and so on)

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I just got around to updating. I think I was still on 3.8 or something. Went to 4.6 just last week with no issues at all and then 4.7 just the other day after you released it. 

 

I got into game after the 4.7 update, and with an outfit, the body worked fine. Nude though it was doing all kinds of weird things. Breasts curving sideways, one flattening the other growing, butt going all kinds of weird directions, just general spazzing out all over. Not the stretch to eternity thing, just localized weirdness. 

 

Thought, well let me check the skeleton. Haven't updated that in a while either. Got back in game and still had the same issue. The skeleton changed a few of my sizes for some reason. (I use a custom body for general then do further work in racemenu with the CBBE sliders on my own character.) So I went to racemenu to try and adjust a few and thought well, I'll change the hair while I'm in here. Switched to a different hairstyle and everything is absolutely fine with the body now.

 

It was an HDT ponytail style (KS I think) and must have had some kind of magnetic pull or something for some odd reason left over from switching body versions. Yeah, I know It's not a magnetic pull, but I know nothing about how they really work. The new hair was from the same pack and another ponytail, (longer one too) but no issues with it, so it must have been some weird residual thing I guess.

I've never done the new game no mods thing when changing body versions, but have never had any issues from Clams just unchecking the old and checking the new and I've been using it pretty much since you started it. 

 

Anyway. A lot of useless rambling just to say that the jump from the version I was using to this one is amazing so far. The Demoniac skin is still looking awesome on it. (another big thanks for fulfilling that request) Just awesome work. I know I don't comment a lot, but you deserve some praise and appreciation, and I thank you for this amazing work you do.

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3 hours ago, sfeile said:

I just got around to updating. I think I was still on 3.8 or something. Went to 4.6 just last week with no issues at all and then 4.7 just the other day after you released it. 

 

I got into game after the 4.7 update, and with an outfit, the body worked fine. Nude though it was doing all kinds of weird things. Breasts curving sideways, one flattening the other growing, butt going all kinds of weird directions, just general spazzing out all over. Not the stretch to eternity thing, just localized weirdness. 

 

Thought, well let me check the skeleton. Haven't updated that in a while either. Got back in game and still had the same issue. The skeleton changed a few of my sizes for some reason. (I use a custom body for general then do further work in racemenu with the CBBE sliders on my own character.) So I went to racemenu to try and adjust a few and thought well, I'll change the hair while I'm in here. Switched to a different hairstyle and everything is absolutely fine with the body now.

 

It was an HDT ponytail style (KS I think) and must have had some kind of magnetic pull or something for some odd reason left over from switching body versions. Yeah, I know It's not a magnetic pull, but I know nothing about how they really work. The new hair was from the same pack and another ponytail, (longer one too) but no issues with it, so it must have been some weird residual thing I guess.

I've never done the new game no mods thing when changing body versions, but have never had any issues from Clams just unchecking the old and checking the new and I've been using it pretty much since you started it. 

 

Anyway. A lot of useless rambling just to say that the jump from the version I was using to this one is amazing so far. The Demoniac skin is still looking awesome on it. (another big thanks for fulfilling that request) Just awesome work. I know I don't comment a lot, but you deserve some praise and appreciation, and I thank you for this amazing work you do.

THank for your kind words and input .HDT setting  has a tendency to bake into your save on some things  ..most of the time undressing and redress  raptly  can fix it 

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When I select the "Full Physics" option when installing I get this weird bulge sagging belly node in game when naked. But when i choose "Physics Lite" the belly node is fine. Is this just me?

 

I made a thread on it before not knowing what was causing it. There are pictures. 

 

 

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18 hours ago, checkett said:

oh balls. after messing around with bodyslide and fnis for awhile, am I to understand COSIO isn't working with SSE yet?

sadly in current form CosioHD will not be in SSE  due do Cbbe crew not allowing it ..there is a few projects i want to get done  then i am building a new body for SSE

it will not have any slider from CBBE SE or UUNP to will be all COSIO  ..with a new more detailed Vagina model new every thing hopefully anus as well

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6 hours ago, PawnMan said:

When I select the "Full Physics" option when installing I get this weird bulge sagging belly node in game when naked. But when i choose "Physics Lite" the belly node is fine. Is this just me?

 

I made a thread on it before not knowing what was causing it. There are pictures. 

 

 

ah  i assume this is before  4.7 or 4 .6   ..i noticed this when  pregnant the the pelvis bones was collided with the belly bone for some reasons even though there was no string for it ...so i completely removed the belly string   and made new one thats in the Vagina xml

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2 hours ago, scivirus said:

..with a new more detailed Vagina model new every thing hopefully anus as well

Hi  :) Have you finished this body yet? I would love to look at it. I can try to adapt to the SMP (for the LE version of course;), which can be easily ported) 

I modified your 4.6 body a little under the SMP se (added bones for physics of the front and rear thighs, rear calfs, anus :)) with your sliders, so far so good. I constantly play with this body. But as I said for the beautiful work of the anus (omg!), need to make the part of body mesh around it (butthole) with a large number of polygons to fine-tune the weight of the bones. The skeleton is standard. Everything else is working fine.

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3 hours ago, Gromilla said:

Hi  :) Have you finished this body yet? I would love to look at it. I can try to adapt to the SMP (for the LE version of course;), which can be easily ported) 

I modified your 4.6 body a little under the SMP se (added bones for physics of the front and rear thighs, rear calfs, anus :)) with your sliders, so far so good. I constantly play with this body. But as I said for the beautiful work of the anus (omg!), need to make the part of body mesh around it (butthole) with a large number of polygons to fine-tune the weight of the bones. The skeleton is standard. Everything else is working fine.

i have not even started yet with the mesh  .but time  been using  current cosio mesh to test out things that will be on the new body  ...Anus weight is a problem  because  Skyrim Physics cant handle  more then 4  bones using the same  polygons  and as you might know there are a lot more then 4  in the pelvis area  and the Anus bones will need at least  3 to make a role  hole ......MY goal its to make a Body  starting from the vagina and anus . my plan is to make the Vag more details and customization  then before

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The nexus mod ID in the FOMOD points to the now removed MaximumCBBE, is this intentional and what was the reasoning to do so or connection with MaximumCBBE?

 

Secondly, why are there restrictions set by the CBBE team on what sort of modifications can be done with with CBBE bodies such as this one, SE in particular.

MaximumCBBE was removed due to similar reasons (the author did not have express permission to use CBBE assets.)

(I'm looking for an informative answer and not "because it's their property to do so.")

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