Delzaron Posted February 19, 2016 Author Posted February 19, 2016 I bumped into a invisible wall after I entered the temple. The wall is in front of a big door which is the first door I see when get in Temple of the Deeps. Quest stage is at infiltration part. Normal, it's not the good path. You need to proceed though Arhtarak house.
Nolonger Posted February 20, 2016 Posted February 20, 2016 I bumped into a invisible wall after I entered the temple. The wall is in front of a big door which is the first door I see when get in Temple of the Deeps. Quest stage is at infiltration part. Normal, it's not the good path. You need to proceed though Arhtarak house. I see, thank you!
Sairai Posted February 21, 2016 Posted February 21, 2016 HELLO I HAVE A BUG WITH V 2.2 BIS GO EGG POOL BUT WAIT 10 MIN NOTHING HAPPEN i work but need save oft because they can be crash tperhaps coflit with my mod instated) i work with sex lab 1.60 sorry more stable
Delzaron Posted February 21, 2016 Author Posted February 21, 2016 HELLO I HAVE A BUG WITH V 2.2 BIS GO EGG POOL BUT WAIT 10 MIN NOTHING HAPPEN i work but need save oft because they can be crash tperhaps coflit with my mod instated) i work with sex lab 1.60 sorry more stable It was after the scene with the broodmother ? If ues, that's mean the script made an error... it's strange, but it can happen. setstage it.
Sairai Posted February 21, 2016 Posted February 21, 2016 hello i have finsih this mod but after rerturn eremony papyrus too many error eux first he dont understand the script at the end
Delzaron Posted February 21, 2016 Author Posted February 21, 2016 hello i have finsih this mod but after rerturn eremony papyrus too many error eux first he dont understand the script at the end Which errors ? He don't understand the script? What he says ?
Sairai Posted February 22, 2016 Posted February 22, 2016 sorrry i will try gain this mod the error papyrus cant blind aifiltration and other nedd to test with less mod to be sure
kamenlollo Posted February 23, 2016 Posted February 23, 2016 i finish th part 3 of the mod,to start the part 4 "alone in the dark" what sould i do to start the next part?
Delzaron Posted February 23, 2016 Author Posted February 23, 2016 i finish th part 3 of the mod,to start the part 4 "alone in the dark" what sould i do to start the next part? That's the cultist end... For the other path, you need to go back to a previous save : the one where you're in a cage...
kamenlollo Posted February 23, 2016 Posted February 23, 2016 i never go in a cage in this mod,at what point of the story should be?
Delzaron Posted February 23, 2016 Author Posted February 23, 2016 i never go in a cage in this mod,at what point of the story should be? Just after the dream.
merryMalfunctioning Posted February 24, 2016 Posted February 24, 2016 Is More Nasty Critters a hard requirement? Or can it be replaced by animations from SLAL?
Delzaron Posted February 24, 2016 Author Posted February 24, 2016 You need animations for Lurkers or seekers, compatible with sexlab... But the esp itself dont need more nastry critters.
bojan2406 Posted March 1, 2016 Posted March 1, 2016 I have a problem with this mod.. Everything works until I need to enter (infiltrate) the temple. I enter the basement, there is a large door, and maybe a meter in front of the door a invisible wall.. Can't open the door to enter.. I don't know what to do.. Damn!
Delzaron Posted March 1, 2016 Author Posted March 1, 2016 I have a problem with this mod.. Everything works until I need to enter (infiltrate) the temple. I enter the basement, there is a large door, and maybe a meter in front of the door a invisible wall.. Can't open the door to enter.. I don't know what to do.. Damn! You just need to follow the dialogues. Why dod you proceed though the Harbor Master house ? You made the quest with Fiana to get Artharak house key. So, process though this house.
Kakurine222 Posted March 6, 2016 Posted March 6, 2016 So I got the key from fiana and went to the house you have the key for. But not sure what to do here. The two npc's don;t seem to do anything. Going in the temple door leaves me with an invisible wall and a giant rock object I can't pass. Am i in the right house or is there something i am not getting here. Or is this some kind of bug? Is there a letter or something I am suppose to trigger? Since i am still digging for information in the house.
Delzaron Posted March 6, 2016 Author Posted March 6, 2016 So I got the key from fiana and went to the house you have the key for. But not sure what to do here. The two npc's don;t seem to do anything. Going in the temple door leaves me with an invisible wall and a giant rock object I can't pass. Am i in the right house or is there something i am not getting here. Or is this some kind of bug? Is there a letter or something I am suppose to trigger? Since i am still digging for information in the house. Please read the mod thread: this problem was descrived several times, and it's due to Skyrim engine, not the mod. All the the things you need are in the NPCs dialogues and in Artharak house.
Thelargir Posted March 6, 2016 Posted March 6, 2016 I've been trying for some time now to get this mod to work. But for some reason, I get ctd EVERYTIME I approach Innsmouth.I've also tried your 2 other mods (things in the dark and Haunted house), and I have the same problem there. Things in the dark worked fine until i got transported to Ibn. Haunted House worked fine until I try entering the house.I just did a complete reinstall of Skyrim simply for the purpose of getting these mods to work, but they still don't. I've checked that I have every required mod installed, and my Skyrim is now quite bareboned, with only sexlab-related mods + some devious devices mods. I also fixed the memory allocation problem.I have NO idea whats causing it.
Delzaron Posted March 6, 2016 Author Posted March 6, 2016 I've been trying for some time now to get this mod to work. But for some reason, I get ctd EVERYTIME I approach Innsmouth. I've also tried your 2 other mods (things in the dark and Haunted house), and I have the same problem there. Things in the dark worked fine until i got transported to Ibn. Haunted House worked fine until I try entering the house. I just did a complete reinstall of Skyrim simply for the purpose of getting these mods to work, but they still don't. I've checked that I have every required mod installed, and my Skyrim is now quite bareboned, with only sexlab-related mods + some devious devices mods. I also fixed the memory allocation problem. I have NO idea whats causing it. I know why : it's because your skyrim configuration d'ont like navmeshes modifications and Disabled characters. That's a very big problem, because I use that for all my mods. And I don't know how to solve that : I have no problems at all, with both my steam and non steam skyrim versions. You can try also the patches available in Nexus, like memory patch, CTD, safe saves, etc... The SKSE memoery update is necessary for TID.
Thelargir Posted March 6, 2016 Posted March 6, 2016 I've tried using things like the "safetyload" and "Stable uGrids to load" mods, but they didn't help. Guess I'll have to do some more trying (and a lot of failing)
Delzaron Posted March 12, 2016 Author Posted March 12, 2016 Ideas for FTD next version : - make Innsmouth more useful for the player. - at the end of the resist path, Insmouth harbormaster and the slaver will be replaced. - I plan to add a new quest line : Madness Moutain. The beginning will be at Insmouth harbor.
grifterrik Posted March 13, 2016 Posted March 13, 2016 Hi, I just finished the story in this mod. I love Lovecraft/Cthulu and I think you did a great job bringing that to Skyrim (better even than Bethesda did with Fallout 4's lovecraftian content!) It was a tad glitchy, but nothing was completely unplayable. The navigation arrows were often wonky(which has been mentioned before). The worst of that was when I would be directed into a house, down to the temple, only to be directed back out to skyrim via a different route. I also had to setstage to move past the ceremony, but again that's already known. I don't mind doing some console magic when the story is interesting and immersive, and all the answers were provided in the thread already. After the ceremony, when the new armor was equipped I mistakenly read "tentacle cloak" as "tentacle cock" and briefly thought "wow! I can't wait to see that!" I was slightly disappointed when I discovered my error, but thats of course not your fault! Great job with the mod! I'll definitely check out your other stuff as well. Thanks for making it
Delzaron Posted March 13, 2016 Author Posted March 13, 2016 Hi, I just finished the story in this mod. I love Lovecraft/Cthulu and I think you did a great job bringing that to Skyrim (better even than Bethesda did with Fallout 4's lovecraftian content!) It was a tad glitchy, but nothing was completely unplayable. The navigation arrows were often wonky(which has been mentioned before). The worst of that was when I would be directed into a house, down to the temple, only to be directed back out to skyrim via a different route. I also had to setstage to move past the ceremony, but again that's already known. I don't mind doing some console magic when the story is interesting and immersive, and all the answers were provided in the thread already. After the ceremony, when the new armor was equipped I mistakenly read "tentacle cloak" as "tentacle cock" and briefly thought "wow! I can't wait to see that!" I was slightly disappointed when I discovered my error, but thats of course not your fault! Great job with the mod! I'll definitely check out your other stuff as well. Thanks for making it Thanks ! There is lovecraftien things in Fallout 4? I know for the bugs, but I made all I could to solve them... I made two lovecraft themed mods : FTD of course, and TID... I'm thinking to improve them by adding some side quests adapted from Lovecraft novels (like the madness moutain for FTD). Nazgul and me are already working on the scenario.
grifterrik Posted March 14, 2016 Posted March 14, 2016 There is lovecraftien things in Fallout 4? At the risk of being a bit off topic : There is a mine/cave area called "Dunwich Borers" that offers a fairly creepy series of events as you proceed through. I wasn't super thrilled with the ending of it though (or lack of ending). Lovecraft's stories often ended in a somewhat open-ended way, but I can't recall one ever leaving me thinking "what the fuck exactly was that about?" I want to say there was another one, but I can't seem to think of it.
pancakelily Posted March 20, 2016 Posted March 20, 2016 Hello! I gave your mod a try and I have to say, I'm impressed by your work. I was pretty excited to see something inspired by Lovecraft and knew I had to try it. It's always great to see adult quest mods that put effort into making a story. Certainly there were a few glitches here and there (The dark elf I was supposed to meet was behind an enclosed wall in his house, took me 15 minutes to figure out I had to console through the wall, lol), but nothing that ruined the story for me. That custom soundtrack though. When it started playing, I thought "Oh man, it's happening!" So overall, I very much enjoyed it. There's a lot of potential for you to add more if you ever wanted to, but I'm glad you decided to share this.
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