dman Posted May 23, 2016 Posted May 23, 2016 Having an interesting bug. All the Dialog is missing an replaced with just boxes and after installing your mod it add $ to some of the menus
Delzaron Posted May 23, 2016 Author Posted May 23, 2016 Having an interesting bug. All the Dialog is missing an replaced with just boxes and after installing your mod it add $ to some of the menus Interesting, yes Maybe the mod become alive and told to people to give money to him...
heroko Posted May 29, 2016 Posted May 29, 2016 hey i was goiung to download this mod but then there where some jap patch is that just the mod as an japanese version or what is it ?
Delzaron Posted May 29, 2016 Author Posted May 29, 2016 hey i was goiung to download this mod but then there where some jap patch is that just the mod as an japanese version or what is it ? Misbutterdog made the japanese patch, but you need ot course FTD before installing the language patch.
mixbutterdog Posted May 29, 2016 Posted May 29, 2016 hey i was goiung to download this mod but then there where some jap patch is that just the mod as an japanese version or what is it ? "From The Deeps (redone) 2.2Bis.rar" is original mod by Delzaron. English players need download this only. If you want Japanese version, you need download "From The Deeps (redone) 2.2Bis jp patch.rar", too. This patch includes files in which strings are translated to Japanese. 1st: Install "From The Deeps (redone) 2.2Bis.rar". 2nd: Install "From The Deeps (redone) 2.2Bis jp patch.rar". This causes over writing. "ZaFromTheDeepsV2_2.2Bis_english_japanese.zip" includes translation data files. Only who want to make patch by himself needs this.
heroko Posted May 29, 2016 Posted May 29, 2016 thx btw awsome job in cleaning up the scrips i didnt have to use the debug option even once and iv gotten to where im wearing the parisite btw does the effect of the parasite work or is it just for show?
Delzaron Posted May 29, 2016 Author Posted May 29, 2016 The parasite should work everytim you change on cell... in theory... in practice, it's just for show.
heroko Posted May 29, 2016 Posted May 29, 2016 oki soo i should walk trugh an door and see what who happens but the reason u have it there is just for fun i just got it on me then i stoped
Chiko Posted June 6, 2016 Posted June 6, 2016 Is there any way to go back to r'yleh after the initial sequence? ive completed the quest line and cant find a way to go back for my breeding times.
Delzaron Posted June 6, 2016 Author Posted June 6, 2016 There is a way, yes... breeding radiant quest, or the resist quest line.
asi1 Posted June 8, 2016 Posted June 8, 2016 hi im at the suken city quest on the last part of it where you have to do the ceremony i go to the alter and lay down and nothing happens can you help me out plz or a quest id thing or something ? also did kill the one person to help it along either dose not work
Delzaron Posted June 8, 2016 Author Posted June 8, 2016 hi im at the suken city quest on the last part of it where you have to do the ceremony i go to the alter and lay down and nothing happens can you help me out plz or a quest id thing or something ? also did kill the one person to help it along either dose not work Setstage it, it's the only solution if you're blocked in that scene.
ssdfssd Posted June 8, 2016 Posted June 8, 2016 is there a way to play this mod WITHOUT the dragonborn dlc ? i'm a big fan on lovecraft's stories, but i'm not interesred in the dragonborn dlc :/
Delzaron Posted June 8, 2016 Author Posted June 8, 2016 is there a way to play this mod WITHOUT the dragonborn dlc ? i'm a big fan on lovecraft's stories, but i'm not interesred in the dragonborn dlc :/ No, you need Apocrypha meshes and textures... The only way for you to play it whithout dragonborn is creating your own pack, and modify FTD for force him to use that pack instead of Dragonborn.
asi1 Posted June 12, 2016 Posted June 12, 2016 hi im at the suken city quest on the last part of it where you have to do the ceremony i go to the alter and lay down and nothing happens can you help me out plz or a quest id thing or something ? also did kill the one person to help it along either dose not work Setstage it, it's the only solution if you're blocked in that scene. Thank you for replying. i
Otaku2013 Posted July 9, 2016 Posted July 9, 2016 Hi, TES5Edit report the following : [00:09] Background Loader: [ZaFromTheDeepsV2.esp] Building reference info. [00:10] Background Loader: finished [Filtering done] Processed Records: 1119480 Elapsed Time: 00:05 Removing: [NAVM:0010360E] (in GRUP Cell Temporary Children of POISnowy16 [CELL:00008ED9] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,24)) Removing: [NAVM:0010360F] (in GRUP Cell Temporary Children of POISnowy16 [CELL:00008ED9] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,24)) Removing: [NAVM:00103606] (in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Removing: DB11MaroDocksMarker [REFR:00072670] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -16,23) Removing: WindhelmDocksStandsInShallowsWorkMarkerREF [REFR:00035E6E] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 34,8) Removing: [REFR:000A3595] (places XMarker [STAT:0000003B] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 34,8) [Removing "Identical to Master" records done] Processed Records: 13042, Removed Records: 6, Elapsed Time: 00:00 Skipping: [NAVM:00103607] (in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:00055218] (places SnowDriftM01 [STAT:0006021F] in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:000E4EA7] (places FXAmbSnowBlowingPlane [MSTT:000197C7] in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:000E4EA8] (places FXAmbSnowBlowingDriftTip [MSTT:000197CA] in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:000D5098] (places COCMarkerHeading [STAT:00000032] in GRUP Cell Temporary Children of aFTDInsmouth3 [CELL:00008E9C] (in Tamriel "Skyrim" [WRLD:0000003C] at 1,26)) Undeleting: [ACHR:00084960] (places LvlAnimalCoastSnowPredator [NPC_:000422B5] in GRUP Cell Temporary Children of aFTDinsmouth2 [CELL:00008E9B] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,26)) Undeleting: [REFR:000EE596] (places RockS03 [STAT:0001B0A9] in GRUP Cell Temporary Children of aFTDinsmouth2 [CELL:00008E9B] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,26)) Undeleting: [REFR:000EE597] (places TreeFloraSpikyGrass01 "Spiky Grass" [TREE:000BE3E0] in GRUP Cell Temporary Children of aFTDinsmouth2 [CELL:00008E9B] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,26)) Undeleting: [ACHR:0008495F] (places LvlAnimalCoastSnowPredator [NPC_:000422B5] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) Undeleting: [REFR:000FA418] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) Undeleting: [REFR:000FA419] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) Undeleting: [REFR:000FA41A] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) [Undeleting and Disabling References done] Processed Records: 13036, Undeleted Records: 11, Elapsed Time: 00:00 <Warning: Plugin contains 1 deleted NavMeshes which can not be undeleted> [00:00] Checking for Errors in [05] ZaFromTheDeepsV2.esp [00:01] All Done! The deleted navmesh seem to be a bad thing. Can it be corrected ?
Delzaron Posted July 9, 2016 Author Posted July 9, 2016 Hi, TES5Edit report the following : [00:09] Background Loader: [ZaFromTheDeepsV2.esp] Building reference info. [00:10] Background Loader: finished [Filtering done] Processed Records: 1119480 Elapsed Time: 00:05 Removing: [NAVM:0010360E] (in GRUP Cell Temporary Children of POISnowy16 [CELL:00008ED9] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,24)) Removing: [NAVM:0010360F] (in GRUP Cell Temporary Children of POISnowy16 [CELL:00008ED9] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,24)) Removing: [NAVM:00103606] (in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Removing: DB11MaroDocksMarker [REFR:00072670] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -16,23) Removing: WindhelmDocksStandsInShallowsWorkMarkerREF [REFR:00035E6E] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 34,8) Removing: [REFR:000A3595] (places XMarker [STAT:0000003B] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 34,8) [Removing "Identical to Master" records done] Processed Records: 13042, Removed Records: 6, Elapsed Time: 00:00 Skipping: [NAVM:00103607] (in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:00055218] (places SnowDriftM01 [STAT:0006021F] in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:000E4EA7] (places FXAmbSnowBlowingPlane [MSTT:000197C7] in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:000E4EA8] (places FXAmbSnowBlowingDriftTip [MSTT:000197CA] in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:000D5098] (places COCMarkerHeading [STAT:00000032] in GRUP Cell Temporary Children of aFTDInsmouth3 [CELL:00008E9C] (in Tamriel "Skyrim" [WRLD:0000003C] at 1,26)) Undeleting: [ACHR:00084960] (places LvlAnimalCoastSnowPredator [NPC_:000422B5] in GRUP Cell Temporary Children of aFTDinsmouth2 [CELL:00008E9B] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,26)) Undeleting: [REFR:000EE596] (places RockS03 [STAT:0001B0A9] in GRUP Cell Temporary Children of aFTDinsmouth2 [CELL:00008E9B] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,26)) Undeleting: [REFR:000EE597] (places TreeFloraSpikyGrass01 "Spiky Grass" [TREE:000BE3E0] in GRUP Cell Temporary Children of aFTDinsmouth2 [CELL:00008E9B] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,26)) Undeleting: [ACHR:0008495F] (places LvlAnimalCoastSnowPredator [NPC_:000422B5] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) Undeleting: [REFR:000FA418] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) Undeleting: [REFR:000FA419] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) Undeleting: [REFR:000FA41A] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) [Undeleting and Disabling References done] Processed Records: 13036, Undeleted Records: 11, Elapsed Time: 00:00 <Warning: Plugin contains 1 deleted NavMeshes which can not be undeleted> [00:00] Checking for Errors in [05] ZaFromTheDeepsV2.esp [00:01] All Done! The deleted navmesh seem to be a bad thing. Can it be corrected ? I guess not, this are the navmeshes of the exterior (the city). It was a coast without any buildings, now it's a small town... Navmeshes were heavy modified, but I cannot make them back to vanilla skyrim.
Alissa Kane Posted July 13, 2016 Posted July 13, 2016 This may of come up before but there are 88 pages so far and its rather specific. Does anyone else have a problem where after you (story spoilers if you still haven't played) are discovered by the cultists watching their ritual and get captured you can no longer use items that have animations. By this I mean chairs, stocks, enchanting tables... This may be due to the tentacle parasite or the stocks you are put in when questioned. tai in the console command doesn't fix and it persists on the chara even after the parasite is removed. If anyone know help would be appriciated, thanks.
Delzaron Posted July 13, 2016 Author Posted July 13, 2016 This may of come up before but there are 88 pages so far and its rather specific. Does anyone else have a problem where after you (story spoilers if you still haven't played) are discovered by the cultists watching their ritual and get captured you can no longer use items that have animations. By this I mean chairs, stocks, enchanting tables... This may be due to the tentacle parasite or the stocks you are put in when questioned. tai in the console command doesn't fix and it persists on the chara even after the parasite is removed. If anyone know help would be appriciated, thanks. That's the furniture glitch. It can happen. You can try to solve it by resetting animations. Scenes were reworked to avoid that glitch, but maybe one still cause that problem...
Delzaron Posted July 18, 2016 Author Posted July 18, 2016 What body dose the armors in this mod require ? Body dose ? They are CBBE armors...
supersaver88 Posted July 22, 2016 Posted July 22, 2016 Hey just dled this mod and i can enter the city but as i am speaking to the first lady after entering or if i go towards the harbor my game crashes, are there any other mods that you know would specifically trigger this? btw the mod looks amazing ( i managed to play around with console keys and saw the temple)
Delzaron Posted July 22, 2016 Author Posted July 22, 2016 Hey just dled this mod and i can enter the city but as i am speaking to the first lady after entering or if i go towards the harbor my game crashes, are there any other mods that you know would specifically trigger this? btw the mod looks amazing ( i managed to play around with console keys and saw the temple) You have a problem with the navmeshes.... your skyrim doesn't like modified navmeshes in vanilla cells, I guess... There's nothing I can do, but there is surely a solution...
Vukodlak Posted August 5, 2016 Posted August 5, 2016 So one odd little bug I found, when you're in Susana's house for the first time if you managed to kill that invisible lurker before it vanishes it will trigger the revenge quest immediately with the drunk appearing in the house to give you back your stuff you never lost. I presume you aren't supposed to be able to trigger the "revenge quest" so early which is why it doesn't work right.
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