Haurux Posted February 3, 2016 Posted February 3, 2016 I have been trying to read and find information on one exclusive detail that has been making this mod unplayable for me. I have tried almost everything, almost, and it's the fact that at the beginning of the cult route, I can't give the Argonian anything, even if I have the ingots, or ore, nothing, no dialogue, stuck there, always.
mixbutterdog Posted February 3, 2016 Posted February 3, 2016 Player meets Shul Tar at pier, talk with him. After conversation, ShulTar stays there, instead of going to Virgin Head Inn. This scene. Using Unrelenting Force, I push ShulTar toward Virgin Head Inn. He start to walk, go into the Inn. Are there some crack of NavMesh between pier and land ?
Delzaron Posted February 3, 2016 Author Posted February 3, 2016 I have been trying to read and find information on one exclusive detail that has been making this mod unplayable for me. I have tried almost everything, almost, and it's the fact that at the beginning of the cult route, I can't give the Argonian anything, even if I have the ingots, or ore, nothing, no dialogue, stuck there, always. It's works. Use the ingots in the cheat chest (it's in the temple) to check. Of course, you need enoug ingots (steel and refined malachite). Player meets Shul Tar at pier, talk with him. After conversation, ShulTar stays there, instead of going to Virgin Head Inn. This scene. 2016-02-03_00002.jpg Using Unrelenting Force, I push ShulTar toward Virgin Head Inn. He start to walk, go into the Inn. 2016-02-03_00003.jpg 2016-02-03_00004.jpg 2016-02-03_00005.jpg Are there some crack of NavMesh between pier and land ? Maybe, yes.... he have a package for going into the Inn (in fact, when you are in the inn, if you wait a little, Shul tar will come...) So, yes, maybe a navmeshe problem... 1 : why you d'ont like Shul Tar ? 2 : nice hat Edit : yes, it's a just a meshe problem. I just fixed that, Shul tar can take a drink without being throwing away.
Haurux Posted February 3, 2016 Posted February 3, 2016 I have been trying to read and find information on one exclusive detail that has been making this mod unplayable for me. I have tried almost everything, almost, and it's the fact that at the beginning of the cult route, I can't give the Argonian anything, even if I have the ingots, or ore, nothing, no dialogue, stuck there, always. It's works. Use the ingots in the cheat chest (it's in the temple) to check. Of course, you need enoug ingots (steel and refined malachite). That is precisely what I mean, there is no dialogue prompt at all, nothing comes up when I have enough materials. The quest is stuck with the Argonian Shul pointing at him, or marking him. I pick up the ignots, I have the requested amount, there is no script or option anywhere that prompts a completition. I can't hand him the objects, he does not even open a dialogue menu.
Delzaron Posted February 3, 2016 Author Posted February 3, 2016 I have been trying to read and find information on one exclusive detail that has been making this mod unplayable for me. I have tried almost everything, almost, and it's the fact that at the beginning of the cult route, I can't give the Argonian anything, even if I have the ingots, or ore, nothing, no dialogue, stuck there, always. It's works. Use the ingots in the cheat chest (it's in the temple) to check. Of course, you need enoug ingots (steel and refined malachite). That is precisely what I mean, there is no dialogue prompt at all, nothing comes up when I have enough materials. The quest is stuck with the Argonian Shul pointing at him, or marking him. I pick up the ignots, I have the requested amount, there is no script or option anywhere that prompts a completition. I can't hand him the objects, he does not even open a dialogue menu. That's strange... setstage it now, I will add this to bug list to fix (I will add a debug dialogue in Shul Tar topics).
Mazeura84 Posted February 3, 2016 Posted February 3, 2016 I got into Innsmouth just fine but whenever I walk towards what I think is the town square I CTD. Is this a problem had by anyone else? The thread is at 80 pages so I'm hesitant to go diving through them for an hour. Thanks.
CliftonJD Posted February 4, 2016 Posted February 4, 2016 I got into Innsmouth just fine but whenever I walk towards what I think is the town square I CTD. Is this a problem had by anyone else? The thread is at 80 pages so I'm hesitant to go diving through them for an hour. Thanks. that's a navmesh problem in the area, I haven't experienced in coming into town but on occasion I did have the issue walking a certain direction while already in the square headed towards what's likely the direction headed out of town
intergratedgamer Posted February 4, 2016 Posted February 4, 2016 Hate to bother but in the quest with the final ceremony I got to the quest marker. The blue thing appears on the table and my player freezes. Nothing happens after. I waited, sat there, loaded a save and tried again and it still does it. Any help?
Mazeura84 Posted February 4, 2016 Posted February 4, 2016 I got into Innsmouth just fine but whenever I walk towards what I think is the town square I CTD. Is this a problem had by anyone else? The thread is at 80 pages so I'm hesitant to go diving through them for an hour. Thanks. that's a navmesh problem in the area, I haven't experienced in coming into town but on occasion I did have the issue walking a certain direction while already in the square headed towards what's likely the direction headed out of town Now I'm kinda stupid here is there an easy fix to a navmesh problem? Or does that mean that some mod I'm using is causing a clash here?
Delzaron Posted February 4, 2016 Author Posted February 4, 2016 I got into Innsmouth just fine but whenever I walk towards what I think is the town square I CTD. Is this a problem had by anyone else? The thread is at 80 pages so I'm hesitant to go diving through them for an hour. Thanks. that's a navmesh problem in the area, I haven't experienced in coming into town but on occasion I did have the issue walking a certain direction while already in the square headed towards what's likely the direction headed out of town Now I'm kinda stupid here is there an easy fix to a navmesh problem? Or does that mean that some mod I'm using is causing a clash here? You can easely fix it in CK. In fact, I will do that. I already fixed Shul Tar problem.
Mazeura84 Posted February 4, 2016 Posted February 4, 2016 I got into Innsmouth just fine but whenever I walk towards what I think is the town square I CTD. Is this a problem had by anyone else? The thread is at 80 pages so I'm hesitant to go diving through them for an hour. Thanks. that's a navmesh problem in the area, I haven't experienced in coming into town but on occasion I did have the issue walking a certain direction while already in the square headed towards what's likely the direction headed out of town Now I'm kinda stupid here is there an easy fix to a navmesh problem? Or does that mean that some mod I'm using is causing a clash here? You can easely fix it in CK. In fact, I will do that. I already fixed Shul Tar problem. Then I guess I look forward to giving it another try when you release the next version. Looks like fun.
Delzaron Posted February 4, 2016 Author Posted February 4, 2016 I checked the navmeshes in insmouth. There is no very big problems.
Rabblerouser Posted February 4, 2016 Posted February 4, 2016 During "The Sunken City" (the ceremony begins), I have an issue with initiating the ceremony with Nasura . The hints tell me to follow Mankara, I think, but she does nothing. When I try to lure her out with Unrelenting Force and even triggering a battle to lure her out to the main area, she even returns to the area from before. Even when I walk my character into the waypoint and have my PC lay down and... after the Lovecraftian dialogue... nothing seems to happen. EDIT: Going into first-person seemed to fix this, for some reason. Still something to look into, so I strikethrough'd the text instead of deleting.
CliftonJD Posted February 4, 2016 Posted February 4, 2016 During "The Sunken City" (the ceremony begins), I have an issue with initiating the ceremony with Nasura . The hints tell me to follow Mankara, I think, but she does nothing. When I try to lure her out with Unrelenting Force and even triggering a battle to lure her out to the main area, she even returns to the area from before. Even when I walk my character into the waypoint and have my PC lay down and... after the Lovecraftian dialogue... nothing seems to happen. EDIT: Going into first-person seemed to fix this, for some reason. Still something to look into, so I strikethrough'd the text instead of deleting. sounds like it might be related to the above issues as well, we have people saying there's something wrong with the navmeshses and delzaron can't find any oh, that reminds me there's also invisible walls in the dock area by some top-sided boats
Delzaron Posted February 4, 2016 Author Posted February 4, 2016 During "The Sunken City" (the ceremony begins), I have an issue with initiating the ceremony with Nasura . The hints tell me to follow Mankara, I think, but she does nothing. When I try to lure her out with Unrelenting Force and even triggering a battle to lure her out to the main area, she even returns to the area from before. Even when I walk my character into the waypoint and have my PC lay down and... after the Lovecraftian dialogue... nothing seems to happen. EDIT: Going into first-person seemed to fix this, for some reason. Still something to look into, so I strikethrough'd the text instead of deleting. sounds like it might be related to the above issues as well, we have people saying there's something wrong with the navmeshses and delzaron can't find any oh, that reminds me there's also invisible walls in the dock area by some top-sided boats The invisible wall near the boats : I checked that, there is no one (this part was copied from another mod, so maybe the glitch came from here) I fixed some navmeshes in the city (near Mankara house). For the ceremony, I know. I will try something...
Delzaron Posted February 4, 2016 Author Posted February 4, 2016 I made the tests. Navmeshes works, the scene of the ceremony can go to end whitout all the character involved in it. So, that's should be really done.
mixbutterdog Posted February 4, 2016 Posted February 4, 2016 1 : why you d'ont like Shul Tar ?2 : nice hat 1. No, no, I don't dislike Shul Tar. I just sneezed because Innsmouth is cold. Sorry, Shul Tar. But I found his secret. Susana told me that he is dangerous wizard. Shul Tar pretends as he is a great wizard. In fact, he has no spell. 2. Thank you. It is my favorite gear. http://www.nexusmods.com/skyrim/mods/68653/
Delzaron Posted February 4, 2016 Author Posted February 4, 2016 1 : why you d'ont like Shul Tar ?2 : nice hat 1. No, no, I don't dislike Shul Tar. I just sneezed because Innsmouth is cold. Sorry, Shul Tar. But I found his secret. Susana told me that he is dangerous wizard. Shul Tar pretends as he is a great wizard. In fact, he has no spell. 2. Thank you. It is my favorite gear. http://www.nexusmods.com/skyrim/mods/68653/ So, I will add some spells to Shul Tar... he's now a level 50 warlock. Now all the dagon members (the fourt priestess, Raelek, Shul Tar) have plenty of spells. I added also a transport by ship for going from Insmouth to Solitude or Windhelm. I will see what I can do for the ceremony, but the scene already work without all the actors. Edit : if that's all, I will made a release. The final version !
jbezorg Posted February 5, 2016 Posted February 5, 2016 I would use enable & disable rather than alpha to change the lurker visibility and create some localized environment sound for the lurker breathing. Rather than building fences with furniture. Some ice tolls spawned near the city and it agroed the lurkers which triggered the invisibility to end. Also. The dialogue works for the Dawnstar Jarl but when nothing happens after he asks for gold. Think I may have to uninstall/reinstall again. So, the lurker is the city made a problem ? I will disable him. Other things have triggered lurkers to dispel their invisibility as well. Getting caught stealing and having the resident agro on the player. Some sexlab rape mods, etc.. In the creation kit take a look under Audio and "Sound Marker" and "Sound Descriptor". You can search for "AMBDungeonDwemerMachineryA2DLP" and under the "all" category you'll see an example of both the descriptor and marker. A descriptor could have a reference to the lurker sound. A marker could reference this descriptor and be placed in the world then enabled / disabled as needed. No need to build fences to hold invisible lurkers. There is a spawing point near the city. I could delete it. That'll work.
Delzaron Posted February 5, 2016 Author Posted February 5, 2016 I would use enable & disable rather than alpha to change the lurker visibility and create some localized environment sound for the lurker breathing. Rather than building fences with furniture. Some ice tolls spawned near the city and it agroed the lurkers which triggered the invisibility to end. Also. The dialogue works for the Dawnstar Jarl but when nothing happens after he asks for gold. Think I may have to uninstall/reinstall again. So, the lurker is the city made a problem ? I will disable him. Other things have triggered lurkers to dispel their invisibility as well. Getting caught stealing and having the resident agro on the player. Some sexlab rape mods, etc.. In the creation kit take a look under Audio and "Sound Marker" and "Sound Descriptor". You can search for "AMBDungeonDwemerMachineryA2DLP" and under the "all" category you'll see an example of both the descriptor and marker. A descriptor could have a reference to the lurker sound. A marker could reference this descriptor and be placed in the world then enabled / disabled as needed. No need to build fences to hold invisible lurkers. There is a spawing point near the city. I could delete it. That'll work. So, there are sound files, playable in the cell, with no need of invisible lurkers?
lameridze Posted February 6, 2016 Posted February 6, 2016 So i finish the main quest, and this is end? Can i back to breeding room for make some little Lurkers or bring some new slaves? no?
Delzaron Posted February 6, 2016 Author Posted February 6, 2016 So i finish the main quest, and this is end? Can i back to breeding room for make some little Lurkers or bring some new slaves? no? No, sorry. The mod is not designed to have radiant quests like that. Use TID for that.
mixbutterdog Posted February 6, 2016 Posted February 6, 2016 I run through cult side pass with out critical issues. Some glitches. 1. Invisible bump in boat house. There is an invisible bump in boat house in which KarKark is working. 2. Seeker block door. There is a seeker blocking the door of Mankara's room. It might prevent player going out before oath. But it stays there after taking oath. To exit,I needs tricky move. Enter between seeker and door, change first person view. Stand in front of the center of the door and open. With third person view, I could not exit. 3. When going abandoned house to trap Erikur, Fiana and Maive through the temple of the Deeps. In previous version, Fiana and Maive through across the square. In 2.2Bis they come from the cave under light house, and through the temple and Achab Residence. Also Gwenaelle. She was going to abandoned house through the temple and Achab Residence, when I wished to ask her about spy. 4. Shul Tar buys only male slave. By slavery spell, I sold some guard men of Solitude. But, Shul Tar didn't buy any women. In addition, Shul Tar payed 500 septims with talking 'I will pay you 400 septims for this one'.
mixbutterdog Posted February 6, 2016 Posted February 6, 2016 I finished resist side. At the last battle Shel Ra(ferryman) become hostile. Following are patched modules and translation data to Japanese lang. Please, upload these aside original mod. From The Deeps (redone) 2.2Bis jp patch.rar ZaFromTheDeepsV2_2.2Bis_english_japanese.zip
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