Delzaron Posted January 29, 2016 Author Posted January 29, 2016 Found a few more bugs. If you go back to Innsmouth after killing the pirates/cultists, no one will be hostile to you, which is to be expected. However, as soon as you walk near that one lurker I mentioned on one of my posts about a few days ago (the one that's near the abandoned house), he'll turn hostile to you, but not only it, but also the guards and all pirates, including Gwanaelle herself. The things found in Kala Renith's house/store don't have the <steal> tag which means you can just take everything from her chest/house without it counting as theft. I'm assuming this isn't intentional. There's also a weird invisible obstacle right beside KarkKark, where she works. Try walking between her and the boats to know what I mean. The weord obstacle is a game bug.... there is no wall visible in the CK, so there is nothing I can do. Kela Renith houe fixed, now it's a public place and a property of Kala Renith. All cultists, pirates, etc... became hostile at the stage 30 of aTID4End quest : it's were the script begins. Pirates and Kurshul (the priestess in the ship) are included into that script too, i checked. Maybe it's because these characters dont have the same AI than others... I will turn them very aggresive and see what's happen While playing through on the fight the cult path, the door in the cell that led to the other prisoners never unlocked. Eventually used the console to open it, and was then able to get to the other prisoners to talk and advance the quest line. At the stage of having returned to Innsmouth to get my revenge now.
yolobomber Posted January 29, 2016 Posted January 29, 2016 Before the final version and before I retry to play through this mod, I would like to know what you need to do when you have the objective to find a sailor(a suspicious salior maybe, it was some time ago I playerd), in the harbor. I have searched myself in InsMouth but couldnt find him.
Delzaron Posted January 29, 2016 Author Posted January 29, 2016 Before the final version and before I retry to play through this mod, I would like to know what you need to do when you have the objective to find a sailor(a suspicious salior maybe, it was some time ago I playerd), in the harbor. I have searched myself in InsMouth but couldnt find him. There are plenty of sailors in Insmouth, it's an harbor... Usually, Zadok Allenith is precised when you need to talk to him.
Old Book Posted January 30, 2016 Posted January 30, 2016 Finished a play through of the Resist path. The story elements and dialog held together really well, good fights, and I enjoyed getting to go on a run through Apocrypha before Dragonborn. The only bugs I ran into were (1) the quest arrow leading to an impassable entrance to the temple, which I figured out by looking around in the thread, (2) the door to the other prisoners not unlocking when the character woke and refused to join the cult, preventing the quest from advancing, which I fixed by unlocking the door via console and talking to Atia, and (3) getting dumped into the water in Apocrypha after using the first teleport book. I'm not sure if that was a bug or intentional, but I couldn't find my way back onto the platforms, and ended up using a Levitate spell to get back out. Bug or not, completed the quest with no console commands. Another fun quest, and looking forward to seeing the final version.
Delzaron Posted January 30, 2016 Author Posted January 30, 2016 For FTD 2.2Again, some fixesThe pillar in the cave is disabled after the aFTD2Dream questKala Renith ownership fixedaFTD4Begin : Cell blocker invisble wall disabled when Lurka rape you
jbezorg Posted January 31, 2016 Posted January 31, 2016 I would use enable & disable rather than alpha to change the lurker visibility and create some localized environment sound for the lurker breathing. Rather than building fences with furniture. Some ice tolls spawned near the city and it agroed the lurkers which triggered the invisibility to end. Also. The dialogue works for the Dawnstar Jarl but when nothing happens after he asks for gold. Think I may have to uninstall/reinstall again.
Daedric Prince of Lust Posted January 31, 2016 Posted January 31, 2016 I would use enable & disable rather than alpha to change the lurker visibility and create some localized environment sound for the lurker breathing. Rather than building fences with furniture. Some ice tolls spawned near the city and it agroed the lurkers which triggered the invisibility to end. Also. The dialogue works for the Dawnstar Jarl but when nothing happens after he asks for gold. Think I may have to uninstall/reinstall again. Happened to me as well, even though I had waaaay more gold than the jarl asked for.
Delzaron Posted January 31, 2016 Author Posted January 31, 2016 I would use enable & disable rather than alpha to change the lurker visibility and create some localized environment sound for the lurker breathing. Rather than building fences with furniture. Some ice tolls spawned near the city and it agroed the lurkers which triggered the invisibility to end. Also. The dialogue works for the Dawnstar Jarl but when nothing happens after he asks for gold. Think I may have to uninstall/reinstall again. So, the lurker is the city made a problem ? I will disable him. There is a spawing point near the city. I could delete it. I would use enable & disable rather than alpha to change the lurker visibility and create some localized environment sound for the lurker breathing. Rather than building fences with furniture. Some ice tolls spawned near the city and it agroed the lurkers which triggered the invisibility to end. Also. The dialogue works for the Dawnstar Jarl but when nothing happens after he asks for gold. Think I may have to uninstall/reinstall again. Happened to me as well, even though I had waaaay more gold than the jarl asked for. The jarl : normal, it's a variable which increase. You need to talk to the three NPCs (Dawnstar jarl, Erikur, and Sybille Stentor) to made the quest update.
mixbutterdog Posted January 31, 2016 Posted January 31, 2016 To everyone :Please list to me every things you find buggy or need fix 1. In Harbor Stock House, a SoldWhore is out side of cage. 2. In The Sweet Sload, the cage is open and slaves are free. 3. Nasura always wears Thalmor outfit, so she looks nothing but Thalmor. 4. No quest mark on Old paper in the basement of The Virgin Head Inn. Player could miss the paper. If so, he/she will be confused on conversation with Susana. 5. Quest maker in Light House Residence. Did someone already reported ? Although, quest maker is in the middle of the room,the trigger is in front of closet. Some hint message to find the way, may help player. Or maker should point closet. 6. Disappearing eggs pool maker. After furo tub scene, maker stay on tub. 7. Zarok. Zadok is typed Zarok in three dialog and one quest message. I need a drink!(Zarok drinks another bottle.) These people... they are gifts... for the Lord of the Deeps... I know that because I took the oaths... Everybody here is involved. (Zarok drinks another bottle.) But few know all the things... Atia, I don't know... harbors... (Zarok is now too drunk.) Maybe Zarok can help you... You can have some of my clothes, with a hood. Whatever you do, keep it over your head at all times. Quest CNAM Gwenaelle told me a couple of things about Insmouth, especially how they treat troublemakers here... I should find Zarok Allenith. I should try the Inn or his house first. 8. Zadok comes in Susana house, but go out quickly. In aFTD4End, when player kill Lurker in Susana house, Zadok comes. But,he quickly go out and back to his house. 9. Wrong Quest Target Message(TOWARDS THE DARKNESS...) appears in Mankara room. In aFTD4End, player should fight against Mankara and cultists. Player and cultists run around the temple. If player go near the Mankara's chair, some trigger is activated and invoke a quest(TOWARDS THE DARKNESS...). 10. Player can sell follower as whore without follower. In join cult pass, Gwendoline buy follower as whore. This dialogue appears all time, even no follower. She generously pay 1000 septims only for honeyed words. 11. Susana don't come down from stairs. Susana mainly stay in 1st(ground) floor. So, this happens in rare. Normally, player meets Susana in the hostel, and follow her. But, talk to Susana while she is sleeping, " Zadok Allenith told me to talk to you..." In this case, Susana keep staying on upper floor. It's no problem in resist pass. In cultist pass, player should bring her to Mankara. But Susana don't follow player at the stairs. 12. After using Enslave spell once, player can say "Give me your gear,slave" to any one. After player cast Enslave spell once, the dialogue "Give me your gear,slave" appears to any body. To Mankara, ShulTar, Raelek, and etc.
Delzaron Posted January 31, 2016 Author Posted January 31, 2016 To everyone :Please list to me every things you find buggy or need fix 1. In Harbor Stock House, a SoldWhore is out side of cage. 2016-01-31_00001.jpg 2. In The Sweet Sload, the cage is open and slaves are free. 2016-01-31_00002.jpg 3. Nasura always wears Thalmor outfit, so she looks nothing but Thalmor. 2016-01-31_00003.jpg 4. No quest mark on Old paper in the basement of The Virgin Head Inn. Player could miss the paper. If so, he/she will be confused on conversation with Susana. 5. Quest maker in Light House Residence. Did someone already reported ? Although, quest maker is in the middle of the room,the trigger is in front of closet. Some hint message to find the way, may help player. Or maker should point closet. 6. Disappearing eggs pool maker. After furo tub scene, maker stay on tub. 2016-01-31_00004.jpg 2016-01-31_00005.jpg 7. Zarok. Zadok is typed Zarok in three dialog and one quest message. I need a drink!(Zarok drinks another bottle.) These people... they are gifts... for the Lord of the Deeps... I know that because I took the oaths... Everybody here is involved. (Zarok drinks another bottle.) But few know all the things... Atia, I don't know... harbors... (Zarok is now too drunk.) Maybe Zarok can help you... You can have some of my clothes, with a hood. Whatever you do, keep it over your head at all times. Quest CNAM Gwenaelle told me a couple of things about Insmouth, especially how they treat troublemakers here... I should find Zarok Allenith. I should try the Inn or his house first. 8. Zadok comes in Susana house, but go out quickly. In aFTD4End, when player kill Lurker in Susana house, Zadok comes. But,he quickly go out and back to his house. 9. Wrong Quest Target Message(TOWARDS THE DARKNESS...) appears in Mankara room. In aFTD4End, player should fight against Mankara and cultists. Player and cultists run around the temple. If player go near the Mankara's chair, some trigger is activated and invoke a quest(TOWARDS THE DARKNESS...). 2016-01-31_00012.jpg 10. Player can sell follower as whore without follower. In join cult pass, Gwendoline buy follower as whore. This dialogue appears all time, even no follower. She generously pay 1000 septims only for honeyed words. 11. Susana don't come down from stairs. Susana mainly stay in 1st(ground) floor. So, this happens in rare. Normally, player meets Susana in the hostel, and follow her. But, talk to Susana while she is sleeping, " Zadok Allenith told me to talk to you..." In this case, Susana keep staying on upper floor. It's no problem in resist pass. In cultist pass, player should bring her to Mankara. But Susana don't follow player at the stairs. 2016-01-31_00013.jpg 12. After using Enslave spell once, player can say "Give me your gear,slave" to any one. After player cast Enslave spell once, the dialogue "Give me your gear,slave" appears to any body. To Mankara, ShulTar, Raelek, and etc. 1 : now they are linked to bedrolls 2 : now the door is locked 3 : I will not change that : she's a Thalmor after all ! 4 : done 5 : done too : i moved the marker on the closet 6 : objectives fixed 7 : done 8 : Zadok package modified 9 : now aFTD4bgein disabled this trigger 10 : I disabled this dialogue : I dont suceed to made the script work, so no regrets. 11 : it was a navmeshes problem : it's solved now 12 : alias problem : it's should work now. Edit : tested with sucess. I will release the version 2.2. I hope it will be the final version.
Alexandra The Nord Queen Posted January 31, 2016 Posted January 31, 2016 I started the Inquiry part, talking with people in the same dialog option, until it get dark (that effect when there's nothing new in that dialog option), but the quest doesn't trigger, it didn't go to next step. Is anything else that need to do? The most interesting thing they said is "go to the docks at night", i went there, but nothing strange happens.
Delzaron Posted January 31, 2016 Author Posted January 31, 2016 I started the Inquiry part, talking with people in the same dialog option, until it get dark (that effect when there's nothing new in that dialog option), but the quest doesn't trigger, it didn't go to next step. Is anything else that need to do? The most interesting thing they said is "go to the docks at night", i went there, but nothing strange happens. Continue to talk to people. You need to talk to 10 people and get some answers for making the quest advance. A drunken sailor who say you to go to the docks at night is nothing, several of them, it's a clue !
Zinmar Posted February 1, 2016 Posted February 1, 2016 I keep getting a message showing there is nothing in the zip file. Not exactly sure what is going on but I'd sure appreciate some help!
Delzaron Posted February 1, 2016 Author Posted February 1, 2016 I keep getting a message showing there is nothing in the zip file. Not exactly sure what is going on but I'd sure appreciate some help! What software did you use ? Extrct it by using 7zip or winrar.
Alexandra The Nord Queen Posted February 1, 2016 Posted February 1, 2016 "- part 4 : Alone in the dark. Dont rally the cult, be punished, and come back for your vengeance ! aFTD4Begin : be a slave, and be sold. Done. Available in FTDredone 0.7. aFTD4End : Take your revenge on the cult of the Lord of the Deeps. Done. Available in FTDredone 0.7."I refused to be a slave, so the Orc send me to that Realm again, saying that the character is useless as slave and must serve the Lord of Deeps until dies. So, happens the sex scene with that tentacle creature (i forgot the name) and nothing different happens. The quest doesn't update. Is it all? Should I escape? What else?
Delzaron Posted February 1, 2016 Author Posted February 1, 2016 "- part 4 : Alone in the dark. Dont rally the cult, be punished, and come back for your vengeance ! aFTD4Begin : be a slave, and be sold. Done. Available in FTDredone 0.7. aFTD4End : Take your revenge on the cult of the Lord of the Deeps. Done. Available in FTDredone 0.7." I refused to be a slave, so the Orc send me to that Realm again, saying that the character is useless as slave and must serve the Lord of Deeps until dies. So, happens the sex scene with that tentacle creature (i forgot the name) and nothing different happens. The quest doesn't update. Is it all? Should I escape? What else? You wil go in to the tub, and you will die (disable death alternative). TRhis is the mod bad end
CliftonJD Posted February 2, 2016 Posted February 2, 2016 couple things: I started the quest by talking to the girl at the hostel and asking about rumors that lead me to falk in solitude, but then he directs me to talk to captain of the guard aldis -he's dead in my game -if I go back to insmouth and talk to people will the quest be able to progress past the aldis stage? next I opened tesedit to find what aldis would have told me if he were alive and found there's some armor added: I noticed you have female named armors nif files assigned for the male body of the tentacle parasite and have nothing for the female, armor addons looked properly assigned to what's likely the original parasite mesh folder don't know if it's an oversight or if it was meant for the male to wear the unique named set with the female wearing the originals posting a screenshot if it helps
Delzaron Posted February 2, 2016 Author Posted February 2, 2016 couple things: I started the quest by talking to the girl at the hostel and asking about rumors that lead me to falk in solitude, but then he directs me to talk to captain of the guard aldis -he's dead in my game -if I go back to insmouth and talk to people will the quest be able to progress past the aldis stage? next I opened tesedit to find what aldis would have told me if he were alive and found there's some armor added: I noticed you have female named armors nif files assigned for the male body of the tentacle parasite and have nothing for the female, armor addons looked properly assigned to what's likely the original parasite mesh folder don't know if it's an oversight or if it was meant for the male to wear the unique named set with the female wearing the originals posting a screenshot if it helps The parasite armor is for female only... sow my screen shots, it's works well. Aldis death is a bad event... and I don't planned another character for replacing him. Open console, use setstage aftd1begin 20
Guest the_demoman1337 Posted February 2, 2016 Posted February 2, 2016 Hi, I'm on the infiltration quest which tells me to enter the house and so i did, then i followed the marker to the temple of the deeps door and i go in and walk towards the double dungeon doors but there is an invisible wall in the way? Did I miss something? I looked around the house to find any secrets but maybe I missed it?
MisterCandy Posted February 2, 2016 Posted February 2, 2016 Great start! The invisible wall section in the basement is where I got stuck as well, the story doesn't progress from there. Plus I had the ability to access the same house even before I got the key from the stinking theif character. The "owner" of the house didn't seem to mind me walking around there either since he's just standing on the second floor. Edit: Nevermind I tried it again and followed the directions to the lighthouse instead. None of the merchants/tavern owners have anything to sell whenever I activate the barter screen, and I cant sell my own items either. Is the mod very script-heavy? I have a lot of crashes whenever walking around in innsmoth. You're doing some very aspirational stuff with this mod, I enjoy the fact that you try to build some tension/atmosphere that is definetly lovecrafitan. Keep up the good work.
Delzaron Posted February 2, 2016 Author Posted February 2, 2016 Hi, I'm on the infiltration quest which tells me to enter the house and so i did, then i followed the marker to the temple of the deeps door and i go in and walk towards the double dungeon doors but there is an invisible wall in the way? Did I miss something? I looked around the house to find any secrets but maybe I missed it? Dont trust your maker, trust your journal and what the NPCs says. You need to go thougt Arhtarak house. The temple is magicaly locked. Great start! The invisible wall section in the basement is where I got stuck as well, the story doesn't progress from there. Plus I had the ability to access the same house even before I got the key from the stinking theif character. The "owner" of the house didn't seem to mind me walking around there either since he's just standing on the second floor. Edit: Nevermind I tried it again and followed the directions to the lighthouse instead. None of the merchants/tavern owners have anything to sell whenever I activate the barter screen, and I cant sell my own items either. Is the mod very script-heavy? I have a lot of crashes whenever walking around in innsmoth. You're doing some very aspirational stuff with this mod, I enjoy the fact that you try to build some tension/atmosphere that is definetly lovecrafitan. Keep up the good work. Karkark works well. She's the blackmith, but only when she's outdide, at work. Kala Renyth will trade with you only if you have enougb speechcraft (insmouth people dont like strangers. In fact, it's a bug. she's supposed to sell misc items, I don't know why I cant sell anything to her). Gwendoline is selling food, li,e every Inn keepers. I neve rget crashes outside Insmouth, but yes, the mod is script heavy. Don't hesitate to update your SKSE (I posted a trick about that in TID topic). Maybe your configuation dont like disabled characters...
mixbutterdog Posted February 2, 2016 Posted February 2, 2016 To everyone :Please list to me every things you find buggy or need fix 1. In Harbor Stock House, a SoldWhore is out side of cage. 2016-01-31_00001.jpg 2. In The Sweet Sload, the cage is open and slaves are free. 2016-01-31_00002.jpg 3. Nasura always wears Thalmor outfit, so she looks nothing but Thalmor. 2016-01-31_00003.jpg 4. No quest mark on Old paper in the basement of The Virgin Head Inn. Player could miss the paper. If so, he/she will be confused on conversation with Susana. 5. Quest maker in Light House Residence. Did someone already reported ? Although, quest maker is in the middle of the room,the trigger is in front of closet. Some hint message to find the way, may help player. Or maker should point closet. 8. Zadok comes in Susana house, but go out quickly.In aFTD4End, when player kill Lurker in Susana house, Zadok comes. But,he quickly go out and back to his house. 11. Susana don't come down from stairs.Susana mainly stay in 1st(ground) floor. So, this happens in rare. Normally, player meets Susana in the hostel, and follow her. But, talk to Susana while she is sleeping, " Zadok Allenith told me to talk to you..." In this case, Susana keep staying on upper floor. It's no problem in resist pass. In cultist pass, player should bring her to Mankara. But Susana don't follow player at the stairs. 2016-01-31_00013.jpg 1 : now they are linked to bedrolls 2 : now the door is locked 3 : I will not change that : she's a Thalmor after all ! 4 : done 5 : done too : i moved the marker on the closet 6 : objectives fixed 7 : done 8 : Zadok package modified 9 : now aFTD4bgein disabled this trigger 10 : I disabled this dialogue : I dont suceed to made the script work, so no regrets. 11 : it was a navmeshes problem : it's solved now 12 : alias problem : it's should work now. Edit : tested with sucess. I will release the version 2.2. I hope it will be the final version. I confirmed almost of them. May I continue some discussion ? 2: now the door is locked The cage is locked. Some slaves are out side cage. I guess they are serving to there masters. 4: done Yes. Old paper have a mark on it. But it disappears when player reaches at the middle of stairs. Because there is a trigger which advance to next stage. How about move the trigger near that Old paper. 8: Zadok package modified Zadok go out soon and stay in punishment square. It is better that he stay in house. P.S. Japanese patch (patched modules and data only). From The Deeps (redone) 2.2 jp patch.rar : over write modules. ZaFromTheDeepsV2_2.2_english_japanese.zip : only for who wish to patch by oneself.From The Deeps (redone) 2.2 jp patch.rar ZaFromTheDeepsV2_2.2_english_japanese.zip
CliftonJD Posted February 2, 2016 Posted February 2, 2016 couple things: I started the quest by talking to the girl at the hostel and asking about rumors that lead me to falk in solitude, but then he directs me to talk to captain of the guard aldis -he's dead in my game -if I go back to insmouth and talk to people will the quest be able to progress past the aldis stage? next I opened tesedit to find what aldis would have told me if he were alive and found there's some armor added: I noticed you have female named armors nif files assigned for the male body of the tentacle parasite and have nothing for the female, armor addons looked properly assigned to what's likely the original parasite mesh folder don't know if it's an oversight or if it was meant for the male to wear the unique named set with the female wearing the originals posting a screenshot if it helps The parasite armor is for female only... sow my screen shots, it's works well. Aldis death is a bad event... and I don't planned another character for replacing him. Open console, use setstage aftd1begin 20 ok, good news is the quest was able to progress to the next stage as anticipated by talking to the next npc on the list from insmouth gates the problem for me, the aldis npc is involved in roggi's exocution in vanilla skyrim and they get hostile if player Or player's followers get too close to the exocution so they had to die... future if you plan to use that npc there needs to be a check to see if he's still alive when the quest is given or if at any time later the npc is killed before approach the quest could update to return to the quest giver and have that npc mourn the death and send the player to insmouth Great start! The invisible wall section in the basement is where I got stuck as well, the story doesn't progress from there. Plus I had the ability to access the same house even before I got the key from the stinking theif character. The "owner" of the house didn't seem to mind me walking around there either since he's just standing on the second floor. Edit: Nevermind I tried it again and followed the directions to the lighthouse instead. None of the merchants/tavern owners have anything to sell whenever I activate the barter screen, and I cant sell my own items either. Is the mod very script-heavy? I have a lot of crashes whenever walking around in innsmoth. You're doing some very aspirational stuff with this mod, I enjoy the fact that you try to build some tension/atmosphere that is definetly lovecrafitan. Keep up the good work. Karkark works well. She's the blackmith, but only when she's outdide, at work. Kala Renyth will trade with you only if you have enougb speechcraft (insmouth people dont like strangers. In fact, it's a bug. she's supposed to sell misc items, I don't know why I cant sell anything to her). Gwendoline is selling food, li,e every Inn keepers. I neve rget crashes outside Insmouth, but yes, the mod is script heavy. Don't hesitate to update your SKSE (I posted a trick about that in TID topic). Maybe your configuation dont like disabled characters... heading west along the coast gives a ctd everytime with this error in the log [02/02/2016 - 12:30:00PM] Error: Unable to call IsDisabled - no native object bound to the script object, or object is of incorrect typestack:[None].critterFish.IsDisabled() - "" Line ?[ (FF00144B)].critterFish.OnUpdate() - "CritterFish.psc" Line 139[02/02/2016 - 12:30:00PM] warning: Assigning None to a non-object variable named "::temp26"stack:[ (FF00144B)].critterFish.OnUpdate() - "CritterFish.psc" Line 139[02/02/2016 - 12:30:00PM] Error: Cannot call Enable() on a None object, aborting function callstack:[ (001015D9)].StockadeBarricade01ActivatorScript.OnLoad() - "StockadeBarricade01ActivatorScript.psc" Line 23 the critterfish error doesn't come up everytime, but the barricade bug is repeatable StockadeBarricade01Activator.log
intergratedgamer Posted February 3, 2016 Posted February 3, 2016 I'm stuck on the quest where you have to ask the townspeople and guards about spys. I asked everyone and they all say the same thing. How do I know who the spys are?
Delzaron Posted February 3, 2016 Author Posted February 3, 2016 I'm stuck on the quest where you have to ask the townspeople and guards about spys. I asked everyone and they all say the same thing. How do I know who the spys are? For the first spy, talk to the NPCs in "Dagon" Faction. They know.
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