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Posted

They qre only three... Susana, Atia, Viera

i knows Susana & Atia but..who is Viera ?  :blink:

btw can i unequip Parasite armor ?  :D

Guest castielxlt
Posted

i suggest this mod is a wip, and it haves a very lot of bugs... some of the quests are ciclick so them is like you never started or finished it... the problem with this is scripts will mess up your pc performance taking it to a hangout pc... and i have to say that my pc is a monster. i encourage ppl do not download this until developer fix the problems... 

 

in other way this mod is promisory

Posted

Well, I would suggest to everyone who has any experience in modding to try this mod and try to help solve the issues.
Unfortunately, I don't know anything about the modding...and I love good adult mods with actual stories, even when they are written in EngRish :P
And yes, this mod really needs a native english speaker or someone who could pass for a native speaker.

Now that I have mentioned story....there is one criticism I have and I suspect it's an oversight. There is that one very short girl in the village  that is actually an adult with adult face and body but is often implied that she is actually a little girl. That seemed perfectly logical to me because of the nature of this mod.... but later, after persuading her to join the cult, she proceeds to "punish" the player at one point with perverted lesbian sex.  "Well, ok, I guess she is just short, I thought". But then, later (this is a spoiler), you are supposed to prepare her for a man  and trick her into getting brutally raped by an old pervert -extreme BDSM included (end of spoiler)..  There is no doubt anymore, she is a child .  So, did you get two persons confused or what? One young teen and a pre-pubescent girl who was supposed to be a non-sexualized side-character but is made to look like adult to avoid accusations of pedophilia?
Plus, a member of a rape-cult calling someone a rapist is kinda non-nonsensical, don't you think? That paedophile-guy I mentioned (whose name escapes me) was called a rapist.....a rapist person called somebody a rapist. The joke escapes me.. That's the part that made the least sense to me. 

Posted

I couldn't even start a game with this mod. After starting a new game, it either crashes or gets stuck in the loading screen. Thoughts, please? Definitely not missing dependencies, so probably conflict? I don't think I have mods that modify Solitude  :s

Posted

Okay, so I want to be as respectful as possible when I ask this, but FTD was really messed up technically, is AFS comparable in this regard?

 

I really admire the ambition of Delzaron's mods, and I want development to continue on them but my experience so far has been negative.

Posted

Delza is focusing his efforts on AFS, at least for the time being. FTD produced, what a 256 mb text file of errors? It's dissuaded him from working on multiple things at once, so AFS has been prioritized.

Posted

Noc onflictm some corrupted scriptsm thats all

Up to aFTD3Insmouth it works - didnt check further yet

might need some tinkering here and there

 

Some suggestions - but it turned out to be rather long post

so is FTD 2.6 the lastest? it would be easier to show this on example than to explain.

 

 

1) i've noticed that you used some RegisterFor functions. thats ok as they should be more reliable that Utility.Wait but two things

- when you need like 2 or 5 seconds of delay then there is little point to use register. Just use Wait then.

- register is not the same thing as wait. It's like setting an alarm clock. RegisterForSingleUpdate(80) is like you would set an alarm clock to ring in 80 seconds from now.

But it would just ring. To make quest work properly you need something that would react to this ringing.

namely you need an

Event OnUpdate()

 

Here is what i did to QF_aFTD2Dream_05040ADC script

stage 10 - remove setstage line

SetObjectiveDisplayed(10)
registerforsingleupdate(10)

stage 50 - replaced first register with wait and shortened 2nd a bit, remove setstage line

Utility.Wait(5)
StartPlayerSex()
StartSybilleSex()
StartAtelaSex()
StartAenithSex()
registerforsingleupdate(90)

and add this to the script - anywhere after ";END FRAGMENT CODE - Do not edit anything between this and the begin comment" line

Event OnUpdate()
	int stage = GetStage()
	Setstage(stage+10)
EndEvent

2) you might need some more NPC control at some points.

for example during ceremony scene of aFTD2Captured it takes aheck of a lot of time for all those NPCs to get into the temple. Especially Achab, Lilva and Zarok.

Might be good to add MoveTo line for those 3 to teleport them inside the temple when that scene is about to start.

 

Also you might consider placing the player cross in different place. Game is displaying subtitles only if actor that is speaking is close enough.

I think limit is around 1200 units (standard single block in Creation Kit is 256 units).

So during this scene its possible for raelek to stand too far away from player - so the game is not displaying his subtitles and the whole scene is quite unclear.

 

Moving player cross downstairs should solve the problem.

 

Also on aFTD2Dream stage 50 you might need DoNothing package on those 3 girls.

They get fucked and when sexlab scene is over they start to walk out of the cell while game is waiting to RegisterForSingleUpdate

Simply give them DoNothing package with conditional GetStage == 50

 

3) some dialogues stay on for too long - you might need some more conditionals for them

Like that dialogue to bring ingots is available always when you talk to her while having those ingots (she does not take them from you btw) so there might be some GetStage <= xx conditional

 

Also it might be good to add some way to get these items. If you play this quest with low level character then obtaining 10 ebony ingots is mission impossible if you exclude console and that cheatbox of yours.

 

Could be some quest to ask someone to provide you with ingots in exchange of something?

 

4) You will need some system that would make more important cultists approach player and request something.

For now they do so only if you ask them.

What you could do is to add 2 ability spells that would have couple of hours of duration - its important to make them an ability (so they would "cast" themselves as soon they would be added).

spell a 5 minutes duration

spell b say 30 minutes duration.

make a Misc dialogue in aFTDCultSexRequest quest

in a quest window open Misc tab, add new topic, set subtype to idle

Rewrite that "I will need your service." dialogue there. Add conditionals for player slave and subject servant and...

HasSpell == 0 on spellA run on player

HasSpell == 0 on spellB run on subject

GetVMQuestVriable SexAllowed == 1 ;this one is explained below 

at the end of this dialogue add script lines to that script which starts sexlab scene

game.getplayer().addspell(spellA)
akspeaker.addspell(spellB)

this way every time you will get close to some cultist they would attempt to request something from you if conditionals would be met.

those spells would make it that if you served someone in the past hour no one would order you to serve them again (spell a - 5 minutes duration)

the same NPC wont ask you to serve him again until that spell would wear off (spell b - say 30 minutes duration, so same npc wont ask you again more often than once every 30 minutes).

Ofc you can set those durations to whatever you think appropriate. Duration time is real time not game time.

 

You would need to add some faction or variable that would be blocking this thing - you dont want cultists to approach you and ask for sex during some scene for example as this would break those scenes.

Simply add this to SexRequest script

Bool Property SexAllowed = true Auto Conditional

Function SetSexAllowed(bool set)
SexAllowed = set
EndFunction

Now if you want to block them trying to approach player (like if some scene would be taking place) simply switch this bool to false.

 

 

Posted

Up to aFTD3Insmouth it works - didnt check further yet

might need some tinkering here and there

Yes, problems appears after aFTD3Solitude1

 

The two last core quests are just black wholes. I will delete them.

The two enforcement quests are too heavy. I need to made a thing simpler than that.

 

 

 

so is FTD 2.6 the lastest? it would be easier to show this on example than to explain.

 

Yes, aFTD2.6 is the lattest
 
 

1) i've noticed that you used some RegisterFor functions. thats ok as they should be more reliable that Utility.Wait but two things

- when you need like 2 or 5 seconds of delay then there is little point to use register. Just use Wait then.

- register is not the same thing as wait. It's like setting an alarm clock. RegisterForSingleUpdate(80) is like you would set an alarm clock to ring in 80 seconds from now.

But it would just ring. To make quest work properly you need something that would react to this ringing.

namely you need an

Event OnUpdate()

 

Here is what i did to QF_aFTD2Dream_05040ADC script

stage 10 - remove setstage line

SetObjectiveDisplayed(10)

registerforsingleupdate(10)

stage 50 - replaced first register with wait and shortened 2nd a bit, remove setstage line

Utility.Wait(5)

StartPlayerSex()

StartSybilleSex()

StartAtelaSex()

StartAenithSex()

registerforsingleupdate(90)

and add this to the script - anywhere after ";END FRAGMENT CODE - Do not edit anything between this and the begin comment" line

Event OnUpdate()

    int stage = GetStage()

    Setstage(stage+10)

EndEvent

2) you might need some more NPC control at some points.

for example during ceremony scene of aFTD2Captured it takes aheck of a lot of time for all those NPCs to get into the temple. Especially Achab, Lilva and Zarok.

Might be good to add MoveTo line for those 3 to teleport them inside the temple when that scene is about to start.

 

 

I see...

 

Also you might consider placing the player cross in different place. Game is displaying subtitles only if actor that is speaking is close enough.

I think limit is around 1200 units (standard single block in Creation Kit is 256 units).

So during this scene its possible for raelek to stand too far away from player - so the game is not displaying his subtitles and the whole scene is quite unclear.

 

Moving player cross downstairs should solve the problem.

 

The problem is moving downstair will mad ebugs with third person view... i tested.

 

Also on aFTD2Dream stage 50 you might need DoNothing package on those 3 girls.

They get fucked and when sexlab scene is over they start to walk out of the cell while game is waiting to RegisterForSingleUpdate

Simply give them DoNothing package with conditional GetStage == 50

 

noted

 

 

3) some dialogues stay on for too long - you might need some more conditionals for them

Like that dialogue to bring ingots is available always when you talk to her while having those ingots (she does not take them from you btw) so there might be some GetStage <= xx conditional

 

Also it might be good to add some way to get these items. If you play this quest with low level character then obtaining 10 ebony ingots is mission impossible if you exclude console and that cheatbox of yours.

 

Could be some quest to ask someone to provide you with ingots in exchange of something?

 

Not realy, at this stade FTD was supposed to be finish...

Ebony ingots... maybe i should add something, yes...

 

 

4) You will need some system that would make more important cultists approach player and request something.

For now they do so only if you ask them.

What you could do is to add 2 ability spells that would have couple of hours of duration - its important to make them an ability (so they would "cast" themselves as soon they would be added).

spell a 5 minutes duration

spell b say 30 minutes duration.

make a Misc dialogue in aFTDCultSexRequest quest

in a quest window open Misc tab, add new topic, set subtype to idle

Rewrite that "I will need your service." dialogue there. Add conditionals for player slave and subject servant and...

HasSpell == 0 on spellA run on player

HasSpell == 0 on spellB run on subject

GetVMQuestVriable SexAllowed == 1 ;this one is explained below 

at the end of this dialogue add script lines to that script which starts sexlab scene

game.getplayer().addspell(spellA)

akspeaker.addspell(spellB)

this way every time you will get close to some cultist they would attempt to request something from you if conditionals would be met.

those spells would make it that if you served someone in the past hour no one would order you to serve them again (spell a - 5 minutes duration)

the same NPC wont ask you to serve him again until that spell would wear off (spell b - say 30 minutes duration, so same npc wont ask you again more often than once every 30 minutes).

Ofc you can set those durations to whatever you think appropriate. Duration time is real time not game time.

 

You would need to add some faction or variable that would be blocking this thing - you dont want cultists to approach you and ask for sex during some scene for example as this would break those scenes.

Simply add this to SexRequest script

Bool Property SexAllowed = true Auto Conditional

 

Function SetSexAllowed(bool set)

SexAllowed = set

EndFunction

Now if you want to block them trying to approach player (like if some scene would be taking place) simply switch this bool to false.

 

I dont understand... If will not force NPC to talk to player.

 

 

Another is Suprabiok will remade FTD...

If I fix it now, I should advertise him to made something else..

Posted

Superbia's module would be total reboot that follows SkyrCorr's charter, it's not a corrected version of this one. It's rewritten from the ground up, including different quests, dialogues and npcs, as we've spoken of in private.
If you want this one to be playable you'll need to finish it, i'm afraid, even in its "finished and functional" state.

Posted

 

 

 

4) You will need some system that would make more important cultists approach player and request something.

For now they do so only if you ask them.

What you could do is to add 2 ability spells that would have couple of hours of duration - its important to make them an ability (so they would "cast" themselves as soon they would be added).

spell a 5 minutes duration

spell b say 30 minutes duration.

make a Misc dialogue in aFTDCultSexRequest quest

in a quest window open Misc tab, add new topic, set subtype to idle

Rewrite that "I will need your service." dialogue there. Add conditionals for player slave and subject servant and...

HasSpell == 0 on spellA run on player

HasSpell == 0 on spellB run on subject

GetVMQuestVriable SexAllowed == 1 ;this one is explained below 

at the end of this dialogue add script lines to that script which starts sexlab scene

game.getplayer().addspell(spellA)

akspeaker.addspell(spellB)

this way every time you will get close to some cultist they would attempt to request something from you if conditionals would be met.

those spells would make it that if you served someone in the past hour no one would order you to serve them again (spell a - 5 minutes duration)

the same NPC wont ask you to serve him again until that spell would wear off (spell b - say 30 minutes duration, so same npc wont ask you again more often than once every 30 minutes).

Ofc you can set those durations to whatever you think appropriate. Duration time is real time not game time.

 

You would need to add some faction or variable that would be blocking this thing - you dont want cultists to approach you and ask for sex during some scene for example as this would break those scenes.

Simply add this to SexRequest script

Bool Property SexAllowed = true Auto Conditional

 

Function SetSexAllowed(bool set)

SexAllowed = set

EndFunction

Now if you want to block them trying to approach player (like if some scene would be taking place) simply switch this bool to false.

 

 

 

I dont understand... If will not force NPC to talk to player.

If you played with Andrew form Sex Slaves then it is similar to how Fishburger is handling him.

There are number of Misc idle dialogues with various conditions.

And when those conditions are met then the guy approaches to talk to you - for example when he gets aroused.

 

Its like you would have number of force greet packages running on some actor - but you dont need any packages. Game is handling that for you.

 

But well, if you dont want them to approach the player then nvm. Tho i think it would be better this way  ;)

Posted

 

 

 

 

4) You will need some system that would make more important cultists approach player and request something.

For now they do so only if you ask them.

What you could do is to add 2 ability spells that would have couple of hours of duration - its important to make them an ability (so they would "cast" themselves as soon they would be added).

spell a 5 minutes duration

spell b say 30 minutes duration.

make a Misc dialogue in aFTDCultSexRequest quest

in a quest window open Misc tab, add new topic, set subtype to idle

Rewrite that "I will need your service." dialogue there. Add conditionals for player slave and subject servant and...

HasSpell == 0 on spellA run on player

HasSpell == 0 on spellB run on subject

GetVMQuestVriable SexAllowed == 1 ;this one is explained below 

at the end of this dialogue add script lines to that script which starts sexlab scene

game.getplayer().addspell(spellA)

akspeaker.addspell(spellB)

this way every time you will get close to some cultist they would attempt to request something from you if conditionals would be met.

those spells would make it that if you served someone in the past hour no one would order you to serve them again (spell a - 5 minutes duration)

the same NPC wont ask you to serve him again until that spell would wear off (spell b - say 30 minutes duration, so same npc wont ask you again more often than once every 30 minutes).

Ofc you can set those durations to whatever you think appropriate. Duration time is real time not game time.

 

You would need to add some faction or variable that would be blocking this thing - you dont want cultists to approach you and ask for sex during some scene for example as this would break those scenes.

Simply add this to SexRequest script

Bool Property SexAllowed = true Auto Conditional

 

Function SetSexAllowed(bool set)

SexAllowed = set

EndFunction

Now if you want to block them trying to approach player (like if some scene would be taking place) simply switch this bool to false.

 

 

 

I dont understand... If will not force NPC to talk to player.

If you played with Andrew form Sex Slaves then it is similar to how Fishburger is handling him.

There are number of Misc idle dialogues with various conditions.

And when those conditions are met then the guy approaches to talk to you - for example when he gets aroused.

 

Its like you would have number of force greet packages running on some actor - but you dont need any packages. Game is handling that for you.

 

But well, if you dont want them to approach the player then nvm. Tho i think it would be better this way  ;)

 

 

Ok... but I will not use it for FTD.

If Superbiok remade it, its useless to fix FTD...

 

I will use your tricks for Dark below...

 

Another problem I met : Hooks doesnt work... for example AFS4Koldun have a hook script, but the script is never called at the end of a scene, so the quest cant progress.

For other quests i use the olds utility.wait + setstage...

 

Posted
 

Another problem I met : Hooks doesnt work... for example AFS4Koldun have a hook script, but the script is never called at the end of a scene, so the quest cant progress.

For other quests i use the olds utility.wait + setstage...

That was quite experimental.. i've never tested it  :lol:

 

try these

 

i think i know what was wrong there. It was working .. just not as intended  :D

 

If you got some save form that quest you could you send it to me?

Posted

Are FTD and AFS compatible?

 

I ask because both have two scripts with excatly the same name.

 

qf_aftd3begin_05060f96.psc

 

and

 

qf_aftdeyedeeps_0506f9eb.psc

Posted

So, FTD is very too lot corrupted, but some parts can be saved.

 

Yes, I will rewrite the mod. Not entirelmy if I can. Questions are :

- I keep the current line

- or I modoify it to made a more lovercraft like stoty (so, you dont join the cult, you are not enslaved except in your dreams). The mod will be an enquiry into Karthmouth and Solitude. More the player advance, more he will met stage phenomenons, and made dreams (like the Breeding hall scene). Solitude will change during the player enquiry, of course... to become the Sunken City, like I already made into FTD 2.6.

 

The other way is rebuildting the mod entirrley by movint all the stuff to another city (Dawnstar, winterhold, or maybe a new city, near winterhold, there is enough space).

 

What do you think about that ?

Posted

So, FTD is very too lot corrupted, but some parts can be saved.

 

Yes, I will rewrite the mod. Not entirelmy if I can. Questions are :

 

 

- I keep the current line

- or I modoify it to made a more lovercraft like stoty (so, you dont join the cult, you are not enslaved except in your dreams). The mod will be an enquiry into Karthmouth and Solitude. More the player advance, more he will met stage phenomenons, and made dreams (like the Breeding hall scene). Solitude will change during the player enquiry, of course... to become the Sunken City, like I already made into FTD 2.6.

 

The other way is rebuildting the mod entirrley by movint all the stuff to another city (Dawnstar, winterhold, or maybe a new city, near winterhold, there is enough space).

 

 

What do you think about that ?

 

I personally like the original concept of the story in regards to the player joining the cult, but the new option as an investigator sound amusing as well.

How about starting as an investigator and over the course of the investigation a few "things" happen and depending on choices made you could willingly or unwillingly join as well as choose to remain just an investigator.

Also moving it to another city could be kind of cool.

Especially if it was moved to one of the more unused towns like you suggested (dawnstar, winterhold).

I actually like dawnstar, with the lake in its center there is a perfectly fit lore friendly (lore friendly to the mod anyway) area to place the Deeps.

A new city could also be built underground as a new worldspace (like blackreach for example) with entry\exit points at both dawnstar and winterhold.

Dawnstar specifically would be good for this, there is already 2 mines in dawnstar which would make excellent places to add entry points.

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