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Posted

pls help/ Quest Tide is Coming need talk to five slaves. Who this slaves? i can told only witch Atia. Other slaves dont have this option dialoge. Sry bad english((

Posted

Amelie is in solitude... lokkfor

 

Hello everybody.

I can't to find Amelie for change my PC as slave :c

Amelie Jehanne is in the Inn of Solitude. She a dark hair bretonne.

 

ummm. dumb question here, how do i start the quest? :P

Talk to Inn keepers or to the solitude steward.

Posted

I already place actors nearby, by using moveto commands ! But sometimes they have difficulties to find their way to their markers....

 

Nobody have some news of Alpoochra ?

Posted

Heya, When I'm using the Into the Depths mod, I have to say it is one of my favourite mods due the player insanity. My question for this quest:

 

aFTD3Begin : Go out of your cell by accepted to serve Mankara. Become Mad, and sacrifice a NPC to become a Servant.

 

I followed her to the altar and she said three sentances and then nothing happened. Is it broken? Do I have to stand somewhere? Because I left it like that for 15 minutes and they were just looking at me while praying to the master.

 

Posted

So what you are saying is that the mod is still pretty much unplayable =(

 

I didn't get far in the mod, but I loved the atmosphere that it builds up.

 

I'm certainly going to watch the progress of this mod =)

 

PS: I waited around 24hours in game time and nothing happened.

Posted

I really dont consider a Mod "playable" if I have to constantly use workarounds for everything.

 

I've seen just a little bit of the mod (still cant get past the cross thing) But what I have seen is:

 

- a huge amount of immersion breaking elementary school grammar and spelling mistakes (Can be overlooked, but they still lessen the experience dramatically)

- A new area filled with NPCs in walls, stuck in the ground, water... I had to use the "moveto" command way to often (which also pauses the game and thus lessens the experience)

- some immersion breaking logical flaws. (For example: why would my character fall into such a VERY obvious hole in the ground? - talking about the cave)

 

- Not or not quite working animations after falling down the "hole" or trap....:

-- I was always put there facing away from the NPC that entered and talked to me

-- Why wouldn't my character either put up a fight or wake up in chains already?

-- After he put me in the first device to "whip" me, he never actually whipped me. he just said he would do it, put me in, I got turned around, he said he is finished..

-- I would always get stuck in the device and the transition to the second one would always take minutes...

-- I always lied diagonally in the second device, neither arms nor legs lined up to the cuffs...

-- Next thing im on the cross and again, No animation starts.

 

 

So until that time of your mod, the ONLY thing that worked properly was updating the quests. Sorry, I dont consider this playable.

 

Dont get me wrong, its a fantastic mod, I love the atmosphere that is created while running through the harbor, talking to the people...

Posted

I'm finding it difficult to play as the quests seem a little broken. I have to reload and quit to fix it sometimes but the bit I'm stuck on cannot be fixed this way. Anyone know the stage to skip it?

Posted

I really dont consider a Mod "playable" if I have to constantly use workarounds for everything.

 

I've seen just a little bit of the mod (still cant get past the cross thing) But what I have seen is:

 

- a huge amount of immersion breaking elementary school grammar and spelling mistakes (Can be overlooked, but they still lessen the experience dramatically)It

I'm not an english.

 

 

- A new area filled with NPCs in walls, stuck in the ground, water... I had to use the "moveto" command way to often (which also pauses the game and thus lessens the experience)

 

I already tried to solve the navmeshes problem... its not work, and nothing can be done for fixing that.

 

- some immersion breaking logical flaws. (For example: why would my character fall into such a VERY obvious hole in the ground? - talking about the cave)

 

I agree. I could replace it by the trap of SexLabslaves.... if you know how to do that. Me, i dont know.

 

-- I was always put there facing away from the NPC that entered and talked to me

 

I dont understand.

 

-- Why wouldn't my character either put up a fight or wake up in chains already?

 

It's magic.

 

-- After he put me in the first device to "whip" me, he never actually whipped me. he just said he would do it, put me in, I got turned around, he said he is finished..

 

It was planned, but I dont know how to make that. Do you know ?

 

-- I would always get stuck in the device and the transition to the second one would always take minutes...

 

I got no problems with that...

 

-- I always lied diagonally in the second device, neither arms nor legs lined up to the cuffs...

 

I got no problems with that... the wall and navmeshes were fixed.

 

-- Next thing im on the cross and again, No animation starts.

 

Just wait... there is a moveto function for NPC, but they have difficulties to find their sieges.

 

So until that time of your mod, the ONLY thing that worked properly was updating the quests. Sorry, I dont consider this playable.

 

Dont get me wrong, its a fantastic mod, I love the atmosphere that is created while running through the harbor, talking to the people...

 

 

Thqnks. But you should understand somethings are over my skills and cant be fixed by me.
 

Posted

I really dont consider a Mod "playable" if I have to constantly use workarounds for everything.

 

I've seen just a little bit of the mod (still cant get past the cross thing) But what I have seen is:

 

- a huge amount of immersion breaking elementary school grammar and spelling mistakes (Can be overlooked, but they still lessen the experience dramatically)It

I'm not an english.

 

That's why I suggested an editing team?

Posted

Tries the mod for the most part of the last few hours. Managed to work around some issues like crucifixion by using wait in game.

 

By the end of my experience a few quest overlapped and ended abruptly or pointed to different places. I never got an indication to o back to the temple to finish Solitude corruption but was directed back towards a very sexy Carmoran... and she started the quest to meet her on the blue Palace without the other quest properly finishing (scenes never played cause i was not told to see her father...)

 

The lack of markers for the quests is also quite annoying.

 

I really like what is being tried here, but... you know... I  just checked my papyrus log... I have no idea how... but... using this mod I made a 256 MB papyrus log which I obviously can't even open without notepad freezing.

 

At best when other programs were giving trouble I got a 10 MB log (Minty Lightning sometimes crap out and is sad, really sad)

 

 

I hope the English gets cleaned up a bit, sometimes it was hard to understand what was the meaning of the message. This made playing the mod even harder with English being my second language.

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