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Bad Dog’s WIP Log


Bad Dog

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Posted

Okay, ladies and gentlepervs, the new version is up. It cleans up the rest of the ancillary races. Dwemer and all the clothed races are all that are left in terms of real work. Go wild.

Posted

Good scripting work today. I got the armors stripped for sex and put them back on, and checked it out with draugr and falmer. Seems to work as expected.

 

The one downside is that I'm using the sexlab start sex event (so all you guys upthread can relax, it keeps the creatures clothed until they go into action) BUT CF is still equipping the boner when they get aroused so sometimes the boner shows through their armor (oops, guess you can all un-relax). But it's not worth fixing now because CF may do the armor stripping for me in the next release. I would catch CF's Aroused event, but that turns out to be unexpectedly complicated. Again, not worth chasing now when the "right" solution is on the horizon.

 

Posted

Progress continues, slowly. It was a frustrating day... I had just a few falmer to finish up before moving on and it took ages. There's a model that has some elaborate armor equipped, but also on the mesh--I assume that's so it can be looted, but it's a weird combination. Then somehow I deleted a form from Dawnguard and had to re-download, then MO wouldn't launch SKSE... eventually got it all to work tho. I think I'm done with the falmer.

 

So to make up for it I put the horker strapon on the female draugr. I'll finish up the draugr next.

Posted

An easier day today. The draugr went together with no more than ordinary hassle and the female draugr now have strapons instead of changing sex:

 

 


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As that first picture shows, I had a little trouble with invisible legs, but it wasn't hard to fix.

 

The skeletons seem to be cooperating also--they get their boners and dress and undress as they should.

 

So I think I just have a little cleanup--a few more spriggans, some dwemer, some vampire lord variants--and I'm done with the v1 work.

Posted

Dwemer specters should work as is. You may have to tell SOS to put a schlong on them, but it will. Anyway, dwemer are up next so I'll have a look.

 

I did look at the chaurus resizing problem. Sure enough, the mesh is huge and it's scaled down in the form, so when SL "normalizes" the size it normalizes back to the huge size. I can scale it down in Blender and see what happens, but I have a bad feeling that if it were that easy it would have been done already. Likely I'll have to scale the skeleton too, and then that will break the animations... but I'll give it a try.

 

Today I spent way too much time with one skeleton lord. All the rest of the skeletons work fine now that I have a way to take the armor off, but this guy is a dead vampire lord--er, dead undead, as it were, how does that even happen? Anyway, he's wearing vampire lord regalia which is classed in the base game as a ring and an amulet so it wasn't getting stripped. AND the same mesh that has the apron has the wing membranes so stripping one would strip the other. Fortunately, SLNC has vampire lord regalia ready for sex, but I had to rig some special code to get it onto the actor at the right time. But, end of story is that it works:

 

 


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The one downside is that his cape, which has real physics, hangs down awkwardly when he goes on hands and knees. I could take it off with some small extra work, but decided he looks cool with it, so whatevs.

Posted

-Dwemer specters prob are unsuported race, sos do not work with them. I gues it would need compatibility patch of some sort.

-Thank you again for looking into chaurus problem , you are my only hope :D

-This skeleton lord is another creature i never saw before :o Where does IC hides them from me?! :D

Posted

You are doings gods work my friend. This mod will add more immersive to the game.

Love how you phrased that, totally agree too! xD

He is definitely a saint! :D

Posted

Almost almost done. Really the only thing left are the golden saints which are enough like creatures that SL won't undress them and enough like people that CF won't. Gonna fix that and let the mod sit a bit, then declare V1 complete.

 

Meanwhile, A0.6 is up. This registers the new creatures wtih SL, which is great but also a pain because it requires me to overwrite some SL and MNC scripts. I'm hoping we'll get a better answer soon, but right now that's all I can do. Anyway, everything that has animations now plays nice.

 

This includes the minotaur, though there are some alignment problems because he's a very small giant.

 

 


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But that's easily fixed.

 

 


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Along the way the lady giant spriggan showed up and she found herself a dick somewhere for futa action. I don't know where she got it--I never gave it to her--but I have to admit it kinda turns my crank so I think I'll let her keep it.

 

 


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Then there are a bunch of dwemer mechanisms that now play. But I mean really. Dude, don't put your dick in that.

 

 


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Just no. Don't put your dick in that.

 

 


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Let's see. A few more Very Bad Ideas:

 

 


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Another giant thing...

 

 


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And the spiders. The spiders are fabulous. I'm not even going to show you what they can do--you'll have to find them for yourself. 

 

 


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And that's all there is. After I get the stupid Saints dealt with I'll look at skytest compatibility, then maybe fool with a few meshes. I'd like to clean up the minotaur. Or maybe I'll figure out why Untamed gives me an instant CTD when I try to Run With The Pack.

 

Anyway, enjoy. There's not much more of this to go.

Posted

Thanks for your epic work on this!

 

I found a rather large CTD area along and to the South of the main road outside of Kynesgrove. Doesn't appear to be time sensitive as it happens day or night. 

North of the road seems OK.  As you said on your main page there was no event in the Papyrus log that would explain it.

 

Further on this:  The CTD zone in my game extends Past Witchmist Grove and all the way to the river by the mill. This seems to be an area too large to be explained by an event in Immersive Creatures.  

 

Might be time to start a new game  :dodgy:

 

 

Posted

I'll run around in that area and see what I see. SkyMoMod had one of these west of Whiterun. I think it's because some creature is glitched and causes a CTD (which isn't hard to do with a glitched mesh) and there's a spawn point there. So if you get an unexplained CTD in a particular area, but not elsewhere, it could be that the system is trying to spawn that animal--whatever it is. The only way to fix it, so far as I know, is to hunt through the leveled lists for what might spawn at that point.

 

So I'm hoping to hear from you that it's something else.  :s


On the subject of the mod: I looked at skytest and I can't see any conflicts in the leveled lists. I'll fix up the wolf meshes and that's it. 

 

For the golden saints, I really can't be arsed to debug one more creature that's got a bizzare way of handling clothes. I think I'm going to give them sexy armor that you don't have to take off to do the nasty and anybody who doesn't like it can bitch about it here. This is an animal mod, after all--I don't know why I have to deal with these females. I already gave them tits, that should be enough.

 

In other news, somebody pointed me towards the Tiger Mount and the Big Cats and the Zebra on Nexus. Any votes for those? I said I was done, but...

Posted

I did a quick "COC Kynesgrove" test. Sorry, I should have tried that first.

 

  I  was able to run all around the area as a piece of Level 1 critter bait so it was a glitch in my game. The critters were  a much lower level than my Level 42 guy was facing though if that might make a difference.

 

Once again, thanks for your efforts. It's fun having something different chasing my character around!

 

 

Posted

All right, peeps and pervs, V.test.final is up. All I did was give the Golden Saints sex-friendly armor and declared it good. If it bugs anybody you can bitch at me and I might listen. Or not.

 

I'm moving on to this and that. If I don't hear anything serious in a week, I'll declare V1 done.

 

Actually, I'm moving on to a SkyTest patch, but that should be quick. Then it's playtime.

Posted

BD, I love what you've done. Now, this may be exactly what you DON'T want to hear, but... I've been having issues downloading A0.6. It'll give me the usual popup for saving, and then it'll instantly hit. I mean, instantly. My connection isn't that good.

Sure enough, (I've done this about ten different times now), every time I go to DL, I'm left with a 0mb archive.

Was there an issue with the upload, or do I need to perform further troubleshooting on my end?

Posted

.6 should be fine, but I can't get .7 to upload right now. I think that whole mechanism is hosed for the moment. I'll keep trying to get .7 up, but problems with .6 are probably on LL's end.

Posted

Uploading is fixed, I think. I have the latest version up and also a SkyTEST compability patch.

 

And with that, I'll be closing this thread. Any addiitonal info and updates will happen over there. 

Posted

The Crystal Golems in Blackreach (don't recall there exact name) are currently bugged, they turn into nude male giants during the sex scene and can cause estrus spider impergnations. 

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