Bad Dog Posted June 8, 2015 Author Posted June 8, 2015 They're giants? Whodathunkit. I'll chase them down.
Lupercal16 Posted June 8, 2015 Posted June 8, 2015 They're giants? Whodathunkit. I'll chase them down. well they use the Giant moveset and I think it might help your mod if there was a accuarrate creature list for SIC, so it can act as tick list for creatures you might have missed. Two creature who suffer animation alignment issues are the pigmy trolls and goblins/reiklings, because their to small for the animation defaults they use. The Reiklings/Goblins use the same animations as the Falmer and Drauger.
Bad Dog Posted June 8, 2015 Author Posted June 8, 2015 Heh. You don't know my life for the past few months. The problem right now is actually not SIC creatures, it's vanilla creatures that have skins I didn't expect. I've been acting as though all vanilla creatures are taken care of, but for various reasons that's not so.
Lupercal16 Posted June 9, 2015 Posted June 9, 2015 Aren't most of the SIC creatures reskinned vanilla creatures. A good way to which vannilla creatures were reskinned for SIC is to fight them or get sex scenes to trigger to see which creature animations they use. For example the club wielding crystal golem looks like a Ice Antronauch, but uses the Giants moveset and uses the Giants sex animations.
Bad Dog Posted June 9, 2015 Author Posted June 9, 2015 There's multiple layers. Some new creatures are just new textures on existing meshes. Some are whole new meshes (or slightly modified meshes) on existing skeletons. None are new skeletons because that would require a whole new set of animations--not just sex, but idles, walking, running, fighting, etc. Having a new race is independent of having a different mesh or texture. A race has a skeleton, but many races can and do share a skeleton. Animations animate skeletons, so if a race shares a skeleton with an existing race it can use its existing animations (if the mesh is very different there may be clipping or distortion problems, but the animation will work). Sexlab knows about races, not skeletons. It knows multiple races can share an animation, but you specify the races an animation is good for when you register the animation--there's no concept of a class of races which all share the same animations and which you might add to later. So if you add a race down the road that Sexlab doesn't know about, there's no good way to tell Sexlab to use existing animations. So the question is whether there are sex animations for the skeleton in question, and whether Sexlab knows about the race. If the Crystal Golem uses a giant skeleton, I can probably give it junk and add it to Sexlab. But it really only makes sense if the thing has identifiable hands (for gripping and groping) and something to anchor the boner to. Also, I'm having to patch a Sexlab file to add the new races I have, which is almost guaranteed to break with the next version of Sexlab. So no new problems here. I just have to track the sucker down and fix him up.
Bad Dog Posted June 9, 2015 Author Posted June 9, 2015 OK, I've hunted through the CK and the wiki and there are no Crystal Golems in Blackreach. Wazzup? Are they from another mod?
Aliris Posted June 11, 2015 Posted June 11, 2015 First, this is absolutely awesome. I can't imagine playing with Immersive Creatures using the various Sexlab mod framework stuff without it, so thank you! I was having a minor issue, but I solved my own problem after a little testing. I'll post it here in case others are idiots like me. The SLNC creatures were working fine. The BDIC creatures were animating properly, but didn't seem to be swapping out for their nude/aroused versions. I'm not sure why this is. Everything was be in proper load order, as far as I can tell. When I open the Mod Configuration, the BDIC options show up for the respective creatures. Ah ha. I needed to go into Creature Framework and re-register the creatures. Working great now!
Lupercal16 Posted June 11, 2015 Posted June 11, 2015 OK, I've hunted through the CK and the wiki and there are no Crystal Golems in Blackreach. Wazzup? Are they from another mod? They were added in the 6.2 version and one can be seen on the SIC nexus page ( 1st page of images, 4 down from the right). But there are different versions, the one in the picture has no club and the one I ran into in Blackreach had a club. I think some creatures are on a level list, I was at 126 when I first saw the Crystal Golem.
Bad Dog Posted June 12, 2015 Author Posted June 12, 2015 Okay, got the crystal golems sexed up. This guy was a pain because it's yet ANOTHER way of equipping a skin--this skin claims to be an equipped cuirass, so it was being stripped by my undressing code. But I got that fixed and also added a check so that only creatures would be undressed. I have a bad feeling that we're losing a cool visual effect here--the golem first shows up mostly transparent, then turns into the crystal texture here. It happens before BDIC gets involved so it's in CF. I'm not providing a normal armor, so I don't know why it's happening--CF doesn't need to do anything with it if I don't provide a normal armor. But whatevs. I'm going to test this out a bit then pack it up and call it V1.
Lupercal16 Posted June 12, 2015 Posted June 12, 2015 A good female Naga is the Medusa Gorgon found on Fluzo's F.E.M.A.L.E (Female Enemy Monster Aesthetic Leveled Encounter) is a good one to try out. http://www.nexusmods.com/skyrim/mods/59321/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D59321%26preview%3D&pUp=1 The author has put in the opening text he could use help with scripts for level lists and a script for a mcm to enable/disable creatures for the mod. I haven't used the mod (because I don't like some of the undead used in the mods), but I think the Medusa Gorgon uses mainly magic to attack. a constriction attack animation would be a real pain to do.
Bad Dog Posted June 12, 2015 Author Posted June 12, 2015 Some good stuff in there, but problematic... right now, SL doesn't know creatures' sex and the animations for them tend to be male. We'd need special animations for these gals.
RyuuLann Posted June 14, 2015 Posted June 14, 2015 Hello there my friend, Im having some issues with creature framework, the real deal is that I cant go to skyrim world (outside) the game CTD and the papyrus log just send some things about [CF] like this: [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94DD)>]]; already active [06/13/2015 - 11:03:15PM] slaScanner start time is ....709.752014 [06/13/2015 - 11:03:15PM] [slamainscr <sla_Main (16042D62)>] Getting actors for 2 and locked = False [06/13/2015 - 11:03:15PM] Locking for 2 at position 0 [06/13/2015 - 11:03:15PM] Found 0 arousedActors [06/13/2015 - 11:03:16PM] Found 0 nakedActors [06/13/2015 - 11:03:16PM] slaScanner After getting actors is ....710.953979, player is naked False [06/13/2015 - 11:03:16PM] Unlocking [06/13/2015 - 11:03:16PM] UnLocking for 2 at position 0 [06/13/2015 - 11:03:16PM] [slamainscr <sla_Main (16042D62)>]Unlocking scanner [06/13/2015 - 11:03:16PM] slaScanner end time is ....710.971008 [06/13/2015 - 11:03:16PM] Next update in 120.000000 [06/13/2015 - 11:03:23PM] SMEssentialPlayer: Reset injuries to 0 [06/13/2015 - 11:04:50PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000FEBE1)>]]; already active [06/13/2015 - 11:04:50PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E9524)>]]; already active [06/13/2015 - 11:04:50PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94DD)>]]; already active [06/13/2015 - 11:04:50PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94D6)>]]; already active [06/13/2015 - 11:04:50PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94E9)>]]; already active [06/13/2015 - 11:04:50PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94DC)>]]; already active [06/13/2015 - 11:04:50PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94DE)>]]; already active [06/13/2015 - 11:04:50PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94EE)>]]; already active [06/13/2015 - 11:04:50PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94DB)>]]; already active [06/13/2015 - 11:04:56PM] VM is freezing... [06/13/2015 - 11:04:56PM] VM is frozen [06/13/2015 - 11:04:57PM] Saving game... [06/13/2015 - 11:04:57PM] VM is thawing... [06/13/2015 - 11:05:14PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [Active effect 12 on (00000014)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ? [Active effect 12 on (00000014)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ? [06/13/2015 - 11:05:15PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 13 on (00000014)].sgo_EffectUpdateCloak.GetTargetActor() - "<native>" Line ? [Active effect 13 on (00000014)].sgo_EffectUpdateCloak.OnUpdate() - "sgo_EffectUpdateCloak.psc" Line 69 [06/13/2015 - 11:05:15PM] ERROR: Cannot call PlaceAtMe() on a None object, aborting function call stack: [Active effect 13 on (00000014)].sgo_EffectUpdateCloak.OnUpdate() - "sgo_EffectUpdateCloak.psc" Line 72 [06/13/2015 - 11:05:15PM] ERROR: Cannot cast a spell from a None source stack: [ (190012C9)].SPELL.Cast() - "<native>" Line ? [Active effect 13 on (00000014)].sgo_EffectUpdateCloak.OnUpdate() - "sgo_EffectUpdateCloak.psc" Line 73 [06/13/2015 - 11:05:15PM] ERROR: Cannot call Delete() on a None object, aborting function call stack: [Active effect 13 on (00000014)].sgo_EffectUpdateCloak.OnUpdate() - "sgo_EffectUpdateCloak.psc" Line 74 [06/13/2015 - 11:05:15PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [Active effect 13 on (00000014)].sgo_EffectUpdateCloak.RegisterForSingleUpdate() - "<native>" Line ? [Active effect 13 on (00000014)].sgo_EffectUpdateCloak.OnUpdate() - "sgo_EffectUpdateCloak.psc" Line 76 [06/13/2015 - 11:06:19PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94E9)>]]; already active [06/13/2015 - 11:06:19PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94DD)>]]; already active [06/13/2015 - 11:06:19PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94EE)>]]; already active [06/13/2015 - 11:06:19PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94DE)>]]; already active [06/13/2015 - 11:06:19PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94DC)>]]; already active [06/13/2015 - 11:06:19PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000FEBE1)>]]; already active [06/13/2015 - 11:06:20PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94DB)>]]; already active [06/13/2015 - 11:06:20PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E9524)>]]; already active [06/13/2015 - 11:06:20PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94D6)>]]; already active [06/13/2015 - 11:06:20PM] slaScanner start time is ....894.463013 [06/13/2015 - 11:06:20PM] [slamainscr <sla_Main (16042D62)>] Getting actors for 2 and locked = False [06/13/2015 - 11:06:20PM] Locking for 2 at position 0 [06/13/2015 - 11:06:20PM] Found 0 arousedActors [06/13/2015 - 11:06:21PM] Found 0 nakedActors [06/13/2015 - 11:06:21PM] slaScanner After getting actors is ....895.713013, player is naked False [06/13/2015 - 11:06:21PM] Unlocking [06/13/2015 - 11:06:21PM] UnLocking for 2 at position 0 [06/13/2015 - 11:06:21PM] [slamainscr <sla_Main (16042D62)>]Unlocking scanner [06/13/2015 - 11:06:21PM] slaScanner end time is ....895.729980 [06/13/2015 - 11:06:21PM] Next update in 120.000000 [06/13/2015 - 11:07:55PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94DC)>]]; already active [06/13/2015 - 11:07:55PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94E9)>]]; already active [06/13/2015 - 11:07:55PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94EE)>]]; already active [06/13/2015 - 11:07:55PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94DE)>]]; already active [06/13/2015 - 11:07:55PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94DD)>]]; already active [06/13/2015 - 11:07:55PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E9524)>]]; already active [06/13/2015 - 11:07:55PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94D6)>]]; already active [06/13/2015 - 11:07:55PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000FEBE1)>]]; already active [06/13/2015 - 11:07:55PM] [CF][Framework] Didn't add active actor ["Skeleton" [Actor < (000E94DB)>]]; already active Also I was having Main quest ? cloak i dont know what problem also with CF, its awful I dont know what to do please some help. Thank you very much
Bad Dog Posted June 14, 2015 Author Posted June 14, 2015 Hmm. Not sure those CF log entries are real errors. All the "Didn't add active actor" lines are irrelevant--they just mean CF has found a creature it found before. I'm inclined to suspect whatever the "sgo" mod is. Why don't you post your load order.
RyuuLann Posted June 14, 2015 Posted June 14, 2015 Hmm. Not sure those CF log entries are real errors. All the "Didn't add active actor" lines are irrelevant--they just mean CF has found a creature it found before. I'm inclined to suspect whatever the "sgo" mod is. Why don't you post your load order. My load order is the follow: # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Skyrim Project Optimization - Full Version.esm ApachiiHair.esm ApachiiHairFemales.esm ClimatesOfTamriel.esm CreatureFramework.esm hdtHighHeel.esm SkyTEST-RealisticAnimals&Predators.esm Lanterns Of Skyrim - All In One - Main.esm Inn Girls Resources.esm MFVM.esm RaceCompatibility.esm Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm SharedSeranaDialogue.esm SkyrimBordersDisabled.esm soulgem-oven.esp ZaZAnimationPack.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp Cutting Room Floor.esp 12FemaleBrows.esp 83Willows_101BUGS_V4_HighRes.esp [KijikoHair_MalePack].esp AHZmoreHUD.esp AMatterOfTime.esp ELFX - Exteriors.esp EnhancedLightsandFX.esp fairy.esp ELFX - Dawnguard.esp Guard Dialogue Overhaul.esp immersive roads.esp JKs Skyrim.esp Weapons & Armor Fixes_Remade.esp WetandCold.esp AOS.esp dD - Enhanced Blood Main.esp AOS2_EBT Patch.esp ZaForswornStory.esp Clothing & Clutter Fixes.esp aMidianBorn_ContentAddon.esp Complete Crafting Overhaul_Remade.esp ELFX - Dragonborn.esp AMROCKS DOCKS BIRDS OF SK DUCKS.esp Skyrim Immersive Creatures.esp ELFXEnhancer.esp SkyRe EEOEC.esp fallentreebridges.esp RealShelter.esp SkyFalls + SkyMills + DG + DB + FS + WT.esp SDO Full-LOD All.esp Immersive Wenches.esp Rebirth Monster.esp ethereal_elven_overhaul.esp OBIS.esp OBISDB.esp Civil War Overhaul.esp Birdsofskyrim.esp BetterDocks-MP-DLC-Compatible.esp CoT-WeatherPatch.esp FCO - Follower Commentary Overhaul.esp PerkusMaximus_Master.esp Pre PaMa WAFR CCOR Patch.esp Immersive Weapons.esp SDO Full-LOD - The Morthal Swamp Light.esp Skyrim Immersive Creatures - DLC2.esp RealisticNeedsandDiseases.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp Hothtrooper44_ArmorCompilation.esp PerkusMaximus_Thief.esp PerMa Expansion 1 - Wintermyst.esp PerkusMaximus_Mage.esp animal_mansion_redux.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp BDIC.esp HentaiCreatures.esp SexLab More Creatures.esp Cloaks.esp SDO Full-LOD - Waterfall Effects.esp SexLab Beastess.esp SkyFalls DB + FS Small Waterfalls.esp UFO - Ultimate Follower Overhaul.esp SMIM-Merged-All.esp Immersive Patrols II.esp Bypasses.esp Crimson Gwelda Emfy Merta Sotteta Remodeled armor.esp SDO Full-LOD - Whiterun Trundra Creeks.esp Immersive Horses.esp Ducks and Swans.esp RealisticWaterTwo.esp RealisticWaterTwo - Wyrmstooth.esp RealisticWaterTwo - Legendary.esp Skyrim Flora Overhaul.esp Verdant - A Skyrim Grass Plugin.esp Chesko_Frostfall.esp RND Patchs + Rustic Soulgems.esp RND_HearthFires-Patch.esp RealisticWaterTwo - Waves - Wyrmstooth.esp IngredientsOfTamriel.esp Nock2Tip.esp TERA Weapons.esp Working Dog.esp The Paarthurnax Dilemma.esp BleakfallsBypass.esp SDO Full-LOD - Giant Campfires.esp Apocalypse - The Spell Package.esp Apocalypse - PerMa Compatibility Patch.esp CCO_Frostfall_Patch.esp Pre PaMa SiC Patch.esp Remodeled Armor - Vanilla Replacer.esp DSHg - All.esp Pre PaMa CCF Wintermyst Patch.esp 1nivWICCloaks.esp 1nivWICCloaksNoGuards.esp 1nivWICCloaksCRAFT.esp 1nivWICSkyCloaksPatch.esp AMB Glass Variants Lore.esp aMidianborn_Skyforge_Weapons.esp AOS Patch1.esp AOS2_CoT3_1_patch.esp AOS2_RealisticWaterTwo Patch.esp AOS2_WAF Patch.esp ApachiiHelmetWigs.esp Apocalypse - More Apocalypse.esp Apocalypse - More Apocalypse - PerMa Compatibility Patch.esp Apropos.esp AshRocks.esp BabettesFeastBalanced.esp PerkusMaximus_Warrior.esp BAMM.esp BDIC SkyTEST Patch.esp Better Vampires.esp Bijin Wives.esp KS Hairdo Blackbriar Elemental Staves.esp BlackBriars.esp Blush When Aroused.esp Skysan_ELFX_SMIM_Fix.esp BypassUstengrav.esp BypassSevenThousandSteps.esp CalienteVanillaArmorTweaks.esp Chesko_WearableLantern.esp CinematicFireFX.esp ClimatesOfTamriel-Dragonborn-Patch.esp Cloaks - Dawnguard.esp CoT-WeatherPatch_DB.esp CoT-WeatherPatch_NL3.esp CoT-WeatherPatch_Snow-40.esp CrimsonTwilightArmor.esp dD - Realistic Ragdoll Force - Realistic.esp dD-DG-DB-Immersive Creatures EBT Patch.esp Deadly Wenches.esp TERAArmors_CBBE.esp Deadly Wenches - CBBE Tera Armors Random-.esp Differently Ebony.esp Disparity.esp DSHg - DragonPriest Masks.esp DSHg - Hats.esp DSHg - Helmets.esp DSHg - Hoods.esp DSHg - UpdateDB.esp DSHg - UpdateDG.esp SkyUI.esp Dual Sheath Redux.esp Elemental Staves.esp Elemental_Dragons.esp ELFX - NoBreezehome.esp Emfy Cleric Robes.esp Hair, Eyes & Brows.esp Brows.esp Endgame NPC Overhaul.esp ENG_Firewood_Ore_&_Ingot_weight_reduction_v1.0.esp Extended UI.esp Eyes of Aber.esp Facelight.esp Falskaar patch1.2.esp FNISSexyMove.esp Gwelda Armor Pack.esp FNISspells.esp HHairstyles.esp Hothtrooper44_Armor_Ecksstra.esp iActivate.esp CCO_SIC_Patch.esp iHUD.esp Immersive Arousal.esp Immersive detection of NPC.esp Immersive Speechcraft.esp Immersive Wenches RND-patch.esp Insignificant Object Remover.esp LadyKdCirclets.esp LostGrimoire.esp Merta Assassin Armor.esp mintylightningmod.esp MintyLightningMod_COT_Patch.esp PC Exclusive Animation Path.esp SBF Followers.esp SBF All In One - CBBE.esp SBF Aela.esp MirielleFollower.esp MoreNastyCritters.esp Moss Rocks.esp NonSexLabAnimationPack.esp NotSoFast-MainQuest.esp numenume femalebrows MARO.esp One With Nature - DG+DB.esp PC Exclusive Animation Path - 0 - Main.esp PC Exclusive Animation Path - Argonian.esp PC Exclusive Animation Path - Breton.esp PC Exclusive Animation Path - DarkElf.esp PC Exclusive Animation Path - HighElf.esp PC Exclusive Animation Path - Imperial.esp PC Exclusive Animation Path - Khajiit.esp PC Exclusive Animation Path - Nord.esp PC Exclusive Animation Path - ORC.esp PC Exclusive Animation Path - RedGuard.esp PC Exclusive Animation Path - WoodElf.esp PerMa Fixes.esp PerMa-Content Addon Patch.esp PerMaDefluffedPerkDescriptions.esp PerMa_Survivalism.esp PerMa_USKP master patch.esp Pretty Combat Idles.esp Pretty Female Idles.esp Pretty Poses And Animations.esp Primal Fear - Dynamic.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuMorphsCBBE.esp RaceMenuPlugin.esp RaceMenuPluginXPMSE.esp RealisticWaterTwo - Waves - Falskaar.esp RealisticWaterTwo - Falskaar.esp Rebirth Monster - SIC Patch.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp RND_AnimalLoot.esp RND_BabettesFeast-Patch.esp RND_Dawnguard-Patch.esp RND_Dragonborn-Patch.esp RND_USKP-Patch.esp RUSTIC SOULGEMS - Sorted.esp sandboxcylinderheight.esp SBF Serana v2.2.esp Schlongs of Skyrim.esp Schlongs of skyrim ALL.esp SexLab Warmbodies.esp SexLabDefeat.esp SexLabGenderChange.esp SexLabMatchMaker.esp SFO - Dragonborn.esp SK Warpaints Tattoos.esp SkyCompleteLegendary.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp Skysan_ENBHorseTrough.esp SkySight-Simply-Bigger-Trees-Slower-Branches.esp SMEssentialPlayer.esp SMEssentialPlayerDawnGuard.esp SOS - B3lisario UNP Addon.esp SOS - ERF Equipable Horse Penis.esp SOS - ERF Horse Penis Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOS Female Schlongifier (No Schlong Addon by Erundil).esp SOS Schlong Controller.esp SOSRaceMenu.esp Sotteta Necromancer Outfit.esp theeyesofbeauty.esp TrueStorms.esp TrueStorms-CoT-WeatherPatch.esp Supreme Storms - Cot Version.esp CoT-WeatherPatch_SupStorms.esp RSPatch.esp AOS2_SupremeStorms_CoT Patch.esp SexLab Aroused Creatures.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Sound.esp ClimatesOfTamriel-Sound-Dawnguard-Patch.esp TrueStorms-SupremeStorms-CoT.esp Watercolor_for_ENB_RWT.esp Watercolor_for_ENB_RWT_RND.esp When Vampires Attack.esp WondersofWeather.esp Wyrmstooth - PerMa Patch.esp yurica_musketeer [HDT].esp Alternate Start - Live Another Life.esp Bashed Patch, 0.esp PatchusMaximus.esp Dual Sheath Redux Patch.esp I have a good CPU, A good GPU, and I have played with even more mods installed, half of them are disabled now because I was trying some new play on a particular M.O. profile and well.. I havent been able to play actually..
Bad Dog Posted June 14, 2015 Author Posted June 14, 2015 I can't look at this right now. I'm inclined to suspect "Soul Gem Oven". I was actually encountering a very similar problem myself recently. Going outside--out of a cave, out of a house, out of a city--would CDT. Unfortunately I never pinned it down to anything specific. Try loading a different save first, then loading your most recent save. Then run around the inside location for a bit. Then try going outside. Some combination of that always unbuggered the system for me, so I never debugged it more.
Lupercal16 Posted June 14, 2015 Posted June 14, 2015 The weirdest animation alignment issue I've encountered are the tiny spider skeletons minions that are summoned by some the skeleton mage varients that can continuously revive at Hamvir's Rest.
RyuuLann Posted June 14, 2015 Posted June 14, 2015 I can't look at this right now. I'm inclined to suspect "Soul Gem Oven". I was actually encountering a very similar problem myself recently. Going outside--out of a cave, out of a house, out of a city--would CDT. Unfortunately I never pinned it down to anything specific. Try loading a different save first, then loading your most recent save. Then run around the inside location for a bit. Then try going outside. Some combination of that always unbuggered the system for me, so I never debugged it more. Well.. I cant actually, Everytime I update mod list I usually delete previous save games so nothing would break/change/etc I'll try disabling soul gem oven then.. thank you!
rydin Posted June 14, 2015 Posted June 14, 2015 Thanks for this work Bad Dog. You've done a great job!
RyuuLann Posted June 14, 2015 Posted June 14, 2015 Well I uninstalled soul gem oven, and still getting CTD when I even try to go anywhere, cant escape the cell of the alternate start LAL. My complete papyrus Log:
Bad Dog Posted June 14, 2015 Author Posted June 14, 2015 Woah. Spoiler tags, dude. Okay, if you can't even create a new game using LAL, this has gone from weird-one-off-problem to totally-buggered-skyrim-install problem. Plus the first lines are about "Cannot open store" and I don't know what that means but if it's the first thing that happens, it's bad. My advice: Fire up Mod Organizer if you don't use it already. Reinstall Skyrim and DLC's. Load up your basic mods and see if LAL works for you. Then remove or add mods through MO until you've isolated the problem.
Bad Dog Posted June 20, 2015 Author Posted June 20, 2015 Now that we've got all these fancy creatures, I've gotten some requests to make them easier to get at. Possibilities: * Resurrect the original Animal Mansion but with you as client rather than partner. * An Animal Arena where you get to fight different creatures for fun and profit (and extremely severe penalties if you lose). The sexytimes could be driven entirely by Defeat so this mod could actually be G-rated. * Extend Hentai Creatures to include the new creatures. I'm not much interested in Hentai Creatures but I thought that might actually be the easiest way to get started with quests and spells and stuff. One problem is that SIC provides so many creatures you don't really want a spell for each--the list would be unmanageable. So what I'm trying is to create lists of similar creatures and have one spell summon a creature from the list. I've got that working for male spriggans--I figured if you've called up a female spriggan for frolic, you might not like so much getting a guy, so separating them out makes sense. That much is working. I created a leveled character which was based on a leveled list, overriding factions and some other details with Hentai behavior. Then the leveled list just has to have all the SIC creatures I want on it. (And, of course, I need a spell and a spell book and a magic effect and to modify the "dump all the spells on me" script.) Still surprisingly easy. The proof: I expect I'll do a bunch of these and then go on to more interesting mods.
DICKSMCGEE2011 Posted June 20, 2015 Posted June 20, 2015 Got to the goblins today. And the first freaking skin up is female. So... I gave her a strapon, sorta. There are no falmer strapons that I know of so I repurposed a weenie. I might make it more strapon-like in the next pass, but I'm getting tired of saying that. There are male goblins... Damn, nearly forgot the mecha sex. Dragons! I gave the mechanical dragon junk made out of junk. I also outfitted some of the dwemer spiders. These are IC's spiders, not the regular kind. The mechanical spider's abdomen doesn't flex so right now this looks a bit stupid, because the prick floats free of the abdomen when it's in action. But I think I can modify the mesh to be long and curved, so it looks like it's pistoning in and out, which will be freaky. And when it's not in action... Finally some humanoids with indifferent success. They mostly all refuse to take their clothes off, though they animate just fine. I looked to see if they were tagged wrong, but I couldn't find a problem there. So I put them off. The exception is the Dark Seducer who comes in a miniskirt. She won't take it off, but I thought the result was kind of hawt so I'll leave it as is. There's a bone spider in there with a skull head that I skipped. A dragon priest thing that has no animations. That's about it. Next up: Chaurus! That Dragon is literally the most badass thing I have seen on this site.
tait08 Posted June 21, 2015 Posted June 21, 2015 Hi, so I am having trouble with getting the animations and stuff to work, should there be more options in sexlab listed under the creatures toggle?
Bad Dog Posted June 21, 2015 Author Posted June 21, 2015 Nope, you should not see additional animations. All new SIC creatures will use existing animations. Easiest test is to zap a creature and a person with matchmaker and see what happens. If the spell "fizzles", animations aren't installed. If the creature and person just stand there, run FNIS.
tait08 Posted June 21, 2015 Posted June 21, 2015 Ok. so I tested it with matchmaker with minotaurs and goblins. Goblins are now invisible untill the animation starts not sure what I am missing at this point. Re installed skyrim last night after I couldnt get it to work and just installed what I needed to see if i could get it to work. Going to try playing with it a bit and see what happens. Hopefully I can get it. Edit: In the course of fixing my CTD issues I have to completly redo everything again, so yeah I think I'm just going to leave this mod alone and just do a light weight install of just a few mods SAM and just a handful of sex mods. Still I love what you were able to do everything that I saw in pics looks great!
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