GMac2021 Posted April 19, 2012 Posted April 19, 2012 Ok' date=' I just made it to Leyawiin... Gonna make real life dinner and then my toon is in for it. [/quote'] Console type tmm 1 it will open all fast travel places on the map, is best i can do for you. Thanks for the tip. After Leyawiin I found out where I had to go next and just gave up and fast travelled You make some fantasic mods, and of course the mothers have to be in different cities, but my game tends to CTD if I fast travel too much. Loving it so far, though! Thank you for sharing your work!
alex_85 Posted April 19, 2012 Posted April 19, 2012 dose loverbitch mess up this mod? for me it comes to a point were loverbitch trigger its quest and npc starts to try and kill the drugged dog...
GSBmodders Posted April 19, 2012 Posted April 19, 2012 dose loverbitch mess up this mod? for me it comes to a point were loverbitch trigger its quest and npc starts to try and kill the drugged dog... seems to me like you answered your own question, and yeah I noticed that too, I attempted to create a compatibility patch but that did not turn out so well. Loversbitch stopped working completely when I tried to use my patch I disabled LB to play this since the two dont get on well together, lb is a great mod but it's kinda stale now and new content has to take priority in my load order
alex_85 Posted April 19, 2012 Posted April 19, 2012 i have done that to but it just delay LB and trigger anyway. i still have the map marker to dog shop. edit: i removed LB. it was best. works fine now.super good mod :-) thanks
galgat Posted April 20, 2012 Author Posted April 20, 2012 i have done that to but it just delay LB and trigger anyway. i still have the map marker to dog shop. edit: i removed LB. it was best. works fine now.super good mod :-) thanks Creatures if under a find package' date=' will go berserk when completing the find package, I believe LoversBitch use's find packages, and this will cause problems, sense all acts during this Mod I consider the player unwilling, and forced to do so they are flagged as rape. LoversBitch is likely to cause problem's It does the same thing in my Crowning Isle Mod where dogs are concerned. I try to use Escort packages myself as they place the creature in a protective status, and normally don't cause this problem. I think I talked about this in and earlier Post. Lots of modders including me use find packages, but I have found them to be somewhat unsafe with creatures. A humanoid NPC will use a find package to go find someone, and instantly begin a conversation, or fight if there disposition to the person or thing they find is low. But Creature's have no dialog, there for, there only option is to fight. Not to say find packages can not be used on creature's, but sense rape is tagged violent, at the end of this the Creature will become violent. Dog's are more pron to this than any other creature, I think because of there often times close proximity to humans, there coding had to be a little different. Donkey I think speculated, and may be right that Bethesda did something different with there AI. Some ticks in the right place's of there character window can sometimes remove this walking animation problem [that some of you I bet have seen']. But even that is not a sure thing, but I have found no tick to avoid what find packages do to them where aggressive acts are preformed. I think LoversBitch use's the find package dealing with the bone or something, I really did not study it that much, it might be possible to change the few find packages used in lovers Bitch to escort and that might sort out the problem, but I am not sure of that. It could well be something else in Lovers Bitch that is causing the problem.
galgat Posted April 20, 2012 Author Posted April 20, 2012 Slaves follow pretty mindlessly' date=' perhaps their AI could suit your needs. [/quote'] Those for the most part are just follow packages, they work very nicely on NPC, but will not work on the player. I wish they would work on the player. No the problems with creatures is find package's. That is why I use escort mostly. Many people think that escort packages set to 0 distance which is default will naturally make the NPC or creature come all the way up to the player, or person they are escorting, and they will, but then they will run out to the default distance which I believe is like 250. So if you use escort packages to get and NPC or creature to find you, in a lovers mod and do whoopee with you, then set the distance to about 50. this will smooth out some of the ruffles in the beginning of the act. I just discovered this one my self, about a week ago. Right now I am building some cell's for the mod, and adding another Plot line. I never knew how hard the Shivering Isle's House interior's were to work with. The dungeons are easy[corners can be a pain], but the house nif's are a real pain [ upper and lower house parts just do not match up, I either have to do a teleport, or do with out and upper level, mania parts seem better though.
alex_85 Posted April 20, 2012 Posted April 20, 2012 i fixed what was messing up my oblivion and this mod worked good. hope to see more soon. good luck and thanks
galgat Posted April 20, 2012 Author Posted April 20, 2012 You might share your problem, and fix, here, or in technical it may help others.
galgat Posted April 21, 2012 Author Posted April 21, 2012 I hope does not cause a lot of problem's I have uploaded and update, it is not much but add's a little more to the story line I am building. if it will work for you. Please read doc. some thing's you should check. here is insert from doc as to updated thing's I did a lot more but when writing this I could not remember all the little picy things I did. Packages, AI routine's, cell changes.. is hard to remember it all. I hope I got it all in the 7z file. and di not miss anything. Oh I remember fixing the un textured pieces in the Scoia base also. **********additions of ver 0.04 fixes & problems************************* 1.Tried to stream line the packages for the Stocks plot in first humiliation. May have helped it some. 2.Added a Black Horse courior paper after the Fetish club Plot you may get one from one of the horse Courior's or there are a couple laying around. You won't find them until after the beasty cage thing. 3. added a sign to the Stocks plot, in the imperial city when you are serving customers. 4. added a couple of spawn NPC points into the counts Arm's, and Jerrel View Inn's to help make sure there are enough customers for your services. they do not spawn all the time, so sometimes you will have a couple of extra people in the bars, and sometimes you will not. 5. many small dialog changes, and some script tweak's so many of those it is hard to remember. 6. added another Humiliation act.[should fire up in a couple of days after your second chat with Maloy] this is mostly story build. 7. A lot of things done to text, this is mainly a story line addition, I may should have waited till I got more substance in the shivering Isle's area done, but I figured this would let you know where the story is heading. The last update to Journal will let you know you have finished the quest as far as it goes for now. 8. speeded up the gobling, and Sprigan in the laboratory mission, this should help them to get around better. 9. I have never bridged the gap, adding story from tamriel to Shivering Isle's so some things may screw up. Is a new thing for me. One thing I noticed was MentalElfs Packager added and incert to the "distantlod folder" I believe this has to be installed, but you may wish to back up the file it adds to your "distantlod folder" if it is already there the file name is "tamriel_21_-9.lod". 10. some of the animations are not the one's I wanted to use in some instance's, but I forgot the motion numbers to the ones I wanted..LOL I will try to fix this in future Update's. 11. I been picking at it so much I really don't remember all the little things I changed or fixed. I think you might move forward with and old save with no problem's. But I cannot be sure of that. I hope so I know much of the early part is very laborious. 12. As in any mod use at your own risk. I won't be responsible for you crushing you Oblivion install, or melting down you Computer. I don't think this will do any of that, but just wanted you to know. ********************** I played it from start to finish 3 times with out saving, so for me it works fine. The new sign I added during the Stocks humiliation got in the way of baggers once, but all I had to do was move a couple of feet, and he came and put me back in stocks. this only happened once. [if sign become problem i can just remove it. or maybe make and Option.]
GSBmodders Posted April 21, 2012 Posted April 21, 2012 I hope does not cause a lot of problem's I have uploaded and update' date=' [/quote'] cant wait to check this out, thanks GG.
galgat Posted April 21, 2012 Author Posted April 21, 2012 it is not much adds one more plot line, and moves the story foreward to Shivering Isle's. but not much more, I wanted to make sure people can play it alright. You will see the distantlod land folder added to the install, this is because I added a door in the shivering Isle's area, which your game will have to know about. I do not believe it is a problem, but I wanted to inform people who might wonder what that folder was about. The next update will take a bit, but should all or large parts of take place in shivering Isle's. So I will probably add another quest just for that area, to avoid major differences if any between the 2 world's. I did test it from start to finish 3 time, I never saved not even once, with no Problem's. I am sure that will not be the case with everyone, as we all run so many different mod's and ad don's. But it was very stable for me. I tried to improve some of the Packages, hopefully to make a smoother transition in some places from normal to sex action. I used the template you sent me to help me with producing the Black Courier news paper. And i forgot to add you in the credit's will fix it next time. SoRrY
alex_85 Posted April 21, 2012 Posted April 21, 2012 the link want work? is it just me or some more...
Meng Yi Posted April 21, 2012 Posted April 21, 2012 it worked perfectly for me, when you have clicked on the "Download file" button, just click on the link named "click here to download the file now"
WindShadow75 Posted April 22, 2012 Posted April 22, 2012 For some reason NMM calls your mod "Imperial Watch Armor Enabler". Strange...
Varnol Posted April 22, 2012 Posted April 22, 2012 Is very simple script to force the updates starts right after this. Thank you. I checked quest status with getstage and it appears that something went very wrong indeed in my game as XloversGalgatBlackmail is already set to 90 *_* Since there's no going back with setstage flags once those are set, I guess cleansave and reinstall (of Blackmail mod) is my only option now. Well, I have been warned, lol. Will be checking setstage flags with getstage from now on, because really, with all the stuff I'm running, there's no telling why and when this happened.
galgat Posted April 22, 2012 Author Posted April 22, 2012 For some reason NMM calls your mod "Imperial Watch Armor Enabler". Strange... I seem to remember hearing or readin something about NMM' date=' is it a Mod manager like OBMM, and Wrye Bash, or like Boss for aligning load orders. I never used it. SoRrY if is dumb question, I use only stuff I feel comfortable with. I have never used Boss or Bash patches, I avoid those. I try to make my own CTD's. i try later. well it was my computer I just tested the down load and it worked fine. You like click the down load botton, and then in small letter's down low it say's click here to down load file. it is a little tricky, but it is a free upload area for me, and it ask's me no questions so I use it.
kodokbuduk Posted April 22, 2012 Posted April 22, 2012 how to finish the beast cage quest after the dog and pig rape me several time the countess say here the slut that cheat on my husband etc2 but i never released from the cage. thx
galgat Posted April 22, 2012 Author Posted April 22, 2012 the next person that says something is the Kovak person that brought you [Jenkins I think], after he finishes talking about two more attacks and you should get a quest update pop up, hit the okay, a moment or two sometimes and you are poped out of the cage, and Jenkins picks you back up. If this is not happening, I am SoRrY I tested many times with no problems I might test it again, but it has always worked for me. *********************************************************************************** Oh and to WindShadow75 I finally remembered Nexus Mod Manager. I have never used it, I doubt I will.
kodokbuduk Posted April 22, 2012 Posted April 22, 2012 thx but the countess keep repeating the same line several time and jenkins never say a word
alex_85 Posted April 22, 2012 Posted April 22, 2012 i must give you a big thanks for a great mod, works great. but a have one small problem. v0.4 is in but some thing have trigged chaos mode on a lover mod so npc are fucking npc and the pc all over. mad chaos... witch one have chaos mode, cant remember witch one???
Lilalu Posted April 22, 2012 Posted April 22, 2012 Joburg has a chaos mode. RaperS (which means combat rape possibilities). Though I think the problem might be the Joburg stalking. If so Oblivion_Cat is right.
galgat Posted April 23, 2012 Author Posted April 23, 2012 Joburg has a chaos mode. RaperS (which means combat rape possibilities). Though I think the problem might be the Joburg stalking. If so Oblivion_Cat is right. Yes chaos is in LoversRapeS' date=' in my version, and the Original one's it was bad to turn it on, as you could not really turn it off [from a saved game, as long as you did not save it was okay']. except buy disabling the mods, reloading game and making a save with out the mod activated. then re activate the mod, and load the save you had just made. I found the Chaos mode different, but things get really crazy once it gets really going. But I bet Joburg is the problem, the stalkers in there for sure will cause problems. Also lovers Stupid NPC will really screw my mod up. I have been running LoversMB2 and it's orgasm controlling extra with no problems though. LoversPK extender will probably screw things up real bad too. these are ones I know about. I am sure LoversLandE will as well, it and Joburg use much the same scripting. ****************************** I am finding modding in Shivering isle's a lot of fun, as everyone is crazy there in the kingdom of the Mad God, I can take many more liberties with the story line. With out moving to far from the Game lore.
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