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Posted

That dragon suit looking pic reminds me of drawings by someone called 'the Veterinarian'... or something along those lines. I think he or she drew girls in dog/horse/pony suits mostly, but they may have done other critters... dragons, etc.

 

Edit 2: Not a dragon, but close.

 

 

 

normal__29976d0c562b6a846f929779b1f3f29d_vet-dinogi.jpg

normal__10d39e7a754784c2c8cfd0e809c4e261_vet-warang.jpg

 

 

 

The rest of his stuff. I always thought Chase or galgat were going to go with something like these for their mods.

 

The Veterinarian

 

 

Posted

dragons are not mammals ... facepalm

 

So.... no Dragon tits? No wonder Noah didn't take them on the ark. :D

 

Genesis says there were dragons on the ark.

 

There were unicorns too.

Posted

dragons are not mammals ... facepalm

 

Lizards and cats don't walk on two feet and talk either.

 

I think I talked about this either earlier in the thread or in another one, but the complaint is basically this:

 

This is a fantasy world, some people want to see stuff that doesn't look nearly as human in it. A major complaint about Star Trek is how human all the aliens are, and while that was kind of what they had to do with the times, nowadays we have stuff that can let us have the aliens from District 9.

 

Bethesda has no real excuse, they just didn't want to model a different set of models for the beast races, when a lot of people prefer how they looked in Morrowind, visibly different from the other races in stature and skeleton. I don't think this is a bad sentiment in the least - quite the opposite, anything that makes the world a bit stranger is welcome in my opinion.

 

Regardless, the sentiment that because Cats don't walk and talk in real life is "justification" for absolutely anything happening in a stylistic sense is a flawed argument in two very basic ways.

 

The first way is that these aren't cats, these are cat-humans, which also do not exist in real life. It's not strictly a cat, it has things that remind us of cats, but they aren't cats, they're a sapient race that is somewhat human-like and also somewhat cat-like. Having them talk is pretty much a given at that point.

 

For the argonians, they are a lizard-human race, or dinosaur-human. Now, unlike cats, who are mammals alongside humans, dinosaurs and other reptiles are/were not mammals and had very different anatomy, so for a dinosaur-human a lot of people would like them to look more like dinosaurs than humans, or at least something more in-between than something as strictly human as the Argonians in Skyrim. Making them flatchested would be a big step towards that, and a digitigrade posture would make them even better.

 

Luckily there's already a mod in the works that will make the argonians digitigrade and flatchested.

Posted

You're still making the same fundamental mistake of attempting to apply real-world facts to a fantasy realm where they aren't necessarily bound by those facts or rules. Simply put, Argonains have breasts because they always have, because Bethesda designed them thusly. Even in Morrowind, they weren't totally flat-chested. They weren't hauling around grotesquely huge knockers, either, but they had a vaguely female shape and used the female meshes and textures for clothes.

 

And this is just laughable:

The first way is that these aren't cats' date=' these are cat-humans, which also do not exist in real life. It's not strictly a cat, it has things that remind us of cats, but they aren't cats, they're a sapient race that is somewhat human-like and also somewhat cat-like. Having them talk is pretty much a given at that point.

 

For the argonians, they are a lizard-human race, or dinosaur-human. Now, unlike cats, who are mammals alongside humans, dinosaurs and other reptiles are/were not mammals and had very different anatomy, so for a dinosaur-human a lot of people would like them to look more like dinosaurs than humans, or at least something more in-between than something as strictly human as the Argonians in Skyrim. Making them flatchested would be a big step towards that, and a digitigrade posture would make them even better.

[/quote']

 

You go from saying that Khajiit can talk because they aren't really cats, to saying that Argonians shouldn't have breasts and should be digitigrade because they are really reptilian.

 

The same reasoning you give to let Khajiit talk applies just as well to giving Argonians breasts.

 

All of that isn't to say I don't agree with you to some extent; Arongians and Khajiit both should have been digitigrade, since that's how it was in Morrowind and, aesthetically speaking, Morrowind had the right idea in its design. Oblivion failed miserably in that area, and as great as Skyrim is, it hasn't fully recovered from Oblivion's suck yet (let's face it, Oblivion was terrible compared to Morrowind; the only things it improved were the world map and the combat).

Posted

I beg to differ myself - there's more to women than just have a hole between the legs. There's curves, and lots of them, especially in the chest area.

 

I kinda of agree with what you said about the Japanese anima tho', while there is some good artwork in there, I think most of it set the cartoon type artwork back about a hundred years or so. Its cheap and there for more money to made it unfortantly.

Posted

Flatchested argonians is just as much a fetish as breasted ones. You either like it or you don't. There is no explaining the biology of a fantasy race in which its origin is unclear, but they were breasted in Arena, Daggerfall, Oblivion, and Skyrim. It's the developer's decision. Morrowind was simply experimental.

 

Also, it's a freakin' mod, not official DLC, do whatever the heck you want. Give them 6 eyes and armpit hair for all I care.

Posted

 

You go from saying that Khajiit can talk because they aren't really cats' date=' to saying that Argonians shouldn't have breasts and should be digitigrade because they [i']are[/i] really reptilian.

 

The same reasoning you give to let Khajiit talk applies just as well to giving Argonians breasts.

 

 

Nnnno, that's not what I said at all, I said that some people would like to see that, not that it /should/ happen nor that argonians having breasts is entirely incorrect. You should read the things you quote a bit more carefully in the future.

 

What they "should" have is entirely a stylistic choice and something that falls along the lines of someone's personal suspension of disbelief, if a race having eggs and mammaries doesn't bother you then it doesn't bother you, but if it does then it will, and that's all there is to it.

 

For me and a lot of others though, who are big fans of the argonians and who are bothered by that bit, yeah, we'd like to see them without breasts.

 

I beg to differ myself - there's more to women than just have a hole between the legs. There's curves, and lots of them, especially in the chest area.

Oh yes, but the chest isn't the only place for curves on a woman.

Posted

so is anyone doing something tothis mod?

 

I just can't wait to see what the mod name will be.

 

Better Bouncing Behemoth Bewbs? Or, maybe have her be a named critter.... Myrtle the Massive Mobile Milk Monster?

 

 

 

 

Posted

It looks like noone understand yet but force2013 just made a model for shit and giggle and don't know how to port it in the game.

Posting propositions or your taste in scally tits wont change the fact that someone other than force2013 will have to convert the model in Nif format.

 

Posted

It looks like noone understand yet but force2013 just made a model for shit and giggle and don't know how to port it in the game.

Posting propositions or your taste in scally tits wont change the fact that someone other than force2013 will have to convert the model in Nif format.

 

exactly, a version of this (maybe his version/ maybe different version) will eventually be added to the sresource.esm file i am trying to work on (and it seems mostly failing at) along with most or all of the rest of the creatures in skyrim.

Posted

I took a look at this tried to get it to work but to no avail. I was close but it seems that nifskope won't treat the imported mesh properly. I figure it should be as easy as replacing the original NiTriShape data with that of the imported dragon. Do you still have the blender file? I could try to export it my self, not sure if that would help or not but I figure its worth a try.

Posted

if you want the un-modded version you will have to unpack the stuff from the skyrim.esm file....

 

No, I don't want the un-modded, because that would mean that I would have to apply the transformations to the mesh myself.(which I don't know how to do yet, and would only make it mod based on his work rather than his own) I just want to try to help him with the conversions in nifskope. The problem I am having is that when I try to replace the original NiTriShape Data with the modded NiTriShape it just makes both disappear, and all thats left is the mouth mesh. Also when I imported the .obj a blank nifskope it showed up as a blacked out mesh. I applied face normals and it became properly visible, but I'm not sure if that means that the .obj was imported wrong or if that always happens.

 

It might something like this causing a problem:

http://www.youtube.com/watch?v=aLEwTruV59o

Though I know he didn't use max for the mesh editing.

Posted

often when importing and exporting (specially with nif file format) the mesh will show up smaller which will make it look black... if thats what is happening then all you have to do is select all vertices and 'scale uniformly'.

 

using nifskope you have to import the .nif and then export .obj instead of saving it... exact opposite going the other way, but in order to export it back to the .nif you might need to have the skeleton data as well (as stupidly annoying as that is)

 

if that doesnt help, not sure whats going on.

Posted

often when importing and exporting (specially with nif file format) the mesh will show up smaller which will make it look black... if thats what is happening then all you have to do is select all vertices and 'scale uniformly'.

 

using nifskope you have to import the .nif and then export .obj instead of saving it... exact opposite going the other way' date=' but in order to export it back to the .nif you might need to have the skeleton data as well (as stupidly annoying as that is)

 

if that doesnt help, not sure whats going on.

[/quote']

 

You hit the nail on the head sbseed. It was about 1000 times too small! I scaled it up. so I'll see what I can do from here, thx big time.

Posted

np, it has always been the case for me that the nif files are whacked-out when it comes to conversions to almost any other file type.

Posted

Good job. Though i will say to me the boobs seem a little unrealistic' date=' but that is just my opinion.

[/quote']

 

This post was made ages ago, but still it made me laugh.

 

It's a goddamn huge flying lizard that breathes fire, and you're commenting on how unrealistic the boobs are. I applaud your priorities, good sir.

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