Shuten Posted January 3, 2017 Posted January 3, 2017 i can't get past the old gods stage after i healed the tree and have to report back to amelia. after i done this katalia gets teleported next to samerie and they are just standing there with the music playing in the background. In AFS5OldGods1, no ? Did you get sex with the chaurus ? yes and so did katalia and after that i reported to samerie and then katalia gets teleported to samerie and they just stand there while the music is playing I met the same problem... the scene seems to not begin... maybe just a dialogue with Samarie will be enough... is there a way to get past the scene it since i want to get past it but have no idea how ?
Delzaron Posted January 3, 2017 Author Posted January 3, 2017 i can't get past the old gods stage after i healed the tree and have to report back to amelia. after i done this katalia gets teleported next to samerie and they are just standing there with the music playing in the background. In AFS5OldGods1, no ? Did you get sex with the chaurus ? yes and so did katalia and after that i reported to samerie and then katalia gets teleported to samerie and they just stand there while the music is playing I met the same problem... the scene seems to not begin... maybe just a dialogue with Samarie will be enough... is there a way to get past the scene it since i want to get past it but have no idea how ? Sure ! Setstage AFS5Oldgods1 200, and you'll start right way the next quest.
Shuten Posted January 3, 2017 Posted January 3, 2017 i can't get past the old gods stage after i healed the tree and have to report back to amelia. after i done this katalia gets teleported next to samerie and they are just standing there with the music playing in the background. In AFS5OldGods1, no ? Did you get sex with the chaurus ? yes and so did katalia and after that i reported to samerie and then katalia gets teleported to samerie and they just stand there while the music is playing I met the same problem... the scene seems to not begin... maybe just a dialogue with Samarie will be enough... is there a way to get past the scene it since i want to get past it but have no idea how ? Sure ! Setstage AFS5Oldgods1 200, and you'll start right way the next quest. thanks
Guest Zentari2238 Posted January 3, 2017 Posted January 3, 2017 Hello. Apologies if it has been asked before but are there plans to re-enable the Ravena quest sometime down the line?
Highborn Posted January 3, 2017 Posted January 3, 2017 @Delzaron - If the patches to be uploaded are the ones from post number 2542 on this thread then they apparently aren't bodyslide enabled. Thus fixed dimension and can't easily be used with Bodyslide if don't have the skill and gear to convert. That's why it's labeled as UNP armor meshes, rather than UUNP. @nanashi50 - Could a set of Bodyslide files please be put up for AFS and TID? This will enable generation of the apparel items to be used with Bodyslide users. It will allow the said items to "fit them like a glove", as a well as morph feature support. Similar to that used for Remodeled Armor for UUNP BodySlide HDT (http://www.nexusmods.com/skyrim/mods/69562/), but done for this modification. Excluding obviously the esp files as it would be for this modifications apparel items resources. I haven't messed with creating Bodysliders before so that's not something I'm skilled at. And from what I know, it'd be a massive pain in the ass as I'd have to convert everything to the CBBE base shape first, so it's essentially re-doing all the conversions. And then I'd have to spend a lot of time making tweaks to ensure it looks right when sliding to all the major body types. I ulploaded the patches. I diodn't tested all the path and side quests of AFS, but I already made that : 1.9 AFS0PostMadanach : follow Cidhna mine quest. AFS1begin is no more the starter quest AFS0Starter created Madanach is set essential in AFS0PostMadanach AFS2SideQuestVirgin : some fixes (specially aliases) AFSBegin : Shae dialogues set 30-40 SexScene : try to fix Marses outpost : preferred path added AFS2newshaman1 : some fixes AFS2NewshamanVulkos : some little fixes AFS2SideQuestRaider : partially redone AFS2ShamanCeremony : sex censorship added. More objectives AFS2ShamanCeremony : Moira will get a forsworn outfit. dark youth larvae : meshes fix Bloodcauldron : spell will give items to player if target is NPC. AFS3SideQuestWeb : Celina get ghostspell, AFS5Oldgods2 : objectives fixes. Primal den : some fixes (objects) AFS5Investigate : debug dialogue added to Armin. AFS5KillZenoby : change the courier script AFS2SideQuestArachne : fixing start AFS2SideQuestEye : fixing start AFS2BeginTribes : badycia choice conditionnal fixed new quest : AFS5SideQuestImp : a simple quest between Madanach and Tullius new quest : AFS5SideFalmer : a TID cross over quest. AFS2Werewolf linked to AFS4Werewolf. Drana conditionnal changed. AFS5KillZenoby : same travel package for Zenoby, anexia, and her escort. Objectives added AFS5KillZenoby : quest modified. AFS5OldGods3final : quest modified, and scenes simplified. Forgotten valley : a bridge added to acces to Spriggan den. I need to rework the last quest (AFS5oldgods3final), and to find a solution for the werewolf problme (moonlight tales can easely debug that). Does that mean that we'll be able to join the Forsworn after Cidhna Mine, without needing to make the mercenary quest?
Delzaron Posted January 3, 2017 Author Posted January 3, 2017 No, you still need to do the mercenary quest. Madanach will tell you to find what happened to Katalia and the forsworns she traveled with. Ok, somebody know How i can fix the damn " the site automatically log me out after fex seconds" ?
Highborn Posted January 4, 2017 Posted January 4, 2017 No, you still need to do the mercenary quest. Madanach will tell you to find what happened to Katalia and the forsworns she traveled with. Ok, somebody know How i can fix the damn " the site automatically log me out after fex seconds" ? But will the characters acknowledge my status as Forsworn or will they treat me as a stranger?
Delzaron Posted January 4, 2017 Author Posted January 4, 2017 No, you still need to do the mercenary quest. Madanach will tell you to find what happened to Katalia and the forsworns she traveled with. Ok, somebody know How i can fix the damn " the site automatically log me out after fex seconds" ? But will the characters acknowledge my status as Forsworn or will they treat me as a stranger? I added to the player the afsforswornfriend... so, you're a friend, but that's all... you'll begin to be somebody when you'll perform your first tasks.
gunthererickson Posted January 5, 2017 Posted January 5, 2017 Greetings, it's me again. I must report another something: Your mod made non hostile all vampires in my game. The ampire thralls and the death hounds are still hostile, but the vampires not. Greetings, it's me again. I must report another something: Your mod made non hostile all vampires in my game. The ampire thralls and the death hounds are still hostile, but the vampires not.
Kriegera Posted January 5, 2017 Posted January 5, 2017 Greetings, it's me again. I must report another something: Your mod made non hostile all vampires in my game. The ampire thralls and the death hounds are still hostile, but the vampires not. Greetings, it's me again. I must report another something: Your mod made non hostile all vampires in my game. The ampire thralls and the death hounds are still hostile, but the vampires not. You sure? I've played extensively with this mod and never had that problem.
Delzaron Posted January 5, 2017 Author Posted January 5, 2017 Greetings, it's me again. I must report another something: Your mod made non hostile all vampires in my game. The ampire thralls and the death hounds are still hostile, but the vampires not. Greetings, it's me again. I must report another something: Your mod made non hostile all vampires in my game. The ampire thralls and the death hounds are still hostile, but the vampires not. Greetings, it's me again. I must report another something: Your mod made non hostile all vampires in my game. The ampire thralls and the death hounds are still hostile, but the vampires not. Greetings, it's me again. I must report another something: Your mod made non hostile all vampires in my game. The ampire thralls and the death hounds are still hostile, but the vampires not. You sure? I've played extensively with this mod and never had that problem. you're only a forsworn, or you chosen a path too ? Hagraven, for example ? (hagraven faction is also shared by some warlocks, so maybe they are friend with vampires...).
dragenx Posted January 5, 2017 Posted January 5, 2017 Any reason why my game CDT every time the NPC try beheading some one so far it happen just with this mod and I have no idea why
gunthererickson Posted January 5, 2017 Posted January 5, 2017 Greetings, it's me again. I must report another something: Your mod made non hostile all vampires in my game. The ampire thralls and the death hounds are still hostile, but the vampires not. Greetings, it's me again. I must report another something: Your mod made non hostile all vampires in my game. The ampire thralls and the death hounds are still hostile, but the vampires not. Greetings, it's me again. I must report another something: Your mod made non hostile all vampires in my game. The ampire thralls and the death hounds are still hostile, but the vampires not. Greetings, it's me again. I must report another something: Your mod made non hostile all vampires in my game. The ampire thralls and the death hounds are still hostile, but the vampires not. You sure? I've played extensively with this mod and never had that problem. you're only a forsworn, or you chosen a path too ? Hagraven, for example ? (hagraven faction is also shared by some warlocks, so maybe they are friend with vampires...). More especifically: When I am doing the "It's just a job" quest, the vampires are still hostile, but when I choose a tribe between Marses and Sicambres (finishing the "Following a Forsworn girl" quest) and rest in the cave, the vampires become non hostile. I must add: this could have something to do with the Voice of the Sky blessing, because I already had this problem, and the skeevers and mudcrabs also were non hostile, but this time i had no checked this yet, and searching in google, they say that the blessing causes this bug
gunthererickson Posted January 5, 2017 Posted January 5, 2017 Now I am 75% certain that this has to be with the Voice of the Sky, Now I know that the skeevers and mudcrabs are also non hostile after becoming a forsworn. The weird thing: those are the only animals that become non hostile, the others are still hostile. Just in case: I am doing the quest of recruit Gunmar and Sorine for the Dawnguard and am a werewolf
gunthererickson Posted January 5, 2017 Posted January 5, 2017 Now I did all step by step, always checking the hostility of skeevers, and they become not hostile after I drink the blood or the potion to choose a tribe and before talking to Ethrane
Delzaron Posted January 5, 2017 Author Posted January 5, 2017 Now I am 75% certain that this has to be with the Voice of the Sky, Now I know that the skeevers and mudcrabs are also non hostile after becoming a forsworn. The weird thing: those are the only animals that become non hostile, the others are still hostile. Just in case: I am doing the quest of recruit Gunmar and Sorine for the Dawnguard and am a werewolf Werewolves are not hostile against fosworns, so... As forsworn, wolves, skeevers, spiders... are hostile against me and other forsworns... except if I'm a primal shaman.
gunthererickson Posted January 5, 2017 Posted January 5, 2017 Now I am 75% certain that this has to be with the Voice of the Sky, Now I know that the skeevers and mudcrabs are also non hostile after becoming a forsworn. The weird thing: those are the only animals that become non hostile, the others are still hostile. Just in case: I am doing the quest of recruit Gunmar and Sorine for the Dawnguard and am a werewolf Werewolves are not hostile against fosworns, so... As forsworn, wolves, skeevers, spiders... are hostile against me and other forsworns... except if I'm a primal shaman. well, the main thing is with the vampires, maybe there's a code in common between the forsworn faction and the vampire faction?
Delzaron Posted January 5, 2017 Author Posted January 5, 2017 Now I am 75% certain that this has to be with the Voice of the Sky, Now I know that the skeevers and mudcrabs are also non hostile after becoming a forsworn. The weird thing: those are the only animals that become non hostile, the others are still hostile. Just in case: I am doing the quest of recruit Gunmar and Sorine for the Dawnguard and am a werewolf Werewolves are not hostile against fosworns, so... As forsworn, wolves, skeevers, spiders... are hostile against me and other forsworns... except if I'm a primal shaman. well, the main thing is with the vampires, maybe there's a code in common between the forsworn faction and the vampire faction? The hagraven, maybe ?
gunthererickson Posted January 5, 2017 Posted January 5, 2017 so, some sugestion while you make the update? I wanna make some quest for the forsworn but also wanna kill some vampires and help Serana get rid of her father
Grey Cloud Posted January 5, 2017 Posted January 5, 2017 Factions are tricky. Who else a faction is friendly or hostile with will impact/influence things. In other words, it's not just a matter of you and them.
dragenx Posted January 6, 2017 Posted January 6, 2017 Trying to play as kolduns the game always crash went ever Katalia Execution the other woman in the den so for now I stop playing the mod until someone can help with it Katalia behead her and the game Crash to the desktop I have all the mods installed but still happen Papyrus.0.log
Delzaron Posted January 6, 2017 Author Posted January 6, 2017 Trying to play as kolduns the game always crash went ever Katalia Execution the other woman in the den so for now I stop playing the mod until someone can help with it Katalia behead her and the game Crash to the desktop I have all the mods installed but still happen I don't understand hwy the game can make ctd when you behead somebody... the actress doesn't have anything special. Maybe you have a problem with a skeleton...
dragenx Posted January 7, 2017 Posted January 7, 2017 Trying to play as kolduns the game always crash went ever Katalia Execution the other woman in the den so for now I stop playing the mod until someone can help with it Katalia behead her and the game Crash to the desktop I have all the mods installed but still happen I don't understand hwy the game can make ctd when you behead somebody... the actress doesn't have anything special. Maybe you have a problem with a skeleton... Is there a special skeleton to use I'm using one that works with SOS the XPMSE3 Skeleton
Delzaron Posted January 7, 2017 Author Posted January 7, 2017 Trying to play as kolduns the game always crash went ever Katalia Execution the other woman in the den so for now I stop playing the mod until someone can help with it Katalia behead her and the game Crash to the desktop I have all the mods installed but still happen I don't understand hwy the game can make ctd when you behead somebody... the actress doesn't have anything special. Maybe you have a problem with a skeleton... Is there a special skeleton to use I'm using one that works with SOS the XPMSE3 Skeleton Does this skeleton tolerate beheaded NPCs ? Fior Kalydi, you can choose to spare her life. For Senna, I could add the same option( Katalia wil simply take the liver and uterus from Senna... that's nicer...)
Grey Cloud Posted January 9, 2017 Posted January 9, 2017 Delzaron, Before I forget, yet again, two of my main interests are mythology and ancient history. If I can be of any help in that direction feel free to ask.
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