soulfox Posted November 12, 2016 Posted November 12, 2016 hmm OK i'll shorten it. i cant talk to the forsworn when they talk to me because i have no options to pick from and same with the soldiers that have the npc i need to save to start the mod and the leader of the soldiers wont die ether. or i don't know where to start the first quest for the mod to begin I've tried the east empire company with no luck there. (P.S i'm not trying to be mean or rude or anything i just cant convey what i want to say some times.)
Delzaron Posted November 12, 2016 Author Posted November 12, 2016 hmm OK i'll shorten it. i cant talk to the forsworn when they talk to me because i have no options to pick from and same with the soldiers that have the npc i need to save to start the mod and the leader of the soldiers wont die ether. or i don't know where to start the first quest for the mod to begin I've tried the east empire company with no luck there. (P.S i'm not trying to be mean or rude or anything i just cant convey what i want to say some times.) The start is at Riverwood. Maybe I will design a starter quest, with two beginning options...
soulfox Posted November 12, 2016 Posted November 12, 2016 thank you, i thought i installed it wrong and such.
Delzaron Posted November 17, 2016 Author Posted November 17, 2016 Work to do : - Modify the end scene : it will Shib Niggurath only, with music, dance, and sex. - a short quest with TID : Enquiry on Arahne activites, discover the falmers, and pass an agreement between Tegoth and Kolduns factions...
panthercom Posted November 18, 2016 Posted November 18, 2016 Work to do : - Modify the end scene : it will Shib Niggurath only, with music, dance, and sex. - a short quest with TID : Enquiry on Arahne activites, discover the falmers, and pass an agreement between Tegoth and Kolduns factions... Do you need some original music for your scene with Shub Niggurath? I would be interested in composing something. I am quite familiar with Lovecraft's descriptions of unholy music.
Delzaron Posted November 18, 2016 Author Posted November 18, 2016 Work to do : - Modify the end scene : it will Shib Niggurath only, with music, dance, and sex. - a short quest with TID : Enquiry on Arahne activites, discover the falmers, and pass an agreement between Tegoth and Kolduns factions... Do you need some original music for your scene with Shub Niggurath? I would be interested in composing something. I am quite familiar with Lovecraft's descriptions of unholy music. Music can be nice, yes. It should also be related to the one xluxlu given to me (the shaman one). Oh, And i will modify the mod start (a starter quest, linked to madanach and innkeepers : it will make things easier).
Grey Cloud Posted November 23, 2016 Posted November 23, 2016 I would really like to try this mod but several things put me off doing so. 1. Over 18 months since launch and console commands are still needed to advance quests. 2. The mod author is going off-topic in his own support thread by talking about another of his mods (TID). 3. The number of scripts in the mod - over 1,000 of them. It's a great concept with lots of interesting possibilities.
Delzaron Posted November 23, 2016 Author Posted November 23, 2016 I would really like to try this mod but several things put me off doing so. 1. Over 18 months since launch and console commands are still needed to advance quests. 2. The mod author is going off-topic in his own support thread by talking about another of his mods (TID). 3. The number of scripts in the mod - over 1,000 of them. It's a great concept with lots of interesting possibilities. 1 : AFS problems are very reduced now... but I have no time to test, event to play... 2 : TID is my another big project, it's also linked to AFS (a cross over quest is also planned). 3 : yes, it's heavy quests mods, so lot of scripts, but less than other mods (CD have maybe 8000 scripts)
arpaschad Posted November 25, 2016 Posted November 25, 2016 my only problem with this mod is the weird position of some quest markers where it is pointing to another place even though the NPC you are searching for isn't in there...and some quests are not starting right just like what I encountered in rescuing a girl from a dragon...but I have progressed past those quests though and I think I will hold off finishing it till a new updated and stable version comes out...it is a good quest mod and I really enjoy playing as a forsworn...
Delzaron Posted November 25, 2016 Author Posted November 25, 2016 my only problem with this mod is the weird position of some quest markers where it is pointing to another place even though the NPC you are searching for isn't in there...and some quests are not starting right just like what I encountered in rescuing a girl from a dragon...but I have progressed past those quests though and I think I will hold off finishing it till a new updated and stable version comes out...it is a good quest mod and I really enjoy playing as a forsworn... It's because of the small world : the game doesn't understand that new space, and it's make bugs in the quest markers... So, you need to play like Morrowind, and use your memory to learn where are the important stuff in the mod. I added hints in all dialogues in that purpose.
KillerJohnson1 Posted November 26, 2016 Posted November 26, 2016 when I drink braiths blood to gain beast form the screen turns black and stays black any way to fix this
Delzaron Posted November 27, 2016 Author Posted November 27, 2016 when I drink braiths blood to gain beast form the screen turns black and stays black any way to fix this Yes, there is a little problem with the script. You need Bloodline tales mod for forcing the script to move on.
Grey Cloud Posted November 27, 2016 Posted November 27, 2016 I'm thinking of giving this a go but I'm already confused. In the install instructions it says to copy and paste the dialogue views folder. Where is this dialogue views folder? I cannot see it in the main archive or the textures archive. What is the 'source archive' that has to be installed in my 'source folder'? It says I will find my source folder where my Skyrim folder is. Does that mean I need a folder named 'source'? And does it mean it is at the same level as the Skyrim folder or inside the Skyrim folder or inside the Data folder? Sorry to be such a pain in the derriere but I really want to play this.
KillerJohnson1 Posted November 27, 2016 Posted November 27, 2016 you mean bloodmoon rising mod? when I drink braiths blood to gain beast form the screen turns black and stays black any way to fix this Yes, there is a little problem with the script. You need Bloodline tales mod for forcing the script to move on.
Delzaron Posted November 27, 2016 Author Posted November 27, 2016 you mean bloodmoon rising mod? when I drink braiths blood to gain beast form the screen turns black and stays black any way to fix this Yes, there is a little problem with the script. You need Bloodline tales mod for forcing the script to move on. Moonlight tales, actually : http://www.nexusmods.com/skyrim/mods/35470/?
xarvenius Posted November 28, 2016 Posted November 28, 2016 everytime when i try to load a save with afs inside my game crashes, could someone say me what i can do to fix this? systemspecs: os win10 graphic gtx660 cpu i7-3770 loadorder: GameMode=SkyrimSkyrim.esm=1Update.esm=1Dawnguard.esm=1Dragonborn.esm=1HearthFires.esm=1Schlongs of Skyrim - Core.esm=1CreatureFramework.esm=1SexLab.esm=1SexLabAroused.esm=1ZaZAnimationPack.esm=1Devious Devices - Assets.esm=1Devious Devices - Integration.esm=1ScocLB.esm=1PSQ PlayerSuccubusQuest.esm=1BeeingFemale.esm=1Devious Devices - Expansion.esm=1Unofficial Skyrim Legendary Edition Patch.esp=1daymoyl.esm=1ApachiiHair.esm=1Heretical Resources.esm=1Campfire.esm=1SexLab - Sexual Fame [sLSF].esm=1hdtHighHeel.esm=1RaceCompatibility.esm=1dcc-soulgem-oven-000.esm=1ZazExtensionPack.esm=1SlaveTats.esp=1HighResTexturePack01.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1RaceMenuOverlays.esp=1RaceMenu.esp=1RaceMenuPlugin.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1SkyUI.esp=1XPMSE.esp=1Schlongs of Skyrim.esp=1SOS - Smurf Average Addon.esp=1SOS - VectorPlexus Muscular Addon.esp=1SOS - VectorPlexus Regular Addon.esp=1SOS - Shop.esp=1SexLab Aroused Creatures.esp=1MoreNastyCritters.esp=1SexLabNudeCreatures.esp=1SexLabNudeCreaturesDB.esp=1SexLabNudeCreaturesDG.esp=1HentaiCreatures.esp=1DeviousRegulations.esp=1Devious Deviants.esp=1SLA Monitor Widget.esp=1SexLabTools.esp=1DW.esp=1PetCollar.esp=1SexLabSkoomaWhore.esp=1EstrusChaurus.esp=1The Manipulator.esp=1SummonersTribulation.esp=1Escape the Cell.esp=1HDT Havok Object.esp=1PetCollarComments.esp=1Devious Cidhna.esp=1arousing_weather_plugin.esp=1arousing_weather_climates_of_tamriel.esp=0arousing_weather_new_lands.esp=0Devious Devices - Equip.esp=1SimpleSlavery.esp=1SlaveTatsEventsBridge.esp=1SLAnimLoader.esp=1Devious Masque of Clavicus Vile.esp=1ScoclbQuestSexlab.esp=1SexLabDefeat.esp=1Blush When Aroused.esp=1Blush When Aroused CE.esp=1Succubus Heart.esp=1SWT1.2.esp=1SexLab-Stories.esp=1SexLab Theft and Seduction.esp=1SexLab_Solutions.esp=1NonSexLabAnimationPack.esp=1Captured Dreams.esp=1daymoyl_DawnguardAddon.esp=1MilkModNEW.esp=1MilkModNEW CF.esp=1MilkMod_MilkPumpsFancy.esp=1MilkModNEW HF.esp=1MilkModNEW Sanbox.esp=1MilkModNEW ZaZ.esp=1RaceMenuMorphsCBBE.esp=1UIExtensions.esp=1Alternate Start - Live Another Life.esp=1ccas_starts.esp=1zzEstrus.esp=1AddItemMenu2.esp=1xazPrisonOverhaul.esp=1xazPrisonOverhaul - Patch.esp=1sr_FillHerUp.esp=1RaceMenuOverlayCompilation - CBBE.esp=1sr_FillThemUp.esp=1One With Nature - DG+DB.esp=1FreckleMania.esp=1Devious Stats.esp=1BeeingFemaleBasicAddOn.esp=1BFAP v1.3.esp=1GlevLoadScreens.esp=1pchs_loansharks.esp=1SLALAnimObj.esp=1FNIS.esp=1SexLab_Dialogues.esp=1sanguinesDebauchery.esp=1SDpatch - frostfall.esp=1SD Addons.esp=1KS Hairdos - HDT.esp=1bladesfactionfix.esp=1tentacleArmor.esp=1NIOVHH.esp=1Tda China Dress (edit by Daie).esp=1BS-TheHag_WarPaints.esp=1BS-TheHag_Overlays.esp=1TheCoenaculiCBBE.esp=1SOS - Hormones UNP Addon.esp=1SexLab_Hormones.esp=1SexLab-StoriesDevious.esp=1XN_cross_bikini.esp=1EstrusSpider.esp=1SLAL_K4Anims.esp=1SexistGuards.esp=1Tribal Tattoo Overlays.esp=1SexLab_DibellaCult_Sisters.esp=1SexLab_DibellaCult.esp=1ZaForswornStory.esp=1Deviously Cursed Loot.esp=1qayl.esp=1Deviously Enslaved.esp=1dcc-dm2.esp=1TheEyesOfBeauty.esp=1KS Hairdo's.esp=1SOS - B3lisario UNP Addon.esp=1SOS - ERF Horse Penis CBBE - Addon.esp=1KomAnimObjects.esp=1BanneredMareImmersiveSexualPlayground.esp=1SexLab Eager NPCs.esp=1FacelightPlus.esp=1 it runs all without afs active, also if i start with fresh activation of asf, but if i try to load then a save where afs is already inside the save the game crashes
Delzaron Posted November 29, 2016 Author Posted November 29, 2016 everytime when i try to load a save with afs inside my game crashes, could someone say me what i can do to fix this? systemspecs: os win10 graphic gtx660 cpu i7-3770 loadorder: GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 Dragonborn.esm=1 HearthFires.esm=1 Schlongs of Skyrim - Core.esm=1 CreatureFramework.esm=1 SexLab.esm=1 SexLabAroused.esm=1 ZaZAnimationPack.esm=1 Devious Devices - Assets.esm=1 Devious Devices - Integration.esm=1 ScocLB.esm=1 PSQ PlayerSuccubusQuest.esm=1 BeeingFemale.esm=1 Devious Devices - Expansion.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 daymoyl.esm=1 ApachiiHair.esm=1 Heretical Resources.esm=1 Campfire.esm=1 SexLab - Sexual Fame [sLSF].esm=1 hdtHighHeel.esm=1 RaceCompatibility.esm=1 dcc-soulgem-oven-000.esm=1 ZazExtensionPack.esm=1 SlaveTats.esp=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 RaceMenuOverlays.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 SkyUI.esp=1 XPMSE.esp=1 Schlongs of Skyrim.esp=1 SOS - Smurf Average Addon.esp=1 SOS - VectorPlexus Muscular Addon.esp=1 SOS - VectorPlexus Regular Addon.esp=1 SOS - Shop.esp=1 SexLab Aroused Creatures.esp=1 MoreNastyCritters.esp=1 SexLabNudeCreatures.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 HentaiCreatures.esp=1 DeviousRegulations.esp=1 Devious Deviants.esp=1 SLA Monitor Widget.esp=1 SexLabTools.esp=1 DW.esp=1 PetCollar.esp=1 SexLabSkoomaWhore.esp=1 EstrusChaurus.esp=1 The Manipulator.esp=1 SummonersTribulation.esp=1 Escape the Cell.esp=1 HDT Havok Object.esp=1 PetCollarComments.esp=1 Devious Cidhna.esp=1 arousing_weather_plugin.esp=1 arousing_weather_climates_of_tamriel.esp=0 arousing_weather_new_lands.esp=0 Devious Devices - Equip.esp=1 SimpleSlavery.esp=1 SlaveTatsEventsBridge.esp=1 SLAnimLoader.esp=1 Devious Masque of Clavicus Vile.esp=1 ScoclbQuestSexlab.esp=1 SexLabDefeat.esp=1 Blush When Aroused.esp=1 Blush When Aroused CE.esp=1 Succubus Heart.esp=1 SWT1.2.esp=1 SexLab-Stories.esp=1 SexLab Theft and Seduction.esp=1 SexLab_Solutions.esp=1 NonSexLabAnimationPack.esp=1 Captured Dreams.esp=1 daymoyl_DawnguardAddon.esp=1 MilkModNEW.esp=1 MilkModNEW CF.esp=1 MilkMod_MilkPumpsFancy.esp=1 MilkModNEW HF.esp=1 MilkModNEW Sanbox.esp=1 MilkModNEW ZaZ.esp=1 RaceMenuMorphsCBBE.esp=1 UIExtensions.esp=1 Alternate Start - Live Another Life.esp=1 ccas_starts.esp=1 zzEstrus.esp=1 AddItemMenu2.esp=1 xazPrisonOverhaul.esp=1 xazPrisonOverhaul - Patch.esp=1 sr_FillHerUp.esp=1 RaceMenuOverlayCompilation - CBBE.esp=1 sr_FillThemUp.esp=1 One With Nature - DG+DB.esp=1 FreckleMania.esp=1 Devious Stats.esp=1 BeeingFemaleBasicAddOn.esp=1 BFAP v1.3.esp=1 GlevLoadScreens.esp=1 pchs_loansharks.esp=1 SLALAnimObj.esp=1 FNIS.esp=1 SexLab_Dialogues.esp=1 sanguinesDebauchery.esp=1 SDpatch - frostfall.esp=1 SD Addons.esp=1 KS Hairdos - HDT.esp=1 bladesfactionfix.esp=1 tentacleArmor.esp=1 NIOVHH.esp=1 Tda China Dress (edit by Daie).esp=1 BS-TheHag_WarPaints.esp=1 BS-TheHag_Overlays.esp=1 TheCoenaculiCBBE.esp=1 SOS - Hormones UNP Addon.esp=1 SexLab_Hormones.esp=1 SexLab-StoriesDevious.esp=1 XN_cross_bikini.esp=1 EstrusSpider.esp=1 SLAL_K4Anims.esp=1 SexistGuards.esp=1 Tribal Tattoo Overlays.esp=1 SexLab_DibellaCult_Sisters.esp=1 SexLab_DibellaCult.esp=1 ZaForswornStory.esp=1 Deviously Cursed Loot.esp=1 qayl.esp=1 Deviously Enslaved.esp=1 dcc-dm2.esp=1 TheEyesOfBeauty.esp=1 KS Hairdo's.esp=1 SOS - B3lisario UNP Addon.esp=1 SOS - ERF Horse Penis CBBE - Addon.esp=1 KomAnimObjects.esp=1 BanneredMareImmersiveSexualPlayground.esp=1 SexLab Eager NPCs.esp=1 FacelightPlus.esp=1 it runs all without afs active, also if i start with fresh activation of asf, but if i try to load then a save where afs is already inside the save the game crashes Maybe an error in AFS... I should check the baseobjects in TESCEdit...
MrUnimportant Posted December 8, 2016 Posted December 8, 2016 Hiho.. got stuck.. made it to Chapter 4 and entered the Cave... came to a strange Cave but nothing happend in there.. jumped down the big hole way before the strange cave and came out in another cave. Three teleport stones, Spriggan, Chaurus and Werwolf beside.. Moira and Ethrane standing there... no marker, nothing to talk.. nothing active.. ?? whats next?? No exit... nothing working in that cave... and no quest open.. when I entered the Nordic Ruin.. quest got closed. To the mod... the idea is fun.. scripting is at best average. Compared to Maids 2: Deception, Bestial Essence and Beast Mansion Redux... last mods I played this week.. very unstable. Good in lore.. bad in scripting.. you should team up with the guy from Maids 2 ^^ you would complement each other. If somebody would do some BDSM gear for Forsworn.. would give the whole idea a new kick and could be as fun as Captured Dreams to play. Just please.. before you add more buggy content.. how about get the stuff you have implemented a proper debugging. Had quest markers all over the place and if I wouldn't have remembered some spots.. only console would have been a way to advance. But Balletboot, bras, arm gloves made from blood crusted human skin.. would kinda fit Love the idea and story behind.. and get a proper English translator.. some stuff is fun to read.. some just hard to understand.. cheers Uni
Delzaron Posted December 8, 2016 Author Posted December 8, 2016 Hiho.. got stuck.. made it to Chapter 4 and entered the Cave... came to a strange Cave but nothing happend in there.. jumped down the big hole way before the strange cave and came out in another cave. Three teleport stones, Spriggan, Chaurus and Werwolf beside.. Moira and Ethrane standing there... no marker, nothing to talk.. nothing active.. ?? whats next?? No exit... nothing working in that cave... and no quest open.. when I entered the Nordic Ruin.. quest got closed. To the mod... the idea is fun.. scripting is at best average. Compared to Maids 2: Deception, Bestial Essence and Beast Mansion Redux... last mods I played this week.. very unstable. Good in lore.. bad in scripting.. you should team up with the guy from Maids 2 ^^ you would complement each other. If somebody would do some BDSM gear for Forsworn.. would give the whole idea a new kick and could be as fun as Captured Dreams to play. Just please.. before you add more buggy content.. how about get the stuff you have implemented a proper debugging. Had quest markers all over the place and if I wouldn't have remembered some spots.. only console would have been a way to advance. But Balletboot, bras, arm gloves made from blood crusted human skin.. would kinda fit Love the idea and story behind.. and get a proper English translator.. some stuff is fun to read.. some just hard to understand.. cheers Uni The cave quest works, but sometimes the trigger can meet some problems... when you enter into the cave with Moira, Ethrane, and Katalia, a scene will begin. Use "wait" if it's not the case. AFS is my first mod. Yes, the scripts are average, and need some improvements. TID and FTD ones are better. Quest markers bugs are due to the small world, there is nothing I can do for fixing that. For Captured dreams, I don't know... why forsworns will care of that shop ?
MrUnimportant Posted December 9, 2016 Posted December 9, 2016 The cave quest works, but sometimes the trigger can meet some problems... when you enter into the cave with Moira, Ethrane, and Katalia, a scene will begin. Use "wait" if it's not the case. AFS is my first mod. Yes, the scripts are average, and need some improvements. TID and FTD ones are better. Quest markers bugs are due to the small world, there is nothing I can do for fixing that. For Captured dreams, I don't know... why forsworns will care of that shop ? Hiho.. everybody seem to be fast in here ^^ I tried T, 'wait'.. several times.. nothing.. tried different spots.. nothing starting or changing So jumping down into the nothing was the right way to enter the cave? Not the one inside the area you created.. marker bugs are on the Skyrim map... quest for killing Katalia guys who killed her group from the start.. Pointed to a Mill.. Go back to Katalia mother, don't remember her name now, Bsomething ^^ also pointed inside the Easy Empire House.. she even walked in as I ported her out to see what she does at the house.. she entered the door.. but didn't came out on the inside ^^ I think it should have pointed to the teleport stone at the Forsworn Hideout. Werwolf markers were also not at the right spot.. but if you remember and checked map where you have been.. you could always go on in the story. Not the CD shop itself.. the topless Forsworn Armor is plain sexy.. so I thought more of BDSM gear in Forsworn style would be nice.. but I also think I understood that you didn't do the gear. Love that you picked up the Forsworn and how you put it together in a very nice picture. Mod is very VERY nice for a first try! And so unique.. it should get more content. So big thumbs up from my side for the lore!! Was fun to play.. except the bugs.. if you don't know console a fair bit.. rather frustrating and so much worth to play it. Would be cool if you polish the mod up a bit and see if you can't add more content.. cheers Uni
Delzaron Posted December 9, 2016 Author Posted December 9, 2016 The cave quest works, but sometimes the trigger can meet some problems... when you enter into the cave with Moira, Ethrane, and Katalia, a scene will begin. Use "wait" if it's not the case. AFS is my first mod. Yes, the scripts are average, and need some improvements. TID and FTD ones are better. Quest markers bugs are due to the small world, there is nothing I can do for fixing that. For Captured dreams, I don't know... why forsworns will care of that shop ? Hiho.. everybody seem to be fast in here ^^ I tried T, 'wait'.. several times.. nothing.. tried different spots.. nothing starting or changing So jumping down into the nothing was the right way to enter the cave? Not the one inside the area you created.. marker bugs are on the Skyrim map... quest for killing Katalia guys who killed her group from the start.. Pointed to a Mill.. Go back to Katalia mother, don't remember her name now, Bsomething ^^ also pointed inside the Easy Empire House.. she even walked in as I ported her out to see what she does at the house.. she entered the door.. but didn't came out on the inside ^^ I think it should have pointed to the teleport stone at the Forsworn Hideout. Werwolf markers were also not at the right spot.. but if you remember and checked map where you have been.. you could always go on in the story. Not the CD shop itself.. the topless Forsworn Armor is plain sexy.. so I thought more of BDSM gear in Forsworn style would be nice.. but I also think I understood that you didn't do the gear. Love that you picked up the Forsworn and how you put it together in a very nice picture. Mod is very VERY nice for a first try! And so unique.. it should get more content. So big thumbs up from my side for the lore!! Was fun to play.. except the bugs.. if you don't know console a fair bit.. rather frustrating and so much worth to play it. Would be cool if you polish the mod up a bit and see if you can't add more content.. cheers Uni Yes, AFS needs some fixes... but I'm a one man Team, with several mods to manage. For Now, I'm focused on TID and Rats in the Wall. A cross over between TID and AFS is on the schedule, and I made some fixes for FTD. So, AFS will follow TID next release. If you can make a list of all the problems, it will help. Thanks in advance.
MrUnimportant Posted December 10, 2016 Posted December 10, 2016 I can make a new play through and send you the errors.. but if you are busy and focused on an already new project.. not making much sense. I am a professional progammer.. or was ^^ even learned Assembler 30 years ago. And what I learned is simple. The first 80% of the project you do takes about 20% of the assigned project time frame. The last 20% take about 80% of the time.. debugging is by far the biggest time issue you have and prepare yourself for that when you start. But debugging is part of every project. I wrote a shitload of programs and wasn't to bad in what I did.. good logic structure but.. never wrote a single program that didn't need a check and was flawless from the first compiling. So if you start a new project.. declare the last try as done and finished or.. give up on it. Reading back into your coding always takes way longer as if you still have the project in your head with all the variables you used, you find a problem usually way quicker. So different offer.. if you need a tester and debugger.. or even translation from English to German or vice versa.. let me know. To many in here work alone.. you guys should make a Dev-Pool and see if you can't combine the work force to use each others strength. House and room architecture, Quest scripting, Lore, animations, objects and equipment.... Not all are good at all.. but pick the right people and if you get a Mod in stability and size like Maids 2: Deception... took me over 20 hours to not even finish.. and everything worked.. not one glitch or bug during the full play through.. but the story was really thin ^^ just as an example. Played a bit Things in the Dark.. 2-3 weeks ago.. gave up due to bugs ^^ Focus on finish what you start.. don't let new ideas push over your time frame.. finish what you started, then go to a new project.. or say that you give up on a project so people stop follow it. Getting back into is just a huge time waste if you just bug fix here and there. cheers Uni
Delzaron Posted December 10, 2016 Author Posted December 10, 2016 I can make a new play through and send you the errors.. but if you are busy and focused on an already new project.. not making much sense. I am a professional progammer.. or was ^^ even learned Assembler 30 years ago. And what I learned is simple. The first 80% of the project you do takes about 20% of the assigned project time frame. The last 20% take about 80% of the time.. debugging is by far the biggest time issue you have and prepare yourself for that when you start. But debugging is part of every project. I wrote a shitload of programs and wasn't to bad in what I did.. good logic structure but.. never wrote a single program that didn't need a check and was flawless from the first compiling. So if you start a new project.. declare the last try as done and finished or.. give up on it. Reading back into your coding always takes way longer as if you still have the project in your head with all the variables you used, you find a problem usually way quicker. So different offer.. if you need a tester and debugger.. or even translation from English to German or vice versa.. let me know. To many in here work alone.. you guys should make a Dev-Pool and see if you can't combine the work force to use each others strength. House and room architecture, Quest scripting, Lore, animations, objects and equipment.... Not all are good at all.. but pick the right people and if you get a Mod in stability and size like Maids 2: Deception... took me over 20 hours to not even finish.. and everything worked.. not one glitch or bug during the full play through.. but the story was really thin ^^ just as an example. Played a bit Things in the Dark.. 2-3 weeks ago.. gave up due to bugs ^^ Focus on finish what you start.. don't let new ideas push over your time frame.. finish what you started, then go to a new project.. or say that you give up on a project so people stop follow it. Getting back into is just a huge time waste if you just bug fix here and there. cheers Uni Yes, I know, Pareto law... I have several projects, yes, but I wish to finish the ones I builded... Teams are hard to manage, especially when members have different objectives on a projetc... I didn't tried Maid II deception, so I don't know. 20 hours is few for a quest mod : Mines took years ! For now, I need to fix TID the much I can. After, I will release the last fix for FTD, and I will go back on AFS...
Kriegera Posted December 10, 2016 Posted December 10, 2016 I can make a new play through and send you the errors.. but if you are busy and focused on an already new project.. not making much sense. I am a professional progammer.. or was ^^ even learned Assembler 30 years ago. And what I learned is simple. The first 80% of the project you do takes about 20% of the assigned project time frame. The last 20% take about 80% of the time.. debugging is by far the biggest time issue you have and prepare yourself for that when you start. But debugging is part of every project. I wrote a shitload of programs and wasn't to bad in what I did.. good logic structure but.. never wrote a single program that didn't need a check and was flawless from the first compiling. So if you start a new project.. declare the last try as done and finished or.. give up on it. Reading back into your coding always takes way longer as if you still have the project in your head with all the variables you used, you find a problem usually way quicker. So different offer.. if you need a tester and debugger.. or even translation from English to German or vice versa.. let me know. To many in here work alone.. you guys should make a Dev-Pool and see if you can't combine the work force to use each others strength. House and room architecture, Quest scripting, Lore, animations, objects and equipment.... Not all are good at all.. but pick the right people and if you get a Mod in stability and size like Maids 2: Deception... took me over 20 hours to not even finish.. and everything worked.. not one glitch or bug during the full play through.. but the story was really thin ^^ just as an example. Played a bit Things in the Dark.. 2-3 weeks ago.. gave up due to bugs ^^ Focus on finish what you start.. don't let new ideas push over your time frame.. finish what you started, then go to a new project.. or say that you give up on a project so people stop follow it. Getting back into is just a huge time waste if you just bug fix here and there. cheers Uni Yes, I know, Pareto law... I have several projects, yes, but I wish to finish the ones I builded... Teams are hard to manage, especially when members have different objectives on a projetc... I didn't tried Maid II deception, so I don't know. 20 hours is few for a quest mod : Mines took years ! For now, I need to fix TID the much I can. After, I will release the last fix for FTD, and I will go back on AFS... Good to hear. I'm a huge fan of your quest mods.
Delzaron Posted December 10, 2016 Author Posted December 10, 2016 I can make a new play through and send you the errors.. but if you are busy and focused on an already new project.. not making much sense. I am a professional progammer.. or was ^^ even learned Assembler 30 years ago. And what I learned is simple. The first 80% of the project you do takes about 20% of the assigned project time frame. The last 20% take about 80% of the time.. debugging is by far the biggest time issue you have and prepare yourself for that when you start. But debugging is part of every project. I wrote a shitload of programs and wasn't to bad in what I did.. good logic structure but.. never wrote a single program that didn't need a check and was flawless from the first compiling. So if you start a new project.. declare the last try as done and finished or.. give up on it. Reading back into your coding always takes way longer as if you still have the project in your head with all the variables you used, you find a problem usually way quicker. So different offer.. if you need a tester and debugger.. or even translation from English to German or vice versa.. let me know. To many in here work alone.. you guys should make a Dev-Pool and see if you can't combine the work force to use each others strength. House and room architecture, Quest scripting, Lore, animations, objects and equipment.... Not all are good at all.. but pick the right people and if you get a Mod in stability and size like Maids 2: Deception... took me over 20 hours to not even finish.. and everything worked.. not one glitch or bug during the full play through.. but the story was really thin ^^ just as an example. Played a bit Things in the Dark.. 2-3 weeks ago.. gave up due to bugs ^^ Focus on finish what you start.. don't let new ideas push over your time frame.. finish what you started, then go to a new project.. or say that you give up on a project so people stop follow it. Getting back into is just a huge time waste if you just bug fix here and there. cheers Uni Yes, I know, Pareto law... I have several projects, yes, but I wish to finish the ones I builded... Teams are hard to manage, especially when members have different objectives on a projetc... I didn't tried Maid II deception, so I don't know. 20 hours is few for a quest mod : Mines took years ! For now, I need to fix TID the much I can. After, I will release the last fix for FTD, and I will go back on AFS... Good to hear. I'm a huge fan of your quest mods. You're help will be welcomed, of course.
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