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Posted

hmm OK i'll shorten it. i cant talk to the forsworn when they talk to me because i have no options to pick from and same with the soldiers that have the npc i need to save to start the mod and the leader of the soldiers wont die ether.

 

or i don't know where to start the first quest for the mod to begin I've tried the east empire company with no luck there.

 

 

(P.S i'm not trying to be mean or rude or anything i just cant convey what i want to say some times.)

Posted

hmm OK i'll shorten it. i cant talk to the forsworn when they talk to me because i have no options to pick from and same with the soldiers that have the npc i need to save to start the mod and the leader of the soldiers wont die ether.

 

or i don't know where to start the first quest for the mod to begin I've tried the east empire company with no luck there.

 

 

(P.S i'm not trying to be mean or rude or anything i just cant convey what i want to say some times.)

 

The start is at Riverwood.

Maybe I will design a starter quest, with two beginning options...

Posted

Work to do :

 

- Modify the end scene : it will Shib Niggurath only, with music, dance, and sex.

- a short quest with TID : Enquiry on Arahne activites, discover the falmers, and pass an agreement between Tegoth and Kolduns factions...

Posted

Work to do :

 

- Modify the end scene : it will Shib Niggurath only, with music, dance, and sex.

- a short quest with TID : Enquiry on Arahne activites, discover the falmers, and pass an agreement between Tegoth and Kolduns factions...

 

 Do you need some original music for your scene with Shub Niggurath? I would be interested in composing something.

 I am quite familiar with Lovecraft's descriptions of unholy music.

Posted

 

Work to do :

 

- Modify the end scene : it will Shib Niggurath only, with music, dance, and sex.

- a short quest with TID : Enquiry on Arahne activites, discover the falmers, and pass an agreement between Tegoth and Kolduns factions...

 

 Do you need some original music for your scene with Shub Niggurath? I would be interested in composing something.

 I am quite familiar with Lovecraft's descriptions of unholy music.

 

 

Music can be nice, yes. It should also be related to the one xluxlu given to me (the shaman one).

 

Oh, And i will modify the mod start (a starter quest, linked to madanach and innkeepers : it will make things easier).

Posted

I would really like to try this mod but several things put me off doing so.

 

1. Over 18 months since launch and console commands are still needed to advance quests.

 

2. The mod author is going off-topic in his own support thread by talking about another of his mods (TID).

 

3. The number of scripts in the mod - over 1,000 of them.

 

It's a great concept with lots of interesting possibilities.

Posted

I would really like to try this mod but several things put me off doing so.

 

1. Over 18 months since launch and console commands are still needed to advance quests.

 

2. The mod author is going off-topic in his own support thread by talking about another of his mods (TID).

 

3. The number of scripts in the mod - over 1,000 of them.

 

It's a great concept with lots of interesting possibilities.

 

1 : AFS problems are very reduced now... but I have no time to test, event to play...

 

2 : TID is my another big project, it's also linked to AFS (a cross over quest is also planned).

 

3 : yes, it's heavy quests mods, so lot of scripts, but less than other mods (CD have maybe 8000 scripts)

Posted

my only problem with this mod is the weird position of some quest markers where it is pointing to another place even though the NPC you are searching for isn't in there...and some quests are not starting right just like what I encountered in rescuing a girl from a dragon...but I have progressed past those quests though and I think I will hold off finishing it till a new updated and stable version comes out...it is a good quest mod and I really enjoy playing as a forsworn...

Posted

my only problem with this mod is the weird position of some quest markers where it is pointing to another place even though the NPC you are searching for isn't in there...and some quests are not starting right just like what I encountered in rescuing a girl from a dragon...but I have progressed past those quests though and I think I will hold off finishing it till a new updated and stable version comes out...it is a good quest mod and I really enjoy playing as a forsworn...

 

It's because of the small world : the game doesn't understand that new space, and it's make bugs in the quest markers... So, you need to play like Morrowind, and use your memory to learn where are the important stuff in the mod. I added hints in all dialogues in that purpose.

Posted

when I drink braiths blood to gain beast form the screen turns black and stays black any way to fix this

 

Yes, there is a little problem with the script.

 

You need Bloodline tales mod for forcing the script to move on.

Posted

I'm thinking of giving this a go but I'm already confused.

 

In the install instructions it says to copy and paste the dialogue views folder. Where is this dialogue views folder? I cannot see it in the main archive or the textures archive.

 

What is the 'source archive' that has to be installed in my 'source folder'?

 

It says I will find my source folder where my Skyrim folder is. Does that mean I need a folder named 'source'? And does it mean it is at the same level as the Skyrim folder or inside the Skyrim folder or inside the Data folder?

 

Sorry to be such a pain in the derriere but I really want to play this.

Posted

 you mean bloodmoon rising mod?

 

when I drink braiths blood to gain beast form the screen turns black and stays black any way to fix this

 

Yes, there is a little problem with the script.

 

You need Bloodline tales mod for forcing the script to move on.

 

 

Posted

everytime when i try to load a save with afs inside my game crashes, could someone say me what i can do to fix this?

 

systemspecs:

os win10

graphic gtx660

cpu i7-3770

 

loadorder:

 

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
Dragonborn.esm=1
HearthFires.esm=1
Schlongs of Skyrim - Core.esm=1
CreatureFramework.esm=1
SexLab.esm=1
SexLabAroused.esm=1
ZaZAnimationPack.esm=1
Devious Devices - Assets.esm=1
Devious Devices - Integration.esm=1
ScocLB.esm=1
PSQ PlayerSuccubusQuest.esm=1
BeeingFemale.esm=1
Devious Devices - Expansion.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
daymoyl.esm=1
ApachiiHair.esm=1
Heretical Resources.esm=1
Campfire.esm=1
SexLab - Sexual Fame [sLSF].esm=1
hdtHighHeel.esm=1
RaceCompatibility.esm=1
dcc-soulgem-oven-000.esm=1
ZazExtensionPack.esm=1
SlaveTats.esp=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
RaceMenuOverlays.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
SkyUI.esp=1
XPMSE.esp=1
Schlongs of Skyrim.esp=1
SOS - Smurf Average Addon.esp=1
SOS - VectorPlexus Muscular Addon.esp=1
SOS - VectorPlexus Regular Addon.esp=1
SOS - Shop.esp=1
SexLab Aroused Creatures.esp=1
MoreNastyCritters.esp=1
SexLabNudeCreatures.esp=1
SexLabNudeCreaturesDB.esp=1
SexLabNudeCreaturesDG.esp=1
HentaiCreatures.esp=1
DeviousRegulations.esp=1
Devious Deviants.esp=1
SLA Monitor Widget.esp=1
SexLabTools.esp=1
DW.esp=1
PetCollar.esp=1
SexLabSkoomaWhore.esp=1
EstrusChaurus.esp=1
The Manipulator.esp=1
SummonersTribulation.esp=1
Escape the Cell.esp=1
HDT Havok Object.esp=1
PetCollarComments.esp=1
Devious Cidhna.esp=1
arousing_weather_plugin.esp=1
arousing_weather_climates_of_tamriel.esp=0
arousing_weather_new_lands.esp=0
Devious Devices - Equip.esp=1
SimpleSlavery.esp=1
SlaveTatsEventsBridge.esp=1
SLAnimLoader.esp=1
Devious Masque of Clavicus Vile.esp=1
ScoclbQuestSexlab.esp=1
SexLabDefeat.esp=1
Blush When Aroused.esp=1
Blush When Aroused CE.esp=1
Succubus Heart.esp=1
SWT1.2.esp=1
SexLab-Stories.esp=1
SexLab Theft and Seduction.esp=1
SexLab_Solutions.esp=1
NonSexLabAnimationPack.esp=1
Captured Dreams.esp=1
daymoyl_DawnguardAddon.esp=1
MilkModNEW.esp=1
MilkModNEW CF.esp=1
MilkMod_MilkPumpsFancy.esp=1
MilkModNEW HF.esp=1
MilkModNEW Sanbox.esp=1
MilkModNEW ZaZ.esp=1
RaceMenuMorphsCBBE.esp=1
UIExtensions.esp=1
Alternate Start - Live Another Life.esp=1
ccas_starts.esp=1
zzEstrus.esp=1
AddItemMenu2.esp=1
xazPrisonOverhaul.esp=1
xazPrisonOverhaul - Patch.esp=1
sr_FillHerUp.esp=1
RaceMenuOverlayCompilation - CBBE.esp=1
sr_FillThemUp.esp=1
One With Nature - DG+DB.esp=1
FreckleMania.esp=1
Devious Stats.esp=1
BeeingFemaleBasicAddOn.esp=1
BFAP v1.3.esp=1
GlevLoadScreens.esp=1
pchs_loansharks.esp=1
SLALAnimObj.esp=1
FNIS.esp=1
SexLab_Dialogues.esp=1
sanguinesDebauchery.esp=1
SDpatch - frostfall.esp=1
SD Addons.esp=1
KS Hairdos - HDT.esp=1
bladesfactionfix.esp=1
tentacleArmor.esp=1
NIOVHH.esp=1
Tda China Dress (edit by Daie).esp=1
BS-TheHag_WarPaints.esp=1
BS-TheHag_Overlays.esp=1
TheCoenaculiCBBE.esp=1
SOS - Hormones UNP Addon.esp=1
SexLab_Hormones.esp=1
SexLab-StoriesDevious.esp=1
XN_cross_bikini.esp=1
EstrusSpider.esp=1
SLAL_K4Anims.esp=1
SexistGuards.esp=1
Tribal Tattoo Overlays.esp=1
SexLab_DibellaCult_Sisters.esp=1
SexLab_DibellaCult.esp=1
ZaForswornStory.esp=1
Deviously Cursed Loot.esp=1
qayl.esp=1
Deviously Enslaved.esp=1
dcc-dm2.esp=1
TheEyesOfBeauty.esp=1
KS Hairdo's.esp=1
SOS - B3lisario UNP Addon.esp=1
SOS - ERF Horse Penis CBBE - Addon.esp=1
KomAnimObjects.esp=1
BanneredMareImmersiveSexualPlayground.esp=1
SexLab Eager NPCs.esp=1
FacelightPlus.esp=1


 

it runs all without afs active, also if i start with fresh activation of asf, but if i try to load then a save where afs is already inside the save the game crashes

Posted

everytime when i try to load a save with afs inside my game crashes, could someone say me what i can do to fix this?

 

systemspecs:

os win10

graphic gtx660

cpu i7-3770

 

loadorder:

 

GameMode=Skyrim

 

Skyrim.esm=1

Update.esm=1

Dawnguard.esm=1

Dragonborn.esm=1

HearthFires.esm=1

Schlongs of Skyrim - Core.esm=1

CreatureFramework.esm=1

SexLab.esm=1

SexLabAroused.esm=1

ZaZAnimationPack.esm=1

Devious Devices - Assets.esm=1

Devious Devices - Integration.esm=1

ScocLB.esm=1

PSQ PlayerSuccubusQuest.esm=1

BeeingFemale.esm=1

Devious Devices - Expansion.esm=1

Unofficial Skyrim Legendary Edition Patch.esp=1

daymoyl.esm=1

ApachiiHair.esm=1

Heretical Resources.esm=1

Campfire.esm=1

SexLab - Sexual Fame [sLSF].esm=1

hdtHighHeel.esm=1

RaceCompatibility.esm=1

dcc-soulgem-oven-000.esm=1

ZazExtensionPack.esm=1

SlaveTats.esp=1

HighResTexturePack01.esp=1

HighResTexturePack02.esp=1

HighResTexturePack03.esp=1

RaceMenuOverlays.esp=1

RaceMenu.esp=1

RaceMenuPlugin.esp=1

dD - Realistic Ragdoll Force - Realistic.esp=1

SkyUI.esp=1

XPMSE.esp=1

Schlongs of Skyrim.esp=1

SOS - Smurf Average Addon.esp=1

SOS - VectorPlexus Muscular Addon.esp=1

SOS - VectorPlexus Regular Addon.esp=1

SOS - Shop.esp=1

SexLab Aroused Creatures.esp=1

MoreNastyCritters.esp=1

SexLabNudeCreatures.esp=1

SexLabNudeCreaturesDB.esp=1

SexLabNudeCreaturesDG.esp=1

HentaiCreatures.esp=1

DeviousRegulations.esp=1

Devious Deviants.esp=1

SLA Monitor Widget.esp=1

SexLabTools.esp=1

DW.esp=1

PetCollar.esp=1

SexLabSkoomaWhore.esp=1

EstrusChaurus.esp=1

The Manipulator.esp=1

SummonersTribulation.esp=1

Escape the Cell.esp=1

HDT Havok Object.esp=1

PetCollarComments.esp=1

Devious Cidhna.esp=1

arousing_weather_plugin.esp=1

arousing_weather_climates_of_tamriel.esp=0

arousing_weather_new_lands.esp=0

Devious Devices - Equip.esp=1

SimpleSlavery.esp=1

SlaveTatsEventsBridge.esp=1

SLAnimLoader.esp=1

Devious Masque of Clavicus Vile.esp=1

ScoclbQuestSexlab.esp=1

SexLabDefeat.esp=1

Blush When Aroused.esp=1

Blush When Aroused CE.esp=1

Succubus Heart.esp=1

SWT1.2.esp=1

SexLab-Stories.esp=1

SexLab Theft and Seduction.esp=1

SexLab_Solutions.esp=1

NonSexLabAnimationPack.esp=1

Captured Dreams.esp=1

daymoyl_DawnguardAddon.esp=1

MilkModNEW.esp=1

MilkModNEW CF.esp=1

MilkMod_MilkPumpsFancy.esp=1

MilkModNEW HF.esp=1

MilkModNEW Sanbox.esp=1

MilkModNEW ZaZ.esp=1

RaceMenuMorphsCBBE.esp=1

UIExtensions.esp=1

Alternate Start - Live Another Life.esp=1

ccas_starts.esp=1

zzEstrus.esp=1

AddItemMenu2.esp=1

xazPrisonOverhaul.esp=1

xazPrisonOverhaul - Patch.esp=1

sr_FillHerUp.esp=1

RaceMenuOverlayCompilation - CBBE.esp=1

sr_FillThemUp.esp=1

One With Nature - DG+DB.esp=1

FreckleMania.esp=1

Devious Stats.esp=1

BeeingFemaleBasicAddOn.esp=1

BFAP v1.3.esp=1

GlevLoadScreens.esp=1

pchs_loansharks.esp=1

SLALAnimObj.esp=1

FNIS.esp=1

SexLab_Dialogues.esp=1

sanguinesDebauchery.esp=1

SDpatch - frostfall.esp=1

SD Addons.esp=1

KS Hairdos - HDT.esp=1

bladesfactionfix.esp=1

tentacleArmor.esp=1

NIOVHH.esp=1

Tda China Dress (edit by Daie).esp=1

BS-TheHag_WarPaints.esp=1

BS-TheHag_Overlays.esp=1

TheCoenaculiCBBE.esp=1

SOS - Hormones UNP Addon.esp=1

SexLab_Hormones.esp=1

SexLab-StoriesDevious.esp=1

XN_cross_bikini.esp=1

EstrusSpider.esp=1

SLAL_K4Anims.esp=1

SexistGuards.esp=1

Tribal Tattoo Overlays.esp=1

SexLab_DibellaCult_Sisters.esp=1

SexLab_DibellaCult.esp=1

ZaForswornStory.esp=1

Deviously Cursed Loot.esp=1

qayl.esp=1

Deviously Enslaved.esp=1

dcc-dm2.esp=1

TheEyesOfBeauty.esp=1

KS Hairdo's.esp=1

SOS - B3lisario UNP Addon.esp=1

SOS - ERF Horse Penis CBBE - Addon.esp=1

KomAnimObjects.esp=1

BanneredMareImmersiveSexualPlayground.esp=1

SexLab Eager NPCs.esp=1

FacelightPlus.esp=1

 

 

it runs all without afs active, also if i start with fresh activation of asf, but if i try to load then a save where afs is already inside the save the game crashes

 

Maybe an error in AFS... I should check the baseobjects in TESCEdit...

  • 2 weeks later...
Posted

Hiho.. got stuck.. made it to Chapter 4 and entered the Cave... came to a strange Cave but nothing happend in there.. jumped down the big hole way before the strange cave and came out in another cave. Three teleport stones, Spriggan, Chaurus and Werwolf beside.. Moira and Ethrane standing there... no marker, nothing to talk.. nothing active.. ?? whats next?? No exit... nothing working in that cave... and no quest open.. when I entered the Nordic Ruin.. quest got closed.

 

To the mod... the idea is fun.. scripting is at best average. Compared to Maids 2: Deception, Bestial Essence and Beast Mansion Redux... last mods I played this week.. very unstable. Good in lore.. bad in scripting.. you should team up with the guy from Maids 2 ^^ you would complement each other.

 

If somebody would do some BDSM gear for Forsworn.. would give the whole idea a new kick and could be as fun as Captured Dreams to play. Just please.. before you add more buggy content.. how about get the stuff you have implemented a proper debugging. Had quest markers all over the place and if I wouldn't have remembered some spots.. only console would have been a way to advance. But Balletboot, bras, arm gloves made from blood crusted human skin.. would kinda fit ;)

 

Love the idea and story behind.. and get a proper English translator.. some stuff is fun to read.. some just hard to understand.. 

 

cheers

Uni

Posted

Hiho.. got stuck.. made it to Chapter 4 and entered the Cave... came to a strange Cave but nothing happend in there.. jumped down the big hole way before the strange cave and came out in another cave. Three teleport stones, Spriggan, Chaurus and Werwolf beside.. Moira and Ethrane standing there... no marker, nothing to talk.. nothing active.. ?? whats next?? No exit... nothing working in that cave... and no quest open.. when I entered the Nordic Ruin.. quest got closed.

 

To the mod... the idea is fun.. scripting is at best average. Compared to Maids 2: Deception, Bestial Essence and Beast Mansion Redux... last mods I played this week.. very unstable. Good in lore.. bad in scripting.. you should team up with the guy from Maids 2 ^^ you would complement each other.

 

If somebody would do some BDSM gear for Forsworn.. would give the whole idea a new kick and could be as fun as Captured Dreams to play. Just please.. before you add more buggy content.. how about get the stuff you have implemented a proper debugging. Had quest markers all over the place and if I wouldn't have remembered some spots.. only console would have been a way to advance. But Balletboot, bras, arm gloves made from blood crusted human skin.. would kinda fit ;)

 

Love the idea and story behind.. and get a proper English translator.. some stuff is fun to read.. some just hard to understand.. 

 

cheers

Uni

 

The cave quest works, but sometimes the trigger can meet some problems... when you enter into the cave with Moira, Ethrane, and Katalia, a scene will begin. Use "wait" if it's not the case.

 

AFS is my first mod. Yes, the scripts are average, and need some improvements. TID and FTD ones are better.

 

Quest markers bugs are due to the small world, there is nothing I can do for fixing that.

For Captured dreams, I don't know... why forsworns will care of that shop ?

Posted

 

The cave quest works, but sometimes the trigger can meet some problems... when you enter into the cave with Moira, Ethrane, and Katalia, a scene will begin. Use "wait" if it's not the case.

 

AFS is my first mod. Yes, the scripts are average, and need some improvements. TID and FTD ones are better.

 

Quest markers bugs are due to the small world, there is nothing I can do for fixing that.

For Captured dreams, I don't know... why forsworns will care of that shop ?

 

Hiho.. everybody seem to be fast in here ^^

 

I tried T, 'wait'.. several times.. nothing.. tried different spots.. nothing starting or changing

So jumping down into the nothing was the right way to enter the cave?

 

Not the one inside the area you created.. marker bugs are on the Skyrim map... quest for killing Katalia guys who killed her group from the start.. Pointed to a Mill.. Go back to Katalia mother, don't remember her name now, Bsomething ^^ also pointed inside the Easy Empire House.. she even walked in as I ported her out to see what she does at the house.. she entered the door.. but didn't came out on the inside ^^ I think it should have pointed to the teleport stone at the Forsworn Hideout. Werwolf markers were also not at the right spot.. but if you remember and checked map where you have been.. you could always go on in the story.

 

Not the CD shop itself.. the topless Forsworn Armor is plain sexy.. so I thought more of BDSM gear in Forsworn style would be nice.. but I also think I understood that you didn't do the gear. Love that you picked up the Forsworn and how you put it together in a very nice picture. Mod is very VERY nice for a first try! And so unique.. it should get more content. So big thumbs up from my side for the lore!! Was fun to play.. except the bugs.. if you don't know console a fair bit.. rather frustrating and so much worth to play it.

 

Would be cool if you polish the mod up a bit and see if you can't add more content.. 

 

cheers

Uni

Posted

 

 

The cave quest works, but sometimes the trigger can meet some problems... when you enter into the cave with Moira, Ethrane, and Katalia, a scene will begin. Use "wait" if it's not the case.

 

AFS is my first mod. Yes, the scripts are average, and need some improvements. TID and FTD ones are better.

 

Quest markers bugs are due to the small world, there is nothing I can do for fixing that.

For Captured dreams, I don't know... why forsworns will care of that shop ?

 

Hiho.. everybody seem to be fast in here ^^

 

I tried T, 'wait'.. several times.. nothing.. tried different spots.. nothing starting or changing

So jumping down into the nothing was the right way to enter the cave?

 

Not the one inside the area you created.. marker bugs are on the Skyrim map... quest for killing Katalia guys who killed her group from the start.. Pointed to a Mill.. Go back to Katalia mother, don't remember her name now, Bsomething ^^ also pointed inside the Easy Empire House.. she even walked in as I ported her out to see what she does at the house.. she entered the door.. but didn't came out on the inside ^^ I think it should have pointed to the teleport stone at the Forsworn Hideout. Werwolf markers were also not at the right spot.. but if you remember and checked map where you have been.. you could always go on in the story.

 

Not the CD shop itself.. the topless Forsworn Armor is plain sexy.. so I thought more of BDSM gear in Forsworn style would be nice.. but I also think I understood that you didn't do the gear. Love that you picked up the Forsworn and how you put it together in a very nice picture. Mod is very VERY nice for a first try! And so unique.. it should get more content. So big thumbs up from my side for the lore!! Was fun to play.. except the bugs.. if you don't know console a fair bit.. rather frustrating and so much worth to play it.

 

Would be cool if you polish the mod up a bit and see if you can't add more content.. 

 

cheers

Uni

 

 

Yes, AFS needs some fixes... but I'm a one man Team, with several mods to manage. For Now, I'm focused on TID and Rats in the Wall.

 

A cross over between TID and AFS is on the schedule, and I made some fixes for FTD. So, AFS will follow TID next release.

 

If you can make a list of all the problems, it will help. Thanks in advance.

Posted

I can make a new play through and send you the errors.. but if you are busy and focused on an already new project.. not making much sense. I am a professional progammer.. or was ^^ even learned Assembler 30 years ago. And what I learned is simple. The first 80% of the project you do takes about 20% of the assigned project time frame. The last 20% take about 80% of the time.. debugging is by far the biggest time issue you have and prepare yourself for that when you start. But debugging is part of every project. I wrote a shitload of programs and wasn't to bad in what I did.. good logic structure but.. never wrote a single program that didn't need a check and was flawless from the first compiling.

 

So if you start a new project.. declare the last try as done and finished or.. give up on it. Reading back into your coding always takes way longer as if you still have the project in your head with all the variables you used, you find a problem usually way quicker.

 

So different offer.. if you need a tester and debugger.. or even translation from English to German or vice versa.. let me know. To many in here work alone.. you guys should make a Dev-Pool and see if you can't combine the work force to use each others strength. House and room architecture, Quest scripting, Lore, animations, objects and equipment.... Not all are good at all.. but pick the right people and if you get a Mod in stability and size like Maids 2: Deception... took me over 20 hours to not even finish.. and everything worked.. not one glitch or bug during the full play through.. but the story was really thin ^^ just as an example.

 

Played a bit Things in the Dark.. 2-3 weeks ago.. gave up due to bugs ^^ Focus on finish what you start.. don't let new ideas push over your time frame.. finish what you started, then go to a new project.. or say that you give up on a project so people stop follow it. Getting back into is just a huge time waste if you just bug fix here and there.

 

cheers

Uni

Posted

I can make a new play through and send you the errors.. but if you are busy and focused on an already new project.. not making much sense. I am a professional progammer.. or was ^^ even learned Assembler 30 years ago. And what I learned is simple. The first 80% of the project you do takes about 20% of the assigned project time frame. The last 20% take about 80% of the time.. debugging is by far the biggest time issue you have and prepare yourself for that when you start. But debugging is part of every project. I wrote a shitload of programs and wasn't to bad in what I did.. good logic structure but.. never wrote a single program that didn't need a check and was flawless from the first compiling.

 

So if you start a new project.. declare the last try as done and finished or.. give up on it. Reading back into your coding always takes way longer as if you still have the project in your head with all the variables you used, you find a problem usually way quicker.

 

So different offer.. if you need a tester and debugger.. or even translation from English to German or vice versa.. let me know. To many in here work alone.. you guys should make a Dev-Pool and see if you can't combine the work force to use each others strength. House and room architecture, Quest scripting, Lore, animations, objects and equipment.... Not all are good at all.. but pick the right people and if you get a Mod in stability and size like Maids 2: Deception... took me over 20 hours to not even finish.. and everything worked.. not one glitch or bug during the full play through.. but the story was really thin ^^ just as an example.

 

Played a bit Things in the Dark.. 2-3 weeks ago.. gave up due to bugs ^^ Focus on finish what you start.. don't let new ideas push over your time frame.. finish what you started, then go to a new project.. or say that you give up on a project so people stop follow it. Getting back into is just a huge time waste if you just bug fix here and there.

 

cheers

Uni

 

Yes, I know, Pareto law...

 

I have several projects, yes, but I wish to finish the ones I builded...

 

Teams are hard to manage, especially when members have different objectives on a projetc...

 

I didn't tried Maid II deception, so I don't know. 20 hours is few for a quest mod : Mines took years !

 

For now, I need to fix TID the much I can. After, I will release the last fix for FTD, and I will go back on AFS...

Posted

 

I can make a new play through and send you the errors.. but if you are busy and focused on an already new project.. not making much sense. I am a professional progammer.. or was ^^ even learned Assembler 30 years ago. And what I learned is simple. The first 80% of the project you do takes about 20% of the assigned project time frame. The last 20% take about 80% of the time.. debugging is by far the biggest time issue you have and prepare yourself for that when you start. But debugging is part of every project. I wrote a shitload of programs and wasn't to bad in what I did.. good logic structure but.. never wrote a single program that didn't need a check and was flawless from the first compiling.

 

So if you start a new project.. declare the last try as done and finished or.. give up on it. Reading back into your coding always takes way longer as if you still have the project in your head with all the variables you used, you find a problem usually way quicker.

 

So different offer.. if you need a tester and debugger.. or even translation from English to German or vice versa.. let me know. To many in here work alone.. you guys should make a Dev-Pool and see if you can't combine the work force to use each others strength. House and room architecture, Quest scripting, Lore, animations, objects and equipment.... Not all are good at all.. but pick the right people and if you get a Mod in stability and size like Maids 2: Deception... took me over 20 hours to not even finish.. and everything worked.. not one glitch or bug during the full play through.. but the story was really thin ^^ just as an example.

 

Played a bit Things in the Dark.. 2-3 weeks ago.. gave up due to bugs ^^ Focus on finish what you start.. don't let new ideas push over your time frame.. finish what you started, then go to a new project.. or say that you give up on a project so people stop follow it. Getting back into is just a huge time waste if you just bug fix here and there.

 

cheers

Uni

 

Yes, I know, Pareto law...

 

I have several projects, yes, but I wish to finish the ones I builded...

 

Teams are hard to manage, especially when members have different objectives on a projetc...

 

I didn't tried Maid II deception, so I don't know. 20 hours is few for a quest mod : Mines took years !

 

For now, I need to fix TID the much I can. After, I will release the last fix for FTD, and I will go back on AFS...

 

 

Good to hear. I'm a huge fan of your quest mods.

 

Posted

 

 

I can make a new play through and send you the errors.. but if you are busy and focused on an already new project.. not making much sense. I am a professional progammer.. or was ^^ even learned Assembler 30 years ago. And what I learned is simple. The first 80% of the project you do takes about 20% of the assigned project time frame. The last 20% take about 80% of the time.. debugging is by far the biggest time issue you have and prepare yourself for that when you start. But debugging is part of every project. I wrote a shitload of programs and wasn't to bad in what I did.. good logic structure but.. never wrote a single program that didn't need a check and was flawless from the first compiling.

 

So if you start a new project.. declare the last try as done and finished or.. give up on it. Reading back into your coding always takes way longer as if you still have the project in your head with all the variables you used, you find a problem usually way quicker.

 

So different offer.. if you need a tester and debugger.. or even translation from English to German or vice versa.. let me know. To many in here work alone.. you guys should make a Dev-Pool and see if you can't combine the work force to use each others strength. House and room architecture, Quest scripting, Lore, animations, objects and equipment.... Not all are good at all.. but pick the right people and if you get a Mod in stability and size like Maids 2: Deception... took me over 20 hours to not even finish.. and everything worked.. not one glitch or bug during the full play through.. but the story was really thin ^^ just as an example.

 

Played a bit Things in the Dark.. 2-3 weeks ago.. gave up due to bugs ^^ Focus on finish what you start.. don't let new ideas push over your time frame.. finish what you started, then go to a new project.. or say that you give up on a project so people stop follow it. Getting back into is just a huge time waste if you just bug fix here and there.

 

cheers

Uni

 

Yes, I know, Pareto law...

 

I have several projects, yes, but I wish to finish the ones I builded...

 

Teams are hard to manage, especially when members have different objectives on a projetc...

 

I didn't tried Maid II deception, so I don't know. 20 hours is few for a quest mod : Mines took years !

 

For now, I need to fix TID the much I can. After, I will release the last fix for FTD, and I will go back on AFS...

 

 

Good to hear. I'm a huge fan of your quest mods.

 

 

 

You're help will be welcomed, of course.

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