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Posted

I think you're one of the most talented modders on this site but i think this particular mod is quite buggy, just to make you aware, i tried to the shaman route for the last step in initiatiion, the woman whose name starts with an E tried to show me how to have sex with a wolf but she just stood there, I opened up the console and noticed a function "startSex()" (my memory is bad it could have had another name) was failing. the npc's were just standing there. I had to uninstall and move on. Checking out TID now

 

In this particular one I was able to continue by pressing T to wait.  By the second time I did it the NPCs reacted and everything continued as it should.  I'm not sure it will work for everyone but hopefully it helps some.

Posted

 

I think you're one of the most talented modders on this site but i think this particular mod is quite buggy, just to make you aware, i tried to the shaman route for the last step in initiatiion, the woman whose name starts with an E tried to show me how to have sex with a wolf but she just stood there, I opened up the console and noticed a function "startSex()" (my memory is bad it could have had another name) was failing. the npc's were just standing there. I had to uninstall and move on. Checking out TID now

 

In this particular one I was able to continue by pressing T to wait.  By the second time I did it the NPCs reacted and everything continued as it should.  I'm not sure it will work for everyone but hopefully it helps some.

 

 

That's strange... Katalia is here ? Maybe she's stuck in another scene...

Posted

A Virgin Gift for Dragons.Not sure what to do now that i have killed the Dragon  for the quest. Not seeing any flags on the map. I talked to the virgin and nothing. I also went back to the forsworn i got the quest from and nothing. Am i supposed to go to Roriksted *not sure if i spelled that correctly* and tell them all is well?

Sorry if this question has already been asked. I did check a lot of the pages and only found the one on where the virgin was due to i had no flag on main map for quest.

Posted

A Virgin Gift for Dragons.Not sure what to do now that i have killed the Dragon  for the quest. Not seeing any flags on the map. I talked to the virgin and nothing. I also went back to the forsworn i got the quest from and nothing. Am i supposed to go to Roriksted *not sure if i spelled that correctly* and tell them all is well?

Sorry if this question has already been asked. I did check a lot of the pages and only found the one on where the virgin was due to i had no flag on main map for quest.

 

I know, this quest is bugged. The virgin should offer you her virginity...

 

I posted the test version for TID, so now I could work on AFS now...

Posted

 

A Virgin Gift for Dragons.Not sure what to do now that i have killed the Dragon  for the quest. Not seeing any flags on the map. I talked to the virgin and nothing. I also went back to the forsworn i got the quest from and nothing. Am i supposed to go to Roriksted *not sure if i spelled that correctly* and tell them all is well?

Sorry if this question has already been asked. I did check a lot of the pages and only found the one on where the virgin was due to i had no flag on main map for quest.

 

I know, this quest is bugged. The virgin should offer you her virginity...

 

I posted the test version for TID, so now I could work on AFS now...

 

 

Thanks for such a quick response :) just want to say this mod is a lot of fun even with the small bugs and such. Keep up the great work. It's modders like yourself that keep me playing this game.

Posted

 

 

A Virgin Gift for Dragons.Not sure what to do now that i have killed the Dragon  for the quest. Not seeing any flags on the map. I talked to the virgin and nothing. I also went back to the forsworn i got the quest from and nothing. Am i supposed to go to Roriksted *not sure if i spelled that correctly* and tell them all is well?

Sorry if this question has already been asked. I did check a lot of the pages and only found the one on where the virgin was due to i had no flag on main map for quest.

 

I know, this quest is bugged. The virgin should offer you her virginity...

 

I posted the test version for TID, so now I could work on AFS now...

 

 

Thanks for such a quick response :) just want to say this mod is a lot of fun even with the small bugs and such. Keep up the great work. It's modders like yourself that keep me playing this game.

 

 

Please, list the bugs you met. It will be simpler for me to fix them if I already know where they are.

Posted

I want to give this a try but the files linked in the download section aren't readable on the server side so my browser kicks back an error.  I can download other LL files, just not these.  Was access disabled on purpose or is this a malfunction somewhere?

 

Edit:  Everything seems ok this morning, I am able to download the files.  :)

Posted

i can't get past the old gods stage after i healed the tree and have to report back to amelia.

after i done this katalia gets teleported next to samerie and they are just standing there with the music playing in the background.

Posted

i can't get past the old gods stage after i healed the tree and have to report back to amelia.

after i done this katalia gets teleported next to samerie and they are just standing there with the music playing in the background.

 

In AFS5OldGods1, no ?

 

Did you get sex with the chaurus ?

Posted

 

i can't get past the old gods stage after i healed the tree and have to report back to amelia.

after i done this katalia gets teleported next to samerie and they are just standing there with the music playing in the background.

 

In AFS5OldGods1, no ?

 

Did you get sex with the chaurus ?

 

yes and so did katalia and after that i reported to samerie and then katalia gets teleported to samerie and they just stand there while the music is playing

Posted

BUG REPORT: The topless forsworn armors are missing the female weight slider "enabled" entry in the ESP.

 

Also, I noticed the topless forsworn armors are done through the alpha channel on the diffuse map. This means the ESP's ArmorAA entries can use the default forsworn armor mesh path to make them not body types-specific.

 

Can those two changes be incorporated into the next version?

 

 

EDIT:

 

BUG REPORT #2: Texture paths for Spriggan Mask #2 are wrong. They're absolute paths on your machine rather than relative path. AND the path that is there is pointing to the wrong path (textures\nalim\sprigganarmor).

Posted

I believe I found a bug also. During the "Eat the human flesh OR drink the blood potion" portion of Meeting the Tribe; exiting the dialogue with Badycia when she presents the choice between the two tribes (ie. to quickly save) leads the dialogue option to not reappear when you speak to her again. Making the quest seemingly unable to be continued.

 

If there's a queststage setting I can use to roll this bit of the quest back a bit to bring the dialogue back, please lemme know as I actually saved both my saves past the broken point.

Posted

 

 

i can't get past the old gods stage after i healed the tree and have to report back to amelia.

after i done this katalia gets teleported next to samerie and they are just standing there with the music playing in the background.

 

In AFS5OldGods1, no ?

 

Did you get sex with the chaurus ?

 

yes and so did katalia and after that i reported to samerie and then katalia gets teleported to samerie and they just stand there while the music is playing

 

 

I met the same problem... the scene seems to not begin... maybe just a dialogue with Samarie will be enough...

 

BUG REPORT: The topless forsworn armors are missing the female weight slider "enabled" entry in the ESP.

 

Also, I noticed the topless forsworn armors are done through the alpha channel on the diffuse map. This means the ESP's ArmorAA entries can use the default forsworn armor mesh path to make them not body types-specific.

 

Can those two changes be incorporated into the next version?

 

 

EDIT:

 

BUG REPORT #2: Texture paths for Spriggan Mask #2 are wrong. They're absolute paths on your machine rather than relative path. AND the path that is there is pointing to the wrong path (textures\nalim\sprigganarmor).

 

and how I can fix that ?

 

I believe I found a bug also. During the "Eat the human flesh OR drink the blood potion" portion of Meeting the Tribe; exiting the dialogue with Badycia when she presents the choice between the two tribes (ie. to quickly save) leads the dialogue option to not reappear when you speak to her again. Making the quest seemingly unable to be continued.

 

If there's a queststage setting I can use to roll this bit of the quest back a bit to bring the dialogue back, please lemme know as I actually saved both my saves past the broken point.

 

The script is ok... talk to katalia or ethrane...

Posted

 

BUG REPORT: The topless forsworn armors are missing the female weight slider "enabled" entry in the ESP.

 

Also, I noticed the topless forsworn armors are done through the alpha channel on the diffuse map. This means the ESP's ArmorAA entries can use the default forsworn armor mesh path to make them not body types-specific.

 

Can those two changes be incorporated into the next version?

 

 

EDIT:

 

BUG REPORT #2: Texture paths for Spriggan Mask #2 are wrong. They're absolute paths on your machine rather than relative path. AND the path that is there is pointing to the wrong path (textures\nalim\sprigganarmor).

 

and how I can fix that ?

 

You mean Bug Report #2? You'd have to open the mesh up in nifSkope. Then for each NiTriShape expand BSLightingShader -> BSShaderTexture. Under that, expand "Textures" in the bottom pane. Then correct the texture paths.

 

I've already done this for my game, but I used UNP meshes.

 

Posted

 

I believe I found a bug also. During the "Eat the human flesh OR drink the blood potion" portion of Meeting the Tribe; exiting the dialogue with Badycia when she presents the choice between the two tribes (ie. to quickly save) leads the dialogue option to not reappear when you speak to her again. Making the quest seemingly unable to be continued.

 

If there's a queststage setting I can use to roll this bit of the quest back a bit to bring the dialogue back, please lemme know as I actually saved both my saves past the broken point.

 

The script is ok... talk to katalia or ethrane...

 

 

Ethrane is uninteractable (no dialogue at all), and Katalia only offers dialogue about learning the shaman spells. No NPC in the cell seems to have any dialogue besides just their regular generic lines.

 

Posted

 

 

I believe I found a bug also. During the "Eat the human flesh OR drink the blood potion" portion of Meeting the Tribe; exiting the dialogue with Badycia when she presents the choice between the two tribes (ie. to quickly save) leads the dialogue option to not reappear when you speak to her again. Making the quest seemingly unable to be continued.

 

If there's a queststage setting I can use to roll this bit of the quest back a bit to bring the dialogue back, please lemme know as I actually saved both my saves past the broken point.

 

The script is ok... talk to katalia or ethrane...

 

 

Ethrane is uninteractable (no dialogue at all), and Katalia only offers dialogue about learning the shaman spells. No NPC in the cell seems to have any dialogue besides just their regular generic lines.

 

 

 

So, script problem. It could happen sometimes. the way to fox that is repeating Badycia dialogues, but it's not posible currently (conditionnals). I'll fix that.

For now, setstage it. (setstage afs2begintribes 170)

Posted

 

 

BUG REPORT: The topless forsworn armors are missing the female weight slider "enabled" entry in the ESP.

 

Also, I noticed the topless forsworn armors are done through the alpha channel on the diffuse map. This means the ESP's ArmorAA entries can use the default forsworn armor mesh path to make them not body types-specific.

 

Can those two changes be incorporated into the next version?

 

 

EDIT:

 

BUG REPORT #2: Texture paths for Spriggan Mask #2 are wrong. They're absolute paths on your machine rather than relative path. AND the path that is there is pointing to the wrong path (textures\nalim\sprigganarmor).

 

and how I can fix that ?

 

You mean Bug Report #2? You'd have to open the mesh up in nifSkope. Then for each NiTriShape expand BSLightingShader -> BSShaderTexture. Under that, expand "Textures" in the bottom pane. Then correct the texture paths.

 

I've already done this for my game, but I used UNP meshes.

 

 

 

Correction: I was thinking of the other meshes. The Spriggan mask isn't body specific so I can provide that.

 

I packaged my edits into three patches:

  • AFS Armor Patch: These are not body type specific and should be incorporated into the next version
  • AFS UNP Armors Meshes: I did conversions to UNP for the AFS armors
  • AFS Patch for RUSTIC FORSWORN: I did a patch for Gamwich's RUSTIC FORSWORN re-texture

Delzaron: Please see the included README files in my patches. I detailed all the changes I made. Hopefully it helps since the Armor Patch should be incorporated into the next version.

A Forsworn Story - Armor Patch v1.0 nanashi.7z

A Forsworn Story - UNP Armors Meshes v1.0 nanashi.7z

A Forsworn Story - Patch for RUSTIC FORSWORN v1.0 nanashi.7z

Posted

I'm due to start a new game soon and I'm thinking of giving this a go. What level is recommended to start the mod?

 

I begin the mod with a level 1 - 6 generally.

 

 

 

 

BUG REPORT: The topless forsworn armors are missing the female weight slider "enabled" entry in the ESP.

 

Also, I noticed the topless forsworn armors are done through the alpha channel on the diffuse map. This means the ESP's ArmorAA entries can use the default forsworn armor mesh path to make them not body types-specific.

 

Can those two changes be incorporated into the next version?

 

 

EDIT:

 

BUG REPORT #2: Texture paths for Spriggan Mask #2 are wrong. They're absolute paths on your machine rather than relative path. AND the path that is there is pointing to the wrong path (textures\nalim\sprigganarmor).

 

and how I can fix that ?

 

You mean Bug Report #2? You'd have to open the mesh up in nifSkope. Then for each NiTriShape expand BSLightingShader -> BSShaderTexture. Under that, expand "Textures" in the bottom pane. Then correct the texture paths.

 

I've already done this for my game, but I used UNP meshes.

 

 

 

Correction: I was thinking of the other meshes. The Spriggan mask isn't body specific so I can provide that.

 

I packaged my edits into three patches:

  • AFS Armor Patch: These are not body type specific and should be incorporated into the next version
  • AFS UNP Armors Meshes: I did conversions to UNP for the AFS armors
  • AFS Patch for RUSTIC FORSWORN: I did a patch for Gamwich's RUSTIC FORSWORN re-texture

Delzaron: Please see the included README files in my patches. I detailed all the changes I made. Hopefully it helps since the Armor Patch should be incorporated into the next version.

 

 

Thanks, I will add this to the download page, since the new version will be ready.

Posted

I unfortunately can't convert armors to Bodyslide as it would likely require use of a graphics tablet (i.e. wacom or similar). Does anyone on here have a tablet and can do a conversion of the armor to a Bodyslide slider set. I would be great as I'm now only using bodies based on this and fixed dimension body types simply won't always have compatibility.

 

It would allow people to have the armor and other apparel items be form fitting for Bodyslide users.

Posted

I unfortunately can't convert armors to Bodyslide as it would likely require use of a graphics tablet (i.e. wacom or similar). Does anyone on here have a tablet and can do a conversion of the armor to a Bodyslide slider set. I would be great as I'm now only using bodies based on this and fixed dimension body types simply won't always have compatibility.

 

It would allow people to have the armor and other apparel items be form fitting for Bodyslide users.

 

I can't edit the armors meshes... I will upload the patches of Nanashi50, but that's all I can do.

Posted

@Delzaron - If the patches to be uploaded are the ones from post number 2542 on this thread then they apparently aren't bodyslide enabled. Thus fixed dimension and can't easily be used with Bodyslide if don't have the skill and gear to convert.

 

@nanashi50 - Could a set of Bodyslide files please be put up for AFS and TID? This will enable generation of the apparel items to be used with Bodyslide users. It will allow the said items to "fit them like a glove", as a well as morph feature support.

 

Similar to that used for Remodeled Armor for UUNP BodySlide HDT (http://www.nexusmods.com/skyrim/mods/69562/), but done for this modification. Excluding obviously the esp files as it would be for this modifications apparel items resources.

Posted

@Delzaron - If the patches to be uploaded are the ones from post number 2542 on this thread then they apparently aren't bodyslide enabled. Thus fixed dimension and can't easily be used with Bodyslide if don't have the skill and gear to convert.

 

That's why it's labeled as UNP armor meshes, rather than UUNP.

 

@nanashi50 - Could a set of Bodyslide files please be put up for AFS and TID? This will enable generation of the apparel items to be used with Bodyslide users. It will allow the said items to "fit them like a glove", as a well as morph feature support.

 

Similar to that used for Remodeled Armor for UUNP BodySlide HDT (http://www.nexusmods.com/skyrim/mods/69562/), but done for this modification. Excluding obviously the esp files as it would be for this modifications apparel items resources.

 

I haven't messed with creating Bodysliders before so that's not something I'm skilled at. And from what I know, it'd be a massive pain in the ass as I'd have to convert everything to the CBBE base shape first, so it's essentially re-doing all the conversions. And then I'd have to spend a lot of time making tweaks to ensure it looks right when sliding to all the major body types.

Posted

 

@Delzaron - If the patches to be uploaded are the ones from post number 2542 on this thread then they apparently aren't bodyslide enabled. Thus fixed dimension and can't easily be used with Bodyslide if don't have the skill and gear to convert.

 

That's why it's labeled as UNP armor meshes, rather than UUNP.

 

@nanashi50 - Could a set of Bodyslide files please be put up for AFS and TID? This will enable generation of the apparel items to be used with Bodyslide users. It will allow the said items to "fit them like a glove", as a well as morph feature support.

 

Similar to that used for Remodeled Armor for UUNP BodySlide HDT (http://www.nexusmods.com/skyrim/mods/69562/), but done for this modification. Excluding obviously the esp files as it would be for this modifications apparel items resources.

 

I haven't messed with creating Bodysliders before so that's not something I'm skilled at. And from what I know, it'd be a massive pain in the ass as I'd have to convert everything to the CBBE base shape first, so it's essentially re-doing all the conversions. And then I'd have to spend a lot of time making tweaks to ensure it looks right when sliding to all the major body types.

 

 

I ulploaded the patches.

 

I diodn't tested all the path and side quests of AFS, but I already made that :

 

1.9

AFS0PostMadanach : follow Cidhna mine quest.

AFS1begin is no more the starter quest

AFS0Starter created

Madanach is set essential in AFS0PostMadanach

AFS2SideQuestVirgin : some fixes (specially aliases)

AFSBegin : Shae dialogues set 30-40

SexScene : try to fix

Marses outpost : preferred path added

AFS2newshaman1 : some fixes

AFS2NewshamanVulkos : some little fixes

AFS2SideQuestRaider : partially redone

AFS2ShamanCeremony : sex censorship added. More objectives

AFS2ShamanCeremony : Moira will get a forsworn outfit.

dark youth larvae : meshes fix

Bloodcauldron : spell will give items to player if target is NPC.

AFS3SideQuestWeb : Celina get ghostspell,

AFS5Oldgods2 : objectives fixes.

Primal den : some fixes (objects)

AFS5Investigate : debug dialogue added to Armin.

AFS5KillZenoby : change the courier script

AFS2SideQuestArachne : fixing start

AFS2SideQuestEye : fixing start

AFS2BeginTribes : badycia choice conditionnal fixed

new quest : AFS5SideQuestImp : a simple quest between Madanach and Tullius

new quest : AFS5SideFalmer : a TID cross over quest.

AFS2Werewolf linked to AFS4Werewolf. Drana conditionnal changed.

AFS5KillZenoby : same travel package for Zenoby, anexia, and her escort. Objectives added

AFS5KillZenoby : quest modified.

AFS5OldGods3final : quest modified, and scenes simplified.

Forgotten valley : a bridge added to acces to Spriggan den.

 

I need to rework the last quest (AFS5oldgods3final), and to find a solution for the werewolf problme (moonlight tales can easely debug that).

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