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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
13 hours ago, LadySmoks said:

giving bj to a piece of silicone to be silly, especially when it then has orgasm animation for actor 0.

?

 

4 hours ago, LadySmoks said:

Either way, we both do the same and simply play, see an animation that does not seem appropriate and then find the animation in the xml and change it to what we each prefer. ) YAY... s3pe!

Right, and thought that other members may also do not like such situations. That is why I upload my OKW files in the animation thread. L666 is in there too.

 

13 hours ago, LadySmoks said:

Not the names, but the order they are written..........

Really, I don't think so. But Lucas and especially OLL have sometimes just wrong entrances in the XML for my opinion. Again have a look to my OKW file.

Lucas is not in there because he often update his animations, but oll......

Posted (edited)
41 minutes ago, DarkAudit said:

Where does OKW store the settings for import and export?

In the Library folder. Checking about the time the file is written is the right way.

 

41 minutes ago, DarkAudit said:

Saved me a few minutes of typing, I guess.

Yes, some animation packs are predefined in KW. But you need to have the (KW and OKW) files installed in your mod folder too. If not delete them out of this list in KW. Think it is Amra, MaryJane, L666 animation packs what is predefined. (maybe some more)

By the way, Passion install ALL by automatically (except the newest ones OLL, Brisbane and no more Lucas since he split his packs)  but Passion checks first if they are installed.

KW does not check if they are installed but just register them.

Edited by Clydie
Posted
35 minutes ago, Clydie said:

Yes, some animation packs are predefined in KW. But you need to have the (KW and OKW) files installed in your mod folder too

Everything was in the proper place, I was just surprised that some of them were "preinstalled" before I ever enabled OKW for the first time on that machine.

Posted
3 hours ago, Clydie said:

Really, I don't think so. But Lucas and especially OLL have sometimes just wrong entrances in the XML for my opinion. Again have a look to my OKW file.

Lucas is not in there because he often update his animations, but oll......

It is double edged sword with Lucas. So many new animations and updates, but an update means a new xml. But face it, we are very lucky to have him and his talent!!!

 

I have said this before... As far as I know, when including Analust, Lucas is the most prolific animator in Sims 3! And all of the animations are good!!!

3 hours ago, DarkAudit said:

Where does OKW store the settings for import and export?

As @Clydie said, library, and in mine is about 5 or 6 kb. Nraas also stores it's saved setting there. If you enter edit town, and have saved families, you will see blank families... that is probably them... click on and it will tell what the file is.

 

3 hours ago, DarkAudit said:

Saved me a few minutes of typing, I guess. :) 

I must look up how to do it every time that I need to, but there is copy/ paste method that works, instead of typing. 14 animations packages and 16 panties packages, and yes, gets old typing all of that.

Posted
38 minutes ago, LadySmoks said:

I must look up how to do it every time that I need to, but there is copy/ paste method that works, instead of typing. 14 animations packages and 16 panties packages, and yes, gets old typing all of that.

I export a 'master' settings file that has everything just how I like it, all animation sets included. Then I import it for any new save. All the sets are now in the new save.

Posted
38 minutes ago, DarkAudit said:

I export a 'master' settings file that has everything just how I like it, all animation sets included. Then I import it for any new save. All the sets are now in the new save.

I do that for Nraas. Hope it works for you with KW. I have had some issues with clicking import, and getting a message "No Settings Found", or something like that. One of my long running frustrations, although others have not had the issue. Could be another mod that causes this in my game, as I often say that there are some mod interactions/ conflicts that simply do not show without the trial and error removal and test process... unless it's was a problem that was figured out and on the web somewhere. My example is a vampire mod that caused Plumbot motive bars to go blank! Think of just how unrelated vampires and Plumbots are. Completely different EPs, but somewhere along the way, use the same social xml in base game, and that was the problem. Lucky for me, it was not a new problem and I was able to find a thread about this. Social is a big xml, and I couldn't find the conflict, so removed the vampire mod... I have plenty others.

Posted
4 hours ago, LadySmoks said:

I have said this before... As far as I know, when including Analust, Lucas is the most prolific animator in Sims 3! And all of the animations are good!!!

Absolutely true. This is my opinion too.

May be I should offer him my OKW files of his animations via PM. I always go through them first when he releases a new update.

But there is not much to correct actually, but I have may be an other angle of view to the animations and that is what I change - on some - !

I.e. He has many anal animations but does not make it available for males as actor 1. May some -but not me- like or looking for more gay animations.

But what disturb me a little are the rough animations. Here I add to the xml  <Flags>BDSM,Rough</Flags> and determine a victim <Victim>1</Victim>. Then those animations will not be (or less often) played during a "normal" Wohoo.  Maybe Lucas is not aware of that for the gameplay. Did that for some L666 and some others too. IRL you do such a rough thing during love making once, then you will be in serious trouble and need to look for another partner in 99% of the cases ?

Posted
4 minutes ago, Clydie said:

Absolutely true. This is my opinion too.

May be I should offer him my OKW files of his animations via PM. I always go through them first when he releases a new update.

But there is not much to correct actually, but I have may be an other angle of view to the animations and that is what I change - on some - !

I.e. He has many anal animations but does not make it available for males as actor 1. May some -but not me- like or looking for more gay animations.

But what disturb me a little are the rough animations. Here I add to the xml  <Flags>BDSM,Rough</Flags> and determine a victim <Victim>1</Victim>. Then those animations will not be (or less often) played during a "normal" Wohoo.  Maybe Lucas is not aware of that for the gameplay. Did that for some L666 and some others too. IRL you do such a rough thing during love making once, then you will be in serious trouble and need to look for another partner in 99% of the cases ?

I will not be making one, but I believe there are tutorials on xmls, and also, I think Lucas covers it on his page... I may post links for those who may want to try to change their personal animations xmls, as we have, to better fit their individual wants and styles of game play. A person only needs s3pe and a text editor (notepad works just fine).

 

I think separating "rough" anims is aid toward keeping couples woohoo as more of the conventional. Lucas has turned in a way similar to Mike24, buy making completely separate packages, so if you do not like it, you don't have it all together in one package that you are "stuck with". Now, my Sims enjoy a little "rough" woohoo from time to time, so I have all.

 

In MY real life... If there is not a little hair pulling on his part and my nails are not dug into his chest, we may give that Sims yawn thing when done! ))) But, we do keep things that no one needs medical attention... at least needing to go to hospital. ? Ability to walk becomes optional!

Posted
4 hours ago, DarkAudit said:

I export a 'master' settings file that has everything just how I like it, all animation sets included. Then I import it for any new save. All the sets are now in the new save.

 

Yes, as have most of us.

 

We have had to add a few new animation sets to that 'list' over time and after playing with KW and NRaas together - there have been tweaks here and there that get saved - but yeah for the most part once you play long enough and are familiar with the settings (shitloads) one gets it as close as they can. I actually backed some things down and 'perfected' my new game/save settings because not every save series I play is the same.

 

Another thing is how long one has played for. I still load saves I haven't used in over a year or more and find I have to add all the newer animations to those as well. As @LadySmoks mentioned - we were getting tired of typing in names and hex numbers so we finally all got on the same page for copy/paste. I keep a .txt file on my desktop with everything new I need to add/change for any saves needing it. Then I can swap between desktop and the game, quickly copying names and using Ctrl-V to paste them into the Kinky World menus.

Posted

Game 1.69, OKW build 409, NRaas Master Contoller, Story Progression, and Woohooer all installed. NRaas set to mostly defaults with the KW-recommended Overwatch changes made.

 

Start a save with Mom, Dad, and teen Brother and Sister. Parents can romance each other, obviously. Parents can romance teen offspring, and vice-versa. But teen siblings can't romance each other. They can woohoo and Kinky Kiss all they like, but there's no Romantic interaction category. Haven't yet tried seeing what happens if I age brother and/or sister up

 

So am I looking at a KW issue or NRaas here?

Posted (edited)
1 hour ago, DarkAudit said:

So am I looking at a KW issue or NRaas here?

 

If you have NRaas Story Progression installed (Mine is basically 'off' and I use the power of the settings) You can check the different castes (male/female/teen/youngadult/adult/elder/ETC!) within each of the story events if you will. You can set how what age/gender/etc. will interact with each other. With it 'off' it still works better than the default EA story Progression IMO.

 

For example I have made all the age castes 'cannot be pregnant' along with pregnancy off and not even Kinky World can 'force' pregnancy. There are settings for Romance, Marriage, Career, etc. you can select 'which' Sim castes will participate if you want it different from default.

 

In your case you may be able to check the settings there and see if it takes hold in your game.

 

 

>>> For those not familiar with the NRaas Story Progression menus, they can seem overwhelming at first. It's easiest IMO if you look at it as there are all the 'Answers' - you now have to build the Question.

         You could set 'flirting' to YES for teens interactions between teens and elders while simultaneously set flirting to OFF for Elder interactions between the two. See how powerful this can be if a player wants to customize a save series.

 

Edited by landess
Posted (edited)
On 1/2/2022 at 1:10 PM, naniiiii?? said:

But when i click, this notif came up. What should I do?

 

On 1/2/2022 at 8:41 PM, landess said:

After a few minutes of solo woohoo the sim model will take a picture.

 

Want to come back to the Kinky selfies necessary for the modeling career.
Had a closer look now and found the following :

1. As already said all require EP 9
2. There are in total 5 animations (3 female, 2 male)
3. Usable objects are Bed (double or single), couch and dining table.
4. Other objects are selectable too for such selfies, but no animation is available so you get a message as shown below.

 

Since for me only the bed was working - must admit not have tested male animations before -
I had a look to the corresponding XML in the KW mod (kinkystages.xml). Disabled some lines and add some however.
Now four animations work so far.

 

BUT, the one for the couch I did get them working only by disabling the second Accessory (Dildo). It seem to me that two accessories are not accepted by KW while taking a picture.

 

What is your experience on that ? In your game, do you see all the five selfie animations ?
If not it is maybe a basic thing for all in the kinkystages.xml.

 

Sorry I am to stupid to place the pics on the right position in the text.....

 

01-TableDining_male.jpg

02-BED_male.jpg

03-BED_female.jpg

04-TableDining_female.jpg

05-Couch_female.jpg

Sign.jpg

Edited by Clydie
Posted
8 hours ago, landess said:

In your case you may be able to check the settings there and see if it takes hold in your game.

It was actually in Woohooer. Romance>Species: Human>Allow near relation romance=true. And then that opened allow *autonomous* near relation romance. ;)

 

And now brother and sister REALLY have the hots for each other.

Posted
2 hours ago, DarkAudit said:

Romance>Species: Human>Allow near relation romance=true.

 

Nice. I haven't opened my Woohooer settings in years - I must of changed that long ago although I have woohooer basically off as well (concerning interactive events) while maintaining the other stuff like Tantrport and Kama Simtra (sp?)

 

I just noticed the command structure you listed is a lot like Story Progression as well.

 

Thanks for letting everyone know! Seriously.

Posted
53 minutes ago, landess said:

Nice. I haven't opened my Woohooer settings in years - I must of changed that long ago although I have woohooer basically off as well (concerning interactive events) while maintaining the other stuff like Tantrport and Kama Simtra (sp?)

 

I just noticed the command structure you listed is a lot like Story Progression as well.

 

Thanks for letting everyone know! Seriously.

Always easy to forget things we may have set up 8, 9, 10 years ago, set to saved settings and just click import when starting a new game. )))

Posted
6 minutes ago, LadySmoks said:

Always easy to forget things we may have set up 8, 9, 10 years ago, set to saved settings and just click import when starting a new game. )))

 

Like fuckin' smart phones that make us dumber. I used to keep 20+ phone numbers in my head which I could use at any time.

 

Saved settings are convenient but don't keep one 'sharp' when it comes to system's usage of detailed menus and options. One must clear the cobwebs and try to remember where all that shit is.

 

 

 

Screenshot-98.jpg.3d552bfae45052feab5717a1647564a9.jpg

Posted
2 hours ago, landess said:

Like fuckin' smart phones that make us dumber. I used to keep 20+ phone numbers in my head which I could use at any time.

 

Saved settings are convenient but don't keep one 'sharp' when it comes to system's usage of detailed menus and options. One must clear the cobwebs and try to remember where all that shit is.

My husband says that he still remembers phone numbers from 1970... only area code changed.

 

That pic is like the graphics of my newer laptop. Not really, but I continue to make adjustments. I think I am missing a shader fix option from the Bin of the new set up. 

Posted
On 1/3/2022 at 12:58 PM, landess said:

>>>

 

Click what?

Click selfie woohoo on bed.

On 1/4/2022 at 4:41 AM, LadySmoks said:

With this @naniiiii??, you tell nothing of your install or what EPs. What KW build? You have University EP? It has been a trend (again) that people post questions and give no info about their game, other mods or EPs being used. 

Ah sorry, i thought it doesnt matter because in desc say EP is require when i entered actor career.

 

No, i dont have EP 9, only EP 2, 3, 4, and 8. No SP. I have KW Build399. The other mod i have is nraas MC and Overwatch (i've set it up like in desc said). 

 

In short, i must have EP 9 to make it work?

Posted
16 hours ago, Clydie said:

Want to come back to the Kinky selfies necessary for the modeling career.

Had a closer look now and found the following :

1. As already said all require EP 9
2. There are in total 5 animations (3 female, 2 male)
3. Usable objects are Bed (double or single), couch and dining table.
4. Other objects are selectable too for such selfies, but no animation is available so you get a message as shown below.

 

Since for me only the bed was working - must admit not have tested male animations before -
I had a look to the corresponding XML in the KW mod (kinkystages.xml). Disabled some lines and add some however.
Now four animations work so far.

 

So yeah I must have EP 9. I uninstalled it bcs im worry my game become laggy.

 

Where the kinkystage.xml file location?

Posted

IIRC you used to be able to pick the category of woohoo from the pie menu before selecting your partner sim. Did 409 change that, or did I forget which setting it was?

 

Posted
8 hours ago, naniiiii?? said:

Ah sorry, i thought it doesnt matter because in desc say EP is require when i entered actor career.

 

No, i dont have EP 9, only EP 2, 3, 4, and 8. No SP. I have KW Build399. The other mod i have is nraas MC and Overwatch (i've set it up like in desc said). 

 

In short, i must have EP 9 to make it work?

AND... the importance of YOU telling US exactly what you are playing with is revealed!!!!! Build 399 is the worst and most bugged version of KW, and getting rid of it is step 1. I saw that @landess gave you the link to my page, where you can find a link direct to the official release of build 409 by Oniki.

 

I have only messed with selfies a couple of times, but as far as I know, yes... University EP contains the "smart phone", which is the object that Oniki linked the selfies to.

 

I rave about Amazon used TS3 disks, as a cheaper way to build your collection, rather than paying full price for a 10 or 12 year old game. Never a full guarantee, but sellers with a lot of high reviews, I only buy "very good condition", and I have Prime, and only buy from Prime sellers as extra guarantee. I have recently completed my EP collection this way.

Posted
6 hours ago, DarkAudit said:

IIRC you used to be able to pick the category of woohoo from the pie menu before selecting your partner sim. Did 409 change that, or did I forget which setting it was?

KW has a couple of ways to initiated woohoo. Sim to Sim initiates the mood parts in KW. Tired hungry, not horny, not attracted, Sim 2 will probably say no. Clicking an object, even the floor, Sim 2 usually agrees to woohoo, but choosing type of woohoo is not option. You can change pose after woohoo begins, but does not always, and woohoo may end suddenly.

Posted (edited)
2 hours ago, LadySmoks said:

used TS3 disks, as a cheaper way to build your collection

 

Yes - Data disks don't really require the same need for a clean and unscratched surface. If the system has a problem reading it - it will keep trying for a set amount of time before notifying the user if they want to continue. Unlike a music CD or DVD/BluRay - a few scratches mean absolutely nothing unless they are so bad they computer can't even figure it out with several 'passes'.

 

8 hours ago, DarkAudit said:

IIRC you used to be able to pick the category of woohoo from the pie menu before selecting your partner sim. Did 409 change that, or did I forget which setting it was?

 

 

There are 2 settings I finally turned off so the game felt more Autonomous. Manual advancement of stages and 'auto select' stage or something like that - they are right next to each other IIRC.

 

> Still, I'm pretty sure 'how' woohoo is initiated will make a difference to whether the player is offered the starting position or not. Clicking a Sim and selecting Woohoo Duo/Group is different than selecting an object - THEN - choosing to woohoo on it. (Once again the floor is a special case that a rug can sometimes 'fix')

 

Screenshot-101.jpg.d96121c7261ec1147a3d9696ba32f24a.jpg

 

Also - The fact Oniki also added a newer menu option in later builds is telling . . . .   Once Woohoo is initiated - the option to change locations is HUGE!

Edited by landess
Posted
16 minutes ago, landess said:

Yes - Data disks don't really require the same need for a clean and unscratched surface. If the system has a problem reading it - it will keep trying for a set amount of time before notifying the user if they want to continue. Unlike a music CD or DVD/BluRay - a few scratches mean absolutely nothing unless they are so bad they computer can't even figure it out with several 'passes'.

They have all been as described... "very good condition". Some may have been resurfaced. That is a general comment posted on the descriptions. All but one were like new appearance with no scratches at all (perhaps very slight case wear and tear), and perhaps 1 had a very light scratch that was hardly noticeable and did not bother the installation. It's why I tell the advertised condition that I bought, as I cannot say how "good" or "acceptable" may be.

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