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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted

Hey does anyone know how drugs work in this mod. When I go to buy medicines nothing shows up and when I buy online it shows money being deducted but it doesn't show up in inventory. Also there is no option to sell drugs which is a bit weird. I"m using the newest version.

Posted
11 hours ago, SolKar said:

Hey does anyone know how drugs work in this mod. When I go to buy medicines nothing shows up and when I buy online it shows money being deducted but it doesn't show up in inventory. Also there is no option to sell drugs which is a bit weird. I"m using the newest version.

You'll receive your drugs you've ordered online the next day via your mailbox. and if you want to sell them again you just have to click on a sim then find this interaction "offer shady goods"

Posted
On 2/10/2022 at 11:23 AM, landess said:

 

 

'Last' update is appropriate. Define dead - things are finished one way or another and that's what we get - like every major developer in the past 20 years since they began patching games online AFTER release.

 

409 IS on Patreon - and is available for PUBLIC download - FREE - so it's 99.9% complete from a users POV as OnikiKay won't likely touch it again given this FACT.

I got an update that a scheduled update is supposed to coming out in March. This from Oniki when I messaged to find out if any further work was being done so I could decide if I was going to keep "donating" to the Pateron. So we shall see if one actually makes it out. 

Posted (edited)

With regards to player controlled female characters, traveling to other worlds that are part of World Adventures / University / In The Future and pregnancy, are anyone else's characters successfully give birth after returning home?

 

I remember being able to when using an older version of KW, but I haven't had any luck trying most builds from 375 to 409.

 

I tried searching on the site and someone had posted they were using NRaas Traveler for fixing some other travel related issues, so I thought it might help.  It did not seem to work for me with build 409 when I added it today.

 

Before I go through the gauntlet of testing each older build I have with NRaaS Traveler, are there any recommendations on KW versions and other mods which work?

 

I also have CMar's pregnancy controller, which works fine on any pregnancies from the "home" world (Hidden Springs, Riverview, etc...), so I wouldn't think it would adversely affect things.

 

Looking at some of the XML files that KW generates, the following error below is listed.  Some of the older builds referenced CAS parts if I recall correctly.

System.NullReferenceException: A null value was found where an object instance was required.

 

I'm guessing the Null reference is for the missing genetics from the other donor sim, who does not exist in the "home" world.

 

Any help would be appreciated.

Edited by zapotek2034
edited for clarity
Posted
8 minutes ago, zapotek2034 said:

traveling to other worlds that are part of World Adventures / University / In The Future and pregnancy

 

These trips are not available to the pregnant - Not sure how you managed it.

Posted
3 hours ago, landess said:

 

These trips are not available to the pregnant - Not sure how you managed it.

With Nraas Traveler it's a setting you can change. So you can travel while pregnant. 

Posted
2 hours ago, madone22 said:

With Nraas Traveler it's a setting you can change. So you can travel while pregnant. 

 

Cool - you can explain how to fix it - thanks

Posted (edited)

I was just wondering about something.

Has anyone here ever tested the Nraas Mods in this link?

I wasn't sure if they are safe to use.

I was asking above question because of this (Functioning Printer - Print Documents, Send Faxes and More! by PJSims).

- The mod description says we need the "Nraas StoryProgression 269D", which I have linked above, which is still in the section of "Update History Testing".

Edited by ioawdfv
Posted
15 minutes ago, ioawdfv said:

I was just wondering about something.

Has anyone here ever tested the Nraas Mods in this link?

I wasn't sure if they are safe to use.

I was asking above question because of this (Functioning Printer - Print Documents, Send Faxes and More! by PJSims).

- The mod description says we need the "Nraas StoryProgression 269D", which I have linked above, which is still in the section of "Update History Testing".

Yes, the "testing mods" are basically versions created by the team that has actually been maintaining the mods since Twallan retired in 2014. I use the new versions that are posted there. You do need to watch out, because the files have slightly different names than the "official" files, so you can't just drop them in and replace the older ones.

Posted
11 minutes ago, FreakyRufus said:

Yes, the "testing mods" are basically versions created by the team that has actually been maintaining the mods since Twallan retired in 2014. I use the new versions that are posted there. You do need to watch out, because the files have slightly different names than the "official" files, so you can't just drop them in and replace the older ones.

Oh, that's why they might not have worked fine for me then.

I just "dropped them in and replaced the older ones".

Then how do I supposedly properly, use, not just drop them in and replace the older ones?

Posted
5 minutes ago, ioawdfv said:

Oh, that's why they might not have worked fine for me then.

I just "dropped them in and replaced the older ones".

Then how do I supposedly properly, use, not just drop them in and replace the older ones?

Oops! I apologize for the confusion. Looking at the files, I was thinking about the name of the zip files being different. The name of the mods that you extract from the zip files are in fact drop in replacements of the older packages. You should indeed be able to simply unzip the archive and drop the .package files into the folder where your older versions are.

 

Which ones are you have problems with, and what problems are you having that lead you to believe they are not working?

Posted (edited)
On 3/1/2022 at 2:59 PM, FreakyRufus said:

Oops! I apologize for the confusion. Looking at the files, I was thinking about the name of the zip files being different. The name of the mods that you extract from the zip files are in fact drop in replacements of the older packages. You should indeed be able to simply unzip the archive and drop the .package files into the folder where your older versions are.

 

Which ones are you have problems with, and what problems are you having that lead you to believe they are not working?

I'm not sure which ones caused the problem because I only tested  when it came out and stopped using when I found out that those cause problems.

But this screenshot is what I'm currently using (mods that are working)

I re-uploaded the screenshot cause people got confused that I have those archives in the game folder.

image.thumb.png.cadf94c5bad83b3416c478176cded30f.png

Edited by ioawdfv
Posted (edited)
On 2/27/2022 at 8:25 PM, landess said:

 

These trips are not available to the pregnant - Not sure how you managed it.

 

The female character was not pregnant before traveling, but became pregnant while visiting China/Egypt/France from World Adventures, or at the University world after engaging in a KinkyWorld sex interaction.

 

From the link below, it should be possible using the standard EA WooHoo interaction and it did work for me at one point with the KinkyWorld sex interaction in an older build.

https://sims.fandom.com/wiki/Pregnancy

 

The "non-home" worlds will prevent the character from giving birth until they return home.

 

Upon return home, both CMar's pregnancy controller and the debug function in KinkyWorld show the character is pregnant, but no offspring is produced either by letting the pregnancy progress normally, or accelerated with CMar's pregnancy controller.

 

The Traveler FAQ mentions:

  • EA stores exported copies of all foreign sims within the TravelDB file, for use when importing new Tourist or Explorer sims
  • This export occurs whenever you leave a world to visit another. So, if you want legitimate tourists from other worlds to appear in your game, you must travel to that world at least once.

 

Perhaps I need to travel to the world first, return home, then revisit the world for things to work...

Edited by zapotek2034
corrected typos and added more info
Posted
On 3/1/2022 at 6:01 PM, ioawdfv said:

I'm not sure which ones caused the problem because I only tested  when it came out and stopped using when I found out that those cause problems.

But this screenshot is what I'm currently using (mods that are working)

 

Based on that screenshot, you only have Woohooer plus several add-ons for Woohooer installed. All the other files are zip archives, and the game will not automatically load those. It will only load the files that end with '.package' in the name of the file.

Posted
5 minutes ago, ioawdfv said:

I think you misunderstood the screenshot I uploaded.

That is what I got for zip file, to show the versions of the mods that I have.

Of course I unzipped in the game folder, and the screenshot of folder isn't even the game folder.

Sorry for the confusion.

Okay. Can you describe the problem? Does the game load? Do you get lots of errors logged? Do sims freeze and get stuck? Do sims get reset and disappear and then reappear back at the front door of their house? Basically, what is happening that you consider to be a problem?

Posted (edited)
13 minutes ago, FreakyRufus said:

Okay. Can you describe the problem? Does the game load? Do you get lots of errors logged? Do sims freeze and get stuck? Do sims get reset and disappear and then reappear back at the front door of their house? Basically, what is happening that you consider to be a problem?

Hold on sec.

Now even I am got confused if those caused the problem or not, because the in the My Document folder of Sims 3 game, I didn't put those mods in the each folder, so, I'm not sure if those were what I have working or causing problem.

Sorry to bother your time, can you forget what I said before please?

Edited by ioawdfv
Posted
On 2/28/2022 at 1:53 AM, landess said:

 

Cool - you can explain how to fix it - thanks

City Hall/Computer > NRaas > Traveler >

Allow Spawn Weather Stone = False
(Stops the Weather Stone from automatically spawning.)

Allowable Travelers
(Allows all sims (except Pets) to travel.

  • Children = True
  • Friends/Romantic = True
  • Pregnant = True
  • Recovering = True
  • Teens = True
  • Toddlers = True

Sorry took me a bit to respond. 

Posted
54 minutes ago, madone22 said:

City Hall/Computer > NRaas > Traveler >

Allow Spawn Weather Stone = False
(Stops the Weather Stone from automatically spawning.)

Allowable Travelers
(Allows all sims (except Pets) to travel.

  • Children = True
  • Friends/Romantic = True
  • Pregnant = True
  • Recovering = True
  • Teens = True
  • Toddlers = True

Sorry took me a bit to respond. 

 

I was not asking 'how' to do it. Someone else HAS A PROBLEM because of this - I don't know how to fix it and this setting chart doesn't 'fix it' either. You have me confused with the post which brought this up.

Posted (edited)

Hello!

Tell me, does Passions (Animated_WooHoo_Passion_Ver2.7.6.7 ) conflict with KW in general?

 

In some builds there was Passions along with KinkyWorld, and they wrote that it does not conflict, but now I went to the Passions https://www.loverslab.com/topic/82485-passion-requires-patch-level-163/ page and there was this :

 

1085105-7f536c94becc0b1b962fc26baa5fcf17.jpg.534c8ba984959b11dc9d9ae6972463fb.jpg

 

How to correctly put Passions and KinkyWorld?

Edited by Alba Groon
Posted (edited)

Is there eigendlich somewhere a setting where KW does not autonomously NPC (Mailcarrier, Pizza delivery and Repo-man) kills but the EA created in their jobs keeps? 

Edited by Bomber86
Posted
On 3/6/2022 at 8:43 PM, landess said:

 

I was not asking 'how' to do it. Someone else HAS A PROBLEM because of this - I don't know how to fix it and this setting chart doesn't 'fix it' either. You have me confused with the post which brought this up.

Sorry the way it was worded I thought you were asking how to set it so you could. 

Posted
On 3/10/2022 at 10:13 AM, Alba Groon said:

Hello!

Tell me, does Passions (Animated_WooHoo_Passion_Ver2.7.6.7 ) conflict with KW in general?

 

In some builds there was Passions along with KinkyWorld, and they wrote that it does not conflict, but now I went to the Passions https://www.loverslab.com/topic/82485-passion-requires-patch-level-163/ page and there was this :

 

1085105-7f536c94becc0b1b962fc26baa5fcf17.jpg.534c8ba984959b11dc9d9ae6972463fb.jpg

 

How to correctly put Passions and KinkyWorld?

Yes, Passion and KW conflict with each other. They both have the same purpose and they both attempt to make sims do the same things. It might be technically possible that the mods do not conflict in the sense that they might have differently named code chunks (sorry, I'm not a modder, and don't know what the proper term for this is). BUT, they will both attempt to do the same thing.

 

They both have systems that are designed to push sims to want to have sex, and those will conflict with each other. Additionally, KW includes new skills for woohoo, and using Passion to make sims woohoo will not build any skill in the KW skill.

 

I don't think that there is anything that Passion does that cannot be done in KW. If you had both installed, then Passion does not add anything new, and it just takes up memory. KW is already memory and resource intensive on its own, and wasting memory on redundant functions will just add to your game potentially being slow, frequent freezes, and the possibility of running out of memory and crashing.

 

Is there a reason that you want to use both at the same time?

Posted
28 minutes ago, FreakyRufus said:

Yes, Passion and KW conflict with each other. They both have the same purpose and they both attempt to make sims do the same things. It might be technically possible that the mods do not conflict in the sense that they might have differently named code chunks (sorry, I'm not a modder, and don't know what the proper term for this is). BUT, they will both attempt to do the same thing.

 

They both have systems that are designed to push sims to want to have sex, and those will conflict with each other. Additionally, KW includes new skills for woohoo, and using Passion to make sims woohoo will not build any skill in the KW skill.

 

I don't think that there is anything that Passion does that cannot be done in KW. If you had both installed, then Passion does not add anything new, and it just takes up memory. KW is already memory and resource intensive on its own, and wasting memory on redundant functions will just add to your game potentially being slow, frequent freezes, and the possibility of running out of memory and crashing.

 

Is there a reason that you want to use both at the same time?

 

 

And so , OKW is in conflict with Animated_WooHoo_Passion .... ok , okay , let 's face it .
Ah, I have another question....KinkyMod DOES NOT CONFLICT WITH GraphicalXTC-SexualDaydreams ?

 

Quote

Is there a reason that you want to use both at the same time?

For some reason, my characters don't die from AIDS, even though it's enabled, and I checked KinkyMod Disease in S3Pe... everything seems to be fine.

1085135-3d99bd12f82a002f2a72f81b2e62b1a1.jpg.6a375896f3e2f86ef32b8b677e07b41b.jpg

 

From STDs Animated_WooHoo_Passion - my characters die from HIV status quickly, but from KW now they just go with a moodlet and that's it :(
I really need this for a complete gameplay , stories for my family .

I would really appreciate someone who can help me solve this problem with Disease KW.

 

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