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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
2 hours ago, landess said:

You can only find it by opening the Sims 3 save folder. Although they can appear in Kuree's save cleaner for those whom do use it. Can't say for sure if they affect the limit total for displayed saves to load (100). 

Again, never see this. Curious... unless I just don't notice, and perhaps thought it was from my clicking 'save', not "save as"? The only time I ever see a save listed as (example) SV 1-22 515pm.backup, is on the rare occasion that I click "save" instead of "save as", and a back up is made of the overwritten save. The back up can be used also, if the save is deleted or renamed, and .backup deleted from the back up save file. I do believe those back ups add to the 100 save limit, although not 100% sure, as I tend to clean my save and save folder often. Constantly using "save as" still creates a whole new file, which definitely adds to the 100 limit, and I constantly save when I'm testing CC... more than usual. After a while, I generate a folder inside the Saves Folder and drag a bunch of old save files to it, then drag that to Documents, outside of the EA Folder. Evenyually, I just delete that spare folder.

 

My Sims are traveling now, and I will have to take closer notice of what is generated when they return to homeworld! )))

Posted

With the discussions of travelling going on... 

 

A few observations.

I never had a problem travelling and never used nras traveler. * 

But that was just from Moonlight Falls to University. At the time I had only 

Sims3 - Pets, Super Natural, Ambitions and Showtime.

I have a sim who started in Moonlight Falls. I sent them to University and got them 2 full degrees and another half way. 

I think that amounts to 5 trips, I forget. 

I then had them move to Starlight Shores. 

I got bored there fast but mainly I did not like that all the people from Moonlight Falls had vanished from the sims friends list. 

I then went to move them again but it was so long ago I forget what I wound up doing. I think I was going to send them back to 

Moonlight Falls to test if the old friends would be there with the previous relationships intact or not. 

Either way, I had saved the game during the move and titled it so I would remember. 

 

I think also I mentioned some of this before as I also did not like that camera photos don't seem to survive the travel.

 

I have since installed nras Traveler but have not looked at the options.* 

I also now have all the expansion packs. 

When I load up the save file (the one made while moving) I get prompted to continue with the move or cancel it.

If I continue it, I see 2 versions of my sim. But regardless the sim does not move towns. When the load completes, I can play as usual 

but the second sim is unselectable and just stands on the front lawn the whole time lol. Well, If I cancel the move, the 2nd sim is in fact

the one that is playable (the one on the lawn) and the other never appears. 

 

Another thing that is strange. 

I loaded that same save series at the point just before the sim had moved to Starlight Shores. 

I instead sent them to University to complete the 3rd degree. 

Sims from town (Moonlight Falls) are showing up at Uni as "adventurers". 

That is new to me and likely due to having all the expansion packs installed now. 

I know about the random tourists that can show up, but nobody from Moonlight Falls ever 

appeared at university before but obviously they are showing up now due to having world adventures installed. 

 

I will have a look at the options in Traveler to see what is available but it has been a little difficult to resurrect this save series. 

Initially I saved the sim (household) to the sim bin but something about that bothered me too, I forget what.

 

So for sure save before making these travel decisions as I am still trying to sort these files out along a timeline, even with multiple saves lol. 

 

On a unrelated note, I reinstalled everything about this time last year and it is all still functioning well. The sims3 store items etc... 

But if I try to use some old downloaded characters (with attached items as larger package files), it breaks the store content as well as messes up 

CAS items. 

 

But the pet store works fine along with the cash register and the sim that gets generated with it.

 

Screenshot-79.jpg.c467efb40f9d0333ffea909bbb54e596.jpg

Posted

@James2112, interesting, that traveling worked. It is my understanding that WA broke something that EA never fixed, so possibly only broken if WA is installed... which it appears you do not have?

 

Also "adventurer" is new to me! I always see "tourist" when hovering pointer over a foreign Sim. Perhaps another thing from WA install???

 

Do you now have WA and still have those differences, or still did not add that EP?

 

One thing about store items breaking, I believe @landess mentioned KT Fixes worked for him with some store item issues, but it seemed it caused other issues when I added it. I think I was getting error messages about missing content for things I never installed, so removed the mod.

Posted
8 hours ago, landess said:

When a Sim travels - a back-up is made of the save file. Unfortunately that save is made just as the Sim(s) leaves the world. Using that save would have the player immediately loading the destination world no sooner than finishing loading the origin world for that Sim.

 

 

7 hours ago, LadySmoks said:

And @naniiiii?? ...

Never saw this. I guess I basically always do as you mentioned, and "save as", but that is what is prompted on my screen. 

That time, I forgot to made a backup. I had backup that the story is far from the current save. Usually I also made a backup when travel. Because never have something like this before, I think is fine. I never saw it coming.

But, ok will try and do what you say.

 

Can I ask 2 more question? This is not travel related, but loading took so long. 

When I first playing TS3 again, the loading is fine only take 2-4 minutes. But 1 day, it takes 15-20 minutes, and then it takes 40-50 minutes. And game play became laggy, it will freeze (not the sound & animation) for 3 minutes every 40-60 seconds sims time. I can't bear it, so I decide to save my all story related family to bin, and then start with new game with the same world and it back to 2-4 minutes. I don't make any changes with cc and mod. I'm afraid sooner or later the loading become 40 minutes again.

 

Just in case anyone know what make like this? I've searched on web, but no one helpful. Thanks. 

Posted

@landess and @naniiiii??, just had a chance to have my Sims travel. I can return to my original statement regarding when my Sims travel, which is that I do not have a saveX.backup generated, as the screen pops up to save before travel, I type in a new save time, which creates a new save file. Also, one reason I need to move saves to a folder outside of the Saves folder is that once I arrive to a location, I "save as" again so that should there be any crash issues, I can try that location again, or return to the prior save. and again, when I return to the save made when prompted before the change locations screen began, my family is simply standing around in front of the house, but the amount of the trip remains deducted from household funds. ) 

 

What I mean by change the time is the way I name my saves, as I wrote above... My homeworld, SV for Sunset Valley, MF for Moonlight Falls, Antara for Antara Lakes, etc (because of limited number of characters allowed), followed by the date (no year) and time. I use American date and 12 hr clock format, no colon, and just p or a instead of PM or AM. So basically when my Sims travel I "save as" by using a new time, even though the save will be time stamped in the file.

Posted (edited)
5 hours ago, LadySmoks said:

@James2112, interesting, that traveling worked. It is my understanding that WA broke something that EA never fixed, so possibly only broken if WA is installed... which it appears you do not have?

 

Also "adventurer" is new to me! I always see "tourist" when hovering pointer over a foreign Sim. Perhaps another thing from WA install???

 

Do you now have WA and still have those differences, or still did not add that EP?

When I first traveled to Uni, I did not have World Adventures. Likely why I had no trouble with travel.

 

I only recently tried to play those old saves and now that WA is installed, I am getting people from the original town show up at uni as 'adventurers'.

I have also never seen this 'adventurer' tag until now. Usually they are random tourists. 

 

I think I also confirmed that the saves can only retain contacts from one 'world' at a time. 

Although my save folder has info from 3 places it is rather disappointing to me that all those contacts and 

progress from the older world is lost. 

 

In case anybody is wondering. 

My Sims began in Moonlight Falls, went to uni multiple times then moved to Starlight Shores.

Moonlight Falls contacts were lost when moving to Starlight Shores. 

I tried moving back to Moonlight Falls and well, it sucks actually. 

My sim know nobody and in fact the game loads a fresh version of MF, it does not take me back to the heavily modded town I started in. 

I thought it would as MF info is in the save folder. Look at time gap between these dates lol. 

SaveFolder.png.dc980caea692929dadbafb22e5864f2c.png

Edited by James2112
Ummm, who wants to know lol
Posted
8 hours ago, James2112 said:

When I first traveled to Uni, I did not have World Adventures. Likely why I had no trouble with travel.

 

I only recently tried to play those old saves and now that WA is installed, I am getting people from the original town show up at uni as 'adventurers'.

I have also never seen this 'adventurer' tag until now. Usually they are random tourists. 

 

I think I also confirmed that the saves can only retain contacts from one 'world' at a time. 

Although my save folder has info from 3 places it is rather disappointing to me that all those contacts and 

progress from the older world is lost. 

 

In case anybody is wondering. 

My Sims began in Moonlight Falls, went to uni multiple times then moved to Starlight Shores.

Moonlight Falls contacts were lost when moving to Starlight Shores. 

I tried moving back to Moonlight Falls and well, it sucks actually. 

My sim know nobody and in fact the game loads a fresh version of MF, it does not take me back to the heavily modded town I started in. 

I thought it would as MF info is in the save folder. Look at time gap between these dates lol. 

OK... then it is WA which breaks travel. Pretty sure that was what I had been told. But I am reverse of you with EPs, as WA was one of my first in a multi-disks set, and Uni came much later. So, I had the WA travel problem years ago, and was able to find about Traveler then.

 

Not sure what you mean about only contacts from one world? My Sims always travel. It is my biggest save bloat problem... I just can't stop!!!! But, my Sims relationship panel always shows every Sim they ever met in any world they have been to, or if they meet a tourist in their homeworld. NOW... thinking about it, do you have Nraas Relationship Panel mod??? That may be the difference? It is another of those Nraas mods that have been part of my game since day 2. Day 1, nothing worked right, day 2, found Nraas and never looked back!

 

There are several articles about changing towns and Sims loosing relations, even with Traveler and Relationship Panel, SP etc. One that I ran across a while ago, perhaps on MTS, Igazor from Nraas had mentioned using Nraas Porter, but I don't remember where that thread was exactly.

 

An FYI... You can right click on the NHD files, in the choices for opening tools window shows, find s3pe and use that to open those files. Those files are the bloat files that contain snaps and imgs which get cloned every time your Sims travel. If not using one of the save cleaners, you can use s3pe to manually delete imgs and snaps. They will regenerate, but during the time they are gone, it does help with game speed.

 

If you want to keep prom pics, etc, the main for them is the TravelDB, so just do not dlete the pics from that package. Or if you do not care, you can delete them too.

Posted (edited)
2 hours ago, LadySmoks said:

Not sure what you mean about only contacts from one world?

 

I believe there is some confusion when using the word travel. Changing home worlds isn't travel but moving and is basically starting a new game with an ALREADY ACTIVE household.

 

With this in mind it's easier to see if there is any actual problem . . . .

 

 

Screenshot-138.jpg.533dfa190dbc2661ad9f5574d9c3b13f.jpg

 

ALL World Adventure locations having a default LOT meant for 'your' Sim to live in 'free' as the cost is part of the travel expense.

 

With University this becomes part of the players tuition to live free in a Dorm if they choose while introducing the roommate mechanic to the game. (shared living space with no control of the Sims)

 

In either case we can see it's a TEMPORARY travel with all ties to another HOME WORLD.

 

I hope this explain enough about how the game WORKS so others won't think something is broken when it's just user ignorance (not knowing how shit works).

 

 

Rereading some of the above I wanted to address NRaas Porter.  While I haven't used it if someone has it they could check and see exactly what it does. The ONLY thing I can think of is using Porter to move to a NEW homeworld may 'save' Sim contact information from the previous location so like tourists - you could have Sims 'visit' or be able to call them like 'any' contact regardless of meeting them on vacation or university. We see Tourists were the beginning of the 'roommate' feature with a single temporary Sim, while the Roommates allows more than one Sim and is 'permanent' as long as the Sim(s) live or are asked to moved out.

 

This means the save file for the 'new world' must also contain .sim file information found within the previous save and is included instead of wiped when a Sim moves to a new town. This would be reflected in the save file size for a 'new game'.

 

 

 

Edited by landess
Posted
2 hours ago, landess said:

 

I believe there is some confusion when using the word travel. Changing home worlds isn't travel but moving and is basically starting a new game with an ALREADY ACTIVE household.

 

With this in mind it's easier to see if there is any actual problem . . . .

 

 

 

 

ALL World Adventure locations having a default LOT meant for 'your' Sim to live in 'free' as the cost is part of the travel expense.

 

With University this becomes part of the players tuition to live free in a Dorm if they choose while introducing the roommate mechanic to the game. (shared living space with no control of the Sims)

 

In either case we can see it's a TEMPORARY travel with all ties to another HOME WORLD.

 

I hope this explain enough about how the game WORKS so others won't think something is broken when it's just user ignorance (not knowing how shit works).

 

 

 

Yeah great rundown of what we are talking about. The WA worlds and UNI are temporary spots and I have no trouble with in this case Moonlight Falls contacts (and tourists) always being available in a sims friends panel. It is only when moving worlds so thanks for that clarification. I remember we talked about this before, and the solution was to save the sim to the family bin and manually move them into a new world. I will revisit that idea at some point.

Posted
3 hours ago, landess said:

 

I believe there is some confusion when using the word travel. Changing home worlds isn't travel but moving and is basically starting a new game with an ALREADY ACTIVE household.

No confusion here. ) Why next paragraph down, I mentioned the MTS thread (pretty sure) where Igazor talked about moving to another town using porter, and a bunch of other things you had to do, not just use the phone or computer to "move to a new town". 

 

 

Posted (edited)
17 hours ago, naniiiii?? said:

loading took so long.

 

Do you clean your saves, or use a save cleaner?

 

I couldn't play some of the big worlds I use in which EVERY SIM including npcs/service sims are customized along with several lots. A couple still take a long time to load, but at least I don't get the error 12 immediately (a couple trips into CAS or Build-buy changes that).

 

For example - on a medium world I play, I could go into CAS/Build-buy several times before quitting. Cleaning that save(s) often drops the file size from something like 80MB to 40-50. The big world saves are at around 275MB and are borderline TOO BIG. The reasoning behind that is after they load - the game is running near the RAM limit. Too much messing around and the game file exceeds the save file size limit(?) causing the error 12.

 

IF I have to - I can still save things to the bins, but the main save file is now screwed forcing me to start from an earlier save.

 

 

 

Edited by landess
Posted

Wanted to mention a few things which will be able to be searched for since posted.

 

Many players have their own ideas of what they want from Kinky World. As we find issues or situations for technical problems, we also discuss the nature of the game itself and how the kinky features using the default game mechanics can be used.

 

Sure - it was great when I first installed the mod. Sims were having woohoo everywhere. Then like anything 'unrealistic' the novelty wears off and we're left to our own devices on how to tweak the game.

 

I use privacy so Sims WILL try to find someplace 'private' although that is far from perfect - it's better to me than the unrelenting public sex that was rampant.

 

I myself 1st began experimenting with the 'NO' traits to try and control the mod. No Woohoo, No Flirting, No Nudity . . . .     These have become very important to my game play style.

 

I like to think of them as speed bumps which also have some side benefits. No Woohoo and No Nudity are very useful for having Elders in the game 'act' like Elders somewhat.

 

No Flirty has become my next 'experiment'. Using this trait I find when a Sim flirts with the select Sim, it isn't wanted creating a friendship loss. Because Sims appear to not take a hint very well - they harder they try, the less likely they are to make progress. This by itself seems to help keep Sims from becoming sex maniac buddies too fast if at all. Flirting is still possible once the relationship reaches a point but this seems more natural for the majority of people, so why not Sims.

 

> So in essence we add sex mods and then for some of us - try to make it more realistic. We know many of the settings don't work as we expect and because of this I've been messing with a few different ways to try and make the game more to my liking. Sims will still Woohoo out of the blue - the 'one night stand' if you will, yet I believe there are records of a Sims sexual activities and this plays into future events. Obviously one of the worst offenders is the massive relationship boost between Sims after Woohoo. Umm, no - not right at all (well maybe for teens whom are still new to the world of people and sex).

 

Because there is no definitive way to make the Sims as realistic as I like, I find the last resort being NRaas and the ability to just change the 'sliders' in the relationship panel to reflect what I consider 'reality'. With 'Kiss Romance' turned off - then I don't have to deal with that emotional baggage.

 

I'm always open to discuss anything other players do to 'control' their Sims with thinking outside the box.

 

Posted (edited)
4 hours ago, landess said:

I'm always open to discuss anything other players do to 'control' their Sims with thinking outside the box.

I have found that transmogrifier (MTS or Nraas... would need to look it up) has helped with panties in inventory. I change all the dressers to desks or counters, and Sims can't grab panties while I'm not playing them.

 

Again need to find the link again, but I also use a toilet bush. Also is an all-in-one that is linked to IP, but the bush is base game. Can be placed on any lot and used as toilet, or I would imagine, a woohoo location! It's here, to link to main site. It says you have to register, but I have downloaded without doing that. I think the bush is in Stoneage 53 section?

Edited by LadySmoks
Posted
45 minutes ago, LadySmoks said:

I have found that transmogrifier (MTS or Nraas... would need to look it up) has helped with panties in inventory. I change all the dressers to desks or counters, and Sims can't grab panties while I'm not playing them.

You mean this, correct?

Posted
5 hours ago, landess said:

I use privacy so Sims WILL try to find someplace 'private' although that is far from perfect - it's better to me than the unrelenting public sex that was rampant.

 

No Flirty has become my next 'experiment'. Using this trait I find when a Sim flirts with the select Sim, it isn't wanted creating a friendship loss. Because Sims appear to not take a hint very well - they harder they try, the less likely they are to make progress. This by itself seems to help keep Sims from becoming sex maniac buddies too fast if at all. Flirting is still possible once the relationship reaches a point but this seems more natural for the majority of people, so why not Sims.

 

I'm always open to discuss anything other players do to 'control' their Sims with thinking outside the box.

 

I have played with privacy settings but it only seems to work on my sim(s). 

Currently using Exhibition privacy at 5 which I think means the sims needs a skill level of 5 ? 

If so it does not seem to work at all on the sims I don't control. 

Instead I use nraas to give all the men the 'fatigued' moodlet lol

 

The NO flirt trait is great or even just removing the flirt trait seems to work well. 

They will generally still flirt with a romantic interest or partner. 

But they generally stop that pointless flirting that usually leads to my sim being upset lol. 

 

And lastly, I complain about this a lot. It is mostly the male sims doing the asking the female sims to show 

or demand, or whatever. You also have to keep an eye on any female sims sleeping above the sheets around males.

The males almost always target your sim(s) and not even their own spouses etc... It is annoying. 

Have to pause and cancel the males action but they are relentless lol.

So, I make 90% of the men gay, and they stop. 

Now I wonder why they don't go 'jerk off on' the men sleeping above the sheets, now that they are gay ?

The coding in general is very - ummm - hetero male aggressive. 

 

And really lastly this time. I like when random things happen with sims I don't control. Rather than me forcing everything to happen. 

I am sure one time I saw a female sim give a blow job to a male sim who had used the 'show cock' KW interaction. 

It did not appear to be a typical 'sex' interaction, but more a scripted reaction to the 'show cock' thing. 

Has anyone else seen this ? I could be wrong about it as it only happened once. Maybe it was a sex interaction for oral ?

Posted
1 hour ago, ioawdfv said:

You mean this, correct?

Yes! )) I have also found it useful to convert almost anything into the ITF food replicator, which on commercial lots will spawn a waiter or waitress... with Nraas Register, you can choose who you want.

 

53 minutes ago, James2112 said:

But they generally stop that pointless flirting that usually leads to my sim being upset lol. 

Well, if you played vampires and had a bunch of other mods for them, you could just go crack their neck, or set them on fire! ?

55 minutes ago, James2112 said:

The coding in general is very - ummm - hetero male aggressive. 

Yet other things not so much. KW never spawns a female mailman, pizzaboy, repairman, and maids and butlers are male more than half the time, which messes me up making new default female service outfits.

 

Never saw a random Sim give BJ to a flasher. Odd!

Posted
8 minutes ago, LadySmoks said:

Well, if you played vampires and had a bunch of other mods for them, you could just go crack their neck, or set them on fire! ?

Yet other things not so much. KW never spawns a female mailman, pizzaboy, repairman, and maids and butlers are male more than half the time, which messes me up making new default female service outfits.

Actually, there is the female butler mod in this site.

I believe the name was "TartsKWButlerV1.1"

That will give female butler?

Posted
2 hours ago, LadySmoks said:

transmogrifier

 

I'm aware of it, but hesitate to change the default settings on EA objects - there is no way short of re-installing the game to reset it. This is me though - I can see it has uses players haven't even thought of yet.

 

1 hour ago, James2112 said:

he 'show cock' thing. 

Has anyone else seen this ?

 

Yep. I get the message occasionally when there are kinky interactions between Sims whom decided they liked the 'sales pitch' and are willing to try . . . .   I will say it seems to happen more often with autonomous choices than when I 'push' it.

Posted
2 hours ago, ioawdfv said:

I believe the name was "TartsKWButlerV1.1"

Not as far as overriding what KW does, and I believe that mod got broken by a patch. Not sure.

 

1 hour ago, landess said:

I'm aware of it, but hesitate to change the default settings on EA objects

Only changes THAT object you change, not the game script. If you (I) have 5 dressers in a house, I must change each one. Next house with same dressers... they are dressers, and I must change those. Go to buy a new dresser, and it's a dresser. Can't remember, but if you use the eyedropper to in game clone (buy mode) I think you get a dresser, and must then transmogrify that one separately.

 

Next world, or next game, they are all normal dressers. ))) As I said, next house, they are dressers. Personally, I love it! Setting up bars in a new world that I got. AND... refrigerators are now ITF food machines, and the waitress just showed up. )

Posted
1 hour ago, LadySmoks said:

Only changes THAT object

 

Thx. I looked at that mod again and wasn't sure why I thought it overwrote the base object class - anyways thank you for clearing that up. Still not sure what I'd use it for (dildo's from hell?) Actually now I think of it . . . . . .

 

 

Screenshot-211.jpg.ca2628083e14b4a6088864c9f89a39e6.jpg

Posted
13 hours ago, landess said:

Thx. I looked at that mod again and wasn't sure why I thought it overwrote the base object class - anyways thank you for clearing that up. Still not sure what I'd use it for (dildo's from hell?) Actually now I think of it . . . . . .

I guess you could transmogrify that bar stool I made a while ago? OUCH!

 

I had that mod way back, and never found use for it either, but our EA friend mentioned it, and I took another look, and find it useful for a few things. )

Posted (edited)

Hey, reinstalled the mod again today. aside from the usual opportunity function not working past the session an opportunity is taken (it gets stuck on go home to complete), the CAS doesn't have the naked section. Have I forgotten to install a package? 

 

edit: the nude top and bottom clothes don't show up either

Edited by buck.aroo.buck97
Posted
47 minutes ago, buck.aroo.buck97 said:

Hey, reinstalled the mod again today. aside from the usual opportunity function not working past the session an opportunity is taken (it gets stuck on go home to complete), the CAS doesn't have the naked section. Have I forgotten to install a package? 

 

edit: the nude top and bottom clothes don't show up either

You provide zero info for anyone to help you. No one even knows which version of KW you are using, let alone what other mods you may have, or what packages you did not install???

 

Follow the link provided by @Lincoln N to my help page. First thing, follow the link and download build 409 public, if you haven't already.

 

Read thru the page as I posted many good links with detailed instruction on various TS3 issues, set ups and install.

 

Don't remember if nude shows on basic EA CAS. I believe Cmar's XCAS mod does that, but is generally outdated. Just as easy to use Nraas Master Controller, or tell your Sim to switch to nude, and then go to CAS.

 

Nraas also has Traveler, which fixes the broken EA travel system.

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