landess Posted June 21, 2020 Posted June 21, 2020 4 hours ago, gruspojk said: So, theres no way to disable the alcohol-feature? Seems like a lot of headache for a simple 'dare'. But then with the youth of today being indoctrinated with a 'completionist' mentality due to achievements introduced as content for console users, an obsession with jumping through developer hoops seems inevitable. Besides, in the big picture - it IS a feature of KW. Sometimes you have to take the bad with the good in life when using someone else's product. Features: +Brothel management. +Open High School (requires University EP) +Sex motive: Used by custom interactions scoring function. +Menstrual cycle. +Custom female impregnation system based on menstrual cycle. +Custom skills: Exhibitionist, Sex, DogSlut. +Custom buffs: Aroused, Horny, FirstWooHooEver. +Custom traits: Slut, Exhibitionist, DogBreeder. +Custom interactions: UndressBottom, UndressTop, RemovePanty, AskForWooHoo, PeeHere, StripteaseOnCounterOrTable, Striptease. +Moded interactions: TakeShower, UseToilet. +Stray dogs: Spawns naughty dogs on lots (community and residentials) to do kinky things with sims. +Rapist service: Spawns male npc on community lots when a sim wanders alone during night time. +Whore Role: Earn money using your woohoo skill. +Drugs. +Modeling Career. +Alcoholized Drinks. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< +Nudist Venues. +Kinky Books. >>> I mentioned making non-alcohol drinks and explained how alcohol was introduced into the Sims 3 series over time, but never received any feed back on that suggestion.... Did it work? Was it tried? How about turn KW off <de-activate> - complete the dare, and then turn it back on? <re-activate>
Guest Posted June 21, 2020 Posted June 21, 2020 2 hours ago, jdw6 said: Я знаю, что не все говорят по-английски, но есть хорошие онлайн-инструменты перевода. Так что нет причин писать так мало. Я согласен! 1 hour ago, landess said: I sure wish someone more capable than I made a fix to flip the carrot in the animation 180 degrees so a sim will self penetrate, instead of using the green leaves to self 'tickle'. 2 things... Never tried turning 180 degrees in TSRW, but I'm pretty sure it could be done by turning 180 in Blender. Other thing... Awful movie "Little Nicky"... Spoiler 1 hour ago, landess said: >>> I mentioned making non-alcohol drinks and explained how alcohol was introduced into the Sims 3 series over time, but never received any feed back on that suggestion.... Did it work? Was it tried? Did you go to his house and do it for him???
GhostlyDesires Posted June 21, 2020 Posted June 21, 2020 On 6/6/2020 at 2:03 AM, landess said: Does a household sim have a menu wheel option with the word Kinky? If so, did you choose it? If not, your mod set up is incorrect. it did not start up with the kinky wheel. ive had this mod on my old desktop computer and i dont remember how i downloaded it, its been so long lol
landess Posted June 21, 2020 Posted June 21, 2020 20 minutes ago, GhostlyDesires said: it did not start up with the kinky wheel. ive had this mod on my old desktop computer and i dont remember how i downloaded it, its been so long lol http://modthesims.info/wiki.php?title=Game_Help:Installing_Sims_3_Package_Files/Setup_and_Files I just NOW pulled this from my working sims package folder - It 'can' become corrupted somehow (likely Origin/Steam which I don't use - All disks) so I know this one works. Resource.cfg Spoiler
landess Posted June 21, 2020 Posted June 21, 2020 1 hour ago, LadySmoks said: Awful movie "Little Nicky" I'm not a big Adam Sandler fan, but have enjoyed a few movies he's been in - usually in a supporting, or co-star role. I WAS surprised to see Harvey Keitel in that clip - I like him as an actor and many movies he's appeared in. It's funny now I think of it - I have yet to start a band in the Sims 3 with Kinky World installed, and basically recreate my youth.... I might leave the marriage and kid parts out though. Spoiler
Guest Posted June 22, 2020 Posted June 22, 2020 1 hour ago, landess said: I WAS surprised to see Harvey Keitel in that clip I'm quite surprised not to see that movie in my husband's video collection!
Guest Posted June 22, 2020 Posted June 22, 2020 @jdw6 Okay, I double checked what I did for drinks. In the xml, I changed prices, strength, and for vodka, made hard cider white in color. In the STBL, I changed the names of the drinks, as that is what is displayed on screen. I think that I changed names in the xml once, and that caused the pie menu to be blank, as in your picture. I haven't tried to add a drink.
sim333 Posted June 22, 2020 Posted June 22, 2020 On 6/21/2020 at 4:50 AM, LadySmoks said: Hotels and flats have there advantages and disadvantages. Hotels are expensive for larger rooms, or multiple rooms... but almost always have an elevator! Our last visit to Kharkov, we had a 4th or 5th floor apartment with no elevator! Not much fun after a long night out, especially for my husband!!! I not agree! Lifts in ts3 - it's just awful! And for the first time in Bastport, I discovered multi-story buildings without an elevator. I will try to save them for other cities. In real life, this ugliness looks no better. To cheer up, after a nervous trip on this monster, I spend a couple of times mawashi to its door, if the neighbors do not see.) Im discovered editing high-rise buildings using cheat codes. Now I abandoned the KW, and I’m fixing the houserooms. I mean, not in real already.)).
Guest Posted June 22, 2020 Posted June 22, 2020 1 hour ago, sim333 said: I not agree! Lifts in ts3 - it's just awful! Shto shto? What I quote was about real world. But, for TS3 elevators, there is a fix, but I have had it for a long time and do not remember where I got it. Yes, if you refer to the download world, Bastport, it is very close to real world, that many apartments do not have elevators. One thing that was not real to me is there is an apartment with 2 elevators, and both work!!! Normally, one is broken. )))
landess Posted June 22, 2020 Posted June 22, 2020 4 hours ago, sim333 said: Lifts in ts3 - it's just awful! I use the fastest version myself - http://modthesims.info/d/433745/make-those-elevators-go-faster-or-slower.html Elevators do get 'broken' at times: replacing all of these components (door/lift) fixes them for me. I'm guessing the problem occurs mostly when it's in use AND queued for use when saving/quitting the game. By going faster, the chances of a sim being on one or waiting for one is minimized. To me, this and the mod to 'fix' crowding at rabbithole entrances like the default school are 'quality of life/must have' mods for the Sims 3. http://simsasylum.com/tfm/ Twoftmama’s Route Fix Mod
galgat Posted June 22, 2020 Posted June 22, 2020 23 hours ago, landess said: Features: +Brothel management. +Open High School (requires University EP) +Sex motive: Used by custom interactions scoring function. +Menstrual cycle. +Custom female impregnation system based on menstrual cycle. +Custom skills: Exhibitionist, Sex, DogSlut. +Custom buffs: Aroused, Horny, FirstWooHooEver. +Custom traits: Slut, Exhibitionist, DogBreeder. +Custom interactions: UndressBottom, UndressTop, RemovePanty, AskForWooHoo, PeeHere, StripteaseOnCounterOrTable, Striptease. +Moded interactions: TakeShower, UseToilet. +Stray dogs: Spawns naughty dogs on lots (community and residentials) to do kinky things with sims. +Rapist service: Spawns male npc on community lots when a sim wanders alone during night time. +Whore Role: Earn money using your woohoo skill. +Drugs. +Modeling Career. +Alcoholized Drinks. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< +Nudist Venues. +Kinky Books. <re-activate> A good list of KW option's, I think a few are missing, but has a lot of them. Yeppers! You would need to down 4 or five WW mods to even get close to all that is added in KW, and it would still fall short because of the lack of Open world. And actually WW is just an attempt to mimic KW mostly anyway. I think maybe you missed also the Computer adult related interactions. EDIT >>> the krakan attack's as well
galgat Posted June 22, 2020 Posted June 22, 2020 DynamicAvoidance: I was curious has anyone noticed a difference to there game by setting these in the Sims3.ini ? I was just curious I did not set them this last time I tweaked thing's and for me, << Note the for Me! I have not really seen any noticeable difference. I was asking out of curiosity mostly for making a choice as to whether or not to go ahead and tweak those value's.
Guest Posted June 22, 2020 Posted June 22, 2020 35 minutes ago, galgat said: A good list of KW option's, I think a few are missing, but has a lot of them. As it's a cut and paste of part of what Oniki herself wrote on the first page, and that's all we've gotten here since May of 2019... well.... And if gruspojk needs more, he or she can go to page one and start reading... you agree? Perhaps there is more on Patreon? We don't have that information, wiki and Fandom are gone and when people come here asking questions about newer Patreon builds, we generally figure they got it from a pirate site with no answers, or if they got it on Patreon, Oniki hasn't replied to their question. I personally never mess with resource config, if that is what you are showing. Perhaps jdw6 has, or landess, as they mess with stuff like that. )
landess Posted June 22, 2020 Posted June 22, 2020 28 minutes ago, LadySmoks said: I personally never mess with resource config, if that is what you are showing. Perhaps jdw6 has, or landess, as they mess with stuff like that Those are settings the default game uses, and part of the things shown in that Steam post link I referenced to 'improve' the Sims 3 experience. I found it interesting so decided to share it for others. I'm NOT the author of the Steam post, therefore have NO desire to argue the merits of the suggestions put forth in case someone wants to try and get technical with me. I'm sure you get my drift..... And yes, you noticed that I 'cut and paste' that info directly from the OP, not that it was hard to figure out
Otti Posted June 22, 2020 Posted June 22, 2020 @Spaceman1 : Ah,ok the Fog its the troublemaker. Thank you for this. @Landess,@galgat : I have this Dynamic Avoidance Settings set all at 0.1 a long time. It has something to do how near can the Sims stand or walk by.So there is no feet Stomping and whining,when a Sim is in the Way.( It can be wrong,but this is saved in my Brain,because i read it somethere long ago.)
galgat Posted June 23, 2020 Posted June 23, 2020 Thank You! yes I used it in all past installations, and know that it is suppose to make the collision avoidance I guess you would call it more like sims 4. I was just wondering if you could actually tell the difference, I have not made the changes this time, and have not actually seen a big difference, was just curious as to how much of a difference it actually made, and what you found noticeable about it.
landess Posted June 23, 2020 Posted June 23, 2020 1 hour ago, Otti said: Dynamic Avoidance Settings There appears to be 2 values. This one is for sims routing past each other. There is another coded into the ground 'tiles' is my guess. This one allows the cursor to perform menu selections but if you move the cursor too close to another sim, the menu options change and is not affected by a smaller sim 'footprint'.
galgat Posted June 23, 2020 Posted June 23, 2020 6 minutes ago, landess said: There appears to be 2 values. This one is for sims routing past each other. There is another coded into the ground 'tiles' is my guess. This one allows the cursor to perform menu selections but if you move the cursor too close to another sim, the menu options change and is not affected by a smaller sim 'footprint'. Thing is after realizing that the sims3.ini is mostly avoided sense the game was enhanced to 4 gig, makes me wonder if the newer .EXE even references the sim3.ini any more. seeing as it takes no notice of the 4 gig, and leaves the value in the ini the same as before the 4 gig change, makes me wonder if any of that is even relevant anymore. You know with out some proof of the changes actually doing anything. EDIT >>> don't get me wrong, I used those setting always before I still have original disk's of morst all the packs, and I believe it made a difference way back then, but now I have not implemented it, and playing Isle Paradise smooth as silk, noticing no real loss or determinable loss with out them.
spaceman1 Posted June 23, 2020 Posted June 23, 2020 8 hours ago, galgat said: DynamicAvoidance: I was curious has anyone noticed a difference to there game by setting these in the Sims3.ini ? I was just curious I did not set them this last time I tweaked thing's and for me, << Note the for Me! I have not really seen any noticeable difference. I was asking out of curiosity mostly for making a choice as to whether or not to go ahead and tweak those value's. That's the collusion settings for Dynamic Objects like sims, cars, bicycles and a few other things. It also tends to smooth out certain animations. It does have some effect also if you set those values wrong you can see sims stutter when they walk. I had remembered seeing something about this before and I found a post on the Nraas website the way this guy explains it seems to make a lot of sense. https://www.nraas.net/community/post71483#p71483 6 hours ago, Otti said: @Spaceman1 : Ah,ok the Fog its the troublemaker. Thank you for this. @Landess,@galgat : I have this Dynamic Avoidance Settings set all at 0.1 a long time. It has something to do how near can the Sims stand or walk by.So there is no feet Stomping and whining,when a Sim is in the Way.( It can be wrong,but this is saved in my Brain,because i read it somethere long ago.) Yeah that fog is pain way too much of it. If you ever played in Twinbrooks when you're in the swamp where there is a lot of fog as well you can notice the difference in performance but at least in Twinbrooks it's not game breaking. 4 hours ago, galgat said: Thing is after realizing that the sims3.ini is mostly avoided sense the game was enhanced to 4 gig, makes me wonder if the newer .EXE even references the sim3.ini any more. seeing as it takes no notice of the 4 gig, and leaves the value in the ini the same as before the 4 gig change, makes me wonder if any of that is even relevant anymore. You know with out some proof of the changes actually doing anything. EDIT >>> don't get me wrong, I used those setting always before I still have original disk's of morst all the packs, and I believe it made a difference way back then, but now I have not implemented it, and playing Isle Paradise smooth as silk, noticing no real loss or determinable loss with out them. It still does reference some things in that INI. 1
Octography Posted June 23, 2020 Posted June 23, 2020 On 6/20/2020 at 5:20 AM, landess said: Sadly there's limits to this form of 'action', yet what has been done is a pleasant diversion. It's not the focus of the mod, yet The Sims 3 allows: Kinky World, which allows: BDSM content. 2 Bondage rigs, Handcuffs, Riding crop, Arrest mod, Cage walls/locked doors, Padded Room texture, Straight jackets, Hoods, Blindfolds, Several animations. Using your ability to search for Items with your browser and your imagination in combination with available objects should give a little scratch to that itch. Just scanning through some of my uploaded screenshots would have answered the question: Reveal hidden contents More? Reveal hidden contents I don't use pose packs - these are all in game captures from activities/animations. There could be a shitload of bondage pose packs I'm unaware of.... Oh thank you very much! Those picture help alot! And wow there's straitjacket in this mod? Sounds delicious! Do you have any other picture of the straitjacket?
landess Posted June 23, 2020 Posted June 23, 2020 39 minutes ago, Octography said: straitjacket in this mod? No! KinkyWorld is a core mod which injects kinky situations into the sims 3. Traits, Moodlets, Animations, Events, Careers.. Read the OP for info already. I think the ONLY OBJECT included is a dildo. Animations written to work with Kinky world (included or player add) may use certain objects and those posts will tell where to get them. I said: The SIMS 3 allows Kinky World. KW allows BDSM, but someone has to make the animations and the objects. Do some searching for content if you want anything specific - someone may have already made it. https://venusprincess.wixsite.com/venusprincess/halloweencc KW is basically a script - YOU have to find the actors, clothing, props, locations, etc. Please take the time to read what I said, not read INTO it.
landess Posted June 24, 2020 Posted June 24, 2020 Still trying to get a handle on 'drug addiction' mechanics. A few of my Sims are pot smokers. After smoking they get the 'cannabis peace' moodlet for 6 hours. Regardless of if they smoke or not, they will get a debuff with a wording like "didn't have his/her daily dose of drug today, Feels bad." Yada yada. My confusion is 2-fold: 1) When they smoke, it doesn't go away and the timer will reset once the timer ends. I've used MC to remove the moodlet manually, especially when they DO have the cannabis peace moodlet from smoking, yet it just returns on it's own. This debuff seems arbitrary in regards to their drug use. Sometimes they get it and it sticks like glue. Other times it's just gone for no rhyme or reason. 2) Next, the value listed on the debuff 'will' change, but that value is independent of the mood meter. Simple math can show 5-6 positive moodlets with, say, a combined happiness rating of 120, will still be DEEP into the red with a depressed rating and only have a -25 value on the 'addiction' debuff. Somehow the total mood rating is skewed with no visual evidence to rectify. >>>> I also do have 'coffin nails' cigarettes installed. But even if not using these on a particular sim that smokes pot - I wonder if the scripts are clashing/overlapping? The cigarettes do have their own moodlets and these are not appearing, so it's only the actual mood meter that doesn't 'jive'.
Guest Posted June 25, 2020 Posted June 25, 2020 1 hour ago, Caged_Fenrir said: Things I expect to be implemented to KW: (if someone could forward these to Oniki I will be grateful) "EXPECT" to be implemented?????????? Really? You actually wrote that??? Kind of sound like my 6 year old. No... he has much better manners and a better choice of words. I could end there, but...... it just wouldn't be me if I did! First of all, no one here has any better connection to Oniki than YOU do. If you wish to "suggest" something to Oniki for her future consideration, you're best option is to become a high dollar payer to her Patreon account. 1 hour ago, Caged_Fenrir said: *Gender Equality When you find a man who is equal to ME... please let me know!
jdw6 Posted June 25, 2020 Posted June 25, 2020 On 6/21/2020 at 2:49 PM, landess said: KW added carrots to the 'dildo' faction Yeah, it's probably something about how EA handled seeds vs produce. Oh, and thanks for the pic. I'd not actually managed to get it to be used... thought I tried, but maybe I forgot (or tried in a diff ver that borked it up). On 6/21/2020 at 8:08 PM, LadySmoks said: and that caused the pie menu to be blank Ah. Hm. I swear I looked in the STBL for drink names, but couldn't find Whiskey in there.... or was it Wiskey and I typed the US spelling by mistake? (shrugs) I haven't circled-back to this in my own game, yet. I've been wrestling with NRaas/EA stuffing thousands of items into every household's inventory from a reset all or something... as well as NRaas dresser making several sims' clothing/hair/etc. fubar'd for no bloody reason. Frustrating how something runs fine for weeks/months then things start saying "ohhhhh, this is wrong, gotta re-roll every gosh darn thing". I kinda doubt the sims it f'd up aged up. Oh. That actually was the cause. (Just checked the last one it turned into someone else.) Dammit! I'm really getting close to following landess in disabling aging. (Yeah, I'm also still wanting to edit every single CC item to only allow the "correct" categories & disable the damn "available for random" thing... For me "incorrect" would be a heavy winter coat, or jeans, for swimwear... but I must just be weird, since sooooooo many are set that way.) On 6/20/2020 at 8:50 PM, LadySmoks said: a 4th or 5th floor apartment with no elevator! Sounds about like that "new" hotel I thought I was gonna be staying in in Listvyanka that turned into the "old" building out back. ? 5 hour flight. Arrived at almost 1am, local, something like a 15kg bag, and tons of stairs. Bodybuilder I ain't. lol And I just remembered hearing coworkers, here in skyscraper city, complain about how the elevator in their highrise didn't work for weeks/months at a time. That "gym" they put in the listing? Maybe it's just a broken elevator. (for whoever...) Speaking of those in TS3. NRaas Overwatch & reset elevators helps a bit, but sometimes it takes NRaas Debug Enabler|Object|Reset, or KW|Debug|Unlock, to get them to start being usable again. Sometimes (depending on the direction of arrow for the lot marker... and maybe orientation of that in-world) stairs can be stacked, sometimes they'll work for a few sim-days, then break. Sometimes they become one-way, allowing going down, but not up. Sometimes the spiral stairs work stacked, sometimes they break. Most anything work better deleting them all and starting to add in the basement. Had a few times I wasn't able to do this, b/c the game decided a basement level no longer was the same height as it was when I created the lot. Best bet is to always provide multiple egress paths. You know, just like commercial building codes are in (well, at least the US) places. (Issue w/ that in TS3, is the f'd up routing the game often does. And what you want is the emergency-only route, becomes the primary route.) But, heck. I just noticed (odd, considering how many months I've build/played resorts) that the Beach Resort Tower, when fully upgraded, adds a 2nd floor to the structure, but does not provide any stairway up. And the game just seems OK w/ that. It's a rabbit-hole type thing anyway, but sheesh. They didn't even try to make it look realistic. On 6/22/2020 at 3:30 PM, galgat said: DynamicAvoidance I'm pretty sure I did notice a change (in sims being able to squeeze thru between closer objects, or passed another sim in a narrow spot) when I first made a change to that setting, but, heck, that's been 2 years ago so I can't quite say with 100% certainty. I seem to recall some issue w/ how many EA homes are w/ the coffee table half a square away from the couch & my sims not being able to sit on the couch before tweaking things. RE memory/running/crashing/etc/reading/learning... turned quickly into a huge ass rant. Spoiler What you can and cannot do in a single session of game play depends on many things, 1st and foremost being what physically inside your computer's case (CPU, RAM, GPU, etc.) If any of that confuses you, go read... it's not overly hard to take an hour to read and educate yourself on what a computer is and the components that make them tick. Hell. I still think that should be required knowledge before allowing anyone to purchase a computer -- regardless of form factor (desktop, laptop, tablet, phone). But I digress... The next biggest thing to remember, is that TS3 is an old game. It was written when massive amounts of RAM weren't common, so is designed to fit inside a 4GB maximum system. This is why, if you (like me) keep task manager running on a 2nd screen so you can monitor "The Sims 3" process to keep an eye on its memory usage, you'll notice that it will not always save (err 12 / *.bad save folders) once it passes 3.1 GB memory -- even if that drops after such spike, which is why constant monitoring is essential. See the process get to 2.8 or 2.9 GB memory? SAVE and exit. Do not continue playing. Save and exit. Try to trust me on this: trying to push it and make another hour's worth of changes is like "russian roulette" with your game. It might work, but it might also cause you grief. After those things, what you actually have installed (mods, CC) on top of your game is the 3rd most important -- and 1st most important thing you actually have real control over. Are you dumping thousands of individual package files and then complaining about the game crashing constantly? Maybe you should listen to the many hundreds of (for years on many forums) posts saying you really should be merging things. Are you trying to use many thousands of CAS-type CC, then (like me), complaining that the game won't save/crashes after trying to edit many sims in CAS? Then try only editing 1 or 2 outfits for a single sim, before saving and exiting. Yes. Save and exit. Yes. It takes a frigging long time to change/fix/repair outfits, but it also is the only way I have found to get it to consistently allow saving all that work. Oh, and don't go experimenting too much with (do I like this pair of pants or this one or this one or....) The more you flip-flop back and forth, the more likely it will not save. Are you using many thousands of Build/Buy-type CC, then having issues after/during building a new lot? Exit Build/Buy mode more frequently and save and exit. Will it take you longer? Maybe. Maybe not. How much is those hours you spend worth if it will not save, causing you to have to redo all those hours? Have you ran the game longer than a few hours? Maybe it's time for... yes, you guessed it: save and exit. I use NRaas Saver, set to prompt for a save every 45 real-time minutes. After 3 of those, my particular game is pretty darn close to not wanting me to save any further. Can I go longer? Sure, sometimes I can. But after about 2 hours, I've pushed it to the near limit and it's time to start over. Oh, and those darn 5 cache files? Delete them. Every time. (Again, don't know what that means? Go read. The info has been out there for many many many years.) Same for the files in that CurrentGame.sims3 folder. Delete them. Never start your game with any garbage left behind by a previous run, if you want consistent game play. Last rant topic: If you are smart, and want to get back to where you were a few days ago, you'll keep more than just a few saves around. There have been more times than I care to count that I've stumbled upon something that got f'd up a few days earlier & just had to go back to that point and redo a shitload of crap to fix things. Do I truly expect you all to create your own tuning packages? No! But do I expect you to know WTF that entails? Yes. Do I expect you to try to do it, yes, if you are wanting something not possible any other way. Do I expect you to actually read the past posts? Yes! Hell yes!
landess Posted June 25, 2020 Posted June 25, 2020 37 minutes ago, jdw6 said: huge ass rant Best reading I've done in awhile - Approved! ? The Sims 3 is like an unruly child. Just keep your foot on it's throat and things usually turn out fine. Spoiler Curious if Kuree's Save Cleaner affects 'CurrentGame.sims3'. I know loading the same save series is faster on subsequent loads - and I use the save cleaner religiously after/before every session.
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