spaceman1 Posted June 21, 2020 Posted June 21, 2020 32 minutes ago, LadySmoks said: ?We actually do that, but I did not want to sound cheap. ))) So, is there a way to get rid of the fog? I mean, for a normal person who is not a computer programmer, retired or otherwise... ? Other than overhauling the world in CAW. You can use the cheat codes CTRL+Shift+C testingcheatsenabled true and then discoverallunchartedislands (warning this also makes the sim you are controlling the owner of the islands). https://www.carls-sims-3-guide.com/cheats.php But since I'm not good with CAW I use custom worlds for this place http://www.mysimrealty.com/Sims3_Worlds.html The worlds are pretty nice they have a few flaws I recommend getting rid of the resorts or at the very least use rabbithole rugs and get rid of the basements that are under the rabbithole lots and resorts. Also try not to download more than 2 per visit as it can cause their server to shutdown. Download a couple and then wait 10-30 minutes to download a couple more etc...
galgat Posted June 21, 2020 Posted June 21, 2020 well I finally got Island paradise to run smooth as silk in all places as best i can tell. Here is what I did 1. Of course first get your vid card recognizedhttps://www.nexusmods.com/thesims3/mods/106?tab=posts&BH=0 2. Then get Sim Game selector <<< this won't work if your running 1.69. or that was my understanding only 1.67 and below. 3. only turn on these with sim game selector, Or they were my preferences. You could vary them around a bit but 2,3, and 5 are needed for KW. 1. World Adventures 2. Late night 3. pets 4. seasons 5. University 6. Island Paradise I also set my Sims3.ini to 35 meg [ResourceSystem] MemoryUsageLimit =35000000 Just my thinking on it. If have graphicsRules.sgr set like your card. All should be good. Might add packs one at a time until it breaks again, but right now like this all is great ? Edit >> My main problem was trying to run all the packs
spaceman1 Posted June 21, 2020 Posted June 21, 2020 17 minutes ago, galgat said: well I finally got Island paradise to run smooth as silk in all places as best i can tell. Here is what I did 1. Of course first get your vid card recognizedhttps://www.nexusmods.com/thesims3/mods/106?tab=posts&BH=0 2. Then get Sim Game selector <<< this won't work if your running 1.69. only 1.67 and below. 3. only turn on these with sim game selector, Or they were my preferences. You could vary them around a bit but 2,3, and 5 are needed for KW. 1. World Adventures 2. Late night 3. pets 4. seasons 5. University 6. Island Paradise I also set my Sims3.ini [ResourceSystem] MemoryUsageLimit =35000000 Just my thinking on it. If have graphicsRules.sgr set like your card. All should be good. Might add packs one at a time until it breaks again, but right now like this all it great ? That INI tweak to the MemoryUsageLimit doesn't work the game will never use more than 3.5gb of RAM besides the game has been LAA since patch 1.17(the Official 4gb patch). The so-called 4gb patch that is available on other websites isn't needed and it actually downgrades and damages some of the game files.
galgat Posted June 21, 2020 Posted June 21, 2020 20 minutes ago, spaceman1 said: That INI tweak to the MemoryUsageLimit doesn't work the game will never use more than 3.5gb of RAM besides the game has been LAA since patch 1.17(the Official 4gb patch). The so-called 4gb patch that is available on other websites isn't needed it actually downgrades and damages some of the game files. It was for shits and giggles, I know that, I also understand the Bool statement in the Rule's, I specifically pointed out FOR ME on that. I have most normally always followed the rule's in such case's, but this game is a buggy mess for new system's, and I personally will try most anything when trying to get something to improve when All I have to do is revert back if it does not help. I mean what have I got to lose. EDIT >>> Also that is Meg not Gig in the INI setting This is a gigabit 1000,000,000
spaceman1 Posted June 21, 2020 Posted June 21, 2020 1 hour ago, galgat said: It was for shits and giggles, I know that, I also understand the Bool statement in the Rule's, I specifically pointed out FOR ME on that. I have most normally always followed the rule's in such case's, but this game is a buggy mess for new system's, and I personally will try most anything when trying to get something to improve when All I have to do is revert back if it does not help. I mean what have I got to lose. EDIT >>> Also that is Meg not Gig in the INI setting That is actually measured in kilobits not bytes. 35,000,000 kbit is 4.1723 gb If that was in bytes then before patch 1.17 the game was only using 20 mb of RAM it never would've been able to start up. The way EA has the data measured is confusing I know it's unusual to use kilobits, normally it would be in bytes, kb or mb. Kilobits and megabits are usually used by ISP's to make their download speeds look faster.
galgat Posted June 21, 2020 Posted June 21, 2020 1 hour ago, spaceman1 said: That is actually measured in kilobits not bytes. 35,000,000 kbit is 4.1723 gb If that was in bytes then before patch 1.17 the game was only using 20 mb of RAM it never would've been able to start up. If you say so, but 35,000,000 when I went to school was 35 million.. But I guess math has changed EDIT and I do not see where it points out that 35000000 is actually 35 gigabit, but maybe there is a table in the game somewhere that changes the math.
spaceman1 Posted June 21, 2020 Posted June 21, 2020 5 minutes ago, galgat said: If you say so, but 35,000,000 when I went to school was 35 million.. But I guess math has changed EDIT and I do not see where it points out that 35000000 is actually 35 gigabit, but maybe there is a table in the game somewhere that changes the math. https://convertlive.com/u/convert/kilobits/to/gigabytes#35000000 The game uses 3.5 gigabytes of memory.
galgat Posted June 21, 2020 Posted June 21, 2020 2 minutes ago, spaceman1 said: https://convertlive.com/u/convert/kilobits/to/gigabytes#35000000 The game uses 3.5 gigabytes of memory. I do not deny that, but the numbers used for that setting are in meg not gig
spaceman1 Posted June 21, 2020 Posted June 21, 2020 2 minutes ago, galgat said: I do not deny that, but the numbers used for that setting are in meg not gig Dude I went to computer tech school I've done programming for 30 yrs. That setting is for system memory or how much RAM the game will use considering the default number of that INI is 20,000,000 or 20mb the game never would've been able to start up.
galgat Posted June 21, 2020 Posted June 21, 2020 14 minutes ago, spaceman1 said: Dude I went to computer tech school I've done programming for 30 yrs. That setting is for system memory or how much RAM the game will use considering the default number of that INI is 20,000,000 or 20mb the game never would've been able to start up. I remember when IBM was limited to 512KB and everything had to be bank switched to that 512 just to run, and some very nice quality games were ran in that small area. so I don't pretend to think that 35000000 is 35 GIG as it could easy be that the [Resourcesystem] was only a storage area for preloaded graphics, and truly was only 20 meg. Were talking Maxis here. and you can see the [preloader] just underneath that. I do think your right, but as I don't have a de-compiler for this game I have no way of truly understanding just what there numbers mean. But I agree that your statement is probably the most correct, but it might not be. EDIT what I do see if a 35 meg number
spaceman1 Posted June 21, 2020 Posted June 21, 2020 13 minutes ago, galgat said: Were talking Maxis here. and you can see the [preloader] EA is actually the one that made the Sims 3 despite popular belief Maxis wasn't involved with the game look at the game cases only on University, Island Paradise and Into the Future will you see the Maxis logo. Maxis was called in as a support role for the last 3 EP's but for the most part had absolutely nothing to do with the game. The Preloader is for calling on parts of game that has been cached onto your computer's HDD or SDD and RAM by Windows before you shut the game down. That's why the game tends to load up a little faster on your 2nd or 3rd reload than when you first try to start it up. But if you restart your computer you lose that cached data or if you use say CCleaner which will also remove the cached data.
galgat Posted June 21, 2020 Posted June 21, 2020 10 minutes ago, spaceman1 said: EA is actually the one that made the Sims 3 despite popular belief Maxis wasn't involved with the game look at the game cases only on University, Island Paradise and Into the Future will you see the Maxis logo. Maxis was called in as a support role for the last 3 EP's but for the most part had absolutely nothing to do with the game. The Preloader is for calling on parts of game that has been cached onto your computer's HDD or SDD and RAM by Windows before you shut the game down. That's why the game tends to load up a little faster on your 2nd or 3rd reload than when you first try to start it up. But if you restart your computer you lose that cached data or if you use say CCleaner which will also remove the cached data. Makes sense, but as I said I am looking at the numbers they give us, and for me If I were creating a one gig file I would use this number 1073741824 not this 10730000 But I see what you are saying, and I do think your are absolutely correct, I am just looking at what they have given me, and to me that is Meg not Gig, but I do not see anyway around it it has to be as you said, but I am looking at the numbers with nothing to truly inform me that they are greater than what is given. It becomes hard to except. EDIT >> I mean you're right the game could not run on 20 meg, unless some crazy bank switching was being done with that amount of reserve.
galgat Posted June 21, 2020 Posted June 21, 2020 There is one thing bugging me though, I was under the impression that the game was fixed to 4 gig at or about version 1.17 guessing on that, why did they not at that time change the 20000000 to 35000000 ?
landess Posted June 21, 2020 Posted June 21, 2020 12 minutes ago, spaceman1 said: That's why the game tends to load up a little faster on your 2nd or 3rd reload I've always noticed the game loads the same world faster when the same one is used on subsequent play sessions uninterrupted. Loading another world/save series takes it back to square one. I suspected there was some session caching going on. 1
galgat Posted June 21, 2020 Posted June 21, 2020 7 minutes ago, landess said: I've always noticed the game loads the same world faster when the same one is used on subsequent play sessions uninterrupted. Loading another world/save series takes it back to square one. I suspected there was some session caching going on. yepper! on that one, you will see that in skyrim as well, and fallout. I will admit I have never truly understood it, but I took note of it, as a preloaded thing.
galgat Posted June 21, 2020 Posted June 21, 2020 Anyway I Island paradise is running like a champ now, Have not seen a stagger of any noticeable amount in several hours of play. EDIT >>> Which tickles me very much ?
spaceman1 Posted June 21, 2020 Posted June 21, 2020 32 minutes ago, galgat said: There is one thing bugging me though, I was under the impression that the game was fixed to 4 gig at or about version 1.17 guessing on that, why did they not at that time change the 20000000 to 35000000 ? That's because the necessary data and changes are inside the TS3.exe and the TS3W.exe. The game no longer uses the MemoryUsageLimit part of the INI for the most part it ignores some of that INI. At least for a 64bit OS as the TS3.exe and/or TS3W.exe will detect if your using a 64bit or 32bit system. If you're on a 64bit OS system it'll use LAA if you're on a 32bit OS system the game falls back to the INI settings. 30 minutes ago, landess said: I've always noticed the game loads the same world faster when the same one is used on subsequent play sessions uninterrupted. Loading another world/save series takes it back to square one. I suspected there was some session caching going on. It caches anywhere from 1.2gb to 2.4gb from what I've seen.
Guest Posted June 21, 2020 Posted June 21, 2020 17 minutes ago, gruspojk said: So, theres no way to disable the alcohol-feature? If you have no other alcohol mods, you can TRY (as I never had any desire to do what you want)... make a back up copy of the Kinky World Mod package and save it somewhere... get s3pe, open the Kinky World Mod, find the Kinky Drinks XML, delete it. Should work, but I'm not doing the experiment for you, as I have no desire to remove alcoholic drinks, even temporarily to test for you and then have to put them back. Try it, see if it works. Worst thing to happen is you have to just put the back up copy of the KW Mod package back in.
jdw6 Posted June 21, 2020 Posted June 21, 2020 15 hours ago, LadySmoks said: Yes. I was able to. But I think I changed it in the STBL, let the names remain in the xml, but changed the color to white. I replaced hard cider with vodka. I tried adding a whole new drink section in the KinkyDrinks xml. It appears to show up, but (and I just got thru snooping in the C# code for the mod) I can't figure out why the name isn't showing up in the pie menu. I suppose I'll have to go your route. There wasn't anything that limited based on name of drink (at least not in the underlying code for the mod) -- there is for the drink power labels, and the glass names come straight outta the EA codebase. Here's what I'd tried... Basically I just duplicated Whiskey and changed the name and color. Stuff like this ^^^ where everything in the code looks like it should "just work", but then I find it doesn't is frustrating... although your saying something abut STBL has given me something else to look. Spoiler <Drink> <Name>Vodka</Name> <Price>8</Price> <Color>White</Color> <Glass>Bar</Glass> <AgesEncouraged>YAE</AgesEncouraged> <RelativePopularity>2</RelativePopularity> <AlcoholPower>Strong</AlcoholPower> </Drink>
jdw6 Posted June 21, 2020 Posted June 21, 2020 14 hours ago, landess said: one can gets some cardio miles So far, I've just been tossing them on a treadmill if I want to keep a sim "occupied"... (read that as "safe from becoming pregnant or doing something stupid"). I've got this [ velocitygrass_AddAnyLotSize.package ] so I can add odd lot sizes to fit wherever I need. Too bad the in-game 'world edit' mode doesn't really allow heavy editing of the world... and I never really could get the actual world editor to, well, work how I expected. 14 hours ago, landess said: 'no autonomous play in water' mod, so they sun bathe or swim more often, and I just remembered I have a fun in sun type mod so other things like windsurfing happen spontaneously. Hmmm. It seems like I tried adding some of those into the bazillion tunings that I've done, but I can't locate it in my changelog. (I did find where I adjusted who can/can't auto play with the sprinklers.) I've got this one [ ijSunbathingFix.package ], which does help with some 'realism' for those worlds that aren't quite at 'ocean level'. I do know I looked at both those you mentioned (or ones very much like those). 14 hours ago, landess said: sometimes a rabbithole job can be more relaxing as a player. Yep. Until you get to a level where they're working only about 3 hours a day for 2 days a week... (slight exaggeration). Best "non-rabbithole" career I've found for keeping them occupied w/o much player interaction: gardening. Set up a huge garden (either take a few days & a lot of gathering seeds, this helps a ton, but I've found it needs to be in 'Overrides' to always show the command MTS_douglasveiga_1670280_AutoCollectInteraction, or use buydebug to autoseed the ground) and then have them go at it... I had one take 10 hours to finish the garden, once. And, shooot, they make more selling produce than a sports team owner per day. ? Speaking of produce, I find it a bit odd (and [headdesk] annoyingly horribly implemented) that the carrot interactions are shown on the seed. sigh. 14 hours ago, landess said: IRL travel, you only buy the small containers once I used to do that, but in the current world of ultra sensitive TSA/security/customs people, I've decided against trying that -- at least for international travel. A 35mm film canister filled with "white powder"? It's powdered laundry soap. Really. Test it. Yeah, I don't need that sort of headache, and delay. Also... in not packing a few things the last trip, b/c I'd just pick those items up once I got there, I was annoyed to discover that what I wanted wasn't available in any city for a week. Travel. It's not about the destination, so much, as those little annoyances & learned tricks.
jdw6 Posted June 21, 2020 Posted June 21, 2020 2 hours ago, gruspojk said: So, theres no way to disable the alcohol-feature? 1 hour ago, LadySmoks said: get s3pe, open the Kinky World Mod, find the Kinky Drinks XML, delete it. I kinda think that might cause issues, as loading that file is hardcoded in the codebase. It _might_ work, deleting the NPCs or Cannabis package doesn't cause major, game crashing, issues, but an XML file from inside the core package? Same as LadySmoks said, I'm not gonna do your legwork for you. As I already said, maybe to @gruspojk or someone else, your (and here, let me make it clearer: your only option) is to learn how to use s3pe, go into the KinkyDrinks xml file, and change the drink strength to None. This is OnikiKay's world. If that dev didn't want you to be able to turn something off by a simple option in the Settings menus, then you must learn how to modify the XML files -- and not even then is it gonna work every time. Some stuff is hardcoded -- hard wired... unchangeable. Accept it, use the info given, and experiment for yourself. It's really not that bloody hard. But bitching about not having an "easy" push-button off switch, when you've already been told what you need to do isn't gonna win you any friends or get what you and you alone want done, done.
Guest Posted June 21, 2020 Posted June 21, 2020 56 minutes ago, jdw6 said: I can't figure out why the name isn't showing up in the pie menu. Do a search for adding pie menu to sims 3 objects... or something like that. It was a long time ago... over a year, and I honestly don't remember what I was trying to do, but it involved adding a pie menu, and I did find articles on the subject... perhaps at MTS or Simlogical??? It may have been about creating the xml AND the STBL for a new pie menu?
jdw6 Posted June 21, 2020 Posted June 21, 2020 10 minutes ago, LadySmoks said: It may have been about creating the xml AND the STBL Yeah... I'll figure it out, eventually. I mean, these things (computers/programs) only do what they're told (unlike n00bs... [rollseyes]), so there's a real reason it didn't show up. Probably buried in the other nether-regions of KW's code for loading things. (Or it's a case of me overloading that menu & it really couldn't handle more. I played around with adding all drinks to all bars at all locations a year ago, so maybe that + KW = [shrugs] Spoiler And, sometimes people who have new accts, only post 1 or 2 posts, whining about not having an easy solution -- and who never type more than a small sentence -- realllllllllyyyyyyyy make me want to... um.... ... but that looked like a decent keyboard, so it'd be kinda a waste of good technology. lol Я знаю, что не все говорят по-английски, но есть хорошие онлайн-инструменты перевода. Так что нет причин писать так мало.
landess Posted June 21, 2020 Posted June 21, 2020 2 hours ago, jdw6 said: I find it a bit odd (and [headdesk] annoyingly horribly implemented) that the carrot interactions are shown on the seed. KW added carrots to the 'dildo' faction - not sure if this is the factor causing the issue you mention. I sure wish someone more capable than I made a fix to flip the carrot in the animation 180 degrees so a sim will self penetrate, instead of using the green leaves to self 'tickle'. Spoiler 2 hours ago, jdw6 said: Set up a huge garden My Immigrant Pot Grower approves of this strategy. Spoiler 2 hours ago, jdw6 said: ijSunbathingFix.package Appears in my notifications upon game start up. 2 hours ago, jdw6 said: I've just been tossing them on a treadmill I don't think this increases the values needed for the 'Marathon' challenge (whatever it's called) in the skill book which gives a sim a longer life. >>>>>Was that Dr.X taking out Starlord?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now