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Posted

 

 

Here's the new FBC ESP.

While you're at it can you remove those things that overlap with the village (the stuff in the hanger) because I don't wanna risk screwing anything up.

 

Note: I'm not done with the Blackwater Inn (it lacks alot of decoration and a navmesh though I'll get on to that later after you have checked this out)

Wrong thread XD

Please remove this, I don't want incomplete stuff floating about in the open. Everyone reading this, don't download the .esp yet, it's incomplete and might destabilize your save file.

Wow, sorry I didn't realize it until now (I've been up for WAAY too long)
No problem, happens to the best. ;)
Posted

This has to get imported to fallout 4 as soon as possible, please.

 

This isn't going to be ported over. Fallout 4 will have Commonwealth Breeder, which is a continuation of this when it comes to functionality, and a sequel when it comes to the story. That is, as soon as Fallout 4 has the required mods to support comething like this. Until then, we wait :)

Posted

Could I bother anyone to fill out this poll real quick? It's about the future mods for Fallout 4, so it would be nice if I could get as many votes as possible.

Posted

I'm  not sure what is happening with my game. So I updated and put in all the breeder packs and loaded my game buck and the people are not there. I thought it was because it was an old game started a new one and well they still are not there. Actualy the space ship isnt there. the only one still around is the woman at goodsprings source.

LoadOrder_FalloutNV_2015-12-31T01-01-58.txt

Posted

I'm not sure what is happening with my game. So I updated and put in all the breeder packs and loaded my game buck and the people are not there. I thought it was because it was an old game started a new one and well they still are not there. Actualy the space ship isnt there. the only one still around is the woman at goodsprings source.

Do you have FBZeta loaded? In that case, they're supposed to disappear until you've completed the Zeta expansion.

  • 3 weeks later...
Posted

Hey Pepertje, couple of quick questions, are the FBfarm and FBCaptured modules mergeable in using the xmerge script in FNVedit? and any idea when the FBJade.esp  and FBdcbreeder.esp are going to be released? <saving space in my load order for em and well.. pushing that 139 esp limit hard <at 138 now>

Posted

Hey Pepertje, couple of quick questions, are the FBfarm and FBCaptured modules mergeable in using the xmerge script in FNVedit? and any idea when the FBJade.esp and FBdcbreeder.esp are going to be released? <saving space in my load order for em and well.. pushing that 139 esp limit hard <at 138 now>

In theory you should be able to merge FBC and FBFarm. However since FBC isn't finished yet with another episode still in the works, I wouldn't recommend merging them.

FBJade will have its alpha released by the end of January/early Febryary. Then I'll either work on the final FBC episod or get started on FBDCBreeder. Once those are done, I'll continue working on Jade until I can get started for Fallout 4.

Posted

 

Hey Pepertje, couple of quick questions, are the FBfarm and FBCaptured modules mergeable in using the xmerge script in FNVedit? and any idea when the FBJade.esp and FBdcbreeder.esp are going to be released? <saving space in my load order for em and well.. pushing that 139 esp limit hard <at 138 now>

In theory you should be able to merge FBC and FBFarm. However since FBC isn't finished yet with another episode still in the works, I wouldn't recommend merging them.

FBJade will have its alpha released by the end of January/early Febryary. Then I'll either work on the final FBC episod or get started on FBDCBreeder. Once those are done, I'll continue working on Jade until I can get started for Fallout 4.

 

When the FNV versions are done to your satisfaction will you be offering a merged pack. Like SO breeder with all the episodes together? (provided it is logical to do so). I am starting to get confused with all the XXXbreeder mods you create.. Not a bad thing ;).

Posted

 

 

Hey Pepertje, couple of quick questions, are the FBfarm and FBCaptured modules mergeable in using the xmerge script in FNVedit? and any idea when the FBJade.esp and FBdcbreeder.esp are going to be released? <saving space in my load order for em and well.. pushing that 139 esp limit hard <at 138 now>

In theory you should be able to merge FBC and FBFarm. However since FBC isn't finished yet with another episode still in the works, I wouldn't recommend merging them.

FBJade will have its alpha released by the end of January/early Febryary. Then I'll either work on the final FBC episod or get started on FBDCBreeder. Once those are done, I'll continue working on Jade until I can get started for Fallout 4.

 

When the FNV versions are done to your satisfaction will you be offering a merged pack. Like SO breeder with all the episodes together? (provided it is logical to do so). I am starting to get confused with all the XXXbreeder mods you create.. Not a bad thing ;).

 

 

Then I'll need to know how to bash everything into one smutt XD

Once I'm done and will no longer "lend"  plugins, I can bash them together. The reason I did this to begin with was so I could work on something in one plugin whilst fixing issues in the other. (As well as to offer people a chance to decide what they wanted to add.)

Still, if I ever compile it into one pile, I'll keep seperate files for the Mojave stuff and the TTW stuff, that way I don't have to solve a bug in two files.

Posted

 

 

 

Hey Pepertje, couple of quick questions, are the FBfarm and FBCaptured modules mergeable in using the xmerge script in FNVedit? and any idea when the FBJade.esp and FBdcbreeder.esp are going to be released? <saving space in my load order for em and well.. pushing that 139 esp limit hard <at 138 now>

In theory you should be able to merge FBC and FBFarm. However since FBC isn't finished yet with another episode still in the works, I wouldn't recommend merging them.

FBJade will have its alpha released by the end of January/early Febryary. Then I'll either work on the final FBC episod or get started on FBDCBreeder. Once those are done, I'll continue working on Jade until I can get started for Fallout 4.

 

When the FNV versions are done to your satisfaction will you be offering a merged pack. Like SO breeder with all the episodes together? (provided it is logical to do so). I am starting to get confused with all the XXXbreeder mods you create.. Not a bad thing ;).

 

 

Then I'll need to know how to bash everything into one smutt XD

Once I'm done and will no longer "lend"  plugins, I can bash them together. The reason I did this to begin with was so I could work on something in one plugin whilst fixing issues in the other. (As well as to offer people a chance to decide what they wanted to add.)

Still, if I ever compile it into one pile, I'll keep seperate files for the Mojave stuff and the TTW stuff, that way I don't have to solve a bug in two files.

 

 

Sounds right.. :D. User29 had so many issues keeping one file going with bugs in his SOBreeder when he was here. Keeping them separate is a way to keep these working and allow you to jump back and forth for bug fixes like you stated. :). Besides bashing everything into one mod you will need to test it and make sure all the scripts have compiled correctly for the new mod and such. I believe there is quite a bit of work to do this however if your records and such are truly "unique" then the problems should be simple and then another "alpha/beta" test and it can then be the source to other smutt inspirations that others wish to add to the wasteland.

 

Sounds like you have some pretty good ideas once Sextex and animations are ready for prime time in Fallout 4. Now lets hope Bethesda didn't do something that makes that very hard or impossible to do.

 

Posted

In theory you should be able to merge FBC and FBFarm. However since FBC isn't finished yet with another episode still in the works, I wouldn't recommend merging them.

FBJade will have its alpha released by the end of January/early Febryary. Then I'll either work on the final FBC episod or get started on FBDCBreeder. Once those are done, I'll continue working on Jade until I can get started for Fallout 4.

 

 Ya know, If you get done with FB before FO4 is ready to mod properly.. Skyrim sure could use your modding talents.. I would love to see a Breeder <and Loogies Tryout for that matter> put into skyrim, what you guys could do with sexlab, creature framework, ect. I do love me some sexmods that aren't just "click to fuck" but have a story or plot involved. <really loved how FBZeta brought everything together in a very plausible way and for those of you who haven't played FBZeta, do yourselves a REAL big favor and install TTW and play it, its well worth the hassle>

Posted

 

In theory you should be able to merge FBC and FBFarm. However since FBC isn't finished yet with another episode still in the works, I wouldn't recommend merging them.

FBJade will have its alpha released by the end of January/early Febryary. Then I'll either work on the final FBC episod or get started on FBDCBreeder. Once those are done, I'll continue working on Jade until I can get started for Fallout 4.

 

 Ya know, If you get done with FB before FO4 is ready to mod properly.. Skyrim sure could use your modding talents.. I would love to see a Breeder <and Loogies Tryout for that matter> put into skyrim, what you guys could do with sexlab, creature framework, ect. I do love me some sexmods that aren't just "click to fuck" but have a story or plot involved. <really loved how FBZeta brought everything together in a very plausible way and for those of you who haven't played FBZeta, do yourselves a REAL big favor and install TTW and play it, its well worth the hassle>

 

 

That has crossed my mind, but Skyrim's engine is so different from New Vegas that by the time I figure out how to make something simple, Fallout 4 would probably have its first sex mods done already XD

I think I'd best leave Skyrim's sexy storyline mods to Delzaron, he seems to know what he's doing, especially compared to when I try something with Skyrim. Still, I'm flattered :)

Posted

 

 

In theory you should be able to merge FBC and FBFarm. However since FBC isn't finished yet with another episode still in the works, I wouldn't recommend merging them.

FBJade will have its alpha released by the end of January/early Febryary. Then I'll either work on the final FBC episod or get started on FBDCBreeder. Once those are done, I'll continue working on Jade until I can get started for Fallout 4.

 

 Ya know, If you get done with FB before FO4 is ready to mod properly.. Skyrim sure could use your modding talents.. I would love to see a Breeder <and Loogies Tryout for that matter> put into skyrim, what you guys could do with sexlab, creature framework, ect. I do love me some sexmods that aren't just "click to fuck" but have a story or plot involved. <really loved how FBZeta brought everything together in a very plausible way and for those of you who haven't played FBZeta, do yourselves a REAL big favor and install TTW and play it, its well worth the hassle>

 

 

That has crossed my mind, but Skyrim's engine is so different from New Vegas that by the time I figure out how to make something simple, Fallout 4 would probably have its first sex mods done already XD

I think I'd best leave Skyrim's sexy storyline mods to Delzaron, he seems to know what he's doing, especially compared to when I try something with Skyrim. Still, I'm flattered :)

 

 

 yeah, his stuff is great, but, if you picked up FO this quickly, Skyrim should be a breeze to pick up, specially since you would only really have to tie into sexlab for the animations and let the pregnancy mods handle every thing else <tho we REALLY could use Hals expertise in skyrim, the prgnancy mods there are either too simple, or way too complex, where as something like Sexout Pregnancy would fill that niche right inbetween> also, dunno if you have checked out the animations lately in skyrim, but just about every creature in the game has at least one <even the effin rabbits>

 I actually think it is going to be at least a year if not more before a sex framework and animations are ready for FO4 plus, if i'm not mistaken, FO4 is based in skyrims engine, so if that is the case, look at it as getting ahead of the game when it comes to FO4  :)

Posted

 

 

 

In theory you should be able to merge FBC and FBFarm. However since FBC isn't finished yet with another episode still in the works, I wouldn't recommend merging them.

FBJade will have its alpha released by the end of January/early Febryary. Then I'll either work on the final FBC episod or get started on FBDCBreeder. Once those are done, I'll continue working on Jade until I can get started for Fallout 4.

 

 Ya know, If you get done with FB before FO4 is ready to mod properly.. Skyrim sure could use your modding talents.. I would love to see a Breeder <and Loogies Tryout for that matter> put into skyrim, what you guys could do with sexlab, creature framework, ect. I do love me some sexmods that aren't just "click to fuck" but have a story or plot involved. <really loved how FBZeta brought everything together in a very plausible way and for those of you who haven't played FBZeta, do yourselves a REAL big favor and install TTW and play it, its well worth the hassle>

 

 

That has crossed my mind, but Skyrim's engine is so different from New Vegas that by the time I figure out how to make something simple, Fallout 4 would probably have its first sex mods done already XD

I think I'd best leave Skyrim's sexy storyline mods to Delzaron, he seems to know what he's doing, especially compared to when I try something with Skyrim. Still, I'm flattered :)

 

 

 yeah, his stuff is great, but, if you picked up FO this quickly, Skyrim should be a breeze to pick up, specially since you would only really have to tie into sexlab for the animations and let the pregnancy mods handle every thing else <tho we REALLY could use Hals expertise in skyrim, the prgnancy mods there are either too simple, or way too complex, where as something like Sexout Pregnancy would fill that niche right inbetween> also, dunno if you have checked out the animations lately in skyrim, but just about every creature in the game has at least one <even the effin rabbits>

 I actually think it is going to be at least a year if not more before a sex framework and animations are ready for FO4 plus, if i'm not mistaken, FO4 is based in skyrims engine, so if that is the case, look at it as getting ahead of the game when it comes to FO4   :)

 

 

With me, looking into the future is always hazy and shit. Maybe I'll take a detour to Skyrim, maybe I won't, I can't tell for sure. Maybe I'll get my claws into FO4's GECK and make an alternate main questline mod because fuck Shaun. Or maybe I'll just get drunk, bang hookers and die of dysentery. Who knows?

 

Speaking of pregnancy, if anyone knows a good mesh-magician I could really use someone who could help get Jade's outfit up to P7 or P6, if she's gonna breed, she'll have to be able to get big.

Posted

Any one got any advice as to why the brainwashed impregnators/ anyone hit with the impregnation ray are reduced to just a floating head?

That means you're missing meshes from Pregnancy. Either that or they're pathed incorrectly, but unless Pregnancy did so in am update, your best bet would be to redownload Sexout Pregnancy.

(If normal pregnant bodies appear just fine, it means something else is going on...)

Posted

 

Any one got any advice as to why the brainwashed impregnators/ anyone hit with the impregnation ray are reduced to just a floating head?

That means you're missing meshes from Pregnancy. Either that or they're pathed incorrectly, but unless Pregnancy did so in am update, your best bet would be to redownload Sexout Pregnancy.

(If normal pregnant bodies appear just fine, it means something else is going on...)

 

The maternity clothing resource part of SCR should have the textures and meshes for the pregnant females. There hasn't been any update that would cause the meshes to disappear however there are two parts.. If you didn't install them correctly.. you would have floating heads. (one part only has the meshes the other parts have meshes and texture. Miss one.. miss a large chunk of the requirements ;).).

 

There is a patch in my tutorial's second thread which covers some updates to some of the meshes but not effecting your issue. You need those as well. Soon as possible I will update the Maternity again Only been waiting for Soap to come back. Might have to create a new thread or get a moderator to hand that off over to me until he can take it back over.  Anyway when that happens the patch will shortly later go away.

 

Pepertje is correct if the paths were changed in the Pregnancy ESM then the bod you would be missing however many others would be experiencing this as well now since you should be using the most current version of the requirements. or so I have read.

 

  • 3 weeks later...
  • 2 weeks later...
Posted

So I have FB working, but am unable to find any of the quest givers? 

Looked all throughout Novac but couldn't find Peter.

 

I can sympathise, it took my a while to find some of them as well, particularly Peter.

 

Assuming everything is working you should find Peter standing behind, ahead of or sometime inside a well of sandbags overlooking the way in/out of town... which I realise when there are two is pretty useless... So come into Novac from the direction the dino is looking in and he'll be on that road to the right of the tent.

 

I can upload some annotated screen shots showing positions from an aerial perspective of the vanilla FB 'opportunities' if you would like.

 

Posted

So I have FB working, but am unable to find any of the quest givers?

Looked all throughout Novac but couldn't find Peter.

If you can't find any at all, you might have FBZeta installed. In that case, you'll have to do the Mothership Zeta expansion before any additional content is available.

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