NonDrake Posted September 7, 2015 Posted September 7, 2015 Â Â I elected to go with Ritual's suggestion of redownloading the game entirely for the time being to default everything, then I'll work at double-checking my mods. I'll check back in a day or two once it's done downloading... Sorry check back to that thread. I missed typed. I was meaning the mod. (fertile breeder) Â Optional. Once you have a copy of a game downloaded and playable just verify the cache, make a backup and never have to download the entire thing again. Worst thing will be needed is reverification once it was reinstalled. Steam is awesome in this fact. Â If you still have the game intact then just use re-verify the cache option. It hasn't reached the level of NUKE and reload yet. So sorry. I will go stand in the corner of my space ship now. Â Â No problem. Somewhat embarrassingly, I forgot I had a pre-mod backup on disk so I cancelled the day-odd download and loaded that up. Cache verification is being a little iffy though; keeps telling me '1 file with be reacquired' followed by a massive 0 byte download... - Edit: I tried using NVAC as Gamedude suggested and that seems to have fixed the crashing problems entirely. Praise be upon thee, Gamedude. Don't know how I haven't come across this before... Â
gamedude711 Posted September 7, 2015 Posted September 7, 2015 Â Â No problem. Somewhat embarrassingly, I forgot I had a pre-mod backup on disk so I cancelled the day-odd download and loaded that up. Cache verification is being a little iffy though; keeps telling me '1 file with be reacquired' followed by a massive 0 byte download... - Edit: I tried using NVAC as Gamedude suggested and that seems to have fixed the crashing problems entirely. Praise be upon thee, Gamedude. Don't know how I haven't come across this before... Â Â I don't know how people have been playing without it, but somehow this seems to be the case. I was surprised I actually had to add it as a requirement for sexout breeder.Â
pepertje Posted September 7, 2015 Author Posted September 7, 2015 Â Â I elected to go with Ritual's suggestion of redownloading the game entirely for the time being to default everything, then I'll work at double-checking my mods. I'll check back in a day or two once it's done downloading... Sorry check back to that thread. I missed typed. I was meaning the mod. (fertile breeder)Â Optional. Once you have a copy of a game downloaded and playable just verify the cache, make a backup and never have to download the entire thing again. Worst thing will be needed is reverification once it was reinstalled. Steam is awesome in this fact. Â If you still have the game intact then just use re-verify the cache option. It hasn't reached the level of NUKE and reload yet. So sorry. I will go stand in the corner of my space ship now. No problem. Somewhat embarrassingly, I forgot I had a pre-mod backup on disk so I cancelled the day-odd download and loaded that up. Cache verification is being a little iffy though; keeps telling me '1 file with be reacquired' followed by a massive 0 byte download... - Edit: I tried using NVAC as Gamedude suggested and that seems to have fixed the crashing problems entirely. Praise be upon thee, Gamedude. Don't know how I haven't come across this before... NVAC solves so many problems, it's strange Bethesda/Obsidian haven't included it yet XD Â @ritual, do you have NVAC tucked into your tutorials? Because it should be
NonDrake Posted September 7, 2015 Posted September 7, 2015 Sorry... Bit of an early call on this. Â Everything in the ship worked fine until I opened the door out of Ritual's Lab, then I saw this: Â Each 'section' is separated by these lack-of-a-rooms. I can go through them just fine, but something is still off.
gamedude711 Posted September 7, 2015 Posted September 7, 2015 Sorry... Bit of an early call on this.  Everything in the ship worked fine until I opened the door out of Ritual's Lab, then I saw this: 2015-09-08_00001.jpg  Each 'section' is separated by these lack-of-a-rooms. I can go through them just fine, but something is still off. Unless you opened one of the doors marked as inaccessible you shouldn't be seeing the void like that. I just wen't through the whole ship & had no issues, so if it wasn't an inaccessible door then you're likely missing some critical game assets or your save may be corrupted. That might be why steam was having an issue verifying your game cache.Â
pepertje Posted September 7, 2015 Author Posted September 7, 2015  Sorry... Bit of an early call on this.  Everything in the ship worked fine until I opened the door out of Ritual's Lab, then I saw this: 2015-09-08_00001.jpg  Each 'section' is separated by these lack-of-a-rooms. I can go through them just fine, but something is still off. Unless you opened one of the doors marked as inaccessible you shouldn't be seeing the void like that. I just wen't through the whole ship & had no issues, so if it wasn't an inaccessible door then you're likely missing some critical game assets or your save may be corrupted. That might be why steam was having an issue verifying your game cache. I'm having that issue too, once you walk through it you should get to the next part just fine. I always figured it had something to do with my ENB configuration :/
RitualClarity Posted September 8, 2015 Posted September 8, 2015    I elected to go with Ritual's suggestion of redownloading the game entirely for the time being to default everything, then I'll work at double-checking my mods. I'll check back in a day or two once it's done downloading... Sorry check back to that thread. I missed typed. I was meaning the mod. (fertile breeder) Optional. Once you have a copy of a game downloaded and playable just verify the cache, make a backup and never have to download the entire thing again. Worst thing will be needed is reverification once it was reinstalled. Steam is awesome in this fact.  If you still have the game intact then just use re-verify the cache option. It hasn't reached the level of NUKE and reload yet. So sorry. I will go stand in the corner of my space ship now. No problem. Somewhat embarrassingly, I forgot I had a pre-mod backup on disk so I cancelled the day-odd download and loaded that up. Cache verification is being a little iffy though; keeps telling me '1 file with be reacquired' followed by a massive 0 byte download... - Edit: I tried using NVAC as Gamedude suggested and that seems to have fixed the crashing problems entirely. Praise be upon thee, Gamedude. Don't know how I haven't come across this before... NVAC solves so many problems, it's strange Bethesda/Obsidian haven't included it yet XD  @ritual, do you have NVAC tucked into your tutorials? Because it should be  No I don't. I fix the problems with the mod that I used to negate the issues that need NVAC. In the past there were crashing with Sexout. The problem ended up being some thing to do with animations not ending correctly when you exited the mod. Most crashes if not conflict related are usually mod related. Something is hanging or missing. However finding the problem file is paramount to impossible for most cases. Usually gets fix by accident later when that part was reworked. this was the case with Sexout.  I usually advise most to keep the load order and mod and tools list as small as possible to help keep things running smoothly. However in this case it appears that nvac is needed (although I didn't' need it before when playing with this mod but in truth I haven't gotten that far into the mod to experience the crashing as reported.  @Nondrake. Glad I didn't mess you up too badly. As for that report of one file and not really getting one I wouldn't worry about it. For some reason on occasion I get the same and my game works fine when played on several occasions this occurred. Now get to playing the game     Sorry... Bit of an early call on this.  Everything in the ship worked fine until I opened the door out of Ritual's Lab, then I saw this: 2015-09-08_00001.jpg  Each 'section' is separated by these lack-of-a-rooms. I can go through them just fine, but something is still off. Unless you opened one of the doors marked as inaccessible you shouldn't be seeing the void like that. I just wen't through the whole ship & had no issues, so if it wasn't an inaccessible door then you're likely missing some critical game assets or your save may be corrupted. That might be why steam was having an issue verifying your game cache. I'm having that issue too, once you walk through it you should get to the next part just fine. I always figured it had something to do with my ENB configuration :/   It is likely something wrong with some reference that is missing or miss firing. It will be a bitch to find I am sure
pepertje Posted September 8, 2015 Author Posted September 8, 2015 Alright, I'm trying to get one more addittion into Fertile Breeder for the next update, if you have a small thingy you want included, speak now or forever hold your silence (or not, I'm a patient guy). Â Current addittions: -Dynamic pregnancies, which make certain characters' (the ones added by this mod OUTSIDE of Research Vessel Rho) bellies grow over time rather than staying at the same size. -Patch for Mojave Pimp, allowing you to whore off your female companions to the breeder jobs around the Mojave.
RitualClarity Posted September 9, 2015 Posted September 9, 2015 Â -Dynamic pregnancies, which make certain characters' (the ones added by this mod OUTSIDE of Research Vessel Rho) bellies grow over time rather than staying at the same size. Did you get that done? If so maybe Halstrom would like it in his Pregnancy mod, then everybody can use it as a resource for their mods as well. . Then again maybe not.
pepertje Posted September 9, 2015 Author Posted September 9, 2015 Â -Dynamic pregnancies, which make certain characters' (the ones added by this mod OUTSIDE of Research Vessel Rho) bellies grow over time rather than staying at the same size.Did you get that done? If so maybe Halstrom would like it in his Pregnancy mod, then everybody can use it as a resource for their mods as well. . Then again maybe not. I've managed to insert it into FBF already, but it doesn't work like it sounds. There's a custom timer and tracker for every NPC involved, so it only works for a limited number of characters. I'll forward the script later today so others can take a look at it, but as I said: it works well enough for me
Nickolos1818 Posted September 9, 2015 Posted September 9, 2015 -Patch for Mojave Pimp, allowing you to whore off your female companions to the breeder jobs around the Mojave. Â Yes, please!
RitualClarity Posted September 9, 2015 Posted September 9, 2015   -Dynamic pregnancies, which make certain characters' (the ones added by this mod OUTSIDE of Research Vessel Rho) bellies grow over time rather than staying at the same size.Did you get that done? If so maybe Halstrom would like it in his Pregnancy mod, then everybody can use it as a resource for their mods as well. . Then again maybe not. I've managed to insert it into FBF already, but it doesn't work like it sounds. There's a custom timer and tracker for every NPC involved, so it only works for a limited number of characters. I'll forward the script later today so others can take a look at it, but as I said: it works well enough for me   Ah, so it can't really be universal however still useful for those mods that have some pregnant characters so that they aren't forever set to one stage or have to be manually switched out. Â
pepertje Posted September 9, 2015 Author Posted September 9, 2015 Here's the entire code I've used for FBF, it makes the bellies of all four NPC's grow overtime and reset at the end of the pregnancy, starting all over again. And the best thing: it just works. If anyone wants to use it, feel free to copy it, there's a blank script in the second spoiler, which holds everything a modder needs.   scn FBF1BighornerScript short BighornersDelivered short EmilyPregstate short DayCount short CounterStarted short PaulaPregday short PaulaInit short PaulaDaily short RachelPregday short RachelInit short RachelDaily short QuintinPregday short QuintinInit short QuintinDaily short EmilyPregDay short EmilyInit short EmilyDaily ;Pregnancy Regulation (pregnancies last 1/2 weeks, dependant on the character) ;Paula Begin Gamemode if GetStage FBF1Bighorner>0 && CounterStarted==0 set DayCount to Gamedayspassed set CounterStarted to 1 endif if DayCount<GameDaysPassed set DayCount to DayCount+1 set PaulaPregDay to PaulaPregDay+1 set PaulaDaily to 0 set RachelPregDay to RachelPregDay+1 set RachelDaily to 0 set QuintinPregDay to QuintinPregDay+1 set QuintinDaily to 0 set EmilyPregDay to EmilyPregDay+1 set EmilyDaily to 0 endif ;Paula if PaulaInit==1 && PaulaDaily==0 if PaulaPregDay==1 FBF1PaulaREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1PaulaREF.Additem SexoutSOutfitCassP0B3 1 FBF1PaulaREF.Removeitem SexoutSOutfitCassP6B3 1 endif if PaulaPregDay==2 FBF1PaulaREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1PaulaREF.Additem SexoutSOutfitCassP1B3 1 FBF1PaulaREF.Removeitem SexoutSOutfitCassP0B3 1 endif if PaulaPregDay==3 FBF1PaulaREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1PaulaREF.Additem SexoutSOutfitCassP2B3 1 FBF1PaulaREF.Removeitem SexoutSOutfitCassP1B3 1 endif if PaulaPregDay==4 FBF1PaulaREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1PaulaREF.Additem SexoutSOutfitCassP3B3 1 FBF1PaulaREF.Removeitem SexoutSOutfitCassP2B3 1 endif if PaulaPregDay==5 FBF1PaulaREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1PaulaREF.Additem SexoutSOutfitCassP4B3 1 FBF1PaulaREF.Removeitem SexoutSOutfitCassP3B3 1 endif if PaulaPregDay==6 FBF1PaulaREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1PaulaREF.Additem SexoutSOutfitCassP5B3 1 FBF1PaulaREF.Removeitem SexoutSOutfitCassP4B3 1 endif if PaulaPregDay==7 FBF1PaulaREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1PaulaREF.Additem SexoutSOutfitCassP6B3 1 FBF1PaulaREF.Removeitem SexoutSOutfitCassP5B3 1 endif if PaulaPregDay==8 set PaulaPregDay to 1 endif set PaulaDaily to 1 endif ;Rachel if RachelInit==1 && RachelDaily==0 if RachelPregday==1 FBF1RachelREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1RachelREF.Additem ArmorLeather 1 FBF1RachelREF.RemoveItem SexoutSArmorLeatherP6B3 1 endif if RachelPregday==3 FBF1RachelREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1RachelREF.Additem SexoutSArmorLeatherP1B3 1 FBF1RachelREF.RemoveItem ArmorLeather 1 endif if RachelPregday==5 FBF1RachelREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1RachelREF.Additem SexoutSArmorLeatherP2B3 1 FBF1RachelREF.RemoveItem SexoutSArmorLeatherP1B3 1 endif if RachelPregday==7 FBF1RachelREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1RachelREF.Additem SexoutSArmorLeatherP3B3 1 FBF1RachelREF.RemoveItem SexoutSArmorLeatherP2B3 1 endif if RachelPregday==9 FBF1RachelREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1RachelREF.Additem SexoutSArmorLeatherP4B3 1 FBF1RachelREF.RemoveItem SexoutSArmorLeatherP3B3 1 endif if RachelPregday==11 FBF1RachelREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1RachelREF.Additem SexoutSArmorLeatherP5B3 1 FBF1RachelREF.RemoveItem SexoutSArmorLeatherP4B3 1 endif if RachelPregday==13 FBF1RachelREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1RachelREF.Additem SexoutSArmorLeatherP6B3 1 FBF1RachelREF.RemoveItem SexoutSArmorLeatherP5B3 1 endif if RachelPregday==15 set RachelPregDay to 1 endif set RachelDaily to 1 endif ;Quintin if QuintinInit==1 && QuintinDaily==0 if QuintinPregday==1 FBF1QuintinREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1QuintinREF.Additem OutfitPrewarCasualwear2 1 FBF1QuintinREF.RemoveItem SexoutSUniquePrewarNegligeeP6B3 1 endif if QuintinPregday==3 FBF1QuintinREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1QuintinREF.Additem SexoutSOutfitPrewarCasualwear2P1B3 1 FBF1QuintinREF.RemoveItem OutfitPrewarCasualWear2 1 endif if QuintinPregday==5 FBF1QuintinREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1QuintinREF.Additem SexoutSOutfitPrewarCasualwear2P2B3 1 FBF1QuintinREF.Removeitem SexoutSOutfitPrewarCasualwear2P1B3 1 endif if QuintinPregday==7 FBF1QuintinREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1QuintinREF.Additem SexoutSOutfitPrewarCasualwear2P3B3 1 FBF1QuintinREF.Removeitem SexoutSOutfitPrewarCasualwear2P2B3 1 endif if QuintinPregday==9 FBF1QuintinREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1QuintinREF.Additem SexoutSOutfitPrewarCasualwear2H50P4B3 1 FBF1QuintinREF.Removeitem SexoutSOutfitPrewarCasualwear2P3B3 1 endif if QuintinPregday==11 FBF1QuintinREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1QuintinREF.Additem SexoutSOutfitPrewarCasualwear2H50P5B3 1 FBF1QuintinREF.Removeitem SexoutSOutfitPrewarCasualwear2H50P4B3 1 endif if QuintinPregday==13 FBF1QuintinREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1QuintinREF.Additem SexoutSUniquePrewarNegligeeP6B3 1 FBF1QuintinREF.Removeitem SexoutSOutfitPrewarCasualwear2H50P5B3 1 endif if QuintinPregday==15 set QuintinPregDay to 1 endif set QuintinDaily to 1 endif ;Emily if EmilyInit==1 && EmilyDaily==0 if EmilyPregday==1 FBF1EmilyREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1EmilyREF.Additem SexoutSJuliaChangP0B3 1 FBF1EmilyREF.RemoveItem SexoutSJuliaChangP6B3 1 endif if EmilyPregday==2 FBF1EmilyREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1EmilyREF.Additem SexoutSJuliaChangP1B3 1 FBF1EmilyREF.RemoveItem SexoutSJuliaChangP0B3 1 endif if EmilyPregday==3 FBF1EmilyREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1EmilyREF.Additem SexoutSJuliaChangP2B3 1 FBF1EmilyREF.RemoveItem SexoutSJuliaChangP1B3 1 endif if EmilyPregday==4 FBF1EmilyREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1EmilyREF.Additem SexoutSJuliaChangP3B3 1 FBF1EmilyREF.RemoveItem SexoutSJuliaChangP2B3 1 endif if EmilyPregday==5 FBF1EmilyREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1EmilyREF.Additem SexoutSJuliaChangP4B3 1 FBF1EmilyREF.RemoveItem SexoutSJuliaChangP3B3 1 endif if EmilyPregday==6 FBF1EmilyREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1EmilyREF.Additem SexoutSJuliaChangP5B3 1 FBF1EmilyREF.RemoveItem SexoutSJuliaChangP4B3 1 endif if EmilyPregday==7 FBF1EmilyREF.RemoveAllTypedItems FBF1DumpREF 0 0 24 FBF1EmilyREF.Additem SexoutSJuliaChangP6B3 1 FBF1EmilyREF.RemoveItem SexoutSJuliaChangP5B3 1 endif if EmilyPregday==8 set EmilyPregDay to 1 endif set EmilyDaily to 1 endif end    This one's for modders, including comments on how to use. EDITED: 09-09-'15 15:16   scn PepertjePregCycleResourceScript ;Switch out "<NPC>" with the name of the appropriate NPC you want to go through a cycle. (Same goes for anything between "<>", switch out with relative ID's.) short <Spec>DayCount short <Spec>CounterStarted short <NPC>Pregday ;this is the counter that keeps up how far the NPC is in the pregnancy cycle. short <NPC>Init ;this is an optional switch to make sure the pregnancy only starts when you want it. Useful if it's supposed to happen after a certain quest or once on demand. short <NPC>Daily ;this makes sure the outfits are only switched daily so the engine doesn't go haywire and continuously add the outfit, to prevent serious lag. ;Pregnancy Regulation ;<NPC> Begin Gamemode if GetStage <QUEST>>0 && <Spec>CounterStarted==0 ;this makes sure the counter only starts when the appropriate quest is at the stage you want it to be, can be edited out if you know what you're doing. set <Spec>DayCount to Gamedayspassed ;this makes sure the counter starts at the current day. <Spec> stands for specific, if you want to use multiple scripts and be able to tell them apart. set <Spec>CounterStarted to 1 ;this makes sure the counter is set to the gamedayspassed only once. endif if <Spec>DayCount<GameDaysPassed ;this checks to see whether a day has passed since the previous update. set <Spec>DayCount to <Spec>DayCount+1 set <NPC>PregDay to <NPC>PregDay+1 set <NPC>Daily to 0 ;this here allows the outfit update to take place. endif ;<NPC> if <NPC>Init==1 && <NPC>Daily==0 if <NPC>PregDay==1 ;checks for the first day of pregnancy, always keep at 1, this is the start of the cycle. RefID.RemoveAllTypedItems ContainerRefID 0 0 24 ;"<>" symbols around "RefID" and "ContainerRefID" not put in to make it easier to copy/paste in GECK.         RefID.RemoveAllTypedItems ContainerRefID 0 0 26 ;Same as the above, but removes clothes instead of armor like the above line. RefID.Additem SexoutPregOutfitP0B3 1 ;Again, the "<>" symbols edited out around the outfit's ID to make it easier to copy/paste. Replace with desired outfits. This adds the outfit. RefID.Removeitem SexoutPregOutfitP6B3 1 ;this line removes the outfit you added in the final pregday. endif if <NPC>PregDay==2 ;this is the first day on which the belly begins to grow, can be changed to anything you want. This example causes a daily belly growth. RefID.Additem SexoutPregOutfitP1B3 1 RefID.Removeitem SexoutPregOutfitP0B3 1 endif if <NPC>PregDay==3 RefID.Additem SexoutPregOutfitP2B3 1 RefID.Removeitem SexoutPregOutfitP1B3 1 endif if <NPC>PregDay==4 RefID.Additem SexoutPregOutfitP3B3 1 RefID.Removeitem SexoutPregOutfitP2B3 1 endif if <NPC>PregDay==5 RefID.Additem SexoutPregOutfitP4B3 1 RefID.Removeitem SexoutPregOutfitP3B3 1 endif if <NPC>PregDay==6 RefID.Additem SexoutPregOutfitP5B3 1 RefID.Removeitem SexoutPregOutfitP4B3 1 endif if <NPC>PregDay==7 RefID.Additem SexoutPregOutfitP6B3 1 RefID.Removeitem SexoutPregOutfitP5B3 1 endif if <NPC>PregDay==8 ;final day of the pregnancy, this is used to reset the PregDay to 1. set <NPC>PregDay to 1 ;PregDay returns to 1 to start the cycle from the beginning, including the appropriate outfit. Instant effect. endif set <NPC>Daily to 1 ;This causes the outfits to be added only once a day to the NPC, otherwise you will experience severe lags because the outfit is being removed, added and equipped every frame you spend in GameMode endif end  Â
pepertje Posted September 9, 2015 Author Posted September 9, 2015 Alright, for the integration of Mojave Pimp into Fertile Breeder, I'll need to know which outfit Veronica should be wearing throughout her pregnancy. My preference is either a Merc Charmer outfit, or a Combat Armor (which will eventually break a bit). It has to be an outfit which reaches at least P6 (for the bighorners and deathclaws), so I can't use Veronica's standard robes.
Nickolos1818 Posted September 9, 2015 Posted September 9, 2015 Veronica always wanted to wear a dress....   Out of those 2 choices though I would say Combat Armor. She is a melee class so that would be best. Although some overhaul mods make it to where she is ranged so whatever you feel like would be best really.
pepertje Posted September 9, 2015 Author Posted September 9, 2015 The Combat Armor has a broken variant which goes all the way up to P7, so I'm guessing that one would be best. As for dresses, the only dress that goes up to P6 is the Gambler Slave outfit, that one's a bit too... revealing for the regular companion playthrough.
gamedude711 Posted September 9, 2015 Posted September 9, 2015 The Combat Armor has a broken variant which goes all the way up to P7, so I'm guessing that one would be best. As for dresses, the only dress that goes up to P6 is the Gambler Slave outfit, that one's a bit too... revealing for the regular companion playthrough. Be wary of the broken combat armor. For some reason fps tanks while wearing that, or at least it always has for me & my pc is fairly high end.
pepertje Posted September 9, 2015 Author Posted September 9, 2015 Â The Combat Armor has a broken variant which goes all the way up to P7, so I'm guessing that one would be best. As for dresses, the only dress that goes up to P6 is the Gambler Slave outfit, that one's a bit too... revealing for the regular companion playthrough. Be wary of the broken combat armor. For some reason fps tanks while wearing that, or at least it always has for me & my pc is fairly high end. Â Â To my knowledge the Shellshocked Combat Armor preg variants only cause that fps crash, the regular ones seem to work on my mid-range pc.
CalamitysChild Posted September 13, 2015 Posted September 13, 2015 I'm having trouble with Jeff. :< I got the quest, talked to him, got drugged, was put in the basement. Every Tues/Thurs at 7 he shows up to complain that I haven't birthed a calf yet, has sex with me, and "returns" me to the basement we're already in. He's never tried to breed me with a bighorner and I've never given birth to a calf. I've given birth to his human offspring, but he's not interested in those. I tried spawning a calf to my inventory thinking that might get it back on track, but haven't been able to figure out the object ID for it (closest I got was player . additem SexoutSP0PupBigHorner that I found picking around in the code, but it didn't work).
pepertje Posted September 13, 2015 Author Posted September 13, 2015 I'm having trouble with Jeff. :< I got the quest, talked to him, got drugged, was put in the basement. Every Tues/Thurs at 7 he shows up to complain that I haven't birthed a calf yet, has sex with me, and "returns" me to the basement we're already in. He's never tried to breed me with a bighorner and I've never given birth to a calf. I've given birth to his human offspring, but he's not interested in those. I tried spawning a calf to my inventory thinking that might get it back on track, but haven't been able to figure out the object ID for it (closest I got was player . additem SexoutSP0PupBigHorner that I found picking around in the code, but it didn't work). Try reloading an earlier save before you got drugged, sometimes the engine gets a little screwy. Otherwise add the male bighorner pup through console. (You'll need the BaseID for that, it should be somewhere around here on the forum somewhere, I'll look it up in a bit.)
seyal Posted September 14, 2015 Posted September 14, 2015 There is combat armor that goes up to P7? How do I get that? I can't find it in the maternity clothes file that i have, was it extra or something?
RitualClarity Posted September 14, 2015 Posted September 14, 2015 There is combat armor that goes up to P7? How do I get that? I can't find it in the maternity clothes file that i have, was it extra or something? Â You can find the current (or near current) armors and their id's in Halstroms SCR thread under. "SCRAssetList-20150809". There you will find every (or should find) that is available and even be able to add them to your inventory. If it is part of Pregnancy it should be there.
pepertje Posted September 16, 2015 Author Posted September 16, 2015 Â There is combat armor that goes up to P7? How do I get that? I can't find it in the maternity clothes file that i have, was it extra or something? Â You can find the current (or near current) armors and their id's in Halstroms SCR thread under. "SCRAssetList-20150809". There you will find every (or should find) that is available and even be able to add them to your inventory. If it is part of Pregnancy it should be there. Â Â Be wary with the pregnant combat armors. Anything below 100% health tends to bust your FPS rate significantly. The normal combat armors should work fine, it's the broken variants that seem to cause lag. Just a quick headsup, somewhere in the near future, I'll be posting a poster replacer which replaces those boring old NCR posters with a bit more interesting ones. So stay tuned.
seyal Posted September 16, 2015 Posted September 16, 2015 So I kinda sorta figured out how to get the combat armor, the regular only seems to go up to p3, the SCS combat armor goes up to p7, buuuuuut it does do auto swapping from what I can see, and also there doesn't seem to actually be a way to get it in game, looking through the asset list, I have found that the console won't work, after re-installing the combat armor from SCS and deactivating the esp, following the tutorial, the meshes and textures are in the data folder like normal, but when I look for it in game there's nothing, however if I leave the esp active I can use those console commands to get the armor in game, but there is no pregnancy progression, even with the broken/ruined armor, I have to console command each individual size, it is possible I messed something p along the way, but I have no idea what that could be.
RitualClarity Posted September 16, 2015 Posted September 16, 2015 Might have been something along the lines as recipes where you can create the higher levels of combat armors. I believe this was done but can't be sure. If I remember correctly there ws some work into this. Also have you installed Sexout Store? Most of the items in Sexout Common Resources can be accessed there. If not and still can't get it working might want to post this issue over on Halstrom's page. Might be something was deactivated or missed. Might be something removed due to other issues or conflicts.
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