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SOS enabled Strapon/DoubleDildo Replacer for SexLab


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Posted

if you just attach the hdtm.xml to the strapon nifs, doesn't it replace all colision data that is setup in the hdt.xml for females? if you say the colision data is right, i will make a small xml, just for the strapon that only covers its colision to prevent that. what hdtm.xml are you using? ill use the data from there.

also: i dont realy want to put it into the default download, because there are people who use HDT-PE but dont want belly collision (like me for example). so ill put it as seperate download options.

 

Posted

The hdtm will not overwrite the female hdt when you use the strap on with it enabled.

At least it shouldn't, but I cannot say for sure for those who use the havok object.

I refuse to use the havok object so I manually attach hdt to my female body/hands/feet/head and all of my Armors/Clothes/Devious Devices and anything else needing it.

For me, Female physics still work while using the hdt attached strap on.

 

I am using the hdtm.xml, hdtPhysicsExtensionsDefaultBBP.xml, and hdtVagina.xml from the Trepleen pack. Here.

My female bodies have both the hdtPhysicsExtensionsDefaultBBP.xml and hdtVagina.xml attached directly to the meshes and I have no problems using the strap-on or female schlongs with hdtm attached.

Posted

 

ah, great idea. the double ended thing means i no longer have to weight the straps myself :)

now if you could move the biped slot to something else than the DD piercings... maybe slot 57 (vag plug, as i most won't be able to equip a plug and a dildo at the same time).

 

i left it on the slot 51, cuz that is the slot the original sexlab strapon has

---snip---

 

Thanks for the in-depth instructions. I was already aware of the procedure. I changed the original strapon from slot 51 to 49 (as it makes more sense not being able to use a strapon while wearing a chastity belt than it would when wearing a clit or nipple piercings. Slot 47 would also be a valid alternative although a less ideal one, since one can't wear plugs w/o belts, but you can wear belts w/o plugs, so technically you could use a strapon while wearing a chastity belt which in reality wont work).

 

Anyways. It was more of a general notice for you to take into consideration if you wanted your mod to maintain maximum compatibility with DD for all users (i.e. those that can't/won't fiddle with CK and Nifskope). :)

 

Again, absolutely :heart: the double dildo!

Posted

The hdtm will not overwrite the female hdt when you use the strap on with it enabled.

At least it shouldn't, but I cannot say for sure for those who use the havok object.

I refuse to use the havok object so I manually attach hdt to my female body/hands/feet/head and all of my Armors/Clothes/Devious Devices and anything else needing it.

For me, Female physics still work while using the hdt attached strap on.

 

I am using the hdtm.xml, hdtPhysicsExtensionsDefaultBBP.xml, and hdtVagina.xml from the Trepleen pack. Here.

My female bodies have both the hdtPhysicsExtensionsDefaultBBP.xml and hdtVagina.xml attached directly to the meshes and I have no problems using the strap-on or female schlongs with hdtm attached.

 

as far as i know, when you have data defined to for example the "NPC L Hand" bone in your hdtPhysicsExtensionsDefaultBBP.xml (bound to your femalebody_0/1.nif files and then equip the strapon that has different data defined for this bone in the hdtm.xml bound to it, the data will be replaced.

 

breast physics dont change, as they are propably not defined in the hdtm.xml file, so the data from hdtPhysicsExtensionsDefaultBBP.xml is used. but with bones, that have entries in both files, they will be replaces on equip.

as i said, ill just put together a xml file for this with only the genetals bones. if i have data, and you say it works, it should be easy.

 

edit: here is a test file: SexLab_SOS-Strapon_HDT.zip

ive added only the genitals data to the xml file. would someone who uses belly colision plz test it, and tell me whether it works?

 

edit2: seems to work with my install, ill put it for download.

Posted

How to use this ? SOS hotkeys no? animation editor?

 

I PLAYED LITTLE WITH IT AND UNDERSTAND NOW THAT IT COPIES YOUR NORMAL MALE/ FEMALE

ADJUSMENTS

 

One thing though nothing happens in the first face of the animation!? I s that supposed to be like that?

 

Other vise nice ,im not so happy with SOS for females either

 

 

 

Posted

One thing though nothing happens in the first face of the animation!? I s that supposed to be like that?

 

 

yes, i am aware of that and i dont know, what causes this. i dont realy think i can do much on my end without scripting, which would go farther then this mod is intended to go...

 

Posted

I installed the double, but when the characters have sex it just sits in mid-air, all twisted out of shape. I did reset strap-ons in sexlab and I ran fnis just in case, but it didn't help. What am I doing wrong? This issue doesn't happen with the guys, just the dildo.

Posted

Hello Changer,

 

Thank you for this great idea.

 

I am wondering (I have not installed this mod yet, so can't try this myself), if I were to target a NPC and then use the S.O.S. MCM, would I also be able to change the size as well?

 

I appreciate your time, have a great day.

 

StackEmHigh

 

Posted

I installed the double, but when the characters have sex it just sits in mid-air, all twisted out of shape. I did reset strap-ons in sexlab and I ran fnis just in case, but it didn't help. What am I doing wrong? This issue doesn't happen with the guys, just the dildo.

 

i tested it a little bit, but i was unable to reproduce your issue. seems to be something on your end, as noone else reported something like it.

did you follow my installation instructions?

without my mod, does this also happen with the standard strapon sexlab comes with?

what version of sos do you have installed?

what version of sexlab?

do you use HDT-PE?

 

 

Hello Changer,

 

Thank you for this great idea.

 

I am wondering (I have not installed this mod yet, so can't try this myself), if I were to target a NPC and then use the S.O.S. MCM, would I also be able to change the size as well?

 

I appreciate your time, have a great day.

 

StackEmHigh

 

 

there is a way for it to work, but it i dont realy recommend it, as i barely tested it. so there might be weird issues...

you can target a female NPC and use the SOS MCM. there you will see, that it is set to "no schlong" or something like that. in that menu you can choose a schlong version for the female npc (smurf average for instance). SOS will give you a warning, that this npc/race is not supposed to be used with sos. accept it. you will see no change on the npc, at least i did not see any. there were no genitals added. then you can set the schlong size for the npc and the double dildo/strapon will resize accordingly.

the size of my meshes is optimized to schlong size "1". if you increase this value too much there will be serious misalignments, especialy for the double dildo version. i would not recomend to go higher then 3-4 (those are pretty big already :P )

Posted

I have Sexlab 1.59c, SoS 2.05.040 (which means SKSE 1.07.01 beta), and HDT 14.28. It doesn't happen with the default sexlab strap-on or with the males using sos. It almost seems as though the dildo isn't properly following the character, so she moves, but it stays put. Following your instructions was easy enough, since I put it in with NMM and it's at the bottom of my load order because it went in last. I'm quite sure it's something on my end, because this should be fairly straightforward - a replacer put in with a mod manager, just like quite a few of the other mods I've used. I just don't have a clue what it might be, and if no one else has reported a similar problem, then that makes quite a mystery.

Posted

Are you sure it just happens with specific animations? I thought something was wrong with the double dildo too, but as it turns out the penis settings for the animation where the man carries the women on his should are wrong.

Posted

Changer, I have it working thanks to your detective work. It was the skeleton. When you suggested it, I checked to see if mine was up to date - it wasn't. I updated to Groovtama's 2.43 and everything looks good. Lydia victimized me (in a completely safe, sane and consensual manner, of course... really) several times in a row and it was flawless each time. Thanks so much for your time and effort helping me.

Posted

glad i could help

 

it totaly sounded like your skeleton_female.hkx was missing or did not utilize the male genital bones. i guess xp32's older versions of xpms did not feature those for female characters. xpmse does though :)

  • 1 month later...
Posted

I'm not entirely sure what I botched, but after two different reinstalls of Skyrim (for unrelated reasons) and following the directions you laid out, the strapons don't seem to appear during intercourse. I have the required mods that're listed here, and there don't seem to be any issues with SoS, so I'm not sure what the issue is.

  • 2 weeks later...
  • 2 weeks later...
Posted

^I've edited my version of the dildo to be weighted at both ends, as well as some other changes. I'm still testing it, but I might release it when it's done. 

Posted

^I've edited my version of the dildo to be weighted at both ends, as well as some other changes. I'm still testing it, but I might release it when it's done. 

 

Yes! :D I'll be waiting for this.

Posted

Forgot about this thread- here is the double-weighted dildo. I'm doing some testing with some of my own modifications of this mod, but I don't know when I'll finish those, so here's a simple fix that should enable collisions for both sides of the dildo. 

 

doubleweighted.rar

Posted

Great mod! Nevertheless, I have a little problem. The vagina opens and closes while having anal sex, for example (that doesn't have to occur), and when having vaginal sex, the vagina doesn't open completely. So basically for me, collisions on the dildo are wrong placed, I guess.

 

I'm using UUNP generated body with bodyslide 2. Note that while having sex with male partners, collisions work pretty well.

 

yea... i could have expected this problem.

the dildo/strapon mesh is a bit lower then the genitals bones (other then with the male genital mesh, where they are at the same height). this way i could impove the actor alignment (at least for me)

this would require improvements to the xml file. as i said before: i am not realy good at this, i used Daiemonic's colision data for male genitals. you would need to go though all bones and lower its colisioin objects by about 4 units. the problem is: i have no idea what coordinates i have to change to achieve this. I would need to figure it out through trial and error, but i dont have much time at the moment and i am not using colision data for those dildos anyway, i just included it on request. if you figure it out i would gladly update the download and credit you.

 

 

Could you do this for Skyrim Strap Ons by Leito as well?

 

Please?

 

 

i dont realy wanna do it, cuz i dont have much free time at the moment and im not gonna use it

but you can try it yourself with outfit studio and nifscope.

 

1. backup leitos original meshes

 

2. open a new project in outfit studio

3. in the frist window click on Browse next to "Slider set XML file:" and choose one of my strapon files as the reference shape

4. click on "next"

5. in the next window click again on Browse next to "".Nif file:" and choose one of leitos meshes you wanna edit (the one with "_1" in the end of its name first)

6. click on "Finish"

7. click on "Shape"->"Copy Bone Weights"

8. click on "File"->"Load Reference..."

9. in the window click on "Do not use a reference" and on "OK"

10. click on "File"->"Export Current"->"Export Nif"

11. Replace leitos nif you picked in step 5

 

12. open your newly edited mesh with nifscope

13. open one of my strapon nifs in a second window of nifscope

14. in my file right click on "1 BSBehaviorGraphExtraData"->"Block"->"Copy Branch"

15. in your file right click on "0 Scene Root"->"Block"->"Paste Branch"

16. on the lower part of nifscope you should now see 4 entries. First click on the little "Txt" of the "Name" entry

17. in the newly opened window change the text on the lower part to "BGED" (no quotation marks) and click "OK"

18. now click on the little "Txt" next to "Behaviour Graph File", change the entry to "AuxBones\SOS\SOSFemale.hkx" (no quotation marks) and click on OK

19. in my file right click on "2 NiStringExtraData"->"Block"->"Copy Branch"

20. in your file right click on "0 Scene Root"->"Block"->"Paste Branch"

21. click on the little "Txt" next to "Name", change the entry to "HDT Havok Path" (no quotation marks) and click on OK

22. click on the little "Txt" next to "String Data", change the entry to "Data\meshes\SexLab\strapon.xml" (no quotation marks) and click on OK

23. click on "Save As" (in Nifscope with your file) and replace your edited mesh again

 

24. now you have to repeat the whole process and use the file that ends with "_0" in step 5

 

that should do the trick... it looks like much work, but in fact all of it just takes 5 minutes if you know what you are doing...

 

i have to warn you though: leito put the dildo part of his strapons quite a bit higher then calyp. thats why the animations might not align as well or might need some more manual aligning.

to prevent that it would be necessary to edit the meshes themselves and it would take much more work.

hope it helps

Posted

Forgot about this thread- here is the double-weighted dildo. I'm doing some testing with some of my own modifications of this mod, but I don't know when I'll finish those, so here's a simple fix that should enable collisions for both sides of the dildo. 

 

attachicon.gifdoubleweighted.rar

 

Thanks, I'll try this right away!

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