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Posted
3 hours ago, Zaflis said:

There are 2 versions of More Nasty Critters. One that requires SLAL, and one that doesn't. Both are linked in the description of this file. Here's non-SLAL one:

https://www.loverslab.com/files/file/1140-more-nasty-critters/

and the one people should be using is the SLAL version:

32bit:

https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/

64bit:

https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/

 

Posted
12 minutes ago, Bugorvet said:

Hi everyone. In MCM menu i see this

 

WTF? I try to install different xersions? and always the same. How fix it?

Quote

 

Creature Framework Troubleshooting:

"Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
you need to install the .bsa file from Sexlab Aroused to fix this problem.
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

 

Aroused mesh not getting applied during animations:
go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.

 

Creature Framework not registering mods or stuck in a registering loop:
try reinstalling JContainers.

https://www.nexusmods.com/skyrim/mods/49743/?

 

 

Posted
7 hours ago, MadMansGun said:

 

Reinstall JContainers to another version. Framework work now (probably, not play game a lot yet). But! Message still occure. Sorry for dad English.

  • 2 weeks later...
Posted
30 minutes ago, kevintheradioguy said:

Hey, guys. Just a quick question: I'd like to use SOS instead of MNC assets for Werewolves... just deactivating MNC meshes will suffice, or patching's needed? Thx!

deactivating werewolves in CF's MCM should do the job.

Posted

So, I looked at the issue of Werewolves glitching out body in my Skyrim. I did try the SOS for werwolves, the body was still glitching, so it has ot be the body.

 

Turns out "Werewolves by Erundil" v3.4 was overwriting the 'male_0.nif' mesh only, no _1 in sight. And the skeleton from XP32 4.51. The Skeleton from SoS and AIO has two less points on it then the XP32 skeleton, near the groin area. This will take some time to pinpoint.

 

EDIT:L Werewolves by Erundil is an old holdover form my load order, sat there for a few years. probably don't even need it anymore.

Posted
14 minutes ago, kevintheradioguy said:

Huh. Just ran into my first werewolf, and it seems that it just castrates them instead of using SOS schlongs.

Do you have an SOS Schlong installed for them?  What does SOS say about the dickless werewolf?

Posted
5 minutes ago, WaxenFigure said:

Do you have an SOS Schlong installed for them?  What does SOS say about the dickless werewolf?

Of course I do. I have to have it, if want to use SOS for them, right? XDDD

SOS, however, thinks that a werewolf has a schlong. That, however, might be inherited from the human form, however, as said werewolf was a random encounter with a farmer that starts as a human and then turns into a werewolf. Same with Farkas - I just went for a Companiuon ques line to check him as well, and his werewolf form is castrated too, though SOS says he has a schlong... I might have been stupid and not check if it's the same as in the human form, though :|

Posted
39 minutes ago, kevintheradioguy said:

Of course I do. I have to have it, if want to use SOS for them, right? XDDD

SOS, however, thinks that a werewolf has a schlong. That, however, might be inherited from the human form, however, as said werewolf was a random encounter with a farmer that starts as a human and then turns into a werewolf. Same with Farkas - I just went for a Companiuon ques line to check him as well, and his werewolf form is castrated too, though SOS says he has a schlong... I might have been stupid and not check if it's the same as in the human form, though :|

Bad Dog's SOS addons has a patch for werewolves - I'm not sure if it's only because of some other mod that also affects werewolves, or in general (it doesn't seem to require anything other than his SoS addon and CF), but IIRC it does something to make Creature Framework let SoS apply and control the dick. It does require his SoS addon though, and I'm not sure if it would work to allow other SoS addons to work with werewolves.

Posted
48 minutes ago, JustCaroAnon said:

Bad Dog's SOS addons has a patch for werewolves - I'm not sure if it's only because of some other mod that also affects werewolves, or in general (it doesn't seem to require anything other than his SoS addon and CF), but IIRC it does something to make Creature Framework let SoS apply and control the dick. It does require his SoS addon though, and I'm not sure if it would work to allow other SoS addons to work with werewolves.

Oh, BD's meshes work great with SOS, adding all the functionality any other SOS dong will (size, control over erection, etc.). It's just that I want a little bit more diversity in that department, as well as feel a little meh towards dog dongs on werewolves. Always thought that humanoid ones look better on them. To each their own, eh?

Posted
On 2/27/2019 at 3:39 PM, kevintheradioguy said:

Oh, BD's meshes work great with SOS, adding all the functionality any other SOS dong will (size, control over erection, etc.). It's just that I want a little bit more diversity in that department, as well as feel a little meh towards dog dongs on werewolves. Always thought that humanoid ones look better on them. To each their own, eh?

I know the addons that come with SOS have options for werewolves, and I think EvilReflex's horse addons (or, well, one of them anyway) has werewolves in the list. Might be worth looking at BD's patch and seeing if it can be reworked for other addons.

  • 1 month later...
Posted
On 6/5/2018 at 6:19 AM, Jimi123 said:

huhu juste a small problem but i dont know if its from this mod or from nasty critters...

I just have following problem that the skeever and rabbits arent moving and are frozen i can kill them but yeah they still stand their normal etc...

 

someone has any idea what to do to fix it ?

I've got the same issue. Not really a big deal though.

Posted

in my current game, suddenly creatures stop being nude when sex and 're-register all mods' grayed out? does anyone know why and how to fix? in my earlier saves, ''re-register all mods' isn't grayed out, i don't know why it's suddenly like that.

 

123.jpg.f8a66a6b6b9d1889c573d33cd19f1e91.jpg

Posted
3 hours ago, sospe88 said:

 

My problem is that when entering MCM does not appear the Creature Framework, someone helped me solve my problem.

Quote

 

Creature Framework Troubleshooting:

 

"Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
you need to install the .bsa file from Sexlab Aroused to fix this problem.
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

 

Aroused mesh not getting applied during animations:
go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.

 

Creature Framework not registering mods or stuck in a registering loop:
try reinstalling JContainers.
https://www.nexusmods.com/skyrim/mods/49743/?

 

 

 

Posted
15 hours ago, MadMansGun said:

My problem is that when entering MCM does not appear the Creature Framework, someone helped me solve my problem.

 

15 hours ago, MadMansGun said:

Creature Framework Troubleshooting:

 

"Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
you need to install the .bsa file from Sexlab Aroused to fix this problem.
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

 

Aroused mesh not getting applied during animations:
go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.

 

Creature Framework not registering mods or stuck in a registering loop:
try reinstalling JContainers.
https://www.nexusmods.com/skyrim/mods/49743/?

 

 

 

The solution you mentioned did not work for me, thanks anyway.

Posted
2 hours ago, sospe88 said:

The solution you mentioned did not work for me, thanks anyway.

are you sure your downloading the right mods for the game version you have? you have not specified if your using SLE or SSE (your in the SLE part of the site)

Posted
18 hours ago, MadMansGun said:

 

The solution you mentioned did not work for me, thanks anyway.

 

57 minutes ago, MadMansGun said:

are you sure your downloading the right mods for the game version you have? you have not specified if your using SLE or SSE (your in the SLE part of the site)

I apologize for the previous message, the solution you suggested if I fix my problem just had to load a previous game, I still do not know why but now the mod is working correctly, thank you very much for the help.

  • 3 weeks later...
Posted

Yeah I'm also having an issue with this not appearing in MCM.

I had to reinstall Skyrim (not SSE) and all my mods and for whatever reason, it's just this one that isn't showing up in MCM.

 

I tried the fixes suggested above but can't seem to find the .bsa for Aroused, even after installing it via NMM and then again by dropping the loose files in my data folder.  Still nothing shows up. :(

Posted

Hey guys!

It may be a common issue, but my creature animations are not working properly.  I mean... my character does the animation, but the creature is just idleing.

I have enabled the creature animations in Sexlab, and i unregistered, then re-registered the animations in the SL loader.

In theory i have every mod, and a bunch of animations.

 

Any ideas?

 

Thanks a lot!!!

 

Posted

rerun fnis

1 hour ago, Mr.Nobody000 said:

Hey guys!

It may be a common issue, but my creature animations are not working properly.  I mean... my character does the animation, but the creature is just idleing.

I have enabled the creature animations in Sexlab, and i unregistered, then re-registered the animations in the SL loader.

In theory i have every mod, and a bunch of animations.

 

Any ideas?

 

Thanks a lot!!!

 

 

Posted
3 hours ago, Mr.Nobody000 said:

Hey guys!

It may be a common issue, but my creature animations are not working properly.  I mean... my character does the animation, but the creature is just idleing.

I have enabled the creature animations in Sexlab, and i unregistered, then re-registered the animations in the SL loader.

In theory i have every mod, and a bunch of animations.

 

Any ideas?

 

Thanks a lot!!!

 

Quote

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

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