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Posted

So, Creator of this mod or someone familiar with it, how do we pass the ancient nord weapon portion of the Blacksmith quest? Please please pleaser help us solve this issue or give us a workaround.

Posted

So, Creator of this mod or someone familiar with it, how do we pass the ancient nord weapon portion of the Blacksmith quest? Please please pleaser help us solve this issue or give us a workaround.

 

I already did provide a workaround a few posts back :)

 

Try going to the end of BleakFalls Barrow.

There should be ancient nord weapons on the ground around the pedestal with a skull on it.

 

Try bringing these weapons to Alvor and let me know if that works.

Posted

@skyrimll: I tried that already, the weapons we not there. All i found there was something called "Ancient Nord Armor" and it's pieces, no weapons. Maybe Immersive armors is conflicting? What are the console codes for the weapons Alvor seeks?

 

Samm

Posted

My apologies for the wild goose chase... I looked at the mod and the weapons are indeed missing from BleaksFalls Barrows.

 

I just added them and will release an update tonight if possible or tomorrow if not.

 

Posted

@skyrimll: I tried that already, the weapons we not there. All i found there was something called "Ancient Nord Armor" and it's pieces, no weapons. Maybe Immersive armors is conflicting? What are the console codes for the weapons Alvor seeks?

 

Samm

 

Installed this mod after finishing the bleakfalls barrow quest. After getting Alvors quest to get those two draugr weapons I went back and picked them up. However Alvors dialogue options to proceed the quest line did not show up for me. Using the setstage command and setting the stage to 140 (next quest after the draugr weapon subquest) did not help either as the dialoge never updates itself to reflect the current quest progress anymore.

Reloaded and reclaimed your placed weapons did not help. Any clue on how to get the quest going again?

Posted

_SLD_QST_BlacksmithCraft stage is currently 140 complete and working on 150 (imperial and stromcloak steel swords).

I went to a Stormcloak camp (north of Helgen) and tried to talk to the npc's in the camp. Got nothing.

There was a steal sword on the table by the quartermaster that I can steel, but I don't want to go around taking shit unless I have to.

 

Is there specific camp's that I need to go to an individuals to talk to or is any imperial sword and any steal sword good enough to complete stage 150 on this quest.

That is the only down side to not having markers, you don't know where to go...

 

Thanks in advance for all the cool mods (running this with SD+ and Sisterhood currently).

Posted

_SLD_QST_BlacksmithCraft stage is currently 140 complete and working on 150 (imperial and stromcloak steel swords).

I went to a Stormcloak camp (north of Helgen) and tried to talk to the npc's in the camp. Got nothing.

There was a steal sword on the table by the quartermaster that I can steel, but I don't want to go around taking shit unless I have to.

 

Is there specific camp's that I need to go to an individuals to talk to or is any imperial sword and any steal sword good enough to complete stage 150 on this quest.

That is the only down side to not having markers, you don't know where to go...

 

Thanks in advance for all the cool mods (running this with SD+ and Sisterhood currently).

Any sword will do.

 

As a safety, I added a 'free' sword to the storm cloak camp east of Whiterun and one in the guards barracks in Helgen.

Posted

reallly looking forward to bestiality side of this mod, like if a troll defeats you and rapes you, he wont let you go. but if you submit to him enough and maybe have a talk dialogue for animals for say "present yourself" or "wanna fuck me big guy" he becomes friendly and you can turn him into a companion (like the armored trolls in dawnguard) and than take him to your house and set his home for your house, that way you can come back and have fun with him in your basement whenever you want

 

Edit: ahh nevermind, seems untamed fits my needs perfectly :)

Posted

Don't know if it's asked before but would it be possible to create a MCM option inside SD+ for the following things.

-Enable/Disable Devious Devices removal dialogue

 

-Enable/Disable Dialogue for non SD+ NPC's. So that it's won't show up on random NPC's, this one is mainly for players who use this mod only for the SD+ interaction (including myself)

Posted

Don't know if it's asked before but would it be possible to create a MCM option inside SD+ for the following things.

-Enable/Disable Devious Devices removal dialogue

 

-Enable/Disable Dialogue for non SD+ NPC's. So that it's won't show up on random NPC's, this one is mainly for players who use this mod only for the SD+ interaction (including myself)

These options are planned.

 

Creating and testing a new MCM menu is a major pain in the ass with Skyrim. I didn't get the appetite for taking that on yet for Dialogues.

Posted

I'm seeing some notable dialogue problems and lag with SLDialogue in a few cases:

  • Silent 'speaking' for a few seconds when first meeting an NPC (usually displacing their normal 'hello' lines).  If the displaced 'hello' is critical (as is the case for some Captured Dreams lines), it breaks the quest.
  • Sudden reshuffle of the dialogue responses about 5 sec. after opening dialogue with an NPC (first time).  This often leads to me selecting the wrong response by accident, as the shuffle occurs just as I click on the line.

I think both of these are tied to SLDialogue using a 'hello' line to refresh its own scripts on first meeting.  That task may need to take a lower priority - especially outside of SD slavery situations, where the SLDialogue is much less relevant.  Or something.

 

Don't get me wrong, it mostly works fine.  But there are lots of minor annoyances that build up, and the occasional quest-breaking bug.

Posted

I'm seeing some notable dialogue problems and lag with SLDialogue in a few cases:

  • Silent 'speaking' for a few seconds when first meeting an NPC (usually displacing their normal 'hello' lines).  If the displaced 'hello' is critical (as is the case for some Captured Dreams lines), it breaks the quest.
  • Sudden reshuffle of the dialogue responses about 5 sec. after opening dialogue with an NPC (first time).  This often leads to me selecting the wrong response by accident, as the shuffle occurs just as I click on the line.

I think both of these are tied to SLDialogue using a 'hello' line to refresh its own scripts on first meeting.  That task may need to take a lower priority - especially outside of SD slavery situations, where the SLDialogue is much less relevant.  Or something.

 

Don't get me wrong, it mostly works fine.  But there are lots of minor annoyances that build up, and the occasional quest-breaking bug.

 

I agree... I was experimenting with ways to update the topics without having to click on [Refresh dialogues] all the time, but the reshuffle was unexpected and IS annoying.

 

I will tone it down in future versions.

Posted

Blacksmithing quests seem to be throwing fits all over:

 

1. The quest for Forgemaster's Fingers doesn't point to the gauntlets (though, granted, that's more of a "personal inconvenience" type of thing since the gauntlets ARE "near a forge", can't miss them :P)

 

2. When she told me to craft a "Dwarven Battle Axe", Dwarven Battleaxe didnt work - had to craft Dwarven War Axe to complete the quest.

 

3. Next up - "Orcish Battle Axe"....crafted both a Battleaxe AND a War Axe (and the mace, of course), yet the dialogue to proceed in the quest doesn't appear. Even tried crafting every Orcish piece available - nothing.

 

4. Not sure how bad (or whether it's even intentional) this is, but after I completed Alvor's quest to get axe and pickaxe (followed by Firewood and Iron Ore) and got rid of those tools (got overweight) after the quest was completed, during a later quest (to craft 5 weapons and 5 armors) my progress was blocked because the "I'm done" line got replaced by "Where do I find an axe?" i.e. the check for axe/pickaxe was in place although the relevant quest was already completed.

Posted

Blacksmithing quests seem to be throwing fits all over:

 

1. The quest for Forgemaster's Fingers doesn't point to the gauntlets (though, granted, that's more of a "personal inconvenience" type of thing since the gauntlets ARE "near a forge", can't miss them :P)

 

2. When she told me to craft a "Dwarven Battle Axe", Dwarven Battleaxe didnt work - had to craft Dwarven War Axe to complete the quest.

 

3. Next up - "Orcish Battle Axe"....crafted both a Battleaxe AND a War Axe (and the mace, of course), yet the dialogue to proceed in the quest doesn't appear. Even tried crafting every Orcish piece available - nothing.

 

4. Not sure how bad (or whether it's even intentional) this is, but after I completed Alvor's quest to get axe and pickaxe (followed by Firewood and Iron Ore) and got rid of those tools (got overweight) after the quest was completed, during a later quest (to craft 5 weapons and 5 armors) my progress was blocked because the "I'm done" line got replaced by "Where do I find an axe?" i.e. the check for axe/pickaxe was in place although the relevant quest was already completed.

Thanks for the feedback.

 

I will look into it.

Posted

 

Blacksmithing quests seem to be throwing fits all over:

 

1. The quest for Forgemaster's Fingers doesn't point to the gauntlets (though, granted, that's more of a "personal inconvenience" type of thing since the gauntlets ARE "near a forge", can't miss them :P)

 

2. When she told me to craft a "Dwarven Battle Axe", Dwarven Battleaxe didnt work - had to craft Dwarven War Axe to complete the quest.

 

3. Next up - "Orcish Battle Axe"....crafted both a Battleaxe AND a War Axe (and the mace, of course), yet the dialogue to proceed in the quest doesn't appear. Even tried crafting every Orcish piece available - nothing.

 

4. Not sure how bad (or whether it's even intentional) this is, but after I completed Alvor's quest to get axe and pickaxe (followed by Firewood and Iron Ore) and got rid of those tools (got overweight) after the quest was completed, during a later quest (to craft 5 weapons and 5 armors) my progress was blocked because the "I'm done" line got replaced by "Where do I find an axe?" i.e. the check for axe/pickaxe was in place although the relevant quest was already completed.

Thanks for the feedback.

 

I will look into it.

 

 

I had noticed #2 and #4 also.  Haven't gotten far enough to speak to #1 and #3.

 

Posted

Do you have to do the Forgemaster's Fingers quest to get Gharol's blacksmithing quests? I'd already gotten Blood kin so I never got the quest to find them.

 

She doesn't give me any other quests but her own favor quest to take the sword to her daughter.

 

Made several orc weapons, and plenty more so I'm at ~50 weapons and armor made and 22, 40 armor, weapons tempered (if that's what the numbers in ( ) mean).

Posted

Do you have to do the Forgemaster's Fingers quest to get Gharol's blacksmithing quests? I'd already gotten Blood kin so I never got the quest to find them.

 

She doesn't give me any other quests but her own favor quest to take the sword to her daughter.

 

Made several orc weapons, and plenty more so I'm at ~50 weapons and armor made and 22, 40 armor, weapons tempered (if that's what the numbers in ( ) mean).

 

There could still be a bug.

 

I tried to anticipate that situation and have her provide you with her own quest to retrieve the gauntlets.

 

I can't get to the details right now but there should be a quest stage for that.

 

What do you get when you run ' sqs _SLD_QST_Blacksmithcraft' in the console?

Posted

 

Do you have to do the Forgemaster's Fingers quest to get Gharol's blacksmithing quests? I'd already gotten Blood kin so I never got the quest to find them.

 

She doesn't give me any other quests but her own favor quest to take the sword to her daughter.

 

Made several orc weapons, and plenty more so I'm at ~50 weapons and armor made and 22, 40 armor, weapons tempered (if that's what the numbers in ( ) mean).

 

There could still be a bug.

 

I tried to anticipate that situation and have her provide you with her own quest to retrieve the gauntlets.

 

I can't get to the details right now but there should be a quest stage for that.

 

What do you get when you run ' sqs _SLD_QST_Blacksmithcraft' in the console?

 

 

most stages are 1, stage 10, 20 are 0, 225, 230, and on up are 0.

 

 

Posted

Has anyone noticed any odd behavior from Dorthe with this active? She seems to believe her parents are dead from the start of the game and I can't think of any other mods I've added recently that affect Alvor.

Posted

Has anyone noticed any odd behavior from Dorthe with this active? She seems to believe her parents are dead from the start of the game and I can't think of any other mods I've added recently that affect Alvor.

 

Check if you didn't install anything that affects Riverwood as well.

 

I had issues with Dorthe getting stuck at the entrance of the town because of load order issues between Rigmor and JK Riverwood upgrade. Both mods were fighting for navmesh and pathing issues.

 

I didn't change Alvor at all in Dialogues. I just used him in quest conditions.

Posted

Before i mention my problem let me say thank you because it's easy to forget that this is all basically free content and it's what keeps us going on skyrim. Now my problem is whenever i start talking to anyone there greeting is silent i have only had this mod active for a couple of hours and already this is extremely annoying does anyone know what is happening.

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