khanc24 Posted July 3, 2015 Posted July 3, 2015 Wow, did not expected an update so soon , thanks Rydin. Time for some testing.  Bug report: Leitolesbian2 is not playing Leitocowgirl1 is not playing  Other then that everything seems to work fine  Work around for that is go to data/meshes/actors/character/animations/NonSexlabAnimationPack and open up FNIS_NonSexlabAnimationPack_List text document file and find the Leito animation list. Below leitolesbian add this line:  s leito_lesbian_2_a1_s1 leito_lesbian_2_a1_s1.hkx + leito_lesbian_2_a1_s2 leito_lesbian_2_a1_s2.hkx + leito_lesbian_2_a1_s3 leito_lesbian_2_a1_s3.hkx + leito_lesbian_2_a1_s4 leito_lesbian_2_a1_s4.hkx + leito_lesbian_2_a1_s5 leito_lesbian_2_a1_s5.hkx s leito_lesbian_2_a2_s1 leito_lesbian_2_a2_s1.hkx + leito_lesbian_2_a2_s2 leito_lesbian_2_a2_s2.hkx + leito_lesbian_2_a2_s3 leito_lesbian_2_a2_s3.hkx + leito_lesbian_2_a2_s4 leito_lesbian_2_a2_s4.hkx + leito_lesbian_2_a2_s5 leito_lesbian_2_a2_s5.hkx  Do the same for leitocowgirl1 by adding these lines where they should have been above leitocowgirl2:  s leito_cowgirl_a1_s1 leito_cowgirl_a1_s1.hkx + leito_cowgirl_a1_s2 leito_cowgirl_a1_s2.hkx + leito_cowgirl_a1_s3 leito_cowgirl_a1_s3.hkx + leito_cowgirl_a1_s4 leito_cowgirl_a1_s4.hkx + leito_cowgirl_a1_s5 leito_cowgirl_a1_s5.hkx s leito_cowgirl_a2_s1 leito_cowgirl_a2_s1.hkx + leito_cowgirl_a2_s2 leito_cowgirl_a2_s2.hkx + leito_cowgirl_a2_s3 leito_cowgirl_a2_s3.hkx + leito_cowgirl_a2_s4 leito_cowgirl_a2_s4.hkx + leito_cowgirl_a2_s5 leito_cowgirl_a2_s5.hkx  Once done save and exit (I had to go back to v2.6.7 text doc files to copy and paste these lines into the v2.7.7 version). Then run GenerateFNIS_For_Modders, generate mod behaviors and locate the text doc you just edited. Afterwards run fnis_for_users program and update. Think this should fix it. Will test it out and confirm.  EDIT: Confirmed to work and fix missing animations. Noticed another bug while testing. The option to reverse animations back to stage 1 is no longer available when using hotkeys set by sexlab framework, the only minimum animations allowed to be reversed to is stage 2 of any animation, even basic ones originally used by sexlab framework. Changing to new animations loops stage back to stage 1 but only if you were mashing the reverse keys before hand. Can't reverse back to stage 1 if you decide to progress to next stages unless switching to new animations again. At first thought it was a load order issue but using LOOT doesn't seem to fix the problem. Went back to using v2.6.7 to test theory out and found sexlab framework hotkeys are now functioning normally.
magicrealm Posted July 3, 2015 Posted July 3, 2015 the Problem to delete animations to get the new ones in really hurts. a soultions to get all animations in cant wait any longer.
Dreamweaver Posted July 3, 2015 Posted July 3, 2015 Well the next SexLab is closer, with the first BETA 1.60 up for download. Â http://www.loverslab.com/topic/18708-sexlab-framework-development-160-beta-1-july-2nd/?p=1231830 Â It increases the animation limit and many of the NSAP animations are included now (193 possible consistence errors when running FNIS with 1.60 BETA 1 and NSAP 2.7 installed, but by only selecting the animations in the NSAP MCM that aren't included in the Beta there shouldn't be any problems, I assume.) Only for those who want to test it at the moment.
Theodore Posted July 3, 2015 Posted July 3, 2015 thanks for update!  Kissing 2 is looping.  Lesbian 1 wont start, actors just stand there.  also anyway to stop female making facial expressions and moaning sounds during sleeping/unconscious animations ?    P.S.  Where did Leitos Unicorn go ? eaten by a dragon probably  Â
rydin Posted July 3, 2015 Author Posted July 3, 2015 thanks for update!  Kissing 2 is looping.  Lesbian 1 wont start, actors just stand there.  also anyway to stop female making facial expressions and moaning sounds during sleeping/unconscious animations ?    P.S.  Where did Leitos Unicorn go ? eaten by a dragon probably  - Kissing animations have always had issues. Cannot be fixed. I can block the moaning in the script (didn't think will do that later) but right now I cannot force them to be uncouncious or stop their faces (looking into it). - Unicorn will not be added to NSAP as it's a static object and is not immersive. Â
rydin Posted July 3, 2015 Author Posted July 3, 2015  Wow, did not expected an update so soon , thanks Rydin. Time for some testing.  Bug report: Leitolesbian2 is not playing Leitocowgirl1 is not playing  Other then that everything seems to work fine  Work around for that is go to data/meshes/actors/character/animations/NonSexlabAnimationPack and open up FNIS_NonSexlabAnimationPack_List text document file and find the Leito animation list. Below leitolesbian add this line:  s leito_lesbian_2_a1_s1 leito_lesbian_2_a1_s1.hkx + leito_lesbian_2_a1_s2 leito_lesbian_2_a1_s2.hkx + leito_lesbian_2_a1_s3 leito_lesbian_2_a1_s3.hkx + leito_lesbian_2_a1_s4 leito_lesbian_2_a1_s4.hkx + leito_lesbian_2_a1_s5 leito_lesbian_2_a1_s5.hkx s leito_lesbian_2_a2_s1 leito_lesbian_2_a2_s1.hkx + leito_lesbian_2_a2_s2 leito_lesbian_2_a2_s2.hkx + leito_lesbian_2_a2_s3 leito_lesbian_2_a2_s3.hkx + leito_lesbian_2_a2_s4 leito_lesbian_2_a2_s4.hkx + leito_lesbian_2_a2_s5 leito_lesbian_2_a2_s5.hkx  Do the same for leitocowgirl1 by adding these lines where they should have been above leitocowgirl2:  s leito_cowgirl_a1_s1 leito_cowgirl_a1_s1.hkx + leito_cowgirl_a1_s2 leito_cowgirl_a1_s2.hkx + leito_cowgirl_a1_s3 leito_cowgirl_a1_s3.hkx + leito_cowgirl_a1_s4 leito_cowgirl_a1_s4.hkx + leito_cowgirl_a1_s5 leito_cowgirl_a1_s5.hkx s leito_cowgirl_a2_s1 leito_cowgirl_a2_s1.hkx + leito_cowgirl_a2_s2 leito_cowgirl_a2_s2.hkx + leito_cowgirl_a2_s3 leito_cowgirl_a2_s3.hkx + leito_cowgirl_a2_s4 leito_cowgirl_a2_s4.hkx + leito_cowgirl_a2_s5 leito_cowgirl_a2_s5.hkx  Once done save and exit (I had to go back to v2.6.7 text doc files to copy and paste these lines into the v2.7.7 version). Then run GenerateFNIS_For_Modders, generate mod behaviors and locate the text doc you just edited. Afterwards run fnis_for_users program and update. Think this should fix it. Will test it out and confirm.  EDIT: Confirmed to work and fix missing animations. Noticed another bug while testing. The option to reverse animations back to stage 1 is no longer available when using hotkeys set by sexlab framework, the only minimum animations allowed to be reversed to is stage 2 of any animation, even basic ones originally used by sexlab framework. Changing to new animations loops stage back to stage 1 but only if you were mashing the reverse keys before hand. Can't reverse back to stage 1 if you decide to progress to next stages unless switching to new animations again. At first thought it was a load order issue but using LOOT doesn't seem to fix the problem. Went back to using v2.6.7 to test theory out and found sexlab framework hotkeys are now functioning normally.   Since I copy and paste and it was 2/3AM, I must have pasted over entries I added as they were working when I started at 9PM. LOL  Also, NSAP does NOT touch any settings/hotkeys in SexLab, so the bug you mentioned would not have something to do with NSAP. All I have done is added additional animations in NSAP. So 2.6 and 2.7 general code is the same. There is no extra or different code between them.  EDIT: Defo not an NSAP bug as I have just been able to go all the way back to stage 1 while testing the missing animations.  Would you PLEASE stop including a meta.ini file with this mod? The version string you have in it doesn't work anyways (and it's out of date - says 2.4), plus it wipes any notes or categories I have set for this mod when I forget to uncheck it before updating...  Okay, DONE. Next time though, a little consideration is appreciated to. Thanks a lot Rydin!  Is the number of animations in sexlab 1.59c capped? I've noticed that some animations didn't get add. If so, is there a way to increase the maximum cap?  From the FAQ:  Q. During animation registery, some animations from other mods disappear. Is this a bug? A, It has been confirmed that SexLab can only hold a total of 125 animations. If you go over this limit, some animations will be unregistered to accomodate. Currently these is no fix to this is. [source]  Please take a moment and read the information on the download page. Anywhere I can see a preview of Guffel's animations?  None were provided. Simply use the Test Animation options feature in SexLab. Â
rydin Posted July 3, 2015 Author Posted July 3, 2015 Version 2.7a is up! Corrected FNIS entry to add missing animation files (bad copy and paste job at 3AM).More to come when I have time. Â PLEASE NOTE THERE WILL BE CONSISTANCE ISSUES WITH SEXLAB 1.60 BETA. IF THIS BOTHERS YOU DO NOT USE THIS VERSION OF SEXLAB WITH NSAP 2.7a OR BELOW AT THIS TIME. Â Compatability version to follow in the next couple of weeks (I have plans at the next two weekends).
iacex111 Posted July 3, 2015 Posted July 3, 2015 Thanks a lot, Rydin. Your work is great! BTW, I heard a rumour that the NSAP users are going to erect (sic!) a monument to you...
Delakh Posted July 3, 2015 Posted July 3, 2015 Would you PLEASE stop including a meta.ini file with this mod? The version string you have in it doesn't work anyways (and it's out of date - says 2.4), plus it wipes any notes or categories I have set for this mod when I forget to uncheck it before updating... Â Do what I did: Unpack the rar, delete the meta.ini, repack the rar and install it with a mod manager. Â P.S. - You and Leito are Gods among men, Rydin. The animations are wicked.
Mellomellomello Posted July 3, 2015 Posted July 3, 2015 is it possible to disable all standard sexlab 1.59c animations so i can use all of the NSAP animations?Â
rydin Posted July 3, 2015 Author Posted July 3, 2015 is it possible to disable all standard sexlab 1.59c animations so i can use all of the NSAP animations?  Nope.
tvsct456 Posted July 3, 2015 Posted July 3, 2015 I checked the poses with object in NSAP and reset animation in SexLab, but stll can't get those poses with object work?
Mellomellomello Posted July 3, 2015 Posted July 3, 2015  is it possible to disable all standard sexlab 1.59c animations so i can use all of the NSAP animations?  Nope.  ok thanks for your reply and thanks for your great mod! keep up the good work
TDA Posted July 3, 2015 Posted July 3, 2015  is it possible to disable all standard sexlab 1.59c animations so i can use all of the NSAP animations?  Nope.  sure?
Guest Posted July 3, 2015 Posted July 3, 2015   is it possible to disable all standard sexlab 1.59c animations so i can use all of the NSAP animations?  Nope.  sure?   On  SexLab 1.59c animations from SexLab can be disabled. But they do not free an animation slot. To actually "remove" some SexLab animation users need to edit sslAnimationDefault.psc file from SexLab (by removing some animations) and then recompile.
rydin Posted July 3, 2015 Author Posted July 3, 2015    is it possible to disable all standard sexlab 1.59c animations so i can use all of the NSAP animations?  Nope.  sure?   On  SexLab 1.59c animations from SexLab can be disabled. But they do not free an animation slot. To actually "remove" some SexLab animation users need to edit sslAnimationDefault.psc file from SexLab (by removing some animations) and then recompile.   Well there is that but it's a bit of work and not an easy fix.  1.60 is coming guys. I will see about getting a compatable version for the beta next week if I have time.
Macacoso Posted July 3, 2015 Posted July 3, 2015 Updating this mod to 2.6 from 2.0 resulted in some strange behaviour in my game. Keep in mind that I updated according to the instructions, and I double checked everything. I'm using a 1.59c SL. Â The older animations from 2.0 still work just fine, but the new ones I got from 2.6 result in either: Â 1. Each actor running different animations that don't match up. Â 2. Both actors standing inside eachother in a T-pose. Â This happens on new and old saves. I have no idea what could be causing this issue. I thought FNIS could be the culprit, but the updates run fine and the only consistence issues present come from unrelated mods. Any ideas? Â EDIT: Even on a fresh install the animations still don't work. I've never had a problem with NSAP until now. =\ Â
Forerunner414 Posted July 3, 2015 Posted July 3, 2015   Well there is that but it's a bit of work and not an easy fix.    Well...it's a bit easier than one would think. As somebody with zero experience with CK I didn't find it dificult. To quote myself:     Open up CK, let it load everything. Go to Gameplay -> Papyrus Script Manager. Open sslAnimationDefaults (will open in notepad) Comment out with a semicolon whatever you don't want to register in Sexlab. Save file then close. RIght click sslAnimationDefaults, Compile. It should compile with no errors. Exit CK. Restart Skyrim, reset animation registry in Sexlab. Verify in animation listings the ones you commented out don't appear.  Tada! The animations you don't want to use will never register freeing up precious slots for the animations you DO want to use. With this pack and NSAP I find this method a necessity as there are just too many excellent animations!   As it stands I can eliminate the base sexlab animations I hate, load the 20 zaz animations, the 6 from Estrus Chaurus+ and almost all the ones from NSAP. It's a bit of work, but with as many mods as most of us run we're used to tinkering and fine tuning skyrim so it runs.  Or wait for sexlab 1.60. I'm of the mind more CK experience is never a bad idea. Anyone has any questions let me know!  Edit - not addressing the amazing rydin, but just a tidbit of info to those who are a wee bit frustrated that they can't have all the excellent new animations! Any my god, they are most delicious. Wait, was that outloud?    Â
rydin Posted July 3, 2015 Author Posted July 3, 2015   Open up CK, let it load everything. Go to Gameplay -> Papyrus Script Manager. Open sslAnimationDefaults (will open in notepad) Comment out with a semicolon whatever you don't want to register in Sexlab. Save file then close. RIght click sslAnimationDefaults, Compile. It should compile with no errors. Exit CK. Restart Skyrim, reset animation registry in Sexlab. Verify in animation listings the ones you commented out don't appear.  Tada! The animations you don't want to use will never register freeing up precious slots for the animations you DO want to use. With this pack and NSAP I find this method a necessity as there are just too many excellent animations!   Then I leave you in charge of questions if people get stuck. What might be easy one one person may not be for another.  Good luck.
Forerunner414 Posted July 3, 2015 Posted July 3, 2015  Then I leave you in charge of questions if people get stuck. What might be easy one one person may not be for another. Good luck.   Happy to help!Â
Tags Posted July 4, 2015 Posted July 4, 2015 Loving the leito animations. Get a few glitches but all in all happy with the mod.
Claysson2 Posted July 4, 2015 Posted July 4, 2015 Strange.... but that Funny Necro Leg Spread looks exactly like Mitros Pond. It's late though, my eyes might be playing tricks on me.
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