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Creating an animated penis


Gayton Kerslut

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Posted

Just a heads up - there is a mod called SoS on nexus - Sounds of Skyrim.  Not sure if you know that just thought I would let you know as some people may mix them up which would be funny when I think about it but from a modders point of view not sure what you think..

 

Just throwing it out there.

Posted

Yes, and SOS - Staves of Skyrim, and SOS - Seamless Over Shoulders. Originally before me and Smurf teamed up, my mod was called UMG - Unique Male Genitals (which was to blend..) Smurf's was to be called Horny Nords of Skyrim (which could be deceitful and ppl could think it was just for Nords), so when we discussed a new name we thought of SOS - Schlongs of Skyrim. And because I'm a very organized person (OCD borderline) I had to rename all the previous existing forms to SOS_XXXXXXXX, to keep the mod clean.

 

When we learned about the other mods, it would be a pain to rename them again, so we decided just to keep it. Besides, we already have lots of ppl using the deprecated version of SOS, that know the mod by that name. Changing the name now, would not be wise from the marketing point of view... and, SOS involving penises is a whole lot more funny name then all the others. I can imagine a lot of puns!

 

But thanks for your warning ;)

Posted

we could also have Sausages of Skyrim... or Snakes =D

 

Every male enemy got sausage in inventory... Or having a vicious snake who's atacking all enemies in range.

Posted

Great to see more progress being made on this.

 

Has the penis model itself changed at all, the UV or whatnot?

 

That's something that I could probably improve upon easily enough, as the favoredsoul (I think that was the name?) penis is kind of flawed.

It's integrated into the body texture, so at most it has about ~7% of the total area devoted to it. There's not a lot to "mod" there when you're dealing with the body itself there as well.

Normal maps are easy enough to make, and as an example I'll show one that I (a total noob to this stuff) managed to do without much effort: (thanks to futamagus for the true original)

 

 

 

MFfIQiL.jpg

 

 

 

It's just so much easier to customize when you're dealing with JUST that body part.

Well, anyway, it's something I'll likely be working on.

 

Posted

@Superman

Each Shape addon can have its own meshes, dedicated UV layout and textures (no more malebody dds), havok assets, etc... You could even make a "Schlong" Race with it if you wanted too ;)

 

We will also provide PSD templates that will have layers to help blending the textures on both genitals and body.

 

@Jagermeister

I know... :-/  Thing is, we have delayed it because we lost a full week trying to determine the stability issues we were having (was caused only on game saves from 1.8.x used under the 1.9.x game version)... Plus... I don't want to name and shame or anything... but right now, we are waiting for a certain blue creature, which name starts with an S, ends with an F and has MUR in the middle, to finish setting up the MCM options...I wonder who that could be... :D

 

On the positive side, I'm mostly doing tweaks now on the textures to clean any seams, preparing the Mod page and NMM installer, and possibly start preparing 2 new extra schlongs.

Posted

@Superman

Each Shape addon can have its own meshes, dedicated UV layout and textures (no more malebody dds), havok assets, etc... You could even make a "Schlong" Race with it if you wanted too ;)

 

We will also provide PSD templates that will have layers to help blending the textures on both genitals and body.

 

 

Sounds great. I'm eager to start poking around in the data.

I've thought about the race thing a little bit, but I figure it's probably better to focus on more universal stuff personally.

Getting it to interact with SexLab would open a lot as well, especially with the "Erection" buff so easily visible.

 

I imagine it now:

 

New skill: Phallomancy

 

1. The skills are only active when Erection is active, however that mandrake potion would be greatly limited in strength/availability to prevent cheesing.

2. While active, I guess spellcasting animation could be changed to masturbation animation(s), although I'm not good with animating so it'd be a copy/paste effort really. It'd look pretty bad when casting and moving at same time...

3. I'm not sure what effects to be used TBH, I guess you could change one of those "streaming" (like the starting Flame spell) to a white-ish color originating from the penis?

3. Phallomancy is risky, and this mod could work with "Random Sex" (Sexlab add-on) to make you vulnerable to NPCs sneaking up to rape you, which would take away your erection and of course these spells. It'd make towns "dangerous" in a way.

 

I'm always better at thinking up stuff than implementing them, though. :-/

Posted

Great ideas, no doubt, BUT not so sure how feasible they'll be. Although any mod can just use the animations/events by using the SAE() function. For example, the bending animation states (10 + default erect position) were specially conceived, to allow other mods that rely on animations, to better fit the penis into a proper position. And although that can be set manually by using the key binds, other mods can also make use of those behaviour states to their advantage. We would like to see some SexLab integration ofc... Smurf already contacted Ashal when SexLab was released I think, but dont know if he ever got a reply.

Posted

Great ideas, no doubt, BUT not so sure how feasible they'll be. Although any mod can just use the animations/events by using the SAE() function. For example, the bending animation states (10 + default erect position) were specially conceived, to allow other mods that rely on animations, to better fit the penis into a proper position. And although that can be set manually by using the key binds, other mods can also make use of those behaviour states to their advantage. We would like to see some SexLab integration ofc... Smurf already contacted Ashal when SexLab was released I think, but dont know if he ever got a reply.

 

Yeah, this is just me thinking out loud really.

I'm confident I could figure something out, just not that it would be of supreme quality.

If need be, there'd be a "strap-on" penis. The goal would be extra gameplay elements, not the best-looking sex scenes.

Well, no, I guess the goal would really just to be to screw around with a giant penis and kill people by ejaculating semen-colored magic onto them.

But enough about MY day...

Posted

Player:

SHIFT + Page Up

SHIFT + Page Down

 

NPCs (requires for the crosshair to be close enough to display the Activate/Dialog option)

Crosshair over + Page Up

Crosshair over + Page Down

 

Smurf is currently doing the MCM options, and we discussed the possibility of allowing the player to change the binds, so he probably already implemented that. The NPCs/Crosshair solution was the best one we could find atm. Maybe it will change in the future if we come up with a better idea, because it sucks not being able to use it with more distanced NPCs. Also, the crosshair has the limitation of not updating its position while using TFC.

 

About how it works... Although there are only 2 animations involved (bendup and benddown), there are 5 "intensities" for each animation, so we have 5 up, default erect position and 5 down. Also, the erection animation as a downside. Havok Animations in Skyrim dont allow for scaling. This is a Skyrim limitation, not Havok itself. Its able to scale the bone (head/tail) but not the skinning. So for example in the penis, scaling a bone, will be the same as just translating the head/tail, since the penis is rigged in a default T-Pose relative to the body. So if by hardness you meant getting a thicker penis, while playing an animation, Havok animations cant do that. On the other hand, the SKSE NiNode functions that allow to scale the bones, dont really animate and only work on the 3 axis, so you could just scale X and Y independently.

 

Anyway, I dont think its neccessary to have 2 distinct animations for hardness/bend. I've tried the page up/page down, and they work pretty well (outside menus ofc, but it would be pointless to use them to bend up or down while you're at a menu, because you wouldnt see no change). And Page Up and Down are pretty much obvious binds. The scroll mouse was considered aswell, not sure why Smurf didnt used it, but odds are, it would interfeer more easily, because its a fairly usable "key bind" in every situation.

 

Posted

Can't view the preview vid.I click when it says 'download ready' and it redirects me to a white screen with the quicktime logo that loads until a question mark apears.I have quicktime installed.Can anyone reupload somewhere else like dailymotion or something?

 

-eDIT-Never mind, it was a browser thing..all good with chrome!

Posted

Player:

SHIFT + Page Up

SHIFT + Page Down

 

NPCs (requires for the crosshair to be close enough to display the Activate/Dialog option)

Crosshair over + Page Up

Crosshair over + Page Down

 

Smurf is currently doing the MCM options, and we discussed the possibility of allowing the player to change the binds, so he probably already implemented that. The NPCs/Crosshair solution was the best one we could find atm. Maybe it will change in the future if we come up with a better idea, because it sucks not being able to use it with more distanced NPCs. Also, the crosshair has the limitation of not updating its position while using TFC.

 

About how it works... Although there are only 2 animations involved (bendup and benddown), there are 5 "intensities" for each animation, so we have 5 up, default erect position and 5 down. Also, the erection animation as a downside. Havok Animations in Skyrim dont allow for scaling. This is a Skyrim limitation, not Havok itself. Its able to scale the bone (head/tail) but not the skinning. So for example in the penis, scaling a bone, will be the same as just translating the head/tail, since the penis is rigged in a default T-Pose relative to the body. So if by hardness you meant getting a thicker penis, while playing an animation, Havok animations cant do that. On the other hand, the SKSE NiNode functions that allow to scale the bones, dont really animate and only work on the 3 axis, so you could just scale X and Y independently.

 

Anyway, I dont think its neccessary to have 2 distinct animations for hardness/bend. I've tried the page up/page down, and they work pretty well (outside menus ofc, but it would be pointless to use them to bend up or down while you're at a menu, because you wouldnt see no change). And Page Up and Down are pretty much obvious binds. The scroll mouse was considered aswell, not sure why Smurf didnt used it, but odds are, it would interfeer more easily, because its a fairly usable "key bind" in every situation.

 

I have a couple of things to say. One is that you could make a script that with some sort of menu allowed the player to choose the sexuality of their character, and when the character sees a person of whatever gender they go for naked, it would trigger the erection animation. Tedious and time consuming, but it would eliminate the need for keybindings for average encounters of the naked kind, but it wouldn't eliminate it if you wanted your char to grab his cock without a naked person.

 

Second, I have been playing around with my files (for reference I am currently using Sundracon's Uncut, and this does also work with FS's meshes because they were the ones I used to test it, but I had to use the cut version), and I have so far been able to take the _0 from the 'normal' file path and the _1 from the 'Bigger' file path, put them together in my meshes under character, etc., and have the weight slider not only adjust the size of my char's muscles, but also give him a larger cock the bigger he gets (defies the current 'the bigger you are, the smaller you are ;)' mentality, but I wanted my big boys to be 'big').

 

I haven't tried it, cut to uncut, but my theory is that by doing this with an invisible slider that somehow uses a mesh that would be similar to uncut but pulled back to the uncut fully unretracted and making it the animation, that should work... My two cents, and I don't even know if it would work, but I did find that a middle weighted character, with the setup I mentioned, had a mid-sized cock.

Posted

Yes, it was already thought some time ago, and suggested many many times. we will eventually add a feature like that OR that could maybe be part a a SexLab mod.

 

The _0 and _1 wont happen though. The way the scaling variety is set is way beyond that and is much more complex and independent than just using a mere weight slider, which also makes no sense. One of the major goals in SoS is to provide variety both in shape and size, regardless of the character's weight.

 

Well, I'm curious how you would implement the foreskin retract animation then. Please tell us how, and we'll do it xP. The only way I can imagine it, would require a more complex rig and more complex animations, not to mention that it would require a mix from bone animation and morph targets. Even then, it would get screwed up when scaling the penis. But if you know how to implement it in a more simple way, let us hear about it.

Posted

That was just my two cents. Apart from seeing if soft physics meshes work in Skyrim (the current meshes are hard or static) I can't see any ways of implementing a foreskin retraction apart from a really complex rig. You could try and get soft physics (which would also offer a less reliability on the bones for the flopping, and only need them for making the erection) and attach bones to the end of the foreskin so that when the penis is stretched for an erection the foreskin is pulled on the static holds. All you'd have to do then is make sure it is weighted and limited in its movements and the cock should be perfect. I don't know much about meshing and texturing, the limit of my modding knowledge is some small things in CK, even then I'm not on my gaming pc because it doesn't have interwebs access...

 

Oh, and the _0 and the _1 part was a lead on to what I said in the last paragraph (second and last paragraph are connected in topic). What I said is really just a little quirk I figured out. You could even have it all going opposite too (big dick, small muscles; small dick, big muscles). That bit doesn't require any .esp bs as they work solely from the meshes, and the weight slider and skeleton does the rest.

Posted

Any plans for a FOS (Flowers of Skyrim) mod that will add an animated vagina? The vagina might be a little more complicated to model and animate but would be nice to have a variety of delicious vagina's for the schlong's to plunge into. the vagina could have different stages from closed where the labia minor are covered by the labia major then aroused where the vagina is slightly open and puffy. Perhaps a glossy texture on the lips and an occasional drip when nude. Anyway just a thought. Would be nice to have some way to have the Schlong and the Vagina interact with each other so that when ever the schlong penetrates the Vagina model the vagina opens up. Maybe have a different size vagina to handle the size of the schlong that way no mater what sex animation you use the penetration effect could be automatic... Sorry for rambling. 

Posted

Any plans for a FOS (Flowers of Skyrim) mod that will add an animated vagina? The vagina might be a little more complicated to model and animate but would be nice to have a variety of delicious vagina's for the schlong's to plunge into. the vagina could have different stages from closed where the labia minor are covered by the labia major then aroused where the vagina is slightly open and puffy. Perhaps a glossy texture on the lips and an occasional drip when nude. Anyway just a thought. Would be nice to have some way to have the Schlong and the Vagina interact with each other so that when ever the schlong penetrates the Vagina model the vagina opens up. Maybe have a different size vagina to handle the size of the schlong that way no mater what sex animation you use the penetration effect could be automatic... Sorry for rambling. 

 

IMHO That is something best left to a specialized request thread, rather than requesting it in a thread dedicated to the man bits (and dedicated to giving the boys something)

Posted

Hi all !

Thanks for your patience and anticipation, we appreciate it!

 

Vector is working on polishing the assets and making compatible revealing armors, while i kept banging my head on the papyrus wall for some nights.
For me it is a little bit of a downward spiral to sacrifice sleep to work on the mod, then be less productive the next day at work so put in some unpaid overtime, get home even later, bang a little head on the papyrus wall with already depleted mental capacity, sleep even less, and so on . . . but nevertheless, we got the most important part of the MCM stuff working.

What was tricky here is to find the least unstable way of circumventing the limitations of papyrus. We allow to "hot-plug" additional Schlong Addons and the configuration menu has to generate settings pages for the addons and be able to store them. Things like concurrent first-time loading of multiple addons, removal, load order changes, etc. cause a lot of troubles and bugs related to this are very difficult to detect, reproduce, pinpoint, fix and test, so even if it might look like not a big deal, it was and still is a lot of work:

 

post-27765-0-43447500-1368756199_thumb.jpg

 

 

 

"Your code must work, Never write 3am code: It's crap even if it works"

 

*looks at the clock* . . . well guess at what time we code the SOS ? ;)

Posted

so you all know now, if the mod doesnt work, nag Smurf and not me, because all he does is crap!!! (but what a wonderful crap!!!) =D

 

Besides for all his excellent work on the MCM Setup Options, he was already nominated King of Schlongs yesterday!

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