Azmodan 102 Posted May 19, 2015 Posted May 19, 2015 You can increase your reputation and reduce infamity by console commands || AddReputation || or || SetReputation || The ReputationID code for Powder Gangers is 1558E6 http://geck.bethsoft.com/index.php?title=AddReputation Thanks for the tip but I can not figure out how to make the command line. I also tried a mod that changes the relationship, but not it did the trick. AddReputation FactionID:editorID Fame/Infamy:int Amount:int [for PG 1558E6 ] 1 / 0 1 to 5 or -1 to -5 is one of the commands you can use for this Example: 1.) Reduce powder gangers infamy by opening the console, click your character and type: addreputation 1558e6 0 -5 or: removereputation 1558e6 0 5 Now they have forgotten your deads against them and they are neutral 2.) Increase your Fame with them: as above but use: addreputation 1558e6 0 5 Now they will like you a lot .
Loogie Posted May 19, 2015 Author Posted May 19, 2015 I fixed the Flambe goodbye bug. Apparently, I had the goodbye topic setup in the dialog options but I never actually set up anything in the topic.
RockMic Posted May 19, 2015 Posted May 19, 2015 Azmodan 102 Thanks again for your clear explanation. Loogie Thanks for fixing.
Arcturus7777 Posted May 19, 2015 Posted May 19, 2015 Love your mod! The KDC removable companion armors mod you linked to is hidden on nexus with a note from the mod creator that he is no longer there.
RitualClarity Posted May 19, 2015 Posted May 19, 2015 There might be other options to use that will allow the stubborn companions armor to be removed.
Loogie Posted May 19, 2015 Author Posted May 19, 2015 Shit. I can recreate that mod from scratch in under 5 minutes and upload it. I get off work in a couple hours and I'll do it after dinner.
Loogie Posted May 20, 2015 Author Posted May 20, 2015 I updated the OP to point to my new Playable Companion Clothes mod. Does what KDC's mod did and there's also a TTW version I whipped up. Probably took longer to load the files into the GECK than it did to actually make the mod.
Arcturus7777 Posted May 20, 2015 Posted May 20, 2015 I updated the OP to point to my new Playable Companion Clothes mod. Does what KDC's mod did and there's also a TTW version I whipped up. Probably took longer to load the files into the GECK than it did to actually make the mod. Wow, so fast!!! I have a list of 30 or 40 mods I need,...Now where is it? lol
Loogie Posted May 20, 2015 Author Posted May 20, 2015 Wish they were all that easy. All that was required to make this last one was hitting 7 or 8 checkboxes.
NuttySquabble Posted May 27, 2015 Posted May 27, 2015 Hi, I had the same problem with the powder gangers. I used the console to improve my reputation to Idolized but they still attack me on sight unless I wear their outfit. I think it may be due to me having visited NCRCF (but not attacking them) earlier and they are already considered hostile. But it means I can't finish the NCRCF quest. What can be done about it?
RitualClarity Posted May 27, 2015 Posted May 27, 2015 Not sure what you are talking about but if it is they are attacking you for no reason. Remeber that they (in Primm) are different Powdergangers than the Prision. Now I had the same problem once when they wern't suppose to attack.. It ended up I walked close enough to Primm for them to see me in an outfit that was one that they would attack on sight. When I circled around they still "remembered" that I was wearing that outfit. At least I think that was the case. The solution was to leave for 24 hours or so and then come back without that outfit.. Then they were friendly as could be. (Acted as they should.)
Nogurnot Posted May 28, 2015 Posted May 28, 2015 so once I get enslaved by marissa in the legion camp I get a tour of the place and get used, well at ceasers tent I get used by the guard but nothing after that happens, marissa just stands there. I am using all the lastest sexout beta NVSE and etc.
Loogie Posted May 28, 2015 Author Posted May 28, 2015 Should be a callback and then the dog takes a turn. It's working fine on my end. Anyone else have this issue?
Destynova99 Posted May 28, 2015 Posted May 28, 2015 Hi, I had the same problem with the powder gangers. I used the console to improve my reputation to Idolized but they still attack me on sight unless I wear their outfit. I think it may be due to me having visited NCRCF (but not attacking them) earlier and they are already considered hostile. But it means I can't finish the NCRCF quest. What can be done about it? Do you use RePopulated Wasteland, or any similar mod that adds additional NPCs to the world? Occasionally between the vanilla Powder Gangers, the ones added by Tryout, and those added by RePopulated Wasteland, there are a a few that end up not having the proper faction reactions so some will end up being hostile when they shouldn't be. It also causes some of the Gangers in Chavez's camp to be on the main Powder Ganger faction so if you use the "kill Chavez and his crew" option you end up taking a faction hit to the Powder Gangers. Repopulated Wasteland is a decent mod but it does have it's issues, like those. I haven't run into the problem you described with only the vanilla spawns and the ones from Tryout though.
NuttySquabble Posted May 28, 2015 Posted May 28, 2015 Hi, I had the same problem with the powder gangers. I used the console to improve my reputation to Idolized but they still attack me on sight unless I wear their outfit. I think it may be due to me having visited NCRCF (but not attacking them) earlier and they are already considered hostile. But it means I can't finish the NCRCF quest. What can be done about it? Do you use RePopulated Wasteland, or any similar mod that adds additional NPCs to the world? Occasionally between the vanilla Powder Gangers, the ones added by Tryout, and those added by RePopulated Wasteland, there are a a few that end up not having the proper faction reactions so some will end up being hostile when they shouldn't be. It also causes some of the Gangers in Chavez's camp to be on the main Powder Ganger faction so if you use the "kill Chavez and his crew" option you end up taking a faction hit to the Powder Gangers. Repopulated Wasteland is a decent mod but it does have it's issues, like those. I haven't run into the problem you described with only the vanilla spawns and the ones from Tryout though. Nope. The thing is, I first visited NCRCF in a Powder Gangers' suit while having a very bad reputation with them. I had to kill a few of them to get inside but couldn't make it to Eddie because his bodyguards would recognize me as an enemy. So I left, then changed my reputation with them and came back. But they were still hostile (if I didn't wear their armor or if they could see through it). Even when I console-killed all the bodyguards Eddie would still after a few seconds attack me too. I will try to wait 24 hours though.
Destynova99 Posted May 28, 2015 Posted May 28, 2015 Oh I see, I thought you meant they were hostile when you had a neutral or better reputation with them. Them remembering they were hostile against you even after a reputation reset is vanilla behavior, I believe waiting for 48-72 hours resets aggression.
fido11 Posted June 7, 2015 Posted June 7, 2015 Was there ever a feature in this mod to whore out companions at the casinos as a male pc? I feel like there was but I might just be daydreaming as I play through this game again.
RitualClarity Posted June 7, 2015 Posted June 7, 2015 I don't believe so. I never seen it. This mod in the past (and possibly current version) was able to tell if the player was male or female and give different situations (Vault 3 for instance) however I don't ever remember that situation being available. Perhaps if Loogie is successful with is Patron account (hint, hint) he might ad more variations between events in this mod.. perhaps even something along the lines you are looking for .
fido11 Posted June 7, 2015 Posted June 7, 2015 It's tempting, I have no problem giving $5-$10 to the cause, but I'm not really that big into adding new content to the game like Loogie's patreon advertises. I'm really more into adding male character interactions to already existing Tryouts (mostly workinggirl) or fixing/porting older mods like Animated_Prostitution, SexoutFadeToBlack, or SexoutCompanions. I'm a bit more inclined to support this since I love fallout (except for 3) and these mods add a ton of replayability to a game I love.
Loogie Posted June 7, 2015 Author Posted June 7, 2015 What needs fixed in SexoutFadeToBlack and SexoutCompanions? I made both of those and they seem to work fine last I checked.
fido11 Posted June 7, 2015 Posted June 7, 2015 What needs fixed in SexoutFadeToBlack and SexoutCompanions? I made both of those and they seem to work fine last I checked. They just don't work. I have them both activated with all the dependencies but fade to black scenes still occur and no extra dialogue appears for any companions. I'm using the new sexout beta ng that odessa updated, maybe it hasn't been updated? I know you guys have slowly been moving away from SCR and consolidating mods.
Loogie Posted June 7, 2015 Author Posted June 7, 2015 The dialog would still appear and your game would either crash or hang up instead of fading to black if it was a problem with Sexout. SCR has nothing to do with any of it, and that mod is alive and well - Tryout just started using it again when I consolidated all the plugins. Post your load order and we'll see if we can get to the bottom of this.
fido11 Posted June 7, 2015 Posted June 7, 2015 [X] FalloutNV.esm [X] OldWorldBlues.esm [X] Sexout.esm [X] SexoutCommonResources.esm [X] SexoutSlavery.esm [X] Lings.esm [ ] SexoutPregnancyV3.esm [ ] SexoutOffSpring.esm [X] SexoutSoliciting.esm [X] MD_Gold_AA.esm [X] SexoutTryout.esm [X] Arwen_NV_Core.esm [X] SexoutWorkingGirl.esp [X] SexoutSpunk.esp [X] Readius_NV.esp [X] The Mod Configuration Menu.esp [X] populatedcasino.esp [X] PerkEveryLevel.esp [X] NVRefugee Outfits.esp [X] Fellout.esp [X] SexoutSound.esp [X] SexoutZAZ.esp [X] TypeN_Replacer.esp [X] My Cloth Collection NV Conversion Expansion.esp [X] RaiderChains.esp [X] SCS - CombatArmour.esp [X] SexoutCompanions.esp [X] typenoutfits.esp [ ] SexoutPregDebug.esp [X] EVE FNV - NO DLC.esp [X] LingsPrettyThings.esp [X] KDC_Companions_Removable_Armors.esp [X] SmallerTalk.esp [X] SexoutFadeToBlack.esp [X] SexoutSex.esp [ ] UseableToiletsUninstalled.esp [ ] UseableToilets.esp [ ] Alternative Start.esp [X] jocutiepie.esp [X] K2_1SBVenomous.esp [X] SunnyCompanion.esp [ ] SexoutHookupsAlt.esp [X] Sexout-Amra.esp [ ] SexoutSS_C.esp [X] Oven Cooking.esp [X] UnlimitedCompanions.esp [X] Arwen_NV_Realism_Core.esp [X] Arwen_NV_Med-Tec.esp [X] WeaponModsExpanded.esp [X] WMX-EVE-NoDLC.esp [X] SexoutPosNew.esp [X] SexoutConsequences.esp [X] A Better Cass.esp here you go, i keep some mods unchecked in my load order for different saves.
Loogie Posted June 7, 2015 Author Posted June 7, 2015 I just had sex with Sarah Weintraub through FadeToBlack and Veronica with Companions, though neither her or the player redressed so that's something I need to look into. What NPCs are you trying to have sex with?
fido11 Posted June 7, 2015 Posted June 7, 2015 I just had sex with Sarah Weintraub through FadeToBlack and Veronica with Companions, though neither her or the player redressed so that's something I need to look into. What NPCs are you trying to have sex with? It was Benny at the TOPs when you use the blackwidow perk. I'll get a screenshot of what I see when I talk to Veronica.
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