axel9fr Posted June 7, 2011 Posted June 7, 2011 Yes I know but It's not for break the LoveTrueCrime animation in Cell... So After the Slaver can go ^^
nemomemo Posted June 7, 2011 Posted June 7, 2011 is there anything to do after you reach the woman's place and begin getting trained? it seems like an endless cycle of training' date=' then tied to the wall to wait, then more training. did I miss something? [/quote'] No, you didn't miss anything. This mod is still in development. The next update is planned for wednesday.
Genital Direction Posted June 7, 2011 Posted June 7, 2011 So, there's an update to this and yet im still confused on what it did care to explain anyone? - Xan
thomthom Posted June 7, 2011 Author Posted June 7, 2011 is there anything to do after you reach the woman's place and begin getting trained? it seems like an endless cycle of training' date=' then tied to the wall to wait, then more training. did I miss something? [/quote'] As of right now, that is all there is for a player to do. The mod is VERY WIP as the readme says, and it is still a test bed for the underlying scripts. The next release will give you more to do, but will still be limited in scope. Most people will not find much enjoyment or fun out of this mod until the quest portion and content are completed. The ability for an owner to arbitrarily make decisions on what to do with a slave and when and where is actually quite a bit of code and it the current focus. The code to do that will be available in the next release. I know I said Wednesday for the next release, but I have a few more surprises and such I would like to include and those might take a bit more time. So' date=' there's an update to this and yet im still confused on what it did care to explain anyone? [/quote'] I have been putting the changelog into the readme of the archive. Give it a look for the short synopsis of what is fixed/in progress.
MrPanda Posted June 8, 2011 Posted June 8, 2011 There actually arent any vampire races in the mod' date=' if you see a vampire it is because your MBP++ is out of date. Right now Wendolyn should be a BloodWitch (from MBP++ 0.9.2?) [/quote'] I checked in the CS with MBP++ 0.9.4 from Nexus. The vampire race are replaced by the good one. Too bad that there is no default replacing race with imperial or something that can not be missing. I like your characters, MBP ++ is a must have. Thanks again.
Ragged Robin Posted June 8, 2011 Posted June 8, 2011 thomthom, No matter how long it takes until the next update, I reckon most of us will be happy to see it. I'm getting as much fun out of putting each release through its paces as playing a full and finished mod. Cheers,
windpl Posted June 8, 2011 Posted June 8, 2011 It would be awesome if you could be sold to Rena from lover's bitch :
Hitman69 Posted June 8, 2011 Posted June 8, 2011 It would be awesome if you could be sold to Rena from lover's bitch : Nice! That would be a great cross-over quest. Would probably mean adding a new .esp though. quests can't be made toggle-able, based on the availability of another .esp as far as I know... At least not when they are dependent on variables from the other mod. I have a name for the quest, too: "Dog-tied"; (or something like that) Edit: I just got a better one: "Thrown to the dogs" Once more: "A dog's life"; (why didn't I think of that one first ??? ) How about "working like a dog"
galgat Posted June 9, 2011 Posted June 9, 2011 I just tried this one, did not get past being sold, and whipped, and told to sit pretty, then whipped, and told to sit and look pretty again.. But I like the things you have done very much.. is there more or is that about the extent of it for now... I got sort of borred going back and forth between the basement, and the wall chain... Love the idea, and everything you have done tho. Some really neat scripting here.. I will have to study this ToggleSpecialAnim OBSE command, It was a new one to me, but i can see it is very useful.
cniht Posted June 9, 2011 Posted June 9, 2011 I just tried this one' date=' did not get past being sold, and whipped, and told to sit pretty, then whipped, and told to sit and look pretty again.. But I like the things you have done very much.. is there more or is that about the extent of it for now... I got sort of borred going back and forth between the basement, and the wall chain... Love the idea, and everything you have done tho. Some really neat scripting here.. I will have to study this ToggleSpecialAnim OBSE command, It was a new one to me, but i can see it is very useful. [/quote'] I can answer this one. That is all there is at the moment. Very WIP, no quests do or content added yet, just testing concept and scripts. Also, as you noticed and yourself noted, it's a great idea and people are enthusiastic about it.
thomthom Posted June 9, 2011 Author Posted June 9, 2011 I am not sure when the next release will be done, I have gotten myself sidetracked on a few related content items, as a break from some really annoying scripting. The upside of this is there will be more poses, and devices and locations in the next release. I can't keep a deadline to save my life, but I havent given up on this yet!
Ether Posted June 9, 2011 Posted June 9, 2011 I'll admit I'm mostly looking forward to your next release because you mentioned you'd be removing the MPB++ dependency, which was previously preventing me from using this mod. From what I've heard so far, I'm really excited to see what comes out with the next release though, and it sounds like you're doing some great work. Keep it up. =)
jengolobo Posted June 9, 2011 Posted June 9, 2011 I just tried this one' date=' did not get past being sold, and whipped, and told to sit pretty, then whipped, and told to sit and look pretty again.. But I like the things you have done very much.. is there more or is that about the extent of it for now... I got sort of borred going back and forth between the basement, and the wall chain... Love the idea, and everything you have done tho. Some really neat scripting here.. I will have to study this ToggleSpecialAnim OBSE command, It was a new one to me, but i can see it is very useful. [/quote'] that's all so far, more incomming since this is a wip
sashalag Posted June 9, 2011 Posted June 9, 2011 One of the good things about Thomthom work is that my(our) favorite modders are interested in the scrypt and I can see more slave/BDSM-related mods in the future :D
SenReality Posted June 9, 2011 Posted June 9, 2011 Getting quite eager to see this mod at its final stage ( Of which I do know wont be for quite awhile ) But still, also eager to see the next update, and run through it with my futas~ >.> probably tinker around with the scripts as well, see what I can do with them and learn from them.
thomthom Posted June 9, 2011 Author Posted June 9, 2011 No new release yet, Sorry. I wanted to cram even more stuff into the next release. Right now I am working out the auction scripts and logic. Here is a brief summary of how things will shake out once done. Really just my comments from the script. Any ideas or opinions are welcome: ; pre-work ; A handful of "promoters" wander the world and hand out flyers based on a random chance and disposition with npc, etc. These flyers are the token for "interested parties" ; Every Saturday at 12 noon until 4pm auctions are held in the auction house basement ; when the Auction house owner (Wendolyn) starts her "Hostauction" package the quest fires off ;the basic quest logic ;stage=0 So once this quest fires off all of the potential buyers are teleported to the auction hall, we may need to forcefully do this from the quest instead of using tokens? (teleport is preferred because forcing the travel package on the npcs is a PITA, and they want to ignore it or take forever to get there.) ;stage=10 The slave is dragged to the auction hall ;stage=20 The slaver locks the player in the center of the room, and sets a REALLY long timer on the slavewaitquest ;stage=30 the potential buyers all take their seats (need to figure out how to have them all pick seats and sit down ;stage=40 the bidding begins at playervalue/2. Player value is assessed as their slave skills added up times some gold modifer ;stage=45 each npc will evaluate their current gold compared to the price and speak a topic with their bid (not sure exactly how I am going to do this aside from making a TON of topics and having them say them) ;stage=50 once the last npc cant bid any higher the auctioneer calls the auction over and ownership is transferred to that NPC ;stage=60 the new owner walks the slave to the branding station and issues a brand (have some basic idea how to do this, need to get some more work done on this) -- branding should also effect dispositions/interactions and possibly even be enchanted brands? ;stage=70 auction is over, all npcs turn in their tokens and resume normal AI
Ragged Robin Posted June 9, 2011 Posted June 9, 2011 Thomthom, I'm sure the wait will be rewarded. I briefly looked through the above. No long march? I'm a little ambivalent about that. Half of me says shame as it had so much potential. The other half says if it was too much of a nightmare for you, then fine. However, put it to one side for now, who knows? Maybe you'll be able to implement it later if a fresh approach suggests itself. I like the idea of the auction in the way you present it. A great opportunity for dramatic tension there. Seating arrangement: I remember that Giskard used some script in Origin of the Mages Guild for council members. Of course you could have them already seated on entry to the slavers house... Sounds brilliant so far. Usual caveat from me to you: ignore following as you see fit: A forced march through town with townfolk thinking the captor is a bounty hunter of some sort, with an escaped criminal in tow, complete with background npc comments of contempt (similar to the sort of things said from Chain Beasts) would be cool. Humilliating comments as to toon's "attributes" would be cool too as if they were buying an object. Branding? ok, but how about a piercing? Earlobe or genital perhaps? Branding may be fine, but if the idea is to be sold and resold then the branding might become problematic... unless the branding wasn't an owner thing but a slavers brand and toon was only leased to each owner. (Does that make sense?) whatever you do, I'll be happy as usual. Take your time thomthom. Make the mod you want when all is said. Thanks for the work so far,
saberwolf04 Posted June 9, 2011 Posted June 9, 2011 Mod i improving i agree but still can not get a male char "enslaved" the npc just keeps repeating the same greeting
thomthom Posted June 9, 2011 Author Posted June 9, 2011 Mod i improving i agree but still can not get a male char \"enslaved\" the npc just keeps repeating the same greeting I haven't updated yet to fix that' date=' you will have to wait until the next release. I have also said it MANY times already, but once I enable it you will be sexy walked, because I most likely wont get to making the male animations until later. Thomthom, I'm sure the wait will be rewarded. I briefly looked through the above. No long march? I'm a little ambivalent about that. Half of me says shame as it had so much potential. The other half says if it was too much of a nightmare for you, then fine. However, put it to one side for now, who knows? Maybe you'll be able to implement it later if a fresh approach suggests itself. I like the idea of the auction in the way you present it. A great opportunity for dramatic tension there. Seating arrangement: I remember that Giskard used some script in Origin of the Mages Guild for council members. Of course you could have them already seated on entry to the slavers house... Sounds brilliant so far. Usual caveat from me to you: ignore following as you see fit: A forced march through town with townfolk thinking the captor is a bounty hunter of some sort, with an escaped criminal in tow, complete with background npc comments of contempt (similar to the sort of things said from Chain Beasts) would be cool. Humilliating comments as to toon's \"attributes\" would be cool too as if they were buying an object. Branding? ok, but how about a piercing? Earlobe or genital perhaps? Oh, the long march isnt going ANYWHERE, this is all for once the slaver has brought you to the Trainer/Auctionhouse. The general idea is that it will be some time training a fresh captive before they are deemed worthy of sale. I figured the branding would be solid "endpoint" for this next release. With features to allow escape, life as a slave, coming later. I have played with some of the piercings from the ImaItems set, and those seem to work well. But as with anything like this, for us to have these "addons" working well, I WILL have to override the body and your favorite body of choice might not be supported until either I make a version of the mesh or someone contributes a version.
GSBmodders Posted June 10, 2011 Posted June 10, 2011 Seating arrangement: I remember that Giskard used some script in Origin of the Mages Guild for council members. Of course you could have them already seated on entry to the slavers house... Seating shouldnt be difficult' date=' just place the chair and set owner. That should cover it. If bugs persist regarding the seating arrangements I would simply do away with it. Most auction houses do not provide seating Branding may be fine, but if the idea is to be sold and resold then the branding might become problematic... unless the branding wasn't an owner thing but a slavers brand and toon was only leased to each owner. (Does that make sense?) Think of the brand as a universal mark for a slave. Piercings can be removed but a brand is forever. This adds for the possability of having to keep your brand well covered should you escape. Also it wouldnt be to difficult to add a few lines to bu which would make things very interesting should a portion of your armor break.
jengolobo Posted June 10, 2011 Posted June 10, 2011 wow dude, so far I'm liking this idea keep doing your awesome work!
jengolobo Posted June 10, 2011 Posted June 10, 2011 since I think that most users here uses a female sexya walk already... I think this might help you to add a "manly" walk if you want to avoid making all the walking making: http://www.tesnexus.com/downloads/file.php?id=17437
Ragged Robin Posted June 10, 2011 Posted June 10, 2011 Oh, the long march isnt going ANYWHERE, this is all for once the slaver has brought you to the Trainer/Auctionhouse. The general idea is that it will be some time training a fresh captive before they are deemed worthy of sale. Oops, sorry I misunderstood - all good though. I figured the branding would be solid \"endpoint\" for this next release. With features to allow escape, life as a slave, coming later. I have played with some of the piercings from the ImaItems set, and those seem to work well. Can't disagree with that at all. Oh, the long march isnt going ANYWHERE, this is all for once the slaver has brought you to the Trainer/Auctionhouse. The general idea is that it will be some time training a fresh captive before they are deemed worthy of sale. But as with anything like this, for us to have these \"addons\" working well, I WILL have to override the body and your favorite body of choice might not be supported until either I make a version of the mesh or someone contributes a version. Again, I have zero problems with this in any way. The mod is all in all, and I'll be only too happy to accept the whole package. Think of the brand as a universal mark for a slave. Piercings can be removed but a brand is forever. This adds for the possability of having to keep your brand well covered should you escape. Also it wouldnt be to difficult to add a few lines to bu which would make things very interesting should a portion of your armor break. GSBmodders - Neat idea, wouldn't have occured to me. Thank you all for your patience,
SenReality Posted June 10, 2011 Posted June 10, 2011 Uhm, after I finish up with a small error in my own current little addon, I'll look into the ImaItems since I have quite alot of them stacked up, I'll look into editing the meshes abit, see if I can create various versions of them - AA,A,B,C,D ect ect - would allow one to choose before the installation of the mod, depending on what body type they use. For instance, I generally use Bs or Cs as default and use SetBody 2ch edition for my own body. ( Although if you could tell me what items or screenshot what items from Ima you wish for variants, that'll be helpful. )
Hitman69 Posted June 10, 2011 Posted June 10, 2011 I WILL have to override the body and your favorite body of choice might not be supported until either I make a version of the mesh or someone contributes a version. HGEC E-cup would go a long way (VORB-atize able and such). Of course, that doesn't exactly cover everything, like Thrashdogs SPB curvacious won't be covered in that way, and to use the VORB-atized brand-mark, you'd have to use VORB. :
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