jacko Posted June 15, 2011 Posted June 15, 2011 I must be blind. On the right side of the screen I have "Launch Oblivion,help,about,settings,utilities,batch actions,import/export" I have version 1.1.12
Dreamer102 Posted June 15, 2011 Posted June 15, 2011 DOH! My apologies. Click on import/export. It should be at the top of the menu that opens. Click "View load order" button. Then Select all, copy and paste into notepad or on the forum.
jacko Posted June 15, 2011 Posted June 15, 2011 thx found it my true loadorder: Oblivion.esm Beautiful People 2ch-Ed.esm Lovers with PK.esm DLCShiveringIsles.esp Lovers with PK.esp Westwind_Rogue_HGEC.esp Diannes UFF Daedric Casual Attire.esp LoversFSE.esp LoversAdultPlayPlusforSSP.esp LoversPayBandit.esp SP1stPLegs.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp ZMCPlayerSlave.esp AHArmor.esp LoversMB2.esp LoversRaperSGalgat.esp LoversTrueCrimeEx.esp Colourwheels Sexy Stock Armor & Clothing Replacer.esp
Reigor Posted June 15, 2011 Posted June 15, 2011 Jacko - I'm not sure if this relates to your problem, however check out the Lovers Quickstart guide stickied at the top of the Lovers with PK section of the mssg board. It has the correct order for the lovers mods. For testing PlayerSlave I've been putting it right before the Lovers with PK esp. Also you might want also to make sure you have the latest Shivering Isles patch from Bethesda AND the Unofficial Patch and Unofficial Patch supplementals. That might (might!) help with path issues. Though a little complex this site has excellent guides in how to properly mod Oblivion. http://tesivpositive.animolious.com/ Have a good one.
fg109 Posted June 16, 2011 Posted June 16, 2011 I just started trying this mod today because I wanted to see how you did the "walk of shame" but I can't seem to find the script it's in. While trying it out, I ran into a problem right at the start. I'm not sure if anyone has mentioned this, but if you happen to be wearing items that give a fortify attribute enchantment, you could end up having negative stats after the enslave function is run. I had to modify the script for the club; I only did it for strength since that's the only thing that was preventing the quest from proceeding. ;ZMCPlayerSlave.esp ;0x002A8A ;ZMCSlaverStunMagicScript scn ZMCSlaverStunMagicScript float val short fac short base ;------------------------------------------------------------------------------------------------------------------------------------------------------ begin ScriptEffectStart If GetSelf == player Set fac To player.GetAV fatigue / 50 modactorvalue2 fatigue -150 if (GetAV Strength > GetBaseAV2 Strength) ;check to see whether fortify strength is present set base to GetBaseAV2 Strength endif Set val To fac * 10 - getactorvalue strength ; Strength reduced modactorvalue2 strength val Set val To fac - getactorvalue agility ; Agility reduced modactorvalue2 agility val Set val To fac * 1 - getactorvalue speed ; Speed reduced modactorvalue2 speed val Set val To fac * 5 - getactorvalue endurance ; Endurance reduced modactorvalue2 endurance val Else if iscreature modactorvalue2 health -20 set val to 10 - getactorvalue endurance if val < -10 set val to -10 endif modactorvalue2 endurance val set val to 10 - getactorvalue agility if val < -10 set val to -10 endif modactorvalue2 agility val modactorvalue2 fatigue -80 return endif set val to 10 - getactorvalue endurance if val < -10 set val to -10 endif modactorvalue2 endurance val set val to 10 - getactorvalue agility if val < -10 set val to -10 endif modactorvalue2 agility val modactorvalue2 fatigue -80 EndIf end Begin ScriptEffectUpdate End begin ScriptEffectFinish If ( GetSelf == player ) && ( GetAV fatigue < 0 ) Set val To 10 - GetAV strength ; Strength greatly reduced because of cuffs on PC legs and wrists modactorvalue2 strength val if (base > 0) ; adjust for fortify strength effects SetAVMod Strength damage 0 set val to 10 - base ModAV2 Strength val endif Set val To 1 - GetAV willpower ; Willpower reduced because of PC situation modactorvalue2 willpower val Set val To 1 - GetAV agility ; Agility greatly reduced because of cuffs on PC legs and wrists modactorvalue2 agility val Set val To 5 - GetAV speed ; Speed - as above modactorvalue2 speed val Set val To 5 - GetAV endurance ; Endurance - as above modactorvalue2 endurance val Set val To 1 - GetAV luck ; Do you really think, that you have any luck after you have been enslaved in such stupid way and you are about to spend the rest of your life as a slave? modactorvalue2 luck val Set val To 1 - GetAV personality ; You are not human, you are less than a thing, you are a slave! You have no personality at all! modactorvalue2 personality val Set val To 1 - GetAV security ; Ability to lockpick greatly reduced because of cuffs on PC wrists modactorvalue2 security val Set val To 1 - GetAV speechcraft ; Speech greatly reduced because of gag in PC mouth modactorvalue2 speechcraft val Set val To 1 - GetAV acrobatics ; Acrobatics greatly reduced because of cuffs on PC legs and wrists modactorvalue2 acrobatics val Set val To 5 - GetAV sneak ; Sneak - as above modactorvalue2 sneak val setactorvalue stuntedmagicka 1 ; slave can't regenerate mana EndIf end ; ; This script may contain preprocessor directives parsed by the CSE Script Editor. Refrain from modifying it in the vanilla editor. ; 0 ; BTW, Is there anyway to post things in spoiler tags?
Hitman69 Posted June 16, 2011 Posted June 16, 2011 BTW' date=' Is there anyway to post things in spoiler tags? [/quote']Unfortunately, no, spoiler-tags are not supported on these fora.
Reigor Posted June 16, 2011 Posted June 16, 2011 The description notes in the stat codes are amusing "; Do you really think, that you have any luck after you have been enslaved in such stupid way and you are about to spend the rest of your life as a slave?" LOL!!
taro8 Posted June 16, 2011 Posted June 16, 2011 Very nice mod, I cannot wait for new version. It really stimulates that repressed submissive female side of me . In case you wanted some ideas for new "owners": *sold to spider deadras that will lay eggs in player, you can use creatures mod *sold to some farmer as he wants bitch for his dog *sold to someone who mounts player on the wall, ready for sex *sold to some wealthy nobles as a toy for their young son/daughter (shota/loli young ) *sold to some other noble and forced to work as a maid *sold to some magician and turned into "furniture" via paralyse spell *sold as a pet *sold and fed to some monster, not guro though, assimilated by slime, or fed to some plant
animatorg545 Posted June 16, 2011 Posted June 16, 2011 The description notes in the stat codes are amusing \"; Do you really think' date=' that you have any luck after you have been enslaved in such stupid way and you are about to spend the rest of your life as a slave?\" LOL!! [/quote'] And why isn't present! If will bother to play simply to load earlier preservation, or to disconnect, but fashions it is necessary to hold only in a direction of cruel slavery, with any consequences as it was offered earlier. That is the property of the farmer, the butcher, the goblin or other owners.
fg109 Posted June 16, 2011 Posted June 16, 2011 I haven't gotten past the part where I've just been captured because I get stuck outside the door and can't follow the slaver to wherever he is going. Also can't seem to find the script containing this so I could try and fix it. I figured out how to script the player into following an NPC. You're welcome to use parts of it if you find it useful. scn FollowSpellScript Begin ScriptEffectStart Player.SetUnconscious 1 ;had to set player unconscious for the special anims to play correctly let FollowTestQuest.leader := GetSelf ;setting up the follow script let FollowTestQuest.stage := 1 StartQuest FollowTestQuest ;triggers the quest with the follow script End scn FollowQuestScript ref leader ref follower float fquestdelaytime float angle float timer short stage short pcwait short tempshort short tempshort2 Begin GameMode if (fquestdelaytime != 0.05) let fquestdelaytime := 0.05 Player.AddSpell FollowTestSpell StopQuest FollowTestQuest ;turn itself off endif if (stage == 0) Return elseif (stage == 1) let stage := 2 let follower := Player TapControl 12 let tempshort := 0 while (tempshort < 17) ;disable controls DisableControl tempshort let tempshort += 1 loop ToggleFirstPerson 0 follower.ToggleSpecialAnim "ZMCWalkBackward2.kf" 1 ;activate the special animations follower.ToggleSpecialAnim "ZMCWalkBackward.kf" 1 follower.ToggleSpecialAnim "ZMCCuffWalk.kf" 1 follower.ToggleSpecialAnim "ZMCCuffFastForward.kf" 1 follower.ToggleSpecialAnim "ZMCCuffIdle.kf" 1 follower.ToggleSpecialAnim "ZMCCuffTurnRight.kf" 1 follower.ToggleSpecialAnim "ZMCCuffTurnLeft.kf" 1 follower.Update3D ;so that player will use the special animations follower.SetUnconscious 0 ;had to have the player unconscious because for some reason the special animations were buggy unless player picks himself up off the floor leader.AddScriptPackage StayHere ;have the NPC wait for the player to get up (StayHere is a wander package with 0 radius) let tempshort := 0 while (tempshort < 8) ;simulate status effects of being enslaved let tempshort2 := 10 - (follower.GetAVC tempshort) follower.ModAVC tempshort tempshort2 let tempshort += 1 loop follower.RemoveAllItems ;had to do it or else player would be over-encumbered elseif (stage == 3) let stage := 0 let tempshort := 0 while (tempshort < 17) ;enable controls EnableControl tempshort let tempshort += 1 loop TapControl 12 follower.ToggleSpecialAnim "ZMCWalkBackward2.kf" 0 ;deactivate the special animations follower.ToggleSpecialAnim "ZMCWalkBackward.kf" 0 follower.ToggleSpecialAnim "ZMCCuffWalk.kf" 0 follower.ToggleSpecialAnim "ZMCCuffFastForward.kf" 0 follower.ToggleSpecialAnim "ZMCCuffIdle.kf" 0 follower.ToggleSpecialAnim "ZMCCuffTurnRight.kf" 0 follower.ToggleSpecialAnim "ZMCCuffTurnLeft.kf" 0 follower.Update3D ;so that player will use the normal animations let tempshort := 0 while (tempshort < 8) ;gets rid of the status effects follower.SetAVModC tempshort script 0 let tempshort += 1 loop let pcwait := 0 let timer := 0 Message "This would work even better if AddScriptPackage was used to add an Escort package to the NPC." StopQuest FollowTestQuest ;turn itself off Return endif Message "Open the console and type 'set FollowTestQuest.stage to 3' in order to stop." if (timer < 15) ;NPC waiting for player to get back up let timer += GetSecondsPassed else leader.RemoveScriptPackage endif if (pcwait == 0 && follower.GetDistance leader < 100) ;toggle automove let pcwait := 1 EnableControl 12 TapControl 12 DisableControl 12 elseif (pcwait == 1 && follower.GetDistance leader >= 100) let pcwait := 0 EnableControl 12 TapControl 12 DisableControl 12 endif if (leader.IsRunning == 1 && follower.IsRunning == 0) ;toggle running EnableControl 11 TapControl 11 DisableControl 11 elseif (follower.GetDistance leader > 300 && follower.IsRunning == 0) EnableControl 11 TapControl 11 DisableControl 11 elseif (follower.GetDistance leader < 150 && follower.IsRunning == 1) EnableControl 11 TapControl 11 DisableControl 11 endif let angle := follower.GetAngle Z + (follower.GetHeadingAngle leader) ;keeps player facing the NPC follower.SetAngle Z angle if (follower.GetDistance leader > 1000) ;player moves to NPC if NPC is too far ahead or changes cells follower.MoveTo leader Return endif End
animatorg545 Posted June 16, 2011 Posted June 16, 2011 Why that at me hangs a quest on a training room and the statistics doesn't rise, the loading order has considered.
Reigor Posted June 16, 2011 Posted June 16, 2011 aminatorg545 - The module is still in alpha and only complete to the point of the training room where it will loop continuously. The next version will have a more a more complete training, perhaps with statistics and end with an auction to sell off and brand the character. The version after that will likely have what happens depending on the buyer. Author is doing this step by step so patience! ((wrote this with the hope it will machine translate understandably))
fg109 Posted June 16, 2011 Posted June 16, 2011 I found the follow script on the collar and figured out that wasn't my problem. It was the fault of the ZMCSlaverStunMagicScript again. My character's level 34 and it took a couple of hits from the club before I was knocked unconscious. The change I did to it only worked correctly for the first hit. I decided to just copy the ScriptEffectFinish block of the spell into the ZMCEnslave function. After that, I was able to enjoy the looong walk to Chorrol.
jbezorg Posted June 17, 2011 Posted June 17, 2011 Cool. Next version, going to try modifying LoversLandE.ini. Replacing xx with the PlayerSlave load order ID and see what happens. set xLoversLCheckLoserQuest.BadEndComeNPC01 to "xx0076F9" ;; ¢ŠÒNPC 1(NPC‚ÌrefID)ŒÄ‚΂Ȃ¢ê‡‚Í 0 set xLoversLCheckLoserQuest.BadEndComeNPC02 to "xx0076F9" ;; ¢ŠÒNPC 2 set xLoversLCheckLoserQuest.BadEndComeNPC03 to "xx0076F9" ;; ¢ŠÒNPC 3 set xLoversLCheckLoserQuest.BadEndComeNPC04 to "xx0076F9" ;; ¢ŠÒNPC 4 set xLoversLCheckLoserQuest.BadEndComeNPC05 to "xx0076F9" ;; ¢ŠÒNPC 5 set xLoversLCheckLoserQuest.BadEndComeNPC06 to "xx0076F9" ;; ¢ŠÒNPC 6
Guest Posted June 17, 2011 Posted June 17, 2011 Ok, I'm experiencing a little problem here. Basically, when the slaver guy enters chorrol, have to wait until a loading screen forces me into chorrol, but I CTD after the loading screen finishes. I need help.
brewmasterhal Posted June 17, 2011 Posted June 17, 2011 Something inside Chorrol is causing the crash. Try disabling the mod and then entering Chorrol the same way and see if it still crashes.
Guest Posted June 17, 2011 Posted June 17, 2011 Something inside Chorrol is causing the crash. Try disabling the mod and then entering Chorrol the same way and see if it still crashes. Ok, I got that fixed, but when I enter wendolyn's house she looks at me but doesn't say anything. If I talk to her I just get normal dialogue options. What do I do?
brewmasterhal Posted June 17, 2011 Posted June 17, 2011 I've seen a lot of people having this problem or one just like it, and I don't know of any solution. Try loading a save from before you got enslaved and go through the process again without quitting out of the game and see if that works.
jacko Posted June 17, 2011 Posted June 17, 2011 thx Reigor. fixing my load order and install the unofficial patch did work.
Guest Posted June 17, 2011 Posted June 17, 2011 I've seen a lot of people having this problem or one just like it' date=' and I don't know of any solution. Try loading a save from before you got enslaved and go through the process again without quitting out of the game and see if that works. [/quote'] Thankfully that isn't neccessary as I did get the final part of the mod (so far) to work. I reloaded a save a bit before then resurrected Wendolyn in the console. She still walked to her house with me following and we got inside and it worked! Great mod so far! Thanks for the help!
animatorg545 Posted June 18, 2011 Posted June 18, 2011 It would be desirable to learn respected thomthom when there will be a continuation and at what stage work.
GSBmodders Posted June 18, 2011 Posted June 18, 2011 It would be desirable to learn respected thomthom when there will be a continuation and at what stage work. Be patient young deviant, it will be well worth the long wait.
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