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[Outdated] PlayerSlave 06202011


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PlayerSlave

 

 

Note below is my work log of what I have been up to, for those who want to keep track of it. The mod for download does not include these features as of yet.

 

 

Dev notes -- August 8, 2011

- Fixed more simple bugs in slaver behaviors

- Slavers now have the option to ride horses (if the situation is right)

- Gathering up more content/dialog/text from various contributor

- Split the mod into an esm and esp as a test.

- Working on callback features to allow for easy 3rd party enhancements and plugins

- Changed up camping a bit to make it less generic/robotic and more interesting, at the cost of having to setup individual camps instead of portable tents.

- Working on adding descriptive text features (right now as messageboxes, future versions as something else)

 

Dev notes -- June 20, 2011

- MtM has continued perfecting the collar scripts to a degree that I would have never expected.

- The waypoint/camping system for slavers is finished and working (see full description below)

- The auction system is finished although not as polished as I would like. I want to add more dialogue, etc, etc.

- Slave carts are partially implemented (horse driven) (see details below)

- Pluggy will be a requirement of the next version for some HUD updates I have been tweaking on (blindfolds maybe?)

- Messed around with particle system to try and implement a leashed effect (still working on this, lots to learn in that panel -- Anyone know of a good explanation/tutorial of the particle system?)

- Added some new and awesome meshes that have been linked in this thread and provided by GSBModders (You rock!) (Future releases might result in needing vipcxj's high heels system)

- Worked out a small program to hopefully allow batch changing/removal of MBP dependencies. (Some people like it, some don't... and some people, me, use MBP with XEO)

 

WayPoints

To help with the weird world pathing around the Imperial City, I have added some waypoints for Slavers to use for navigation. When the slaver starts the journey to take the slave to market, s/he builds an array of all waypoints between the start and the dest, then selects and builds a route based on those available waypoints. As the slaver reaches each waypoint the route is recalculated. Something special happens though when the slaver reaches a waypoint.... camping.

 

Camping

The slaver will place a portable tent (look around on tesnexus and you will see the portable tent/houses/pocket dimension mods) and enter it. The player follows and is chained to the floor to wait (similar to Wendoyln's waiting script). The slaver then proceeds to sleep/eat/sex/read for a few hours while the player waits. At this point a few different things might happen (and some others too, but I want them to be surprises). The brief is that while the slaver sleeps the player might be able to form an escape, or perhaps help may arrive in an unlikely way, or maybe things just got much much much worse. Once the slaver wakes and is done resting, the player is unleashed and they will continue on their journey.

WIP PlayerSlave_06202011.7z

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Just gave this a quick test whirl, and I have to say, your scripts are shockingly robust.

 

Apparently our friendly neighbourhood Chorrol guards decided that slavery really was a crime (okay, it was probably for whacking me over the head), and gave our master slaver a bounty of some sort.

 

So...you can imagine my surprise when the slaver started to escort me not towards the auction house...but to the Chorrol prison.  Straight into the tower, past several guards, through locked doors (with the help of some console commands), and down for a nap in a homey cell.  I bet the guards were having a laugh over one renowned kidnapper and a naked woman walking straight into their custody.

 

Needless to say, it was entertaining, but it might be something to wary of :P.  Otherwise, great work with the mod and the scripting.

 

EDIT: After some further testing, he is indeed incurring a bounty with the club whack.

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I ran into a problem with this mod with MBP.  When I installed MBP++ 92 the game would not load past the Bethesda splash screen.  I resolved this by reinstalling MBP then doing the MBP++ 94.a off of Tesnexus.

 

The second problem is more complex, when I was looking at the mod in TES4Edit I did an error check and it came back with a lot of errors.  I would attach a txt file, but I can't figure out how on this mssg board.  I can email you the error log if you like. Perhaps it might be a good idea to take a look as well as making sure the file is clean as well? 

 

Edit 1: I tried looking at the file with the TES construction set but the it errored and crashed to desktop.  And now for some reason the mod is causing the game not to load again.  This is with the latest version .04 .

 

Edit 2: Just tried it with version .03 which I know other folks have tried successfully and the game still crashes. =/

 

Edit 3: Tried it without using a bashed or merged patch (activated the previously merged files) with no change in load order, still crashes.

 

Here is my load order:

Oblivion.esm

Beautiful People 2ch-Ed.esm

Cobl Main.esm

Lovers with PK.esm

BreakUndies.esm

MaleBodyReplacerV4.esp (merged)

EVE_StockEquipmentReplacer (deactivated, merged)

Cobl Glue.esp

Cobl Si.esp

Birthsigns Expanded.esp

LoversAphrodisia.esp

LoversFSE.esp

LoversAdultPlayPlusforSSP.esp

LoversRaperS.esp

LoversJoburg.esp

LoversMB2.esp

LoversTrueCrimeEx.esp

LoversMagicEx.esp

ZMCPlayerSlave.esp

Lovers with PK.esp

Alternative Start by Robert Evrae.esp

Wrye Leveling.esp

Beautiful People 2ch-Ed DisableBandBlindMask.esp (merged)

Beautiful People 2ch-Ed Sheogorath Eye.esp

Beautiful People 2ch-Ed Vanilla Race.esp (merged)

Beautiful People 2ch-Ed Merged Hair Modules.esp (merged)

Beautiful People 2ch-Ed Merged Eye Modules.esp (merged)

Beautiful People 2ch-Ed MS Elves - NoSc.esp

Beautiful PeopleV22 - MaleReplacerV4.esp

COBL Filter Late MERGE ONLY.esp (merged)

Bashed Patch, 0.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

 

All my lovers mods were deactivated when I made the bashed patch, as per Ashal's Lovers install guide.

 

 

 

 

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So I tried to test your mod, and ran into a couple of errors. First it appears that if I sleep or wait in any location after I load the mod, the slaver appears, hits me, and proceeds to rape my char...then CTD a second after rape anim starts. This error repeated over and over consistently.

 

Second one was when I tried to bypass the first error, went to Borderwatch Inn, but every time I try to enter the front door I get a CTD. I tried different things for a while with no success, the mod kept CTD in the exact same places every time. I attempted to create a new game for testing...this caused another CTD. Disabling all but the required mods didn't help either. So I don't know what I might have screwed up lol. I hope this helps in your work.

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Cant wait for a nice new update, really interested in seeing what else your apparently delicious mind spawns, any notion on further updates or what your planning to release in the next update? I know it includes making the 'Mistresses' actions more 'expanded' to use the sex act and whatnaught. Was also thinking, the possibility of creating another mod for this mod specifically. A bandit/slaver heaven, selling of stolen goods, selling of stolen live stock! slave markets, the possibilities are endless, boundless new quests if your a slaver there ( Go out capture ex: Nea for the client randomdavedudegirl - or go out capture women/men of this race to bulk the slave market. )

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Thank you for the feebdback, I havent spent much time compatability testing with other mods yet, that might be something I do soon. I didnt really intend for this to really enter the mainstream yet, but keeping my download here rather than MU or rapidshare makes it easier to manage. My current todo list looks like this:

 

- Finish making generic action locations for Owners/Slavers. This is requisite for the framework to come together. As I have it planned, adding a new owner should be as easy as creating an NPC and adding a script to them.

- Add some lovers integration for owners

- Work out the display logic for Owners

- Add some other poses/furniture pieces

 

This, however will have an unknown eta. I have commitments this weekend so my time will be spotty at best.

 

P.S. If you are crashing in the CS make sure you are loading it with obse and using the latest CSE plugins. Maybe that will help.

 

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Downloaded and installed the latest construction set extender and it still gets a "TES Construction Set has stopped working".  I also tried loading with nothing but the beautiful people and lovers with PK esm and esp.  Still crashes.  Maybe its a problem with my MBP++ install.

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1st Try Got Get Captured.. Haft way to chorrol Got Killed by a Imp and Rat!

2ed Try Got Get Captured.. Haft way to chorrol Got Killed by a Wolf!

3ed Try Got Get Captured.. Haft way to chorrol Got Killed by a Wolf and a Rat!

4th Try Got Get Captured.. Haft way to chorrol Got Killed by a Imp...Ea...Ea....Ea!!!

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I just tried reinstalling MBP 1.4.1 and MBP++ 94a via OBMM instead of Wyre Bash.  Still crashes both game and construction set.  I'm going to try a complete wipe and reinstall next.

 

Edit 1: I think I got it, I didn't have Shivering Isles installed and after I reinstalled with it the game loads! And it will load in construction set as well.  So might want to add that (SI) to the readme for requirements.

 

Now to see if I can break it other ways. :)

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Worked good for me. :)

 

I just went to Chorrol and waited for 24 hours. Timer went down a few hours then bam, they showed up. Started beating me up, then raped me, then afterwards took me into custody. Humiliatingly dragged me through town naked in shackles to some house and sold me to this woman who then proceeded to take me into her basement and put me into some metal torture device and then whip me.

 

But that is all that kept happening to me. She'd say "It's time to begin your training" and then I'd go in the device and she'd whip me a few times, and it would pop up a message saying "Increase player stat by so much" or something like that. Then it just she'd talk to me again, and start the whole thing again. Did this about six times before I finally just logged off. Thought maybe I was stuck in a loop or something.

 

Is that the end of it, or do I have to wait longer? Pretty nice mod so far though. :)

 

Edit: I love what happens when you try to open your map. lol ;D

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Ok - latest upload seems fine. I have no problems to speak of with the minor exceptions of me finally admitting that True Crime and Joburg really do need to be turned off. At least for now, as the whole thing turns into a complete farce otherwise. But that's ok as the focus here is on this mod alone, really. I could detect no bugs or faults so far but will more thoroughly test when I'm off work in the week. Keep going thomthom. It's going well so far...

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Since it appears that many people are having issues using MBP++ and this mod, I will be removing it for the next release. I may or may not make it a dependency of the quest mod (The part that has lots of NPCs/Locations). Unfortunately this is a WIP and my priorities for "beautifying" the assets are quite low, I would rather get all of the core scripts and pieces working before adding or cleaning up the content. As it stands right now all I require to add more devices and attachment are the meshes with a few animations. Once the core scripting is stable and complete I can start working those out.  As far as integration with the realism mods, and other features, those will come on a case by case basis and hopefully if I keep the base mod generic enough, we can expect "simple" integrations without having to rewrite the core.

 

Thank you again everyone for your input, and being patience for this. I am still trying to get 0.06 released this weekend, which will remove the MBP requirements and add some additional features.

 

Did this about six times before I finally just logged off. Thought maybe I was stuck in a loop or something.

 

Yes it is stuck in a loop. In the other thread, I posted a brief informational on her AI:

http://www.loverslab.com/index.php?topic=702.msg13883#msg13883

 

For you to get 6 trainings in a row, is kinda lucky. But not really when 2 of the 4 options arent enabled ;)

 

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My impressions playing so far (once got I everything to work! Still got garish pink Khajit/Argorians but thats a separate issue.)

 

For my first run from Borderwatch, Lamuard bopped my girl right away, there was some protests from witnesses, but they calmed down after I was knocked unconscious.  On the way (very nice bound walk by the way!) the group was attacked numerous times and I was finally killed by a bandit.  Lamuard didn't lift a finger to save his property.

 

On my second run I installed RaperS with all settings at 100 percent chance.  Lamuard bopped my girl like before, but then raped her on the Inn floor.  No love for catgirls!  Later on though on the road Lamuard was killed by a bandit.  My catgirl ran away, still tied up (I couldn't click on her bag with her bound hands), she was later eaten by rats further up the road.

 

Third time I traveled my girl to Choral, waited a couple of hours, and was raped and bopped.  She was in a secluded place so no guards witnessed this.  She was then supposedly marched through the streets naked, but kept running into walls that I had to turn off collision.  When  she met her new owner things worked fairly well, varied between going to the basement to be tormented on the horse and cage, or chained against the wall upstairs.  No glaring errors to report other than after she was freed from the wall chains a normal dialogue was offered.  My girl could ask for rumors or even (with LoversAdultPlayPlus) ask if Mistress wanted to screw her. 

 

So focusing JUST on this mod and not any cross compatibility with others.  What I would like to see...

1.  Lamuard should not be a wimp and let those bandits just beat him up, he needs his AI tweaked so he'll defend himself and his property.  Optionally, while he is fighting this might be a chance for the player to be able to run away.  If she gets to a guard she can be freed.

2.  While traveling it would be nice for some lewd and humiliating commentary now and then from Lamuard and Ennwen.  Commentary by spectators as well, though it might be a mix of "poor girl, won't anyone help her?" to "The slut likely deserved such a fate."

3.  The slave's walking, while visually appealing, was too slow to keep up with Lamuard.  Ennwen in turn should be behind the slave, maybe giving her a wack on the behind now and then to keep her moving.

4.  If possible perhaps add a leash between her and her owner?  Would add more immersion.

5.  To avoid trapped by walls in town, perhaps add a teleport or maybe Lamuard turns around and paths back.

6. While being trained by Mistress Wendolyn, it would be nice to have some sort of adjustment mechanism to move the victim to be on the horse at the proper height.

7.  Definitely need some dialogue from Wendolyn while she trains, "Slaves are not people, they are property"  "I, me, myself, mine have no meaning for slaves." "A slave will speak only when commanded to"  "She will kneel in the presence of others" etc...

8. While whipping some sort of reaction from the victim would be good, a jerking animation, a voice, or perhaps most simply a thought subtitles, "Oh gods she's whipping my tits again!" again Immersion! :)

9. After training, Wendolyn might quiz the girl on what she should have learned during the training.  Getting answers right gets a reward, getting them wrong or refusing to answer results in more punishment.

10. Perhaps there enough idles out there for different slave positions that can be learned.  Perhaps a hotkey that brings up a menu of positions (Could use Gorean names, or better in my opinion make up your own.) Allowing the player to choose which position to put the character in when they are free to do so.  Timing could mean success "It took you too long to kneel slave! 10 lashes!"

11.  While chained to a wall or similar, I humbly suggest mixing real and game time, say having to wait a minute for real, then one game hour passes, then wait another minute.

12.  The slave could be, if she refuses to submit, be concidered "untrainable" and thus be sold off to be raped to death by some Ogre clan. :D

13.  Some sort of secret out of character feed back, for example after an activity, like being whipped a box shows up that asks, "How much did the girl truely enjoy the experience, despite the pain and give it a 1-5.  The idea is for the Mistress to learn what her girl likes, even if its only in her heart, and use it as a training method (as well as giving the player what they want)

14.  Slave stats, whatever they might be (obedience, grace, beauty, etc...) could determine the final price if the girl is sold to another or auctioned off.

Edit 15.  As for MBP I wouldn't necessarily give it up.  There might be a talented enough modder or two in the forum willing to work on non MBP versions.  I eventually got it to work for myself, by loading Shivering Isles. 

Edit 16. Just had a thought as an alternative to the slavers, the player could be sold by corrupt guards after be sentenced to jail time.

 

Looking forward to the next update, please keep it up!

 

Some links to possible resources:

http://www.tesnexus.com/downloads/file.php?id=32512

http://www.tesnexus.com/downloads/file.php?id=33771

 

 

 

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I wouldn't give up on MBP. It makes things so much prettier. 90% of the problem is that people are using an out of date version of MBP. Once they stop being lazy and update that solves most of the problems.

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9. After training' date=' Wendolyn might quiz the girl on what she should have learned during the training.  Getting answers right gets a reward, getting them wrong or refusing to answer results in more punishment.

game hour passes, then wait another minute.

13.  Some sort of secret out of character feed back, for example after an activity, like being whipped a box shows up that asks, \"How much did the girl truely enjoy the experience, despite the pain and give it a 1-5.  The idea is for the Mistress to learn what her girl likes, even if its only in her heart, and use it as a training method (as well as giving the player what they want)

[/quote']

 

Or perhaps the slave will be asked how many times she was whipped, and if the slave fails to answer correct s/he will receive severe punishment for not paying attention to what the owner did.

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is this limited to female only? -sigh-

 

Well you could comment out a few lines in the enslavement script and change the silly womans walk to something else I suppose since atm those two things are the only things I've found in the core scripts that explicitly limit things by gender. But unless you want to make a separate quest mod out of it then yes I'm afraid it will be limited to female only.

 

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