Jump to content

[Outdated] PlayerSlave 06202011


Recommended Posts

Posted

I use F-cup for HGEC myself http://www.tesnexus.com/downloads/file.php?id=36204  (forget previous rant, I forgot to log in :P)

 

Some thoughts:

Oblivion is a fantasy world where horrendous damage from a monster's claws can be healed by magic, potions, bandages (with a mod), etc...therefore branding is not necessarily permanent unless its enchanted.  If that's the case, I don't think it would be out of the question for a brand or other mark to be able to be changed with ownership.  Also, piercings and other decorations could be enchanted as well so that they are locked into place.  Its a magical world folks so we have more than real world limits, just need reasonable explanations. :D

Another thing, considering that some of the criminals in the world are magic users and are dangerous without weapons.  Using a gag and binding their hands would make sense.  Even stripping them down to prevent access to possible hidden magical items might be appropriate.  Stripping a criminal down naked might be a bit extreme, but wouldn't be a violation of the law.  Criminals are after all guilty until proven innocent.  This could be good for a crime mod where instead of teleporting to jail, the PC (or NPC) is marched bound gagged and naked to prison.

Would it be possible for the Player to be able to influence the types of bidders, perhaps through an ini file setting?  There might be some folks that want only male or female Masters or Mistresses.  Or to put limits on the possible acitivities?

For the bidding process, is it possible to use a random script instead of lots of topics? I think various npcs raising their hands or something now and then along with printed messages might be enough?  That way also you wouldn't need to worry about gold as well.  At least as a temporarily solution until a method for dealing with each individual NPCs present can be developed?

 

Posted

Following this thread with great interest. I've even made a character especially to take advantage of it; a young noble girl 'married' (with Gorangas Dating System) to Count Regulus of Bravil. I'm roleplaying that it isn't an equal thing - he sees her as a toy and trophy. She's Countess in name only. The game establishes in the vanilla that the Count is an arrogant and not very nice man. He even has his own Inquistor and the dungeon has a torture room. Eventually I plan to have him get tired of her - and to get rid of her quietly he will call in the slavers, er, i mean 'bounty hunters to arrest a dangerous criminal'.

 

The brand changing the body type is a little worrying though. Is there no other way? Like a magic brand that manfests itself as an effect? I know huge breasts are really popular and would likely be the base - but right now i'm using the teenage body of 'Like a Bab'. My largest-breasted character is a D cup. Not complaining, i'll probobly just use Set Body to put it back and 'pretend' she has the brand, just concerned.

 

My character, despite being only two days in, is actually already at risk of being pregnant. So depeding on which 'body type' is chosen first I could waffle it by saying that she 'developed' and that the pregnancy made her breasts larger. Any thoughts at all on what body you would use first?

 

 

Posted

The brand changing the body type is a little worrying though. Is there no other way? Like a magic brand that manfests itself as an effect? I know huge breasts are really popular and would likely be the base - but right now i'm using the teenage body of 'Like a Bab'. My largest-breasted character is a D cup. Not complaining' date=' i'll probobly just use Set Body to put it back and 'pretend' she has the brand, just concerned.

[/quote']

 

It was mentioned that would be the case if Piercings were implented. Not brands.

Posted

After sleeping in the Borderwatch Inn I see man who wanna to attack me - and the game at the same time is crashing ~,..,~

Does anybody know, whats problem are there?

 

My list of mods

 

aac4bf03eb76.png

Posted

After seeing your mod list/load order ... I'd be embarrassed to show mine >.>, entirely just ... alot. Also, I dont see any conflicting mods - nothing really, so no clue - I have quite alot more mods than that, and thats an understatement; and I have yet to have any crashing problems with this WIP mod. But then again, do understand it is WIP and some mods generally like to crash on another persons system, while running smoothly on an entirely different system, even if the mods are exactly the same.

Guest Donkey
Posted

You have some mods who look pretty strange in your load order.

and one i have no idea what it is.

 

What is amb.esp ??

 

Crowningisle should be placed much lower or every single one after it has an potential of screwing up with the scripts.

 

Also

change the load order from these 2. Or it won't make much sense, having them both activated.

 

LoversIdleAnimsPriority.esp

LoversIdleAnimObjectPriority.esp

Posted

still got that 'nothing happening in auction house' problem, waited 3-5 mins for something to happen, nothing.

no dialogue either, lamgaurd just walks up to(forgot her name) and stands there for about 10 seconds, before she walks off(i have both dialogue and general subtitles enabled and they said nothing)

Posted
What is amb.esp ??

I really forget ~,..,~ It seems like an addition to Robert's mod

 

Thanks - I  change some things and instal MBP 0.92 - without that the game was crashing ^,..,^

 

But now there are another one problem - after my chracter was captured the man begins to walk leaning against the wall and not leaving the room

Posted
What is amb.esp ??

I really forget ~' date='..,~ It seems like an addition to Robert's mod

 

Thanks - I  change some things and instal MBP 0.92 - without that the game was crashing ^,..,^

 

But now there are another one problem - after my chracter was captured the man begins to walk leaning against the wall and not leaving the room

[/quote']

 

Sleep in Chorrel...  it's way quicker and it still works.

Posted

;some errors i found

;Hunter does not equips Club

Scn ZMCSlaverScript

ref slaver

ref MasterBag

float lev

short n

short ic

ref w

ref wc

 

begin onload

set n to 0

end

 

BEGIN OnDeath

 

Set slaver To Getself

If zmcq.OwnerRef == slaver

Set zmcq.playerLeashed To 0

Set zmcq.playerCapturedbySlaver To 0

Set zmcq.PlayerEscaped To 1

RemoveItem ZMCMasterToken 1

Player.AddSpell ZMCFreeButChainedSpell

Set MasterBag To slaver.PlaceAtMe PlayerBag 1 12 1

MasterBag.SetOwnership ; to avoid problems later, if bag is placed in an owned space

Set lev To MasterBag.GetPos z + 5

MasterBag.SetPos z lev ; almost everytime bag was too low (available for PC, but too low)

ZMCConfiscatedItemsRef.RemoveAllItems MasterBag 1

EndIf

 

END

 

begin gamemode

 

;if n==0

Set slaver To Getself

if slaver

if slaver.isincombat==1

set ic to slaver.getitemcount ZMCSlaverClub

if ic>0

 

set w to slaver.GetEquippedObject 16

set wc to ZMCSlaverClub

if wc!=w

slaver.equipitemns wc

message"SL Equip"

else

set n to 1

endif

endif

endif

endif

;endif

end

 

;=====================

;Who does not want to go long

Scn ZMCForceEquipIrons

 

BEGIN GameMode

 

if ina==0

set mm to getcontainer

if mm==Player

else

set ina to 1

return

endif

 

let t+=getsecondspassed

printC"==%0f"t

if t>60

let t:=0

if player.getinsamecell aadkzzAuctionRef==0

set ina to 1

ZMCSlaverLamuardRef.moveto zzzzzREFaaa;Your marker near auction

ZMCSlaverEnnwenRef.moveto zzzzzREFaaa

player.moveto zzzzzREFaaa

endif

endif

endif

 

 

Posted

I apologize for unimportant English

Still to add the buyer of the farmer, the butcher, the goblin, the souteneur, the owner of a hippodrome.

The farmer - buys, harnesses and plows the earth on the player, or harnesses in a vehicle and goes to other city.

The butcher - results in in a butcher's shop, hammers further, the quest end.

The goblin - results in a cave hammers and fries on a fire as a rat.

The souteneur - the player  prostitute.

The owner of a hippodrome has some slaves. On races of the player harness in a chariot and stake.

Posted

Some of those ends are a bit disturbing, but strangely appropriate in some cases.  What I think would work is for the player to be able to have some influence on who the final buyer might be through the gameplay by first by how much they cooperate/obey in training and perhaps how they respond to it (if such a feedback mechanism is implemented).  This would increase or decrease their value which could change what sort of buyers show up for the auction.  High value slaves could get nobles, vampires, or dremora while low value ones could get farmers, goblins, and the butcher.  During the auction the player might be able to influence the bidding, perhaps by somehow the character making eye contact and act pitiful or more sexy at buyers whom might hold a better fate.  This in turn would encourage them to bid higher thus possibly avoiding a terrible fate.   

Posted

Some of those ends are a bit disturbing' date=' but strangely appropriate in some cases.  What I think would work is for the player to be able to have some influence on who the final buyer might be through the gameplay by first by how much they cooperate/obey in training and perhaps how they respond to it (if such a feedback mechanism is implemented).  This would increase or decrease their value which could change what sort of buyers show up for the auction.  High value slaves could get nobles, vampires, or dremora while low value ones could get farmers, goblins, and the butcher.  During the auction the player might be able to influence the bidding, perhaps by somehow the character making eye contact and act pitiful or more sexy at buyers whom might hold a better fate.  This in turn would encourage them to bid higher thus possibly avoiding a terrible fate. 

[/quote']

That's a good idea, although I still have no idea how a goblin would get enough gold to pay for a slave, let alone be intelligent enough to be able to spend said gold.  ::)

 

 

I especially like this idea:

During the auction the player might be able to influence the bidding' date=' perhaps by somehow the character making eye contact and act pitiful or more sexy at buyers whom might hold a better fate.  This in turn would encourage them to bid higher thus possibly avoiding a terrible fate.   

[/quote']

 

 

Also, I think it might be a good idea to (perhaps at a later time) include some buyers who set you free, or at least give you some freedom. Perhaps even a possibility to make your owner (some, not all of them, of course) fall in love with you over time, thus rationalizing some newly gained freedom.

Posted

I think goblin and butcher thing would be more of an option if the slave tries to escape and refuses to cooperate. In that case the owner might just give her away to someone who would make some final use of the slave. With goblins it does not need to be gold anyway, perhaps an agreement to not raid slavers and their cargo. It could be something like the bad ending in loverslandE and perhaps it could even be combined in some way. The bad ending in said mod could really need some attention. Some sort of game over cinematics...

Posted

Some of those ends are a bit disturbing' date=' but strangely appropriate in some cases.  What I think would work is for the player to be able to have some influence on who the final buyer might be through the gameplay by first by how much they cooperate/obey in training and perhaps how they respond to it (if such a feedback mechanism is implemented).  This would increase or decrease their value which could change what sort of buyers show up for the auction.  High value slaves could get nobles, vampires, or dremora while low value ones could get farmers, goblins, and the butcher.  During the auction the player might be able to influence the bidding, perhaps by somehow the character making eye contact and act pitiful or more sexy at buyers whom might hold a better fate.  This in turn would encourage them to bid higher thus possibly avoiding a terrible fate. 

[/quote']

 

Part of my interests in this mod is the idea of these things being out of my control. I do not personaly feel as though the player should be able to influence a buyer.

 

After all why should they care, your characters a slave, nothing but property to be bought, sold, traded away, or disposed of however your owner see fit. You as the slave should not even be thought of as being human to them.

 

I could however see things working in a slightly different yet similair approach. Such as should the player submit to a life of slavery and become a well trained slave with a good disposition then they could be paraded off and sold at a higher class auction thus selling for more gold and in theory attracting a better class of buyers though not nessacarily.

 

Like wise should the player resist to much and make frequent attempts at escape, I could see t working that they are shipped off an auction house in a slums which in thoery would attract those buyers who are more or less looking for cheap disposable property.

(seeing the butcher comment in animatorg545's post brings sweeny todd to mind, which is all the motivation one should nead less they end up a meat pie.)

Posted

Heh, goblins have loot they could trade or just call it spoils from travelers they waylaid.  Perhaps human flesh that they like to "spoil" before eating is a delicacy for them worth buying. :D

 

And GSBmodders has a point about loss of control, that is one of the main appeals from the mod, about being reduced to property who has no decision in her (or his) fate.  However, just speaking from my own selfish wants of lesbian BDSM fantasies I would be frustrated if my girl was sold to one male after another. :P  Also, I believe another poster mentioned that they weren't into the pain aspects.  I'm hoping that ThomThom will eventually implement a customization system with a setting that would allow changing of settings towards an individual player's desires, from no control at all/anything goes, to only certain buyers and certain activities.

 

More possible buyers/ends:

Maid/Butler in a castle or upper class hour

Tentacle Breeder for Evil Sorcerer/Sorceress

Blooddoll for a vampire

Topless serving girl/boy at a Tavern who is also on the menu

Thumpstick warmer for an Ogre

 

 

Posted

A configuration system to help tailor the mod to the player's tastes would be a good thing. That doesn't mean the character can influence what's happening to her aside from the means she does have at her disposal - just an OOC tool for players.

 

To use myself as an example, I would love to keep boots and gloves on through training (Lovers already has stripping config so it likely is possible), while piercings and branding gross me out.

 

The best plots let the player determine the outcome through choices they make and objectives they meet - or fail. I, for one, hope the eventual quest mod doesn't have a predetermined ending, but rather one that is reached through the character's attitude and actions.

Posted

besides that I think that we are in need of a group of npcs that doesn't like slavery and they (in road, never in town) try to rescue you from that.... (you know, there are always opposite factions)

Guest Donkey
Posted

I am not sure about goblins, how would you communicate with them do they suddenly know how to speak ?? They are set enemy why would they speak or trade with other races ??

 

Where did Bethesda place these friendly goblins you can speak too ??

However goblins could go out capture anyone they want anyway..

Posted

I am not sure about goblins' date=' how would you communicate with them do they suddenly know how to speak ?? They are set enemy why would they speak or trade with other races ??

 

Where did Bethesda place these friendly goblins you can speak too ??

However goblins could go out capture anyone they want anyway..

[/quote']

 

sounds nice, for another mod....

Posted

Most of these possible slave owners/bad ends I think can be in the realm of other modders to make as separate add on modules once playerslave becomes a more finalized product.

Posted

Where did Bethesda place these friendly goblins you can speak too ??

However goblins could go out capture anyone they want anyway..

 

I believe I have missed out on seeing the friendly Goblins in Tamriel. Just like I missed comments referring to friendly Goblins in this thread.

 

God Damn you Donkey now I really want to see these friendly Goblins tiptoe through the tulips with my cat girl!

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...