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[Outdated] PlayerSlave 06202011


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Posted

is this limited to female only? -sigh-

 

I stated in the other thread that the test as it stands right now isnt really limited to gender, aside from maybe a check I haven't taken out yet, and the walk needs new animation. The quest part of the mod will most likely be gender specific, but I expect that  people will change that to suit their tastes.

 

Thank you everyone for the suggestions and ideas, know that I am not ignoring them. But content (animations/dialogue/npcs/etc) isnt my full priority at the moment. There is still MUCH more scripting to be done for all of this to come together. I want to eventually get to the content side of things, but we need scripts before we can make the fun. The assets I put in the mod tend to be for the explicit purpose of testing the scripts and features, which are currently over 2000 lines of script in this mod. So, in short, please keep patient with me. :)

 

Edit:

P.s. if anyone has any advanced scripting knowledge and wants to try and help me out with something, drop me a PM please :)

Posted

is this limited to female only? -sigh-

 

I stated in the other thread that the test as it stands right now isnt really limited to gender' date=' aside from maybe a check I haven't taken out yet, and the walk needs new animation. The quest part of the mod will most likely be gender specific, but I expect that  people will change that to suit their tastes.

 

Thank you everyone for the suggestions and ideas, know that I am not ignoring them. But content (animations/dialogue/npcs/etc) isnt my full priority at the moment. There is still MUCH more scripting to be done for all of this to come together. I want to eventually get to the content side of things, but we need scripts before we can make the fun. The assets I put in the mod tend to be for the explicit purpose of testing the scripts and features, which are currently over 2000 lines of script in this mod. So, in short, please keep patient with me. :)

 

Edit:

P.s. if anyone has any advanced scripting knowledge and wants to try and help me out with something, drop me a PM please :)

[/quote']

 

looked around and yeah.... 2 lines to limit it no biggie, now that I I looked at the scripts I noticed that you can be "free" but still cuffed

 

also in the quests the npcs have "help me" option, a bit silly to ask the ones that captured you to help you :P

 

wonder of you may add dunno a moment that the npc leaves you all alone, some one enters "randomly" and take you out setting you free and gives a quest to set yourself free might be good to have a complete quest "loop" where you can get enslaved again for waiting too much... (4000+ code lines? lol)

Posted

The problem with CTDs for those who can't figure it out is there is a Shivering Isles dependency somewhere in the mod.

 

If you don't have Shivering Isles, this mod will not currently work.

Posted

Not to cast aspersions on an excellent mod, we need a version so the player could be the slaver too. Just my 2 cents worth.

Posted

Not to cast aspersions on an excellent mod' date=' we need a version so the player could be the slaver too. Just my 2 cents worth.

[/quote']

 

No offense taken, but I the mod originated from the request that someone take the existing mods of LoversSlavePlay, etc and reverse the roles a bit. It shouldn't be too much work to turn one of those mods into something that would allow the player to sell slaves. It is out of the scope of what I am doing here, but we shall see where this goes.

 

I am trying to make this mod as generic and reusable as possible. Outside of a few hardcoded pieces here and there where we only act on the player (animations/enslavement), or where packages are set to the player target, it wouldnt be too far of a stretch to imagine the player being just as much of a potential target and victim as any other NPC. The downside of making everything this generic is scripting takes exponentially longer than just hacking together some fixed quests with dialogue and fake it all. The oblivion scripting language, even with OBSE, isnt really made for coding like this so there are plenty of hacks and work arounds that I am having to learn and work at. And nothing EVER seems to work the way you want it to, for example:

 

It makes sense to create an eventhandler for "OnPackageStart" for the "TakeSlaveToMarket" package, when the onpackagestart runs, it picks and sets the new package target as the closest Autionhouse/Mistress/Master. Strangely enough, the handler gets called, it pretends like it updates the package, but it doesnt actually work. Now if I take that same block of code and put it in the "SlaverScript" it works perfectly. Things like that add up to more coding. Now if I wanted to make this static and predictable (boring!), I would make a package for each Slaver auctionhouse combo and just roll with it. I want this mod and the future quest sections to be unique for each player, no two players should end up with the same results and experiences.

 

I know that I REALLY went off on a tangent there for a simple comment, what was the question again? :)

 

 

Posted

For right now, yes you need MBP with the MBP++ 0.92. Shivering Isles, and some other dependencies. Check the readme or the dependencies section of the download page.

 

For future releases, I will most likely be releasing a non-mbp version, more to come on this as I get closer to the next release.

 

Posted
For future releases' date=' I will most likely be releasing a non-mbp version, more to come on this as I get closer to the next release.[/quote']

Thomthom Banzai!

No really I don't like MBP.

Posted

Should really do a check point type thing you can skip..... when got captured he was literally making me walk the whole outskirts of the capital..... 10 minutes in and still no where near Chorrol and started at weye inn, really was taking one hell of a massive detour.... >.>

Posted

Should really do a check point type thing you can skip..... when got captured he was literally making me walk the whole outskirts of the capital..... 10 minutes in and still no where near Chorrol and started at weye inn' date=' really was taking one hell of a massive detour.... >.>

[/quote']

 

lol he needs to be smarter.... I got captured outside of IC, got walked INTO IC *shiver* then all the way straight until a spriggan started to attack him... got into weyton... yes the spriggan was still there hitting him, then a ram killed him leaving me naked handcuffed and "free" to do nothing else than stare at his corpse oh and run around (not backwards or to a side) I was able to turn right and left... it was somewhat funny...

 

I wonder... do you know how to make npcs "essential" for the traveling phase? so he don't dumb die because he refuses to protect himself.... lol

Posted

I have to say it is an awesome MOD!! I really apprenciate the forced gag elements. I think there are more gags fans here. However, few mod includes gags except this one! Although a CTD problem occured. But I find the reason. The NPC named Ennwen cannot show her skin in lower MBP version. I just open the esp and check it. her race is "vampier race" obviously I dont have the correct race so does it show vampier. If you have the CTD issue, just change the NPC's race to "org" or some races the games originally included in. After the change, no ctd occured in my game.

Posted

No worries thomthom, I really enjoy your work and I wasn't trying to down your mod either, sorry if it was taken that way.

Posted

Hello,

 

Damned, my character get catched by a weird man and gagged... Impossible to speak... What a shame...

 

I'ma fan of this ! The possibility for further developpement are awesome and I 'm looking forward for next upload.

 

I have a problem : The capture works fine (even during the closure of an oblivion gate, wich is maybe a bit too much ?), but nothing happens in the house with Gwendolyn. The 4 characters stay here, moving some time, even after half an hour (real time) waiting... I tested by desactivating all potentially conflictuals mods too.

No rape happened. Maybe there is a jobourg dependencie ?

I got an issue with the vampire race. Other vampires are OK, but the slavers no. I have MBB++, maybe not the up to date version... Could you tell me witch race exactly is used for the slavers ?

Thanks for developping this mod

MrPanda

 

Edit : the issue was corrected with MBP++ add on from Nexus. I think the Vanilla MBP is needed (it was the only one missing)

 

Posted

Mr. Panda - There is no sex in the mod with Wendolyn yet, that will be for a future release.  Lamurard will rape your character when he first attacks you if you have LoversRaperS installed (havn't tried the mod with Joberg).  However, in my game when this happened my character's skin turned red and her skeleton went boneless (but not everytime) during the recovery phase after sex.  To my understanding Thomthom is planning on more compatibility with the various lovers mods out there AFTER he gets the main framework done.

 

Slammer64 - Check out the rapeslave, lovers magic, perhaps LoversSurender and LoversStupid mods in the download section.  They have stuff for making npcs into sexual slaves.  Also one of the modders on the board (thread in adult mods) is working on a house mod called ZCastle which focuses on slave training, though he has a while to go.

Posted

Thanks Reignor, but I already have LoversRapeSlave, LoversMagic and Lovers Surrender, and zCastle is unfinished. I was just commenting that we need a mod like this for the player as the slaver rather than the slavee :D If I knew more about modding, I would do it myself.

Posted

Thanks Reigor.

 

No rape happened with RapeSlave, but I didnd't tried the first encounter after solving my MBB++ issue.

Gonna check it. ;)

 

Posted

Yes the lovers integration with the Trainers/Owners is working fine for next release. Since we are using togglespecialanim to get the animations and walks we like, we need to disable/update3d on the player as the lovers scripts kick off to position people correctly.

 

Hello' date='

I have a problem : The capture works fine (even during the closure of an oblivion gate, wich is maybe a bit too much ?), but nothing happens in the house with Gwendolyn. The 4 characters stay here, moving some time, even after half an hour (real time) waiting... I tested by desactivating all potentially conflictuals mods too.

No rape happened. Maybe there is a jobourg dependencie ?

I got an issue with the vampire race. Other vampires are OK, but the slavers no. I have MBB++, maybe not the up to date version... Could you tell me witch race exactly is used for the slavers ?

Thanks for developping this mod

MrPanda

[/quote']

 

There actually arent any vampire races in the mod, if you see a vampire it is because your MBP++ is out of date. Right now Wendolyn should be a BloodWitch (from MBP++ 0.9.2?)

 

As an FYI for everyone reading this, I am shooting for a wednesday release of the next version. The brief fix list for the upcoming release:

- Collar has a shield spell to keep the player alive slightly longer

- Slaver Assistants should actively try to defend the player (Getting the slaver to do the defending is a bit out of what the oblivion engine can handle)

- Basic lovers integration with trainers/owners (no specific special poses selected yet)

- Additional owners and destinations for slaves (at least two more locations)

- Distance based market selection for slavers, hopefully there should always be somewhere near by that a slaver can sell his wares.

- Rudimentary male compatability (no anims yet, just cleaned up scripts)

- New collar updates to make following smoother and more natural

- Better selection of "activities" for owners in an arbitrary fashion. ( Allows anyone that want sto use the mod as a master for their own to easily, without scripting, create their own slave houses with devices/etc)

 

And the hopeful todos:

- Create/Add a few new furniture pieces for torture

- Add a control panel button for manipulating some of the mod behaviors

- Work out the basic "Display" logic for Trainers/Owners ( Take slaves for walks, adventures, etc )

 

 

Posted

Mr. Panda - Make sure to set your rape settings to be "raped by men" or "raped by men and women" and 100 % success, that should do it.

Zoolou - Is it when the slavers show up or when the Male slaver hits you with his club?

ThomThom - Sounds good so far!  Looking forward to the new release! :D

Posted
Zoolou - Is it when the slavers show up or when the Male slaver hits you with his club?

 

it crashes right after i get done waiting for them. It worked once, but i had to load. It crashed once after that when i got clubbed, and then it just crashes right after i get done waiting.

Posted

Zoolou - Wierd...alright what I would do is make sure you have absolutely ALL the requirements the mod needs.

1. Shivering Isles installed.

2. OBSE 20 (the latest one) found here http://obse.silverlock.org/

2a.  I highly recommend using Oblivion Mod Manager OR Wyrebash, besides both are excellent for installing mods they both come with a launch function that launches the game with OBSE.  If your not sure which, use OMM, its easier to use.  This will ensure that OBSE is used when the game starts.

3. You need both Modular Beautiful People 1.4.1 AND Modular Beautiful People Plus Plus version 92 or higher.  They are two separate files.  The latest MBP++ is located here http://www.tesnexus.com/downloads/file.php?id=37368  and it has instructions on how to get the base MBP files.

4. You need Lovers Resource and LoversPK89 with Lovers with PK.esm activated.  Its not a stated requirement but I would also have the other base lovers files, Lovers with PK.esp, the two animation priority esps, and LoversFSE activated as well. 

5. Use BOSS to arrange your load order (which both OOM and Wyrebash have functionality with).  Place ZMCPlayerSlave.esp before LoversPK.esp in your load order.  If you are using a merged or bashed patch, uncheck the lovers mods first, build the patch and then reactivate the mods (per Ashal's lovers guide)

 

That should do it.  If it doesn't I would suspect a mod conflict of some sort.  Try deactivating one mod at a time and see if PlayerSlave starts working and/or use TES4Edit and look for conflicts.  Hope this helps.

Posted

thomthom, I have a suggest.

 

When you are criminal and arrested and you choise to go to prison, normaly with your mod your are teleport behind the castle and the slaver come. Can you do make the same but after the prison time pay. I say that because With LoveCrime you can profit the rape animation in the cell.

 

 

Posted

is there anything to do after you reach the woman's place and begin getting trained?  it seems like an endless cycle of training, then tied to the wall to wait, then more training.  did I miss something?

Posted

thomthom' date=' I have a suggest.

 

When you are criminal and arrested and you choise to go to prison, normaly with your mod your are teleport behind the castle and the slaver come. Can you do make the same but after the prison time pay. I say that because With LoveCrime you can profit the rape animation in the cell.

[/quote']

 

Haha. Slaver can pay a deposit ;D

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