XJ347 Posted June 28, 2011 Posted June 28, 2011 Thomthom just an idea, an addition to the dungeon training would be to add the pillory and it's animation. Great thing is it's already in lovers! Fits the setting with being bound and all, you just need to add a pillory then match the position like the other elements you have like the chains on the wall and being forced to sit. Just an idea that you could use. Don't know if it's easy or not, but something that might add verity and on the surface looks easy. With that said, good job with what you have so far, your a god among men!
scatcat101 Posted June 28, 2011 Posted June 28, 2011 GAH! Just saw the video for the cart&horse, I'm waiting with anticipation to try this out myself, not to rush you or anything. GREAT job so far and thank you for taking time out of your personal life to do this, I can't remember the last time I was this crazy about a mod! ;D
animatorg545 Posted June 29, 2011 Posted June 29, 2011 Improvisation on a theme player slave. http://depositfiles.com/files/pfrh0rosg
jengolobo Posted June 29, 2011 Posted June 29, 2011 Improvisation on a theme player slave. http://depositfiles.com/files/pfrh0rosg just an image is better.... derp...
sam_s Posted June 29, 2011 Posted June 29, 2011 Improvisation on a theme player slave. http://depositfiles.com/files/pfrh0rosg Whoa!! NOW DATS WHAT IM TALKING!!
greatwulf Posted June 29, 2011 Posted June 29, 2011 Improvisation on a theme player slave. http://depositfiles.com/files/pfrh0rosg Hell yeah, good stuff. 8)
Toucanyoucan Posted June 30, 2011 Posted June 30, 2011 I have to say, I love the idea of the mod, it is brilliantly done and I am looking forwardto seeing it finished, great work ThomThom I could wait for years for this without losing interest.
sashalag Posted June 30, 2011 Posted June 30, 2011 Improvisation on a theme player slave. http://depositfiles.com/files/pfrh0rosg Is this part of a game or just an animation ?
brewmasterhal Posted June 30, 2011 Posted June 30, 2011 Is this part of a game or just an animation ? Looks like a clip from a longer animated video to me. No game I know of like that...
sashalag Posted June 30, 2011 Posted June 30, 2011 Is this part of a game or just an animation ? Looks like a clip from a longer animated video to me. No game I know of like that... If it was a game, I´ll jump from my chair to the nearest gameshop...lol Anyway, I would like to see the full video, if it exists
Reigor Posted June 30, 2011 Posted June 30, 2011 Its from Second Life. There are lots of demented worlds that various people have thought up of in the adult side of things. Most are numerous Gor type worlds, though it can be damn near anything that enough people are interested in.
a7b Posted June 30, 2011 Posted June 30, 2011 Fine fashion with a huge prospect. He started his very long way to go with me first of two satellites, first attacked a bandit, and one of his companions disappeared. After that attacked another bandit and a few crabs. The slavetraders just went, and did not resist, until it hit a bandit. Although he and his hand was a huge club, he never even tried to hit a bandit. Finally, the slavetrader died, and my character was related to one: ( It is unclear what to do next. Why did not resist the slavetraders? IMHO should be allowed to participate in the fight traffickers. Sorry my bad english, I not from USA
Reigor Posted June 30, 2011 Posted June 30, 2011 a7b - The author thomthom is aware of this. The problem was that during the long march if the AI box that allowed the slaver to drop out of its travel AI was checked, which would allow the slaver to defend himself, would also cause him to delay by talking to people or the player when he shouldn't. Thomthom's camping / waypoint system for the slaver's in the next release should hopefully correct this problem.
thomthom Posted June 30, 2011 Author Posted June 30, 2011 a7b - The author thomthom is aware of this. The problem was that during the long march if the AI box that allowed the slaver to drop out of its travel AI was checked' date=' which would allow the slaver to defend himself, would also cause him to delay by talking to people or the player when he shouldn't. Thomthom's camping / waypoint system for the slaver's in the next release should hopefully correct this problem. [/quote'] This among many other things. I think that any bugs found past a few weeks ago, are pretty much irrelevant, as we have rewritten most of the mod. I think for the next release, the assets are the only things that will really be constant from the previous release. If I get time tonight, I might make a video of some of the new things I have added. I still have a few serious bugs that are preventing proper function at the moment, so once those are clear, I will get on an update video.
animatorg545 Posted July 1, 2011 Posted July 1, 2011 Is this part of a game or just an animation ? Looks like a clip from a longer animated video to me. No game I know of like that... If it was a game' date=' I´ll jump from my chair to the nearest gameshop...lol Anyway, I would like to see the full video, if it exists [/quote'] This of fashions has inspired, me on creation of a series of animations. Continuation follows!!!!
jengolobo Posted July 1, 2011 Posted July 1, 2011 by the way, any camping mod works? and I keep crashing once I get taked out of a house.... ohhh just found what is crashing me... it's a custom race... wich I dunno wich is it... and I dunno how that happened... mostly because I have mbp ch2 and the x117 races... what you did thom? lol
alarish Posted July 1, 2011 Posted July 1, 2011 any body nows when a new version is gona exit?? (sorry for my bad english)
Reigor Posted July 1, 2011 Posted July 1, 2011 Nope However the mod IS being worked on regularly, however the next release has major bugs that need to be fixed before the author uploads it, which could take a while. So, just be patient.
Reigor Posted July 1, 2011 Posted July 1, 2011 Oh I agree, and have offered to do so ...but the bugs in question, if I get the gist of what thomthom has been saying have to be dealt with to make the mod playable at all...ie major bugs that prevent functionality. So if I were to GUESS, there are different parts of the mod that work, but there are major bugs preventing those parts working together in a coherent manner.
BunnyBunny Posted July 1, 2011 Posted July 1, 2011 Just to point it out in case the modder doesn't know, but I'm running into a bug with the mod. If the player manages to get free and runs to a guard, if the one I speak to does the decent thing and sets her free, it does NOT change the walking/running animation back to default. Instead despite being supposedly freed, you continue to run around with the hands-tied look
Silk Posted July 1, 2011 Posted July 1, 2011 I can't seem to run this mod - I keep getting put back to my desktop whenever I load Oblivion. Is that MBP++ really important? I can't find it. If it is a race then I was hoping to change the races of your mod via the construction set.
Dreamer102 Posted July 1, 2011 Posted July 1, 2011 I can't seem to run this mod - I keep getting put back to my desktop whenever I load Oblivion. Is that MBP++ really important? I can't find it. If it is a race then I was hoping to change the races of your mod via the construction set. http://www.tesnexus.com/downloads/file.php?id=37368
thomthom Posted July 1, 2011 Author Posted July 1, 2011 Just to point it out in case the modder doesn't know' date=' but I'm running into a bug with the mod. If the player manages to get free and runs to a guard, if the one I speak to does the decent thing and sets her free, it does NOT change the walking/running animation back to default. Instead despite being supposedly freed, you continue to run around with the hands-tied look [/quote'] That's another one of those bugs that should be squashed by the next release, as that portion of the code has been ~90% rewritten. I can't seem to run this mod - I keep getting put back to my desktop whenever I load Oblivion. Is that MBP++ really important? I have been thinking a lot about the MBP issue' date=' and I might know what I plan to do. I don't really want to discuss it much but here is my plan. The base mod (scripts/framework/etc) will not have MBP++ as a requirement. However, the "story" part of the mod, that is the slavers/masters,mistresses,slaves,etc will require MBP++. I know that doesn't sit well with a lot of folk, but the more I think about it, the more I like MBP Oh I agree, and have offered to do so ...but the bugs in question, if I get the gist of what thomthom has been saying have to be dealt with to make the mod playable at all...ie major bugs that prevent functionality. So if I were to GUESS, there are different parts of the mod that work, but there are major bugs preventing those parts working together in a coherent manner. You are actually pretty close to correct on this (are you inside my mind??). As it stands, I feel that each individual component works well, however they are not all tied together as smooth as I want them to be. I have been doing most of that this week, along with code cleanup, comments, moving variables to the config file, and preparing for an eventual split of the mod into an esm and an esp. I have not gotten around to making another teaser video, because quite frankly, I just haven't had the time to do it. I have been making some more animations and more meshes for you all to enjoy. After that video was posted a page or two back, I decided I liked how her arms were bound so I made an additional walk set and now the slavers will randomly choose arm binding positions. More will soon follow.
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