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Thanks a lot for converting these, guk. For my tastes, these minidresses are by far the best clothing replacers available.

 

And a request. Merta Assassin and siblings are based on the tiwa meshes, I think. Would it be reasonable to ask you to take a look at them, sometime?

Thanks, just keep in mind that it's only a test version and the DLC items are not done at all yet. Tiwa44 also keeps adding and updating the DLC stuff so i'm just in time to fix the vanilla stuff first.

 

After the Minidresses i'll do the vanilla armors (probably my own remix of different mods) so i have a full schedule and can't take any requests in the future.

 

 

 

So I need t install unp base mod? As my fair skin complexion textures don't pop-up?

Anybody give me please a link to a good unp texture u mean.

Won't hurt to have any UNP mod installed first, and you need UNP textures. Fair Skin is alright, if you use UUNP special you need to use UUNP Texblend and apply all of its options.

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After the Minidresses i'll do the vanilla armors (probably my own remix of different mods) so i have a full schedule and can't take any requests in the future.

 

 

The vanilla armors will be a big project, and very welcomed by me since I'll be looking at them in game a lot more than the family of armors I mentioned. Thanks again for jump starting UUNP for the rest of us.

 

/goes off to experiment more with conversions ...

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UdW3bmP.png

UNP Minidresses Collection - All vanilla items - UUNP HDT Test Version 0.2

 

 

attachicon.gifUVR - UNPMDC Vanilla UUNP HDT test0.2.7z

Mirror: MEGA 

 

 

Requirements:
Unified UNP (Bodyslide 2 Add-On)
UNP Minidresses Collection by Tiwa44

 

 

7B-Oppai Preview:



FUXLGcF.png

Archmage's Outfit, Hooded Archmage's Robes, Barkeeper Outfit, Ragged Robes (Beggar Outfit)



94n8Ehh.png

Blacksmith's Apron, Chef's Tunic, Shrouded Robes, Farmclothes 01



0Qwldco.png

Farmclothes 02, Farmclothes 03 Variant, Farmclothes 03 Extra, Farmclothes 04



5I9nXv2.png

Fineclothes 01, Fineclothes 02, Jester's Outfit, Mythic Dawn Robes (Hooded)



OfREoLa.png

Mage Apprentice, Mage Journeyman, Miner's Clothes (w. Farmclothes 03 Gloves), Miner's Clothes Variant



BYWPu5A.png

Merchant Outfit, Monk Robes, Vaermina Robes, Hooded Red Robes



tyiaaqC.png

Necromancer Outfit, Roughspun Tunic, Ragged Trousers, Thalmor Outfit



B13kd9X.png

Redguard Outfit, Redguard Variant, Warlock Robes, Wench Outfit



IpSCyQZ.png

Wedding Outfit, Jarl 01, Jarl 02, Jarl 03


 

 

Info:
  • classic CBBE sliders NOT supported
  • only regular UNP + 7B shapes supported (tested with 7BO + 7BCH + UNP Skinny + 7bUNP, anything within those proportions should work)
  • panties are yet to be replaced with a properly edited mesh
  • some outfits have glitches that i haven't fixed yet, in favor of getting a release version
  • several new items not included in the original mods are done, made from scratch using vanilla assets
  • a few items had some details removed (Mage Apprentice, Yarl03), still available through Zap Sliders
  • certain bodies like UNPK, Manga etc are off the to-do list due to general conversion incompatibility

 

 

List of converted items, in-game item names and itemcodes: 


Shortcut to get all items from the "all clothing and jewelry" container:

player.placeatme 000c2cd8
or
coc qasmoke
Complete List:
ITEM					IN-GAME NAME				FORM ID


Archmage				Archmage's Robes			0007c932
Archmage Hooded		                Archmage's Robes			0010f570
Archmage Boots			        Boots					0007c92e

Barkeeper				Clothes					0005b6a1
Barkeeper Variant		        Clothes					0006ff38
Barkeeper Boots		                Shoes					0005b6a0

Beggar				        Ragged Robes				00013105
Beggar Boots			        Ragged Boots				00013106

Blacksmith			        Blacksmith's Apron			0005b69f
Blacksmith Var			        Blacksmith's Apron			0006ff37
Blacksmith Boots		        Shoes					0005b69e

Chef					Chef's Tunic				0001bc82

DB Robes				Shrouded Robes				000cf8a0
DB Gloves				Shrouded Hand Wraps			000cf8a9
DB Boots				Shrouded Shoes				000cf89f
DB Hood				        Shrouded Hood				000cf8a1

Farmclothes01			        Belted Tunic				0001be1a
Farmclothes01 Boots		        Boots					0001be1b

Farmclothes02			        Clothes					000209a6
Farmclothes02 Var		        Clothes					0006c1d9
Farmclothes02 Boots		        Boots					000209a5

Farmclothes03			        Clothes					000261c0
Farmclothes03 Var		        Clothes					0006c1da
Farmclothes03 Extra		        Clothes					00017695
Farmclothes03 Gloves	                Gloves					000261c1
Farmclothes03 Hat		        Cowl					00017696
Farmclothes03 Boots		        Boots					000261bd

Farmclothes04			        Clothes					0003452e
Farmclothes04 Var		        Clothes					0006c1d8
Farmclothes04 Boots		        Boots					0003452f

Fineclothes01			        Fine Clothes				00086991
Fineclothes01 Var		        Fine Clothes				000f8713
Fineclothes01 Boots		        Fine Boots				00086993

Fineclothes02			        Fine Clothes				000cee80
Fineclothes02 Var		        Fine Clothes				000f8715
Fineclothes02 Boots		        Fine Boots				000cee82

Jester				        Jester's Clothes			000cee6e
Jester Boots			        Jester's Boots				000cee70
Jester Gloves			        Jester's Gloves			        000cee74

MD Robes				Mythic Dawn Robes			000b144d
MD Robes Hoodless		        Mythic Dawn Robes			00109c11
MD Robes Boots			        Mythic Dawn Boots			000b1460
MD Robes Gloves		                Mythic Dawn Gloves			000b145b

Mage Apprentice		                Mantled College Robes 		        000d3de9
Mage Apprentice Var1	                Mantled College Robes		        0010d691
Mage Apprentice Var2	                Mantled College Robes		        0010d6a4
Mage Apprentice Boots	                College Boots				0010e2dc

Mage Journeyman		                College Robes				000d3dea
Mage Journeyman Var1	                College Robes				0010d6a5

Merchant				Clothes					0004223c
Merchant Var			        Clothes					0006ff45
Merchant Boots			        Boots					0004223d

Miner				        Miner's Clothes			        00080697
Miner Var				Miner's Clothes			        0006ff43
Miner Boots			        Miner's Boots				00080699

Monk					Monk Robes				000bacf3
Monk Hooded			        Hooded Monk Robes			00107106
Monk Boots			        Boots					000bacd7

Necromancer			        Necromancer Robes			000c36ea
Necromancer Hooded		        Hooded Necromancer Robes		0010710d
Necromancer Boots		        Boots					000c36e8

Prisoner				Roughspun Tunic			        0003c9fe
Prisoner Rags			        Ragged Trousers			        0008f19a
Prisoner Boots			        Footwraps			        0003ca00
Prisoner Cuffs			        Prisoner's Cuffs			0010e039

Redguard				Hammerfell Garb			        0007bc19
Redguard Boots			        Redguard Boots				0007bc15
Redguard Hood			        Alik'r Hood				0007bc1a

Thalmor				        Thalmor Robes 				00065bbf
Thalmor Hooded			        Hooded Thalmor Robes		        0010c698
Thalmor Boots			        Thalmor Boots				00065bac
Thalmor Gloves			        Thalmor Gloves				00065bb3

Warlock				        Black Mage Robes			000c5d11
Warlock Hooded			        Hooded Black Mage Robes		        0010710c
Warlock Boots			        Boots					000c5d12

Wedding				        Wedding Dress				00088956
Wedding Sandals		                Wedding Sandals			        00088958

Wench				        Tavern Clothes				000d191f
Wench Boots			        Boots					000d1921

Yarl01				        Noble Clothes				0005db7b
Yarl01 Var1			        Embellished Robes			000e84c4
Yarl01 Var2			        Refined Tunic				000e84c6
Yarl01 Boots			        Fur-Lined Boots			        0005db7e
Yarl01 Gloves			        Gilded Wristguards			000e84c1

Yarl02				        Fur-Trimmed Cloak			0008698c
Yarl02 Boots			        Pleated Shoes				0008698e
Yarl02 Gloves			        Fine Armguards				00086990

Yarl03 				        Fine Raiment				000cee76
Yarl03 Var1			        Embroidered Garment			000ead49
Yarl03 Boots			        Cuffed Boots				000cee78
Monk Robes are only listed once, the recolors are called Red / Brown / Vaermina etc.

 

 

 

 

5514414.jpg

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Thanks a lot for converting these, guk. For my tastes, these minidresses are by far the best clothing replacers available.

 

And a request. Merta Assassin and siblings are based on the tiwa meshes, I think. Would it be reasonable to ask you to take a look at them, sometime?

Thanks, just keep in mind that it's only a test version and the DLC items are not done at all yet. Tiwa44 also keeps adding and updating the DLC stuff so i'm just in time to fix the vanilla stuff first.

 

After the Minidresses i'll do the vanilla armors (probably my own remix of different mods) so i have a full schedule and can't take any requests in the future.

 

 

 

So I need t install unp base mod? As my fair skin complexion textures don't pop-up?

Anybody give me please a link to a good unp texture u mean.

Won't hurt to have any UNP mod installed first, and you need UNP textures. Fair Skin is alright, if you use UUNP special you need to use UUNP Texblend and apply all of its options.

 

I do have fair skin installed and on, but that doesnt pop-up the textures in texblend, So do I still need another texture mod or unp?

HELP!!! I DON"T UNDERSTAND THIS AT ALL.

Cbbe is way easier... BUt i want the unp-special.

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Thanks a lot for converting these, guk. For my tastes, these minidresses are by far the best clothing replacers available.

 

And a request. Merta Assassin and siblings are based on the tiwa meshes, I think. Would it be reasonable to ask you to take a look at them, sometime?

Thanks, just keep in mind that it's only a test version and the DLC items are not done at all yet. Tiwa44 also keeps adding and updating the DLC stuff so i'm just in time to fix the vanilla stuff first.

 

After the Minidresses i'll do the vanilla armors (probably my own remix of different mods) so i have a full schedule and can't take any requests in the future.

 

 

 

So I need t install unp base mod? As my fair skin complexion textures don't pop-up?

Anybody give me please a link to a good unp texture u mean.

Won't hurt to have any UNP mod installed first, and you need UNP textures. Fair Skin is alright, if you use UUNP special you need to use UUNP Texblend and apply all of its options.

 

I do have fair skin installed and on, but that doesnt pop-up the textures in texblend, So do I still need another texture mod or unp?

HELP!!! I DON"T UNDERSTAND THIS AT ALL.

Cbbe is way easier... BUt i want the unp-special.

 

 

Ok. This is not complicated. I will attempt to help yes? 

 

1. Download and install this: http://www.nexusmods.com/skyrim/mods/49015/?

Install the UUNP Option. you don't have to install the CBBE option if you don't want CBBE

 

2. Download and install whatever UNP based skins you like. You like fair skin no? Than download the 7.6 version of Fair skin. Along with the UN7B patch. All are located on the Fair Skin Page: http://www.nexusmods.com/skyrim/mods/51602/

That way you don't have to mess with texblend at all if you don't want to. If you want to, that's a different thing. 

 

3. Build the body you want to build from UUNP eg: 7base, 7BO, UNP etc.

 

Play the game.

 

-C

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If you have Bodyslide 2.4 or higher, and you're trying to blend a UNP texture, you should be using TexBlendUUNP (included with BodySlide)

If you have Fairskin textures and they aren't showing up in texblend, make DOUBLE sure you have the textures in the right place AND that you have ticked the box in texblend at the bottom left that tells it to use existing textures (or installed textures or something close to one of those. It's the only box there so  check it)

 

I installed UNP Redux for a base UNP installation.

THEN I ran BodySlide and built a UUNP Special body in UNP shape. And I built the UUNP hands and feet. These all went into my base UNP install.

 

I use Mod Organizer, so next I UNchecked UNP Redux, (so I wouldn't change my newly created UUNP UNP body), went BACK into BodySlide, built UUNP Special in UNPB shape.

* this went into Mod Organizer's Overwrite so I right clicked it and said "Create Mod" and named it UUNP-UNPB-body.

** Now if I check UNP Redux and then check UUNP-UNPB-body afterward, I overwrite the UNP shape with UNPB shape for everyone.

 

Back into BodySlide, build a few more bodies using the same method. I end up with several choices of body shapes in different MO profiles.

If you don't have MO, you're obviously not going to make multiple body shapes. Just do the one you like and let it overwrite the base UNP Redux meshes.

 

If you don't have MO, when you install Fairskin Complexion (textures) it should OVERWRITE the textures in UNP Redux. In MO, I just keep it as a separate mod so I can activate/deactivate whenever I want. But make sure you have the FairSkin textures where they're supposed to be. Then they should show up in texblend (TexBlendUUNP.... remember?)

 

NOTE BENE!!!

 

CBBE is not easier (or harder). If you try to do the same thing on a CBBE body that you're trying to do on a UNP body, you'd have the same issues.

 

A "BODY" is simply MESHES mounted on a SKELETON and those meshes are skinned with TEXTURES.

 

UNP has more vertices than CBBE and so do it's textures, which is why you can't use CBBE textures on a UNP mesh (and vice versa)

 

I have CBBE profiles and UNP profiles (now exclusively UUNP for anything UNP). I BodySlide both body types. I've switched CBBE shapes and UUNP shapes. That part works the same for both. I've actually taken some armors and made them UUNP BodySlide capable. It was not terribly difficult (and they're not terribly GOOD as they were my first ones).

 

Take your time and THINK.... you'll get this. It's not harder.... just new.

:D

 

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If you have Bodyslide 2.4 or higher, and you're trying to blend a UNP texture, you should be using TexBlendUUNP (included with BodySlide)

If you have Fairskin textures and they aren't showing up in texblend, make DOUBLE sure you have the textures in the right place AND that you have ticked the box in texblend at the bottom left that tells it to use existing textures (or installed textures or something close to one of those. It's the only box there so  check it)

 

I installed UNP Redux for a base UNP installation.

THEN I ran BodySlide and built a UUNP Special body in UNP shape. And I built the UUNP hands and feet. These all went into my base UNP install.

 

I use Mod Organizer, so next I UNchecked UNP Redux, (so I wouldn't change my newly created UUNP UNP body), went BACK into BodySlide, built UUNP Special in UNPB shape.

* this went into Mod Organizer's Overwrite so I right clicked it and said "Create Mod" and named it UUNP-UNPB-body.

** Now if I check UNP Redux and then check UUNP-UNPB-body afterward, I overwrite the UNP shape with UNPB shape for everyone.

 

Back into BodySlide, build a few more bodies using the same method. I end up with several choices of body shapes in different MO profiles.

If you don't have MO, you're obviously not going to make multiple body shapes. Just do the one you like and let it overwrite the base UNP Redux meshes.

 

If you don't have MO, when you install Fairskin Complexion (textures) it should OVERWRITE the textures in UNP Redux. In MO, I just keep it as a separate mod so I can activate/deactivate whenever I want. But make sure you have the FairSkin textures where they're supposed to be. Then they should show up in texblend (TexBlendUUNP.... remember?)

 

NOTE BENE!!!

 

CBBE is not easier (or harder). If you try to do the same thing on a CBBE body that you're trying to do on a UNP body, you'd have the same issues.

 

A "BODY" is simply MESHES mounted on a SKELETON and those meshes are skinned with TEXTURES.

 

UNP has more vertices than CBBE and so do it's textures, which is why you can't use CBBE textures on a UNP mesh (and vice versa)

 

I have CBBE profiles and UNP profiles (now exclusively UUNP for anything UNP). I BodySlide both body types. I've switched CBBE shapes and UUNP shapes. That part works the same for both. I've actually taken some armors and made them UUNP BodySlide capable. It was not terribly difficult (and they're not terribly GOOD as they were my first ones).

 

Take your time and THINK.... you'll get this. It's not harder.... just new.

:D

Do you mean unpb (redux project)? So everytime you build a new body you need to reinstall the whole thing from start-up??

Also can you maybe make a few pictures about how your texblend looks?

I do use MO BTW.

Did u click static or (t/bbp) in the install of unpb?

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Props to you Guk!

 

i take it, you know of the small clipping on the blacksmith outfit?

A few outfits alongside the blacksmith actually have holes in the textures, you can easily check this by pressing T (toggle textures) in the BS2 preview window. W (wireframe) and L (lighting) also work BTW.

 

Other than that, every bug report is highly welcome (pretty much the only point of test versions ;) )

There definitely are a bunch of outfits with animation clipping, usually around the shoulder area where you don't notice that easily. Most of these will be easily fixed by culling the body beneath it with a hidden zap slider, a technique which i only really discovered halfway through the conversions.

Problem is that you can't save the masks permanently, so they are lost if you have to change reference and/or edit the baseshape.

 

I do have fair skin installed and on, but that doesnt pop-up the textures in texblend, So do I still need another texture mod or unp?

HELP!!! I DON"T UNDERSTAND THIS AT ALL.

Cbbe is way easier... BUt i want the unp-special.

I just checked again for the steps you posted here.

Seems like this all is correct, and i don't really understand your problem. What doesn't "pop-up"?

 

Remember to click "blend images", then you get the confirmation that the texture was successfully blended.

Also you always have to build the UUNP hands and feet in BS2 if you change preset.

edit: it is "blend images", not "build" in TexBlend

 

 

Anyways about the technical issues beyond Texblend that come with UUNP Special i can't really help you, i personally just use UUNP-HDT for modding and screenshots.

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Props to you Guk!

 

i take it, you know of the small clipping on the blacksmith outfit?

A few outfits alongside the blacksmith actually have holes in the textures, you can easily check this by pressing T (toggle textures) in the BS2 preview window. W (wireframe) and L (lighting) also work BTW.

 

Other than that, every bug report is highly welcome (pretty much the only point of test versions ;) )

There definitely are a bunch of outfits with animation clipping, usually around the shoulder area where you don't notice that easily. Most of these will be easily fixed by culling the body beneath it with a hidden zap slider, a technique which i only really discovered halfway through the conversions.

Problem is that you can't save the masks permanently, so they are lost if you have to change reference and/or edit the baseshape.

 

I do have fair skin installed and on, but that doesnt pop-up the textures in texblend, So do I still need another texture mod or unp?

HELP!!! I DON"T UNDERSTAND THIS AT ALL.

Cbbe is way easier... BUt i want the unp-special.

I just checked again for the steps you posted here.

Seems like this all is correct, and i don't really understand your problem. What doesn't "pop-up"?

 

Remember to click "build", then you get the confirmation that the texture was successfully blended.

Also you always have to build the UUNP hands and feet in BS2 if you change preset.

 

Anyways about the technical issues beyond Texblend that come with UUNP Special i can't really help you, i personally just use UUNP-HDT for modding and screenshots.

 

Is it correct that, 2 of the preview pics( one is multicoloured) one  is black, 

Isn't that wrong?

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Is it correct that, 2 of the preview pics( one is multicoloured) one  is black, 

Isn't that wrong?

Specular maps are creating some fake "reflections" or highlights, so they're supposed to be mostly pitch black.

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Apart from the 7B body, follow these steps especially the ones for textures, to get working textures for UUNP Special.

From what i understand he only assumed that it didn't work because the TexBlend preview was black :)

BTW did you try that blacksmith thing in BS2 preview by toggling textures?

 

@ yolobomber - did you actually test it in game?

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not yet. i believe you when you say it has holes :) i just saw it on the pic and remembered that i saw it ingame, so i figured i'd mention it.

 

//edit: checked and verified :)

 

I have black textured body in-game, So..

 

 

post-511527-0-36495500-1432221389_thumb.jpgpost-511527-0-15809200-1432221390_thumb.jpg

 

 

 

Will installing unpb fix it?

If it's yes do I need to choose for static or the tbbp option in the installer?

As hdt is diffrent then tbbp I guess static version?

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not yet. i believe you when you say it has holes :) i just saw it on the pic and remembered that i saw it ingame, so i figured i'd mention it.

 

//edit: checked and verified :)

 

I have black textured body in-game, So..

 

 

 

Will installing unpb fix it?

If it's yes do I need to choose for static or the tbbp option in the installer?

As hdt is diffrent then tbbp I guess static version?

 

 

That's a rendering bug. Textures have different versions in them called mip maps. The closer/further you view a model, it will use the best resolution saved in the file that matches your distance.

 

When you get closer it loads one of the mip maps, but the other map when you are further away isn't loaded/black.

In other words, you either have a memory problem, or you're using weird texture files.

 

You don't need UNPB or something installed, you just need any UNP body textures your PC can handle (2k - 4k) and that aren't buggy.

If you used TexBlend - I think it can't handle 8K textures, if you're using something like that.

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not yet. i believe you when you say it has holes :) i just saw it on the pic and remembered that i saw it ingame, so i figured i'd mention it.

 

//edit: checked and verified :)

 

I have black textured body in-game, So..

 

 

 

Will installing unpb fix it?

If it's yes do I need to choose for static or the tbbp option in the installer?

As hdt is diffrent then tbbp I guess static version?

 

 

That's a rendering bug. Textures have different versions in them called mip maps. The closer/further you view a model, it will use the best resolution saved in the file that matches your distance.

 

When you get closer it loads one of the mip maps, but the other map when you are further away isn't loaded/black.

In other words, you either have a memory problem, or you're using weird texture files.

 

You don't need UNPB or something installed, you just need any UNP body textures your PC can handle (2k - 4k) and that aren't buggy.

If you used TexBlend - I think it can't handle 8K textures, if you're using something like that.

 

Tried running another texture mod (real girls instead of fair skin complexion)(medium version, not even the hig-end pc one). It gives exaclty the same.

I don't think its my memory as it can load other texture mods fine, (without using uunp but a mod like cbbe/sevenbase).

Indeed if I zoom very close by using tfc it will indeed look how it should look from a distance.

Hope somebody knows a working fix.

 

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Somebody said this about the black skin problem:

When I went to the launcher I went to the graphical settings, and turned them all on to high/ultra because high graphics I can't live without which ended up worsening the problem. But then doing a bit of research (reading replies/posts) and seeing it had to do with mods that changed npc meshes/textures and conflicts with said mods I realized that putting the mods that change the npc meshes/textures and possibly conflict down at the bottom of the load order may or may not fix it and so I did exactly that and loaded up the game an viola~ said problem was fixed.

Dunno if lowering my texture mod in load order fixes the problem. I really don't think Vram is the problem though as 2k mature skin runs fine even 4k for that matter(on cbbe).

Also is priority (in left tab)the same as lowering or highering in load order?  "I don't fucking know" - Noxious2015

 

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Also is priority (in left tab)the same as lowering or highering in load order?

Load order only applies to plugins (.ESP files), the resources on the left are just read from top to bottom to create the virtual file structure of MO.

So any files that exist more than once in your resource mod list on the left are being overwritten by the last one which will be used by the game. Also external programs like Bodyslide or Texblend will always overwrite the last instance of a file when you edit something.

 

It definitely looks like a memory problem with those black textures, can you run the same texture mods without using TexBlend?

You might want to open a thread in the tech support forum, chances are that someone already knows a solution as this seems to be a problem with your PC or game installation rather than UUNP / Texblend.

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try this:

When you get to the load screen, drop to console (usually the "~" key)

type: coc qasmoke

 

That takes you to a test cell and uses fewer resources.

 

Once that cell loads you can use the menu to load whatever save you want.

 

IF THAT FIXES the problem, you're running out of resources on initial load.

 

I play Skyrim on a Mac mini with integrated Intel HD4000 graphics. Surprisingly the game plays pretty well. I can't run fancy ENBs, and I have to be a bit mindful of heavy textures.... a 4K face is ok, but 10 or 12 NPCs in the same cell I'm trying to load into will freeze me if they all have 4K textures.

 

So.... try loading into qasmoke before loading any other save and see if that helps.

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Tried another texture mod(mature skin), gives exacty the same (without using texblend). While previously with cbbe+mature skin. It did work..

NOTE: males look normal in my game oddly enough.post-511527-0-90471700-1432290982_thumb.jpg 

 

The body shape is also not the same as it said in bodyslide also. 

I think something i really fcked up, though I don't know what.

Will try to enable cbbe again and look if cbbe works fine.(+ mature skin)

if that looks fine it's just this body which doesn't work.

 

 

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Now cbbe+mature skin gives the same, while before using uunp it worked fine.

Now I'm really out of any clues.

Guess it's my computer doing this incorrectly, that while everything else in game loads fine witht the right textures....

Guess On my next computer I will try again. (when I bought one). 

I don't remember I changed anything frequenlty that could have caused this.

 

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Alright here's the deal, if any modder wants to help with perfecting the PANTY mesh in the Minidress Collection, read on.

End-users can ignore the rest of the post :)

 

 

 

Just been editing the panty mesh which will be inserted into all outfits. The only things i did was to give a bit more space in front of the crotch to remove clipping with all 7B-Original-based shapes, and run it through Mesh Rigger.

 

This is what it would look like on NPCs (imagine the clothing on top)

 

 

arI8IH8.png

ko2t0PI.png

 

 

And i will just link this gallery with downsized 720p test images so you can compare:

 

 

 

KEkugPL.png

 

 

As you can see in some of the test pics, there's some bad distortion going on with more extreme poses, but AFAIK these are the same areas where the UUNP baseshape has the same weighting problems.

Panty Test.7z

help "Test Panty"

 

Obviously this requires the Minidress Collection mod for the textures. If anyone wants to improve the weighting and/or baseshape to look less weird with the extreme poses, feel free to download, optimize and upload your changes.

I will just proceed with converting the DLC items.

 

 

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