ousnius Posted September 5, 2015 Posted September 5, 2015 Fixed (see Nexus). Shape order was wrong. @Above: Yeah, latest CBBE's and UUNP's always require XPMS Extended, unless you use the no-physics bodies. I am having the overlay issue with "UUNP Special" using v2.7g of BodySlide, "UUNP HDT" is working fine though. Any suggestion for a solution? Thanks in advance! I am having the exact same issue as well, using Bodyslide 2.7g and a Bodyslide-generated "UUNP Special" body. I just checked the various archives again and indeed 2.7g has the Labia shape before the UUNP shape which causes RaceMenu to choose that shape for the overlays instead. Though I have no idea how that happened, because I didn't even open the UUNPSpecial.nif since some versions ago... Whatever, it will be fixed in the next version. If you want to fix it yourself already, open the UUNPSpecial.nif (from ShapeData folder) in NifSkope and use Ctrl+PgUp/Down to make the ID of the "UUNP" shape smaller than the ID of the "Labia" shape. Funny how there's 5 people reporting it now and the weeks before nobody noticed/cared to tell.
Ellewah Posted September 5, 2015 Posted September 5, 2015 Thank you for the reply cell, I have to ask though, are the feet nail's colors not showing up because of similar problem? Using the XPMSE feet.
bahamut2119 Posted September 5, 2015 Posted September 5, 2015 I didn't know the source of the issue until today makes sense why when my armors equipped i can see em but disappear when i unequip a body slot item the only exception is my hands my nail paint shows allways. If you look at rm betas thread i mentioned this issue there.
Gagoloth Posted September 5, 2015 Posted September 5, 2015 About bodyslide 2.7g i had to revert back to 2.7f for overlays to work again.
ousnius Posted September 5, 2015 Posted September 5, 2015 Thank you for the reply cell, I have to ask though, are the feet nail's colors not showing up because of similar problem? Using the XPMSE feet. UUNP has the feet and nails as two separate shapes in the NIF file. That means any RaceMenu overlays that should affect the nails, won't do anything, because it can only put overlays on the feet shape. The UUNP Special order is fixed for the next version, but I can't fix it for the feet or the hand nails, because it would mean merging the shapes and redoing all sliders of the feet and hands.
bahamut2119 Posted September 5, 2015 Posted September 5, 2015 Its only the feet with the nail issue not the hands I have no issue with those and it might just be xpmse feet only i haven't tried the other opt.
ousnius Posted September 5, 2015 Posted September 5, 2015 Its only the feet with the nail issue not the hands I have no issue with those and it might just be xpmse feet only i haven't tried the other opt. The issue is the same for the hand nails, but those are just the very tip that extends over the fingers. For the feet it's the whole nail. And it's both the normal and the XPMSE ones. I can't fix it, though. Overlays will work, just not nail overlays.
bahamut2119 Posted September 5, 2015 Posted September 5, 2015 Ive noticed that i think it looks good myself with the nails on the hands.
BringtheNoise Posted September 6, 2015 Author Posted September 6, 2015 Cell have you touched or changed the HDT weight painting on UUNP in the last couple of versions in Bodyslide. If not then this should make for an easy template for people that use Meshrigger to weight paint. UUNP HDT Full Body Template.7z File should go into the \kgtools\meshrigger\template folder. It is the UUNP HDT body, UUNP hands (minus nails) and UUNP Feet (again minus nails) and can be used as a weight paint template. If Cell updates the bones in the future a new version would need to be created.... Anyway... This should keep hands, fingers, and feet from breaking when weight painting stuff in Meshrigger Note: I did not use the xpmse feet with the individual toes, because you shouldn't need the toe bones weight painted when wearing shoes, boots, etc.... the xpmse feet nif is mainly for bare feet and poser programs that play with the toes.....
ousnius Posted September 6, 2015 Posted September 6, 2015 Cell have you touched or changed the HDT weight painting on UUNP in the last couple of versions in Bodyslide. If not then this should make for an easy template for people that use Meshrigger to weight paint. UUNP HDT Full Body Template.7z File should go into the \kgtools\meshrigger\template folder. It is the UUNP HDT body, UUNP hands (minus nails) and UUNP Feet (again minus nails) and can be used as a weight paint template. If Cell updates the bones in the future a new version would need to be created.... Anyway... This should keep hands, fingers, and feet from breaking when weight painting stuff in Meshrigger Note: I did not use the xpmse feet with the individual toes, because you shouldn't need the toe bones weight painted when wearing shoes, boots, etc.... the xpmse feet nif is mainly for bare feet and poser programs that play with the toes..... The weights were changed in 2.4, 2.5 and 2.7 (see LL and Nexus change log).
BringtheNoise Posted September 6, 2015 Author Posted September 6, 2015 The body is from v2.7f so it should be alright.... Currently mucking around with a full body Demonica V1.6 and UUNP HDT (currently coping the bones over to the Dem Lilith v1.6.1, then going to see if I can use KGtools clothing converter to make a conversion body... uunp in a demonica shape...this will allow for reversing demonica stuff to cbbe/uunp...strictly for testing purposes cause demonica is poser stuff to begin with)...
WileyQuixote Posted September 6, 2015 Posted September 6, 2015 I had an issue that Cell set me set me straight on (thank you) reguarding weight painting. I am still having a problem matching some of the colors that didn't copy over because they were to far away. The brush seams to skip over or never get to certain colors mostly dark ones (dark green, red/bougandy, brown) I believe it is anything that appears to have a black/brown mixed in. Are these colors not available or am I missing something obvious?
Anneurism Posted September 6, 2015 Posted September 6, 2015 throwing in my support for a UUNP conversion of tiwa44's spice collection: http://www.nexusmods.com/skyrim/mods/68028/? might try taking a whack at it after familiarizing myself with bodyslide a big thank you to guk for his earlier conversions of the minidress collection, saved me at least a few hours there. EDIT: After using the guide in datjellyman's post on page 67 I get lost on the second set steps at step 8. If anyone is interested I could do the first 14 steps to shave off some time for anyone who actually knows what they're doing. EDIT2: I'm now wondering, while converting gloves should I leave the hands in the .nif or remove them like the bodies? I'm assuming remove them? EDIT3: Attaching the hide meshes I've done up to step 14 so that someone with experience can let me know if I've been doing it correctly and should continue. hide_meshes.rar
Afro68 Posted September 8, 2015 Posted September 8, 2015 Disregard any of my previous questions as I'm figuring this all out... But here's a new situation. Slave Tats doesn't seem to work with UNP Special body and I want to use the animated vagina. Can I make a HDT 7B body in bodyslide so Slave Tats works and manually add Stevierage's vagina to that body like I did before bodyslide?
ousnius Posted September 8, 2015 Posted September 8, 2015 Disregard any of my previous questions as I'm figuring this all out... But here's a new situation. Slave Tats doesn't seem to work with UNP Special body and I want to use the animated vagina. Can I make a HDT 7B body in bodyslide so Slave Tats works and manually add Stevierage's vagina to that body like I did before bodyslide? Take a look at the previous posts, then get the latest BodySlide version.
Afro68 Posted September 8, 2015 Posted September 8, 2015 Disregard any of my previous questions as I'm figuring this all out... But here's a new situation. Slave Tats doesn't seem to work with UNP Special body and I want to use the animated vagina. Can I make a HDT 7B body in bodyslide so Slave Tats works and manually add Stevierage's vagina to that body like I did before bodyslide? Take a look at the previous posts, then get the latest BodySlide version. Okay I got you, that's what you meant in this post...http://www.loverslab.com/topic/38362-project-unified-unp/page-77?do=findComment&comment=1307894 I'll try it tonight after work.
datjellyman Posted September 8, 2015 Posted September 8, 2015 Hey I'm having issues with iron armor working in game. I started converting some armors from Calliente's Vanilla Outfits but for some reason iron won't work in game. The sliders are working just fine in OS and bodyslide but when I go in game it's just vanilla with no changes. I also did banded iron armor but that one is working fine.
27X Posted September 8, 2015 Posted September 8, 2015 Are there plans to fix the deformation on the right hip?
ousnius Posted September 8, 2015 Posted September 8, 2015 Are there plans to fix the deformation on the right hip? "Plans" is a weird word to use for this. Of course the "plan" is to always make the best things ever, right? I do/fix things like this when I have time and feel like it. It'll proof to be hard because of the 4 vertex limit, without making the weights look worse otherwise, but I'll try at some point. Hey I'm having issues with iron armor working in game. I started converting some armors from Calliente's Vanilla Outfits but for some reason iron won't work in game. The sliders are working just fine in OS and bodyslide but when I go in game it's just vanilla with no changes. I also did banded iron armor but that one is working fine. That's weird. Does the armor use NiSkinInstances? Made sure the TRI you built is in the right place, and the NIF links to it correctly? EDIT: You mean not even the sliders you use in BodySlide (not RaceMenu) don't appear in-game?
Taskmaster Posted September 8, 2015 Posted September 8, 2015 Hey I'm having issues with iron armor working in game. I started converting some armors from Calliente's Vanilla Outfits but for some reason iron won't work in game. The sliders are working just fine in OS and bodyslide but when I go in game it's just vanilla with no changes. I also did banded iron armor but that one is working fine. You using MO?
datjellyman Posted September 8, 2015 Posted September 8, 2015 Are there plans to fix the deformation on the right hip? "Plans" is a weird word to use for this. Of course the "plan" is to always make the best things ever, right? I do/fix things like this when I have time and feel like it. It'll proof to be hard because of the 4 vertex limit, without making the weights look worse otherwise, but I'll try at some point. Hey I'm having issues with iron armor working in game. I started converting some armors from Calliente's Vanilla Outfits but for some reason iron won't work in game. The sliders are working just fine in OS and bodyslide but when I go in game it's just vanilla with no changes. I also did banded iron armor but that one is working fine. That's weird. Does the armor use NiSkinInstances? Made sure the TRI you built is in the right place, and the NIF links to it correctly? EDIT: You mean not even the sliders you use in BodySlide (not RaceMenu) don't appear in-game? There is a tri file being placed in the mesh file. I do build it in bodyslide but that isn't working. It's just vanilla with no changes to it not even hdt after I add the bones. It's only happening to the normal iron armor though all the other ones are working. I also opened up the nifs up and they do look like the body preset I am using along something that says NiTriShape that says UUNP. I don't know how to check if it's linked correctly though. I don't see anything on the nifs that say NiSkinInstance but I see some that say BSDismemberSkinInstance. I don't know what those mean though.
Taskmaster Posted September 8, 2015 Posted September 8, 2015 Are there plans to fix the deformation on the right hip? "Plans" is a weird word to use for this. Of course the "plan" is to always make the best things ever, right? I do/fix things like this when I have time and feel like it. It'll proof to be hard because of the 4 vertex limit, without making the weights look worse otherwise, but I'll try at some point. Hey I'm having issues with iron armor working in game. I started converting some armors from Calliente's Vanilla Outfits but for some reason iron won't work in game. The sliders are working just fine in OS and bodyslide but when I go in game it's just vanilla with no changes. I also did banded iron armor but that one is working fine. That's weird. Does the armor use NiSkinInstances? Made sure the TRI you built is in the right place, and the NIF links to it correctly? EDIT: You mean not even the sliders you use in BodySlide (not RaceMenu) don't appear in-game? There is a tri file being placed in the mesh file. I do build it in bodyslide but that isn't working. It's just vanilla with no changes to it not even hdt after I add the bones. It's only happening to the normal iron armor though all the other ones are working. I also opened up the nifs up and they do look like the body preset I am using along something that says NiTriShape that says UUNP. I don't know how to check if it's linked correctly though. I don't see anything on the nifs that say NiSkinInstance but I see some that say BSDismemberSkinInstance. I don't know what those mean though. You ignored my question. I'm asking if you're using MO, because sometimes BS/OS bugs with the virtual directory - you can have the Iron Armor .bsd files in two different places in MO(BS and Overwrite for example), and it can cause problems.
Debaster Posted September 9, 2015 Posted September 9, 2015 Been trying my hand at converting outfits. I've been using the cbbe to uunp/whatever guide on the nexus page and it working pretty well for the most part. I'm having an issue with the breasts though. They seem to be stuck as the cbbe mesh and textures. Can anyone suggest what I'm doing wrong? gazongas squished
Jimcarry Posted September 9, 2015 Posted September 9, 2015 Been trying my hand at converting outfits. I've been using the cbbe to uunp/whatever guide on the nexus page and it working pretty well for the most part. I'm having an issue with the breasts though. They seem to be stuck as the cbbe mesh and textures. Can anyone suggest what I'm doing wrong? gazongas squished When you were on outfit studio, did you you delete the original body that came with the armor and then replace it with the body you were converting the armor to? If you didn't, this is probably the result.
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