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Sexlab Aroused Redux December 05 2016


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This is so weird.... I go from having the Leito animations play every 10 seconds to not having them at all. :)

 

If  I have 3 female followers standing around doing nothing... will they all do one of the Leito animations at the same time? Or is it random?

 

I don't know how often to expect it or what triggers it besides having their arousal high enough.

 

This is handled entirely by the game engine.  I have no control over it except for setting a condition (arousal > 50).   Which animation the game engine chooses (from among a half a dozen) I think is based on what animation the npc was doing before it started looking for another.  I however have zero experience with animations and have to depend on others.

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This is so weird.... I go from having the Leito animations play every 10 seconds to not having them at all. :)

 

If  I have 3 female followers standing around doing nothing... will they all do one of the Leito animations at the same time? Or is it random?

 

I don't know how often to expect it or what triggers it besides having their arousal high enough.

 

From what I have experienced, the frequency of the aroused idles goes up, the more aroused the NPC is. So if arousal is at 50, it is once in a while; at 60 a bit more frequent etc, until at 100 they are fidgetting quite a bit. After 100 they explode from sexual frustration (not really ;) )

 

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This is so weird.... I go from having the Leito animations play every 10 seconds to not having them at all. :)

 

If  I have 3 female followers standing around doing nothing... will they all do one of the Leito animations at the same time? Or is it random?

 

I don't know how often to expect it or what triggers it besides having their arousal high enough.

 

From what I have experienced, the frequency of the aroused idles goes up, the more aroused the NPC is. So if arousal is at 50, it is once in a while; at 60 a bit more frequent etc, until at 100 they are fidgetting quite a bit. After 100 they explode from sexual frustration (not really ;) )

 

 

 

I have 3 followers.

Ako, Eryniel, and Nylea.

 

Ako was at 100 arousal and fidgeting every 10 seconds.

Eryniel and Nylea were ALSO at 100 arousal and never played the animation.

 

So I set Ako's arousal to 2. She stopped fidgeting, but Eryniel and Nylea still don't play the animation.

 

still trying to figure it out..

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Actor.HasKeyWord(ActorTypeNPC) is the check to exclude mannequins (thay don't have that keyword). Also should be checking Actor.IsEnabled() and Actor.Is3DLoaded() to eliminate actors that might be found in that cell but not necessarily active at that point in the game.

 

Note that the keyword check for ActorTypeNPC will exclude animals as well, so you may have to check for Actor.HasKeyword(ActorTypeCreature) and Actor.HasKeyword(ActorTypeAnimal) if those are to be included.

 

Thanks.  I already have haskeyword actorTypeNPC or haskeyword actorTypeAnimal and that seems to be arousing the manneqauins.  Gonna have to have a look in CK and see what I can do to exclude them.

 

 

The ManakinRace has the ActorTypeNPC keyword so that won't filter them out. You have to explicitly exclude the ManakinRace (by race).

 

That won't work for custom mannequin mods though, I did just look at the race with TESVEDIT and you're right about the keyword being there. Oddly enough, I added that check to my SexAddicts mod long ago because I was getting mannequins and it was that check which stopped them though. Now I'm wondering how that could have worked. It can't be the enabled or 3dloaded checks since both of those would have made them invisible.

 

 

I remember that @Dooge had to deal with mannequins in his SexLife mod and managed to get rid of them (including the non-vanilla ones) from the scanner. I don't know the details, though.

 

I'm wondering if I had a different check in place and have been looking at code that might still have the problem. I guess I need to check that old code out again. I do know I rewrote it several times and the last iteration had all the checks in a separate callable function instead of scattered through the main function as it was originally.

 

I did at one point have an "IsPlayable" check but that excluded some races which were fine for sex so I took it out, maybe that was the check I'm thinking of (which would make it worthless for this purpose).

 

 

I exclude them by race in both SLAM Widget and SLEN because I didn't see an obvious way that wouldn't lead to a lot of false positives (and wouldn't work on custom mannequin races either). If you find a better way that works for custom mannequins too let me know. The fact that they're essentially just NPCs with the AI turned off severely limits the ways to filter them.

 

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I exclude them by race in both SLAM Widget and SLEN because I didn't see an obvious way that wouldn't lead to a lot of false positives (and wouldn't work on custom mannequin races either). If you find a better way that works for custom mannequins too let me know. The fact that they're essentially just NPCs with the AI turned off severely limits the ways to filter them.

 

 

 

Could you filter them by the AI routine with GetCurrentPackage?

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I exclude them by race in both SLAM Widget and SLEN because I didn't see an obvious way that wouldn't lead to a lot of false positives (and wouldn't work on custom mannequin races either). If you find a better way that works for custom mannequins too let me know. The fact that they're essentially just NPCs with the AI turned off severely limits the ways to filter them.

 

 

 

Could you filter them by the AI routine with GetCurrentPackage?

 

 

I think that package only runs for a fraction of a second. After that the script turns the AI off so no package would be running at all I imagine. There's also no guarantee that a custom mannequin would use the same package. Plus I wouldn't dare to bet that there isn't some sex doll mod out there that re-uses the package for nefarious purposes :P

 

I'm not really familiar with custom mannequin mods, I've only used the replacer type which re-uses the ManakinRace (or it wouldn't be a replacer) so of course filtering on race works fine for those.

 

Edit: I haven't had any complaints or requests myself, but if I had to deal with them I'd probably go for a FormList, put the ManakinRace in it and allow the user to add additional races for filtering (MCM option for selected crosshair target's race). It would be the most fool proof way I could think of ottomh but it requires some minimal user configuration if they use a custom mannequin race.

 

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Hi guys, frankly I have no idea where to ask about it, but we have plenty of cuni animations now, but in the end of it aroused never drops from female, but it drops from male like after BJ. Is there any way to correct that?

 

Arousal never drops on its own (except very slowly) and the animations have nothing to do with it.  Pussy sex drops female arousal.

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I used Sexlab Aroused in many playthroughs before but now I have a problem that isn't fixxed with reinstalling this mod or beginning a new save.

 

The Arousal Level always stays at 0 for my character and every npc. When I go to the MCM menu I can see that the Exposure, Exposrue Rate and time Rate in Puppet Master have a value of 0 while in Settings it works just fine. If I change any of those the value in Puppet Master it will change but as soon as I go back to the game or change a tab in the menu it will go to 0 again. On the other hand I can activate every tickable option like "Is Arousal blocked" and it sems to work (Arousal stays at -2).

 

Can anyone tell me what the problem might be or how I can find out what the problem is?

 

Edit: Deinstalled every mod which requires SexLab Aroused inclusive the framework. Reinstalled the Framework with SexLab Aroused, still the same problem.

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I used Sexlab Aroused in many playthroughs before but now I have a problem that isn't fixxed with reinstalling this mod or beginning a new save.

 

The Arousal Level always stays at 0 for my character and every npc. When I go to the MCM menu I can see that the Exposure, Exposrue Rate and time Rate in Puppet Master have a value of 0 while in Settings it works just fine. If I change any of those the value in Puppet Master it will change but as soon as I go back to the game or change a tab in the menu it will go to 0 again. On the other hand I can activate every tickable option like "Is Arousal blocked" and it sems to work (Arousal stays at -2).

 

Can anyone tell me what the problem might be or how I can find out what the problem is?

 

Edit: Deinstalled every mod which requires SexLab Aroused inclusive the framework. Reinstalled the Framework with SexLab Aroused, still the same problem.

 

Arousal moves when the NPC (or player) sees someone naked.  Try getting naked and reducing the scan time down temporarily to like 30 seconds and and then wait a minute or two and then check the nearby NPCs.   I expect that you will see that it is working fine.  (Don't forget to put the cell scan back up to 120).

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Arousal moves when the NPC (or player) sees someone naked.  Try getting naked and reducing the scan time down temporarily to like 30 seconds and and then wait a minute or two and then check the nearby NPCs.   I expect that you will see that it is working fine.  (Don't forget to put the cell scan back up to 120).

 

 

Still staying 0 for my character and every npc (tried standing for 5 minutes in the Bannered Mare). As I said, the problem seems that every value in the Puppet Master sub menu is 0 and forces itself back to 0 as soon as I want to change a value.

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Arousal moves when the NPC (or player) sees someone naked.  Try getting naked and reducing the scan time down temporarily to like 30 seconds and and then wait a minute or two and then check the nearby NPCs.   I expect that you will see that it is working fine.  (Don't forget to put the cell scan back up to 120).

 

 

Still staying 0 for my character and every npc (tried standing for 5 minutes in the Bannered Mare). As I said, the problem seems that every value in the Puppet Master sub menu is 0 and forces itself back to 0 as soon as I want to change a value.

 

 

There are no bugs like you describe in Redux.  You must have some other conflict.

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Arousal moves when the NPC (or player) sees someone naked.  Try getting naked and reducing the scan time down temporarily to like 30 seconds and and then wait a minute or two and then check the nearby NPCs.   I expect that you will see that it is working fine.  (Don't forget to put the cell scan back up to 120).

 

 

Still staying 0 for my character and every npc (tried standing for 5 minutes in the Bannered Mare). As I said, the problem seems that every value in the Puppet Master sub menu is 0 and forces itself back to 0 as soon as I want to change a value.

 

 

Has your PC or any of the NPC's you been checking had sex? since i seem to recall that for them to be given a time rate for it to increase over time you have to do something to start it (i.e have sex)

 

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i got CTD when i upgrading from ver 21 to 25 beta, back there im using ver 21 bsa version do i need to delete it in order to use newer version that use loose version of 25 beta?
 

EDIT : its running just fine now still trying to see leito aroused animations xD

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i got CTD when i upgrading from ver 21 to 25 beta, back there im using ver 21 bsa version do i need to delete it in order to use newer version that use loose version of 25 beta?

 

EDIT : its running just fine now still trying to see leito aroused animations xD

 

If you are getting CTDs, recommend you evaluate your mod load against the files listed as problematic on the Sex Slaves main page.

 

Also, recommend you clean your save with PDT, it does wonders.

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I have that "aroused Mannequin" problem too.

 

I use no Hearthfire home, but instead http://www.nexusmods.com/skyrim/mods/54703/?(which loads faster than most vanilla places, just mention it in case someone tells me to not use it because of scriptload etc).

I have there sort of a trophy room (which i never use xD) with 6 or 8 vanilla mannequins and somehow they all are aroused (maybe because they see each other naked?).

 

I would love to have a way to exclude them from being able to become aroused at all (or turn them into sex-bots which scan every female in my home and if they find a aroused female then they bang her xD).

 

I remember that my PC was being gang banged in SD+ by mannequins (a long time ago) and then skyrimll managed to exclude them somehow, so i think that if you can select them you can exclude them too (i'm not a programmer, no clue how to do this if its possible).

 

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I have that "aroused Mannequin" problem too.

 

I use no Hearthfire home, but instead http://www.nexusmods.com/skyrim/mods/54703/?(which loads faster than most vanilla places, just mention it in case someone tells me to not use it because of scriptload etc).

I have there sort of a trophy room (which i never use xD) with 6 or 8 vanilla mannequins and somehow they all are aroused (maybe because they see each other naked?).

 

I would love to have a way to exclude them from being able to become aroused at all (or turn them into sex-bots which scan every female in my home and if they find a aroused female then they bang her xD).

 

I remember that my PC was being gang banged in SD+ by mannequins (a long time ago) and then skyrimll managed to exclude them somehow, so i think that if you can select them you can exclude them too (i'm not a programmer, no clue how to do this if its possible).

 

Yep, known issue.  Nothing you can do till I put out another version and I am waiting on Leito to finish the animations.

Dont know if any other have noticed, that the beta 25 do clean every time you load the game and some times it do that when you change cell.

Can be my mods.

Dont have any papyrus.

 

Thanks, I'll have a look at that

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Hi, i installed sexlab aroused redux and i keep getting the message "sexlab aroused is ready to use" repeatedly. Please help me fix this, thanks

 

What does it mean that you get it repeatedly?  You should get it once at startup aftter you have upgraded to a new version.  Then, if you make a save game and reload that save, you should not get it again.

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Hey fishburger,

 

I don't know if you're open to requests for this mod, but while playing there were a couple of things that I had wished Aroused could do-

- Have an uncapped time rate (or the option to uncap it / set the cap to something other than 100)

  There were times that I had wished my character became needy more often than once per day

- Have a different decay rate for exposure than time rate

  I like having time rate decay fairly slowly, but I would rather that exposure decayed back to zero within a day

- Have the slider for adding time rate after orgasm go higher than 10

 

I was going to dig around in the scripts to see how easy this would be to do for myself, but I figured I'd post here and see if others had ever wanted similar things first.

 

Thanks for the great work.

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