pinky6225 Posted April 16, 2016 Posted April 16, 2016 The PH version on nexus has been updated, how does that affect using this? Edit: threads displaying funny, guess someone has an unclosed [ / spoiler ] or [ / quote ]
CliftonJD Posted April 16, 2016 Posted April 16, 2016 escuse me but i have one more question! I see in the slave menu that after the reset slave there is another thing that can change name but sometime is called " femaleyoungeager" and sometime other things ( just below " reset slave") and i was thinking of what it do really because it seem you can clic on it ( don't tryed to do) i look at the traduction of the word eager in my language so i have more or less an idea on what is it but it's better to ask before doing sh*t so that is my question! thank again! far as i i know its not clickable, but that buttons best not to touch: femaleyoungeager is the voice type she's using which is very nice for a slave, those are usually reserved for followers bla never told us what that was there for, i mean was that really the sole purpose in mind to inform us the voice type used or did he intend to add more
CliftonJD Posted April 16, 2016 Posted April 16, 2016 The PH version on nexus has been updated, how does that affect using this? according to strec that update doesn't have much difference from the original code so i didn't put much effort into bug testing that after people started asking about compatibility with his version. i was able to update older saves of pahe with the posted nexus update then caught some new slaves, slapped some collars on them and renamed them and proceeded as usual after a bit of training i moved onto his latest updates here at LL his latest update is best used with a clean save and i'll whip up a dialog patch for it later, but only his dialog changes seem to be working so altho by downgrading pahe to version h5--the latest pahe will not start on a clean save with latest pah 0.8x versions here at LL edit- altho its gotten stable using the described method, its still at this point only there for stage 2 testers until we release updates to read his updates nobody will be able to access the changes edit2: anybody choosing to update pah and also still use felglow keep will need to chack back regularly for updates to those until updates are posted addressing the pah updates (already notcied fsc bug and new log spam during my tests and already reported it to those authors)
Ghostphoto Posted April 16, 2016 Posted April 16, 2016 Thanks for this mod! I have had a lot of fun using it! Is there anyway to delete/release the "Bleak Falls Temple" Slaves? I have 3 of my 50 slots taken by these "missing" slaves,,,I'm greedy I know :-)
CliftonJD Posted April 16, 2016 Posted April 16, 2016 Thanks for this mod! I have had a lot of fun using it! Is there anyway to delete/release the "Bleak Falls Temple" Slaves? I have 3 of my 50 slots taken by these "missing" slaves,,,I'm greedy I know :-) oh, wow, the temple rears its ugly head again. wondered how long it would take the public to find that...curious what version you're on, but it won't effect anything, just helps me determine where the biggest bugs are if they're the same as what i found.... official answer to this bug, i'll get back to you with some console codes to use for now, until a better fix can be made (i'll need to review my notes on it)
Ghostphoto Posted April 16, 2016 Posted April 16, 2016 Hey CliftonJD I just loaded version 6 after leaving that message. I was on version 4. Now it says they are in PAH clone cell(in version 6) vs Bleak Falls Temple in version 4
CliftonJD Posted April 16, 2016 Posted April 16, 2016 Hey CliftonJD I just loaded version 6 after leaving that message. I was on version 4. Now it says they are in PAH clone cell(in version 6) vs Bleak Falls Temple in version 4 ahh, well that might explain why that bug was occurring if you were still using that old version, the prevention fixes for that might have already been implemented into version 5 (reboot the mod from the mcm if you haven't already and lmk if the bug reproduces after that) now for retrieving the slaves once the bug has already occured: You'll have to use the console: Save the game console : coc PAHUtilityCell with console open, click on the slave Load the saved game player.movetome(whateverIDconsoleshows) to explain that further if you're unfamiliar with console of npc's you'll wantt the refrence id from that slave, not the other id's shown, But what i discovered when he told me that - rather than using that command and needing to type the exact refid, once you have the slave targeted in the console You can also select an object and type moveto player which will move the selected object to your feet and orient it based on the camera's angle. (in this reference the slave is the "object" being moved)
Strec Posted April 16, 2016 Posted April 16, 2016 If you did use PAH 0.7.3 you may be able to upgrade to 0.7.31 without problem. If you are new to PAH you'll miss the voice pack, you can download it here : http://www.loverslab.com/files/download/2825-wip-paradise-hall-continued/
Ghostphoto Posted April 16, 2016 Posted April 16, 2016 Hey CliftonJD I just loaded version 6 after leaving that message. I was on version 4. Now it says they are in PAH clone cell(in version 6) vs Bleak Falls Temple in version 4 ahh, well that might explain why that bug was occurring if you were still using that old version, the prevention fixes for that might have already been implemented into version 5 (reboot the mod from the mcm if you haven't already and lmk if the bug reproduces after that) now for retrieving the slaves once the bug has already occured: You'll have to use the console: Save the game console : coc PAHUtilityCell with console open, click on the slave Load the saved game player.movetome(whateverIDconsoleshows) to explain that further if you're unfamiliar with console of npc's you'll wantt the refrence id from that slave, not the other id's shown, But what i discovered when he told me that - rather than using that command and needing to type the exact refid, once you have the slave targeted in the console You can also select an object and type moveto player which will move the selected object to your feet and orient it based on the camera's angle. (in this reference the slave is the "object" being moved)
Ghostphoto Posted April 16, 2016 Posted April 16, 2016 Lol Ok...so I am a complete zero when it comes to figuring this stuff out. I do use the console command frequently such as player.placeatme using the BaseID to bring a NPC to me I want to capture using PAH or use Display Model on... So I went in and saved a new game....opened the console and tried coc PAHUtilityCell and then again just using PAHUtilityCell. Both times it took me to the "black screen with the slow rising smoke". Next, I opened MCM and went to the specific "slave" info in the Parardise Halls Mod and then opened the console and tried the PAHUtilityCell...still ended up in the same place. Any assistance would be great. Sorry to be such a newb.
Arthacs Posted April 16, 2016 Posted April 16, 2016 I was wondering if there does exist an option, another Mod or maybe planned feature in PH for talking to NPCs and lure them away from, example an Inn or a crowded town to enslave them in a more secluded area. Not like Puppet Master or something where all u have to do is cast a spell, but more like a way where the PC must convince the NPC by dialogue and use speak skill to "come and look at something" or whatever, to follow PC away in a more "Immersive and non hostile way"?
yokubo Posted April 16, 2016 Posted April 16, 2016 escuse me but i have one more question! I see in the slave menu that after the reset slave there is another thing that can change name but sometime is called " femaleyoungeager" and sometime other things ( just below " reset slave") and i was thinking of what it do really because it seem you can clic on it ( don't tryed to do) i look at the traduction of the word eager in my language so i have more or less an idea on what is it but it's better to ask before doing sh*t so that is my question! thank again! far as i i know its not clickable, but that buttons best not to touch: femaleyoungeager is the voice type she's using which is very nice for a slave, those are usually reserved for followers bla never told us what that was there for, i mean was that really the sole purpose in mind to inform us the voice type used or did he intend to add more Ok thank i don't touche it because dont wanted to do sh*t it seem i was right lol anyway thank you again for alway be there for questions, pretty kind of you son thank again and again!
Guest Posted April 17, 2016 Posted April 17, 2016 Can someone screen me the menu of Paradise Halls in Mod Configuration please ? I only have things like "PAH_SettingName_Leashtoogle" so i don't know what it is. With descriptions.
yokubo Posted April 17, 2016 Posted April 17, 2016 Can someone screen me the menu of Paradise Halls in Mod Configuration please ? I only have things like "PAH_SettingName_Leashtoogle" so i don't know what it is. With descriptions. i have the same problem it's for what cifton say it's a translation bug for people not using English version of skyrim but Clifton explain everything on the previous posts i have allready ask that before just look at the post when Clifton answered me! My question begin at page 124 read from here i think you will get all your answer or more or less Clifton have done an excellent job anwering everithing is is a god ( maybe a dark god lol the god of slavers maybe ( so he is molag bal lol) but look at it it respond many of my questions if not all!! Sorry not good enought to use the multiquote system!
Guest Posted April 17, 2016 Posted April 17, 2016 first: what the " leash" do ( the naturaly not checked item)? to avoid any confusion you may want to install from the file quote above you before you get too far into things and it breaks 1> the "advanced leashcollar" option is for use with the leashcollars made at the forge or found at farengar's study or bought at the "felglow slave camp" rebuild posted here on the site or packed in the above quoted repack Sorry but i didn't understand that. What it does exaclty when we check the "advanced leashcollar" option ? Because i already have the hability to use a leash collar and use the leash spell...
rono Posted April 17, 2016 Posted April 17, 2016 Another load order question... If I want to add a multi follower mod, where would it go in relation to the PAH files? Not sure I want to go down the path of using one, but just in case.... I used ufo back in the day, but when I restarted after a couple of years off, I haven't been using one. Do they interact ok? I've had 3 slaves following me on occasion, but just post capture and prior to putting in a cell. Alos, PAH is working fine now that I got the load order right. It's good to see that all these files are still alive. I'm going to load the revised fellglow next time it is updated.
yokubo Posted April 17, 2016 Posted April 17, 2016 first: what the " leash" do ( the naturaly not checked item)? to avoid any confusion you may want to install from the file quote above you before you get too far into things and it breaks 1> the "advanced leashcollar" option is for use with the leashcollars made at the forge or found at farengar's study or bought at the "felglow slave camp" rebuild posted here on the site or packed in the above quoted repack Sorry but i didn't understand that. What it does exaclty when we check the "advanced leashcollar" option ? Because i already have the hability to use a leash collar and use the leash spell... you forgot one thing said after by cilfton when i asked if the leash to player who was in project was working ! i checked the leashcollar and now i have never seen any slave even at 0 submission fleeing and without casting the spell but only having it in my spell list so it " seen" if you have the spell a leash colar ( the iron and red crafted with iron and soul gem) at the neck of the slave she don't flee by folowing you ( it's diferent on " wait" i think ( not tested because i use the dungeon mod posted recently in this topic ( the one Under Lakeview with the entrance by the underground ( not sur it's the good word " underground" in ma language it's "cave" but in English cave is a diferent thing so i mean the part UNDER the middle room you create ( where you can have the forge/taning rack etc... ( or the cofin for vampire lol) of the house)! and when he was speaking of the repack it's a file he linked before with all PAHE repacked ( for easier instalation)!
CliftonJD Posted April 17, 2016 Posted April 17, 2016 If you did use PAH 0.7.3 you may be able to upgrade to 0.7.31 without problem. If you are new to PAH you'll miss the voice pack, you can download it here : http://www.loverslab.com/files/download/2825-wip-paradise-hall-continued/ felglow slave camp users will need these files to continue using fsc with the update: fsc scripts and seq.zip haven't had a chance to test it yet, but that's what's missing from the update to run the camp (any modified versions of the camp will need to overwrite these files when those updates come in) Lol Ok...so I am a complete zero when it comes to figuring this stuff out. I do use the console command frequently such as player.placeatme using the BaseID to bring a NPC to me I want to capture using PAH or use Display Model on... So I went in and saved a new game....opened the console and tried coc PAHUtilityCell and then again just using PAHUtilityCell. Both times it took me to the "black screen with the slow rising smoke". Next, I opened MCM and went to the specific "slave" info in the Parardise Halls Mod and then opened the console and tried the PAHUtilityCell...still ended up in the same place. Any assistance would be great. Sorry to be such a newb. ok, that shouldn't have happened, not sure what's going on in your game have you rebooted the mod since you upgraded versions do that first if you haven't already if you've done that already Or if it still continues after rebooting the mod then post the log I was wondering if there does exist an option, another Mod or maybe planned feature in PH for talking to NPCs and lure them away from, example an Inn or a crowded town to enslave them in a more secluded area. Not like Puppet Master or something where all u have to do is cast a spell, but more like a way where the PC must convince the NPC by dialogue and use speak skill to "come and look at something" or whatever, to follow PC away in a more "Immersive and non hostile way"? i usually use sl working girl for that Can someone screen me the menu of Paradise Halls in Mod Configuration please ? I only have things like "PAH_SettingName_Leashtoogle" so i don't know what it is. With descriptions. 5.0 above pic, 6.0 the pic below first: what the " leash" do ( the naturaly not checked item)? to avoid any confusion you may want to install from the file quote above you before you get too far into things and it breaks 1> the "advanced leashcollar" option is for use with the leashcollars made at the forge or found at farengar's study or bought at the "felglow slave camp" rebuild posted here on the site or packed in the above quoted repack Sorry but i didn't understand that. What it does exaclty when we check the "advanced leashcollar" option ? Because i already have the hability to use a leash collar and use the leash spell... can't give a better description than this: *snip* you forgot one thing said after by cilfton when i asked if the leash to player who was in project was working ! i checked the leashcollar and now i have never seen any slave even at 0 submission fleeing and without casting the spell but only having it in my spell list so it " seen" if you have the spell a leash colar ( the iron and red crafted with iron and soul gem) at the neck of the slave she don't flee by folowing you ( it's diferent on " wait" i think ( not tested because i use the dungeon mod posted recently in this topic ( the one Under Lakeview with the entrance by the underground ( not sur it's the good word " underground" in ma language it's "cave" but in English cave is a diferent thing so i mean the part UNDER the middle room you create ( where you can have the forge/taning rack etc... ( or the cofin for vampire lol) of the house)! and when he was speaking of the repack it's a file he linked before with all PAHE repacked ( for easier instalation)!
Strec Posted April 17, 2016 Posted April 17, 2016 Uploaded an update of the authorised Paradise Halls Fellglow Slave Camp on Nexus including the script and the seq file.
CliftonJD Posted April 17, 2016 Posted April 17, 2016 Uploaded an update of the authorised Paradise Halls Fellglow Slave Camp on Nexus including the script and the seq file. excellent
terrorofmorrowind Posted April 17, 2016 Posted April 17, 2016 I don't know if someone still has problems with the renaming feature of the mod (i'm using rc6 atm with both the personality fix and the fighting fix). You know the one where after you rename a slave, the next time you travel to another cell (with a real loading screen, with pictures), they loose not only their name but also become unclickable or untalkable. Only after renaming them again the problem goes away until you visit a new cell. This only occured to slaves you changed their name from, never to the others until recently. This problem seems to happen to all your slaves now BUT only when you told them to fight for you. That's right they keep their names IF they are NOT fighting for you. So the only temporary solution i see now is everytime you come in a danger zone, you have to tell your slave to fight for you, when you are on the point of leaving it, tell them again to stop fighting for you. It's still tedious but not as much as actually going to the MCM menu, renaming the npc and exiting of it again. I tried my best explain it as accurate as possible s i hope you understand what i mean. I will also post my load order list if you need it. -Greetz Terror- ps: i really like the hand cuff mechanic. i don't know if it is actually feature but whenever you cuff them they seem to try wriggle themselves out of it. I haven't seen them actually escaping it though. But it is really a nice thouch if it is.
CliftonJD Posted April 17, 2016 Posted April 17, 2016 I don't know if someone still has problems with the renaming feature of the mod (i'm using rc6 atm with both the personality fix and the fighting fix). You know the one where after you rename a slave, the next time you travel to another cell (with a real loading screen, with pictures), they loose not only their name but also become unclickable or untalkable. Only after renaming them again the problem goes away until you visit a new cell. This only occured to slaves you changed their name from, never to the others until recently. This problem seems to happen to all your slaves now BUT only when you told them to fight for you. That's right they keep their names IF they are NOT fighting for you. So the only temporary solution i see now is everytime you come in a danger zone, you have to tell your slave to fight for you, when you are on the point of leaving it, tell them again to stop fighting for you. It's still tedious but not as much as actually going to the MCM menu, renaming the npc and exiting of it again. I tried my best explain it as accurate as possible s i hope you understand what i mean. I will also post my load order list if you need it. -Greetz Terror- ps: i really like the hand cuff mechanic. i don't know if it is actually feature but whenever you cuff them they seem to try wriggle themselves out of it. I haven't seen them actually escaping it though. But it is really a nice thouch if it is. this: posting the 2 versions of jcontainers known to work they seem to have varied results per user based on other mods, sometimes switching to the other version works better JContainers-49743-3-2-3.zip JContainers-49743-3-2-5.zip if that's not enough to fix it, you'll need to post a log
terrorofmorrowind Posted April 17, 2016 Posted April 17, 2016 ok, i'm goingto try 325 because it is newer. Do i just overwrite these?
CliftonJD Posted April 17, 2016 Posted April 17, 2016 ok, i'm goingto try 325 because it is newer. Do i just overwrite these? yep that's it
terrorofmorrowind Posted April 17, 2016 Posted April 17, 2016 ok, i'm goingto try 325 because it is newer. Do i just overwrite these? yep that's it It seems to be working...for now. Thanks. Could this be papyrus related too? Just out of curiousity. You know maybe i have it set in a not so good load order.
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