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[Discontinued] Paradise Halls - SexLab Extension v0.1g (15/05/06) (RC 0.6 fixed 16/03/18)


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attachicon.gifparadise_halls sl extension repack release h_rc0.6 fixed.zip

anybody else updating older saves to this version need to reboot pah from the mcm and wait til it says completed

if for some reason it seems stuck then don't save that, reload then coc qasmoke using the console and reboot it from there

 

left a message for bla, hopefully we'll get the main post cleaned up to clear the confusion or eliminate the need to dig thru the support pages to find a repack, but unfortunately that will mean less time to fix the bugs as well

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Nice to see this mod is still being developed. I reinstalled the latest, but I am having a curious issue. After rape, slaves no longer get up off the ground. I can talk to them and all, but their position never recovers from trauma. I have tried resetting from both Defeat and Sexlab as well as PH, but I have to use console to resurrect them in order to fix it. Someone has ideas, please?
 

 


  • Introduce a submissionvalue to the slavecollars (+10, maybe +15)

 

Nice. How about adding modifiers to other events? If you get knocked down in combat, slaves might get bad ideas. Or, if you go invisible near them, they'll think twice before they run away... master could be there, watching... Loyal slaves might be taught to catch other slaves, too. What they do to them on catching them depends on their trainings.

 

Edit: Note - when I reset PH extension, it says saving and restoring 0% of slaves and doesn't go higher, although it seems to recognize the number of slaves I have.

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Stallion may be correct, something else could be messing with Jcontainers which will disrupt PAHE's ability to function properly.

 

Normally, if a slave goes into the "trauma" position (laying on the floor, kneeling pounding fist on floor, etc.) you can go into MCM > PAHE > Slaves Tab > find the slave stuck in trauma in the list of slaves > scroll down on the bottom right side there is a Reset Slave option to reset just that slave and... normally... that will fix the problem.

 

However if resetting the whole mod doesn't allow it to progress and complete something is preventing it from functioning properly.  Could be a bad install, could be something messing with jcontainers.

Link to comment

Stallion may be correct, something else could be messing with Jcontainers which will disrupt PAHE's ability to function properly.

 

Normally, if a slave goes into the "trauma" position (laying on the floor, kneeling pounding fist on floor, etc.) you can go into MCM > PAHE > Slaves Tab > find the slave stuck in trauma in the list of slaves > scroll down on the bottom right side there is a Reset Slave option to reset just that slave and... normally... that will fix the problem.

 

However if resetting the whole mod doesn't allow it to progress and complete something is preventing it from functioning properly.  Could be a bad install, could be something messing with jcontainers.

 

not bad ideas, but

Nice to see this mod is still being developed. I reinstalled the latest, but I am having a curious issue. After rape, slaves no longer get up off the ground. I can talk to them and all, but their position never recovers from trauma. I have tried resetting from both Defeat and Sexlab as well as PH, but I have to use console to resurrect them in order to fix it. Someone has ideas, please?

 

 

  • Introduce a submissionvalue to the slavecollars (+10, maybe +15)

 

 

 

 

before attempting to fix the mod after raping the slave, try adjusting the slider for it in the mcm, i think by default its at 30 seconds which was way too long seems like forever so i'm always lowering it to 13 or sometimes less

if that still doesn't fix that slave then follow einar's suggestions

 

Edit: Note - when I reset PH extension, it says saving and restoring 0% of slaves and doesn't go higher, although it seems to recognize the number of slaves I have.

on my old pc with older versions of pahe it used to take around 40 minutes to do 40 slaves, now i get around 10 to 20 minutes for that same number slaves

 

Nice. How about adding modifiers to other events? If you get knocked down in combat, slaves might get bad ideas. Or, if you go invisible near them, they'll think twice before they run away... master could be there, watching... Loyal slaves might be taught to catch other slaves, too. What they do to them on catching them depends on their trainings.

not bad ideas you can remind us after couple updates or so when blabla gets back long enough to shorten the list some

 

edit:

posting the 2 versions of jcontainers known to work

they seem to have varied results per user based on other mods, sometimes switching to the other version works better

JContainers-49743-3-2-3.zip

JContainers-49743-3-2-5.zip

Link to comment

I am using 0.1h RC0.6 ver. The problem I encountered is the name of slaves keeps resetting to blank. It usually happens when I enter/exit cells.

 

My load order

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
JoshenLamaara v1.esm
ApachiiHairFemales.esm
Schlongs of Skyrim - Core.esm
Evil Lair of Hydra.esm
ApachiiHair.esm
SexLab.esm
SexLabAroused.esm
hdtHighHeel.esm
Heels Sound.esm
LOLIJPVoices.esm
SGHairPackBase.esm
ZaZAnimationPack.esm
HentaiPregnancy.esm
Children+SoulGems.esm
CompanionArissa.esm
SOGS.esm
Extra Encounters Reborn - Basic.esm
RaceCompatibility.esm
paradise_halls.esm
NonSexLabAnimationPack.esp
LovelyHairstylesCE.esp
SGHairPackAIO.esp
KS Hairdo's.esp
Aradia Kato Outfit.esp
kuzak-bodyandstockings.esp
BDO_BaekMuSae.esp
Corset Stockings.esp
_ling_.esp
Bless_Tyelle.esp
TW3_femaleArmors_zzjay.esp
PumpsStock.esp
R18Pn - Fiona Armor.esp
R18Pn - Heilige Mutter Armor.esp
VindictusMiniDress.esp
LustmordVampireArmor.esp
zzjayHentaisConversions.esp
Emfy Cleric Robes.esp
yurica_kimono.esp
yurica_summerdress [HDT].esp
RailLight.esp
WestWindMisfit.esp
Cassandra Frost Witch.esp
Eterna Dress Revamp.esp
FineImperialDress.esp
SexyEveningDress.esp
SeraphimOutfit.esp
SexyVest.esp
VampireLeatherArmorSet.esp
The Jesters Jubile.esp
Amiella Outfit.esp
BacksteppoPEDress.esp
JinhuaCat Outfit.esp
Osare Maid Outfit.esp
R18Pn - Astaroth Suit.esp
R18pn - lingerie Set.esp
KCEDeathBell.esp
R18pn - Shanoa Armors.esp
Gwelda Armor Pack.esp
Elewin Pumps 2.esp
zzArmormashups.esp
NewVampChainsCuirass.esp
NewVampChainsGloves.esp
ShellBondage - Bombshell.esp
Panties.esp
RumbleRose.esp
Tiwa44_Minidresses_Standalone.esp
HentaiGaleArmor.esp
HDTTailsEquipable.esp
TBBP_Ribbon_Armor.esp
Luxurious Seduction.esp
Aradia Lace Dress.esp
Luxury Collection.esp
tumblr gifts.esp
HighHeelPumps.esp
NobleWeddingDressByUrshi.esp
LingerieCorset.esp
DreamBurrowsSageOutfit.esp
BnS_HongMoonGarb.esp
BnS White Bird Outfit.esp
BlackLaceMiniDress.esp
Tiwa44_Minidresses_Standalone_DG&DB.esp
HentaiMaxiArmor.esp
Bless_Tinuviel.esp
0SACT.esp
AmazingFollowerTweaks.esp
AFT_ManagedFollowerBoost.esp
Breezehome_Fully_Upgradable.esp
NeutralHjerim.esp
RiversideLodge.esp
Imperial Real Estate - Vanguards Cabin.esp
ElysiumEstate.esp
TheEyesOfBeauty.esp
Auto Unequip Ammo.esp
Command Dragon.esp
Long lost smelters by Hyralux.esp
UIExtensions.esp
SkyUI.esp
AddItemMenu.esp
Better Dynamic Snow.esp
Size does matter.esp
dD - Realistic Ragdoll Force - Realistic.esp
WATER DG + DB.esp
Convenient Horses.esp
Dead Body Collision.esp
SSLToys.esp
WATER-RND Patch.esp
When Vampires Attack.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
dD-Reduced Wound Size.esp
XPMSE.esp
vAutosaveManager.esp
Facelight.esp
SGEyebrows.esp
EMCompViljaSkyrim.esp
zMirai.esp
BFT Ships and Carriages.esp
Run For Your Lives.esp
Extra Encounters Reborn - CSP.esp
iHUD.esp
Argonian Access.esp
dD-No Spinning Death Animation Merged.esp
SOTGenesisMod.esp
Genesis Dragonborn Patch.esp
FNIS.esp
Extra Encounters Reborn - HSR.esp
Extra Encounters Reborn - Dawnguard.esp
Breast Size Scaling for NPCs.esp
SOS - Smurf Average Addon.esp
SPS - Sexlab Position Selector.esp
Schlongs of Skyrim.esp
SOS - Shop.esp
Killable Children.esp
Marriable Serana.esp
LoversComfort.esp
SexLab-AmorousAdventures.esp
DudestiaMultiMarriages.esp
My Home Is Your Home.esp
Serana No Hood.esp
JemWM.esp
Proudspire Manor Bug Fixes.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
RaceMenuMorphsUUNP.esp
SOGS.esp
JullyBeauty.esp
SBF All In One Vanilla.esp
CerwidenCompanion.esp
CerwidenAppearance.esp
ArissaAppearance.esp
SofiaFollower.esp
Hermit.esp
EMViljaInSolstheimAddOn.esp
ViljaAppearance.esp
MBWSLGF - Jordis.esp
FollowerSha.esp
yuxi.esp
ntg.esp
MBWSHeroines_SeranaSBFver.esp
Anima Follower.esp
GMXillia.esp
TisseFollower.esp
Leiyane Follower.esp
Elwyn - YuiH StandAlone Follower.esp
Shia - follower.esp
GoddessDiana.esp
Alisa Sis.esp
ErynielElfV2.esp
Victoria Velina Revamped.esp
Marcia Follower.esp
MTNKFollowerNoah.esp
JoshenLamaara v2.esp
Follower - Eleonora.esp
CristinaFollower.esp
Biyao.esp
Silmeria14224.esp
OK_Rosalie.esp
schltz's character.esp
Follower_Cynthia.esp
Fast Respawns And Rich Merchants.esp
Ash Pile Expiration.esp
Abundant Enchantments.esp
jh_people2.esp
JH_dragonborn.esp
jh_ELF.esp
banditfemale.esp
Donyaakin.esp
jh_dawnguard.esp
CharacterMakingExtender.esp
EnhancedCharacterEdit.esp
paradise_halls_farengars_study.esp
paradise_halls_fellglow_slave_camp.esp

paradise_halls_SLExtension.esp

 

Link to comment

I am using 0.1h RC0.6 ver. The problem I encountered is the name of slaves keeps resetting to blank. It usually happens when I enter/exit cells.

 

My load order

 

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

JoshenLamaara v1.esm

ApachiiHairFemales.esm

Schlongs of Skyrim - Core.esm

Evil Lair of Hydra.esm

ApachiiHair.esm

SexLab.esm

SexLabAroused.esm

hdtHighHeel.esm

Heels Sound.esm

LOLIJPVoices.esm

SGHairPackBase.esm

ZaZAnimationPack.esm

HentaiPregnancy.esm

Children+SoulGems.esm

CompanionArissa.esm

SOGS.esm

Extra Encounters Reborn - Basic.esm

RaceCompatibility.esm

paradise_halls.esm

NonSexLabAnimationPack.esp

LovelyHairstylesCE.esp

SGHairPackAIO.esp

KS Hairdo's.esp

Aradia Kato Outfit.esp

kuzak-bodyandstockings.esp

BDO_BaekMuSae.esp

Corset Stockings.esp

_ling_.esp

Bless_Tyelle.esp

TW3_femaleArmors_zzjay.esp

PumpsStock.esp

R18Pn - Fiona Armor.esp

R18Pn - Heilige Mutter Armor.esp

VindictusMiniDress.esp

LustmordVampireArmor.esp

zzjayHentaisConversions.esp

Emfy Cleric Robes.esp

yurica_kimono.esp

yurica_summerdress [HDT].esp

RailLight.esp

WestWindMisfit.esp

Cassandra Frost Witch.esp

Eterna Dress Revamp.esp

FineImperialDress.esp

SexyEveningDress.esp

SeraphimOutfit.esp

SexyVest.esp

VampireLeatherArmorSet.esp

The Jesters Jubile.esp

Amiella Outfit.esp

BacksteppoPEDress.esp

JinhuaCat Outfit.esp

Osare Maid Outfit.esp

R18Pn - Astaroth Suit.esp

R18pn - lingerie Set.esp

KCEDeathBell.esp

R18pn - Shanoa Armors.esp

Gwelda Armor Pack.esp

Elewin Pumps 2.esp

zzArmormashups.esp

NewVampChainsCuirass.esp

NewVampChainsGloves.esp

ShellBondage - Bombshell.esp

Panties.esp

RumbleRose.esp

Tiwa44_Minidresses_Standalone.esp

HentaiGaleArmor.esp

HDTTailsEquipable.esp

TBBP_Ribbon_Armor.esp

Luxurious Seduction.esp

Aradia Lace Dress.esp

Luxury Collection.esp

tumblr gifts.esp

HighHeelPumps.esp

NobleWeddingDressByUrshi.esp

LingerieCorset.esp

DreamBurrowsSageOutfit.esp

BnS_HongMoonGarb.esp

BnS White Bird Outfit.esp

BlackLaceMiniDress.esp

Tiwa44_Minidresses_Standalone_DG&DB.esp

HentaiMaxiArmor.esp

Bless_Tinuviel.esp

0SACT.esp

AmazingFollowerTweaks.esp

AFT_ManagedFollowerBoost.esp

Breezehome_Fully_Upgradable.esp

NeutralHjerim.esp

RiversideLodge.esp

Imperial Real Estate - Vanguards Cabin.esp

ElysiumEstate.esp

TheEyesOfBeauty.esp

Auto Unequip Ammo.esp

Command Dragon.esp

Long lost smelters by Hyralux.esp

UIExtensions.esp

SkyUI.esp

AddItemMenu.esp

Better Dynamic Snow.esp

Size does matter.esp

dD - Realistic Ragdoll Force - Realistic.esp

WATER DG + DB.esp

Convenient Horses.esp

Dead Body Collision.esp

SSLToys.esp

WATER-RND Patch.esp

When Vampires Attack.esp

dD - Enhanced Blood Main.esp

dD-Dragonborn-Dawnguard-EBT Patch.esp

dD-Reduced Wound Size.esp

XPMSE.esp

vAutosaveManager.esp

Facelight.esp

SGEyebrows.esp

EMCompViljaSkyrim.esp

zMirai.esp

BFT Ships and Carriages.esp

Run For Your Lives.esp

Extra Encounters Reborn - CSP.esp

iHUD.esp

Argonian Access.esp

dD-No Spinning Death Animation Merged.esp

SOTGenesisMod.esp

Genesis Dragonborn Patch.esp

FNIS.esp

Extra Encounters Reborn - HSR.esp

Extra Encounters Reborn - Dawnguard.esp

Breast Size Scaling for NPCs.esp

SOS - Smurf Average Addon.esp

SPS - Sexlab Position Selector.esp

Schlongs of Skyrim.esp

SOS - Shop.esp

Killable Children.esp

Marriable Serana.esp

LoversComfort.esp

SexLab-AmorousAdventures.esp

DudestiaMultiMarriages.esp

My Home Is Your Home.esp

Serana No Hood.esp

JemWM.esp

Proudspire Manor Bug Fixes.esp

RaceMenu.esp

RaceMenuPlugin.esp

RaceMenuMorphsCBBE.esp

RaceMenuMorphsUUNP.esp

SOGS.esp

JullyBeauty.esp

SBF All In One Vanilla.esp

CerwidenCompanion.esp

CerwidenAppearance.esp

ArissaAppearance.esp

SofiaFollower.esp

Hermit.esp

EMViljaInSolstheimAddOn.esp

ViljaAppearance.esp

MBWSLGF - Jordis.esp

FollowerSha.esp

yuxi.esp

ntg.esp

MBWSHeroines_SeranaSBFver.esp

Anima Follower.esp

GMXillia.esp

TisseFollower.esp

Leiyane Follower.esp

Elwyn - YuiH StandAlone Follower.esp

Shia - follower.esp

GoddessDiana.esp

Alisa Sis.esp

ErynielElfV2.esp

Victoria Velina Revamped.esp

Marcia Follower.esp

MTNKFollowerNoah.esp

JoshenLamaara v2.esp

Follower - Eleonora.esp

CristinaFollower.esp

Biyao.esp

Silmeria14224.esp

OK_Rosalie.esp

schltz's character.esp

Follower_Cynthia.esp

Fast Respawns And Rich Merchants.esp

Ash Pile Expiration.esp

Abundant Enchantments.esp

jh_people2.esp

JH_dragonborn.esp

jh_ELF.esp

banditfemale.esp

Donyaakin.esp

jh_dawnguard.esp

CharacterMakingExtender.esp

EnhancedCharacterEdit.esp

paradise_halls_farengars_study.esp

paradise_halls_fellglow_slave_camp.esp

paradise_halls_SLExtension.esp

 

renamer issues are the most common issues with jcontainer

update it with the repack below, then take a look at which jcontainer you're using and switch to the other listed

 

 

 

 

 

 

attachicon.gifparadise_halls sl extension repack release h_rc0.6 fixed.zip

anybody else updating older saves to this version need to reboot pah from the mcm and wait til it says completed

if for some reason it seems stuck then don't save that, reload then coc qasmoke using the console and reboot it from there

 

left a message for bla, hopefully we'll get the main post cleaned up to clear the confusion or eliminate the need to dig thru the support pages to find a repack, but unfortunately that will mean less time to fix the bugs as well

 

 

 

 

 

edit:

posting the 2 versions of jcontainers known to work

they seem to have varied results per user based on other mods, sometimes switching to the other version works better

attachicon.gifJContainers-49743-3-2-3.zip

attachicon.gifJContainers-49743-3-2-5.zip

 

Link to comment

hey guys. i'm really enjoying the mod as Always but i'm also plaing around with fishburgers one. so that made think. since there is an option to release an npc again, instead of dissappearing, wouldn't it be possible to make "transitional script" that allows your slave to become a follower and perhaps as an option also to become slave of the other faction? I have heard there zere plans for this in this mod already but perhaps this idea might be easier to implement than an actual new one. I'm not saying this is a priority for now since there is still a lot to fix but could you give me a clue where the specific code lines are located so that i can have look? The script name alone is fine.

Link to comment

Fish's mod can release slaves because of how he built his mod, it works very differently.  In Sex slaves a follower becomes a slave simply by adding a faction, that's how that works for that mod.  So releasing them is very simple, just remove the faction and poof, they're not a slave anymore as if nothing happened.

 

PAHE works very differently, slaves are clones of the original NPC (the original NPC is actually killed and deleted), so creating the release option would be much more complicated as we'd have to find a way to add back in some gear of some type (they no longer have a default outfit so they'd be naked), and add back and reset some of their behavior packages that get modified or removed in the cloning process.

 

Fish's method is very non-destructive and was possible because he only enslaves followers.  PAHE is a much more destructive process but necessary if you want to enslave random encounters that are normally not permanent NPCs in the game.

 

So, to answer the question, probably not.

 

However if you want to make a PAHE slave also a sex slave, check the thread for that mod and look for the faction ID for sex slaves, open your console and add that to the PAHE slave and poof, they're a sex slave.

 

Now a question, why all the interest in releasing slaves?  I mean you can let them go now,they just wander off and despawn.  But you guys keep asking for the ability to release them and have them become followers, go back to being guards or something like that.  So very sincerely, why?  I ask because its never even occurred to me, I work at training a slave and doing all that the LAST thing I want to do is let them go.  Maybe sell them for a pile of gold, but turn them back into a normal NPC... hell no!  :D  

 

Do you really want that or do you want to be able to train them so they are more like followers?  For example being able to train them and raise their level so they get stronger, train them in magic and so forth so they get new abilities.  Adding new levels, skills, spells and/or perks is a helluva lot easier than trying to revert a deleted NPC back to its original state (though I suppose we could just despawn the clone and recycle the original NPC but there would be issues with that too).

Link to comment

Fish's mod can release slaves because of how he built his mod, it works very differently.  In Sex slaves a follower becomes a slave simply by adding a faction, that's how that works for that mod.  So releasing them is very simple, just remove the faction and poof, they're not a slave anymore as if nothing happened.

 

PAHE works very differently, slaves are clones of the original NPC (the original NPC is actually killed and deleted), so creating the release option would be much more complicated as we'd have to find a way to add back in some gear of some type (they no longer have a default outfit so they'd be naked), and add back and reset some of their behavior packages that get modified or removed in the cloning process.

 

Fish's method is very non-destructive and was possible because he only enslaves followers.  PAHE is a much more destructive process but necessary if you want to enslave random encounters that are normally not permanent NPCs in the game.

 

So, to answer the question, probably not.

 

However if you want to make a PAHE slave also a sex slave, check the thread for that mod and look for the faction ID for sex slaves, open your console and add that to the PAHE slave and poof, they're a sex slave.

 

Now a question, why all the interest in releasing slaves?  I mean you can let them go now,they just wander off and despawn.  But you guys keep asking for the ability to release them and have them become followers, go back to being guards or something like that.  So very sincerely, why?  I ask because its never even occurred to me, I work at training a slave and doing all that the LAST thing I want to do is let them go.  Maybe sell them for a pile of gold, but turn them back into a normal NPC... hell no!  :D  

 

Do you really want that or do you want to be able to train them so they are more like followers?  For example being able to train them and raise their level so they get stronger, train them in magic and so forth so they get new abilities.  Adding new levels, skills, spells and/or perks is a helluva lot easier than trying to revert a deleted NPC back to its original state (though I suppose we could just despawn the clone and recycle the original NPC but there would be issues with that too).

 

In my opinion you don't have to add a system for clothes and stuff. just a blank non despawnable slate is enough for me (many follower mods like EFF might do most stuff in it's place) because i have bats (not the flying ones mind you :D). Having a slave is fun and all but i really wish there was a way to make them love you in the end. That's why i wanted that option. I have been looking for ages for a mod that makes random npc's non respawnable and as far as i know this is the only mod that does that so far. Thanks for the fast answer and by all means don't pay to much attention to my ramblings. Keep to the plans you had in mind before moving on as you have already done so much t keep this mod alive because how you received it was kinda in the "iron lung" state.

 

Link to comment

Well you hit good timing, I was just coming to check for replies.  Work on building and testing a mod tonight.

 

The clothing thing could be an issue depending on exactly how you wish to release them.  If its to go back to their former life (and something like that has also been mentioned) or anything like that they'll need an outfit added back in because PAHE removes the outfit (permanently, its part of why we have the naked bandit bug, for some reason it removes it from the original NPC as well even though it shouldn't in the script... and we haven't figured out why just yet; its one of the bugs I've been working on trying to get rid of).  Unless we tried deleting the clone and recycling the original actor, but as I said there are issues there too; the naked bandit bug being one part of it.

 

So why couldn't your slave love you and still be a slave?  I wouldn't mind having an option to do things that might cause a slave to like you more, gradually become affectionate and eventually love you.  Even have several love you.

 

I'd also like to be able to give them combat training, teach them new spells, skills, perks.  Balance that against time spent training them to keep it a little challenging and it would help make certain slaves you spent a lot of time on that much more special.

 

Really anything to give them more personality would be nice I think.  Just a matter of what to do and how to do it and making sure it doesn't add Papyrus load because that could destroy your game very quickly if we aren't careful.

 

Also on my wish list is to get the Wait command for slaves sorted so we can have them properly sandbox again or just wait in one spot.  Plus see if we can find time to fix the EFF / enslavement dialog conflict and a mild dialog conflict I discovered with MME.

 

Yeah, tons to do.

Link to comment

 

 

 

Fish's mod can release slaves because of how he built his mod, it works very differently.  In Sex slaves a follower becomes a slave simply by adding a faction, that's how that works for that mod.  So releasing them is very simple, just remove the faction and poof, they're not a slave anymore as if nothing happened.

 

PAHE works very differently, slaves are clones of the original NPC (the original NPC is actually killed and deleted), so creating the release option would be much more complicated as we'd have to find a way to add back in some gear of some type (they no longer have a default outfit so they'd be naked), and add back and reset some of their behavior packages that get modified or removed in the cloning process.

 

Fish's method is very non-destructive and was possible because he only enslaves followers.  PAHE is a much more destructive process but necessary if you want to enslave random encounters that are normally not permanent NPCs in the game.

 

So, to answer the question, probably not.

 

However if you want to make a PAHE slave also a sex slave, check the thread for that mod and look for the faction ID for sex slaves, open your console and add that to the PAHE slave and poof, they're a sex slave.

 

Now a question, why all the interest in releasing slaves?  I mean you can let them go now,they just wander off and despawn.  But you guys keep asking for the ability to release them and have them become followers, go back to being guards or something like that.  So very sincerely, why?  I ask because its never even occurred to me, I work at training a slave and doing all that the LAST thing I want to do is let them go.  Maybe sell them for a pile of gold, but turn them back into a normal NPC... hell no!  :D  

 

Do you really want that or do you want to be able to train them so they are more like followers?  For example being able to train them and raise their level so they get stronger, train them in magic and so forth so they get new abilities.  Adding new levels, skills, spells and/or perks is a helluva lot easier than trying to revert a deleted NPC back to its original state (though I suppose we could just despawn the clone and recycle the original NPC but there would be issues with that too).

 

 

In my opinion you don't have to add a system for clothes and stuff. just a blank non despawnable slate is enough for me (many follower mods like EFF might do most stuff in it's place) because i have bats (not the flying ones mind you :D). Having a slave is fun and all but i really wish there was a way to make them love you in the end. That's why i wanted that option. I have been looking for ages for a mod that makes random npc's non respawnable and as far as i know this is the only mod that does that so far. Thanks for the fast answer and by all means don't pay to much attention to my ramblings. Keep to the plans you had in mind before moving on as you have already done so much t keep this mod alive because how you received it was kinda in the "iron lung" state.

 

 

 

for the time being you should be able to use eff or aft to add the slave as a follower then use fishburger's mod to make them slaves of it, but if all you want is for them to love you psq has that ability

as a psq user my slaves like me more with each fuck, well trained slaves love me

 

 

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Well you hit good timing, I was just coming to check for replies.  Work on building and testing a mod tonight.

 

The clothing thing could be an issue depending on exactly how you wish to release them.  If its to go back to their former life (and something like that has also been mentioned) or anything like that they'll need an outfit added back in because PAHE removes the outfit (permanently, its part of why we have the naked bandit bug, for some reason it removes it from the original NPC as well even though it shouldn't in the script... and we haven't figured out why just yet; its one of the bugs I've been working on trying to get rid of).  Unless we tried deleting the clone and recycling the original actor, but as I said there are issues there too; the naked bandit bug being one part of it.

 

So why couldn't your slave love you and still be a slave?  I wouldn't mind having an option to do things that might cause a slave to like you more, gradually become affectionate and eventually love you.  Even have several love you.

 

I'd also like to be able to give them combat training, teach them new spells, skills, perks.  Balance that against time spent training them to keep it a little challenging and it would help make certain slaves you spent a lot of time on that much more special.

 

Really anything to give them more personality would be nice I think.  Just a matter of what to do and how to do it and making sure it doesn't add Papyrus load because that could destroy your game very quickly if we aren't careful.

 

 

Also on my wish list is to get the Wait command for slaves sorted so we can have them properly sandbox again or just wait in one spot.  Plus see if we can find time to fix the EFF / enslavement dialog conflict and a

 

Yeah, tons to do.

waiting in 1 spot is already an option, any slaves that fail that are busted and should be sold or released, proper sandboxing is a much easier fix than some other things, blabla knows that piece of code like the back of his hand---actually agreed the proper sandboxing system was better, either put it to a vote or enable that

 

 

 

mild dialog conflict I discovered with MME.

a conflict with milk mod economy?

that's odd, i'd heard this was used for milk farms with that

(haven't tested that mod in a long ass time due to bugs in it at the time)

 

Highly Recommended - One of these

XP32 Maximum Skeleton Extended 2.06+ by Groovtama (Use this if you are using HDT and NOT using the Milk Machine)

OR

XP32 Maximum Skeleton Extended 1.93 Legacy Edition by Groovtama (Use this if you are NOT using HDT and ARE using the Milk Machine)

http://www.loverslab...leton-extended/

OR

XP32 Maximum Skeleton -XPMS by xp32

http://www.nexusmods...im/mods/26800/?

 

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Also on my wish list is to get the Wait command for slaves sorted so we can have them properly sandbox again or just wait in one spot.  Plus see if we can find time to fix the EFF / enslavement dialog conflict and a

 

Yeah, tons to do.

waiting in 1 spot is already an option, any slaves that fail that are busted and should be sold or released, proper sandboxing is a much easier fix than some other things, blabla knows that piece of code like the back of his hand---actually agreed the proper sandboxing system was better, either put it to a vote or enable that

 

 

 

mild dialog conflict I discovered with MME.

a conflict with milk mod economy?

that's odd, i'd heard this was used for milk farms with that

(haven't tested that mod in a long ass time due to bugs in it at the time)

 

 

 

On the sandboxing or wait in one spot.  Right now they just stand in one spot... most of the time, and sometimes they'll still sandbox (I've never quite figure out why sometimes they will).  What I would like and meant to imply in my post is the option for both.  Actually I'd like 4 options.

 

Wait Here - The slave waits in one spot, does not sandbox.  We have that now.

Relax - Works like EFF, the slave will sandbox centered on where ever you are.  They 'll sandbox for up to X units radius, which can be set in the MCM (In EFF the default is 6000, but can be set larger or smaller, its a neat option).  I'd add the condition that this option only become available if Submission is 60+.

Live Here - Sets them to live and sandbox where ever you tell them.  Tell them to live in a barn, they live there.  Tell them to live in your house, they will.  Set them to live under a bridge or in a cave full of falmer and they will (Again this is similar to the Set Residence option in EFF which is another reason I use it).  Condition, Submission must be 80+ before this becomes available.

Stand Guard - Kind of like Live Here, except they'll stand guard and attack intruders.  Condition for this option to become available, Submission 80+ and Combat Training 60+

 

That would make them a bit more like followers with some interesting options.  Makes training a slave a bit more important as it actually does make them more useful.   Next time some bunch of bandits or a giant decide to attack my BYOH home 10 combat slaves on guard duty should be a nice warm welcome.  I'll bring marshmallows.

 

On the conflict with MME.  Its a minor one but when I take a slave who I've made a milk maid to be milked.  I use the dialog option Ok slave... > I want you to do something for me, and then tell them to use the milk pump.  That works like a charm and I've had multiple slaves being milked at once.  The conflict comes when I want them to stop.  I can use the MME option to stop milking and it works, the slave stands up but I don't have the option to tell them to follow me, and they will not move (they just stand there on the pump).  Or I can tell them I want them to do something again and they'll stand up but just stand there and don't follow (and there's no dialog option to tell them to).  To get them going again I have to again tell them I want them to do something as above, then click on them again which ends that.  Then activate them one more time and now the option to have them follow me is back.  So something is causing a lil conflict there.  Its minor because you can get around it but its a lil clunky and if we could clean it up it would make things run smoother.

 

I just started trying it again as it wasn't working for me for awhile and I dumped it from my load order but its running quite smoothly now and I'm working on a location mod for it.

 

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Also on my wish list is to get the Wait command for slaves sorted so we can have them properly sandbox again or just wait in one spot.  Plus see if we can find time to fix the EFF / enslavement dialog conflict and a

 

Yeah, tons to do.

waiting in 1 spot is already an option, any slaves that fail that are busted and should be sold or released, proper sandboxing is a much easier fix than some other things, blabla knows that piece of code like the back of his hand---actually agreed the proper sandboxing system was better, either put it to a vote or enable that

 

 

 

mild dialog conflict I discovered with MME.

a conflict with milk mod economy?

that's odd, i'd heard this was used for milk farms with that

(haven't tested that mod in a long ass time due to bugs in it at the time)

 

 

 

 

On the sandboxing or wait in one spot.  Right now they just stand in one spot... most of the time, and sometimes they'll still sandbox (I've never quite figure out why sometimes they will).  What I would like and meant to imply in my post is the option for both.  Actually I'd like 4 options.

 

Wait Here - The slave waits in one spot, does not sandbox.  We have that now.

Stand Guard - Kind of like Live Here, except they'll stand guard and attack intruders.  Condition for this option to become available, Submission 80+ and Combat Training 60+

 

 

 

 

 

actually the stand guard you're looking for is also already built into the current wait here dialog once you have given the orders to fight

 

sometimes they'll still sandbox (I've never quite figure out why sometimes they will).

unfortunately the way its setup up right now, that's an indicator when the slave is broken

i've had it happen if i ran out of cuffs 1 tie up my slave and left them cowaring there and then before i could return to the slave something came up that required the mod to be reboot:

basically if you enslave an npc and reboot the mod without talking to the slave, it'll set the slave to a "follow" state when pah was designed for them to cower until they've been told they're slaves -

some slaves you get lucky it only messes it up so they sandbox proper, but about 25% or 1 out of 4 slaves will not follow proper after told to do so, look them up about 120m away from the player and fast travel doesn't catch them up either

 

 

Relax - Works like EFF, the slave will sandbox centered on where ever you are.  They 'll sandbox for up to X units radius, which can be set in the MCM (In EFF the default is 6000, but can be set larger or smaller, its a neat option).  I'd add the condition that this option only become available if Submission is 60+.

Live Here - Sets them to live and sandbox where ever you tell them.  Tell them to live in a barn, they live there.  Tell them to live in your house, they will.  Set them to live under a bridge or in a cave full of falmer and they will (Again this is similar to the Set Residence option in EFF which is another reason I use it).  Condition, Submission must be 80+ before this becomes available.

having those as option, rather than just choosing to disable or enable sandboxing would be a bit trickier, likely why it wasn't done that way when it was asked to disable the sandbox ai

 

 

That would make them a bit more like followers with some interesting options.  Makes training a slave a bit more important as it actually does make them more useful.   Next time some bunch of bandits or a giant decide to attack my BYOH home 10 combat slaves on guard duty should be a nice warm welcome.  I'll bring marshmallows.

i have jarl baalgruuf standing guard at my falkreath home

 

 

On the conflict with MME.  Its a minor one but when I take a slave who I've made a milk maid to be milked.  I use the dialog option Ok slave... > I want you to do something for me, and then tell them to use the milk pump.  That works like a charm and I've had multiple slaves being milked at once.  The conflict comes when I want them to stop.  I can use the MME option to stop milking and it works, the slave stands up but I don't have the option to tell them to follow me, and they will not move (they just stand there on the pump).  Or I can tell them I want them to do something again and they'll stand up but just stand there and don't follow (and there's no dialog option to tell them to).  To get them going again I have to again tell them I want them to do something as above, then click on them again which ends that.  Then activate them one more time and now the option to have them follow me is back.  So something is causing a lil conflict there.  Its minor because you can get around it but its a lil clunky and if we could clean it up it would make things run smoother.

 

I just started trying it again as it wasn't working for me for awhile and I dumped it from my load order but its running quite smoothly now and I'm working on a location mod for it.

ok, that's surprizing, i'd think it would respond the same as the zaz animations and return with the proper dialogs once the animation has quit:

sounds like mme isn't telling zaz its done so that zaz can tell pahe

i'll add that to my test list again, but it sounds like the fix might need to come from mme or a joint efforts between mme and zaz or mme and pahe

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unfortunately the way its setup up right now, that's an indicator when the slave is broken

i've had it happen if i ran out of cuffs 1 tie up my slave and left them cowaring there and then before i could return to the slave something came up that required the mod to be reboot:

basically if you enslave an npc and reboot the mod without talking to the slave, it'll set the slave to a "follow" state when pah was designed for them to cower until they've been told they're slaves -

some slaves you get lucky it only messes it up so they sandbox proper, but about 25% or 1 out of 4 slaves will not follow proper after told to do so, look them up about 120m away from the player and fast travel doesn't catch them up either

 

 

Hmmm... that's odd.  Mainly because I've had a house full of slaves that would sandbox, cook, sleep, eat, clean, basically use any of the idle markers and still responded and worked properly (and still do).  But recently when I rebooted PAHE after testing some changes to the slave camp all that stopped working and none of them would sandbox since.  I guess, from what you're saying is that somehow on my first load maybe the part of PAHE that over-rides the original sandbox didn't initialize.  Kinda wish I could get that to happen again.  LOL

 

 

ok, that's surprizing, i'd think it would respond the same as the zaz animations and return with the proper dialogs once the animation has quit:

sounds like mme isn't telling zaz its done so that zaz can tell pahe

i'll add that to my test list again, but it sounds like the fix might need to come from mme or a joint efforts between mme and zaz or mme and pahe

 

Not sure what the issue is.  I've been playing around with my load order (putting MME before or after PAHE) but so far nothing seems to cure it.  I suspect you're right that its something in the scripts but I don't know enough about scripting yet to even speculate.

 

As far as some collaboration with Ed on MME, I think that'd be a great idea.  He's already got some sort of slave option built in but it doesn't detect PAHE slaves and I'm not yet sure exactly what it does (a lot of stuff has been added since the last time I used it).

 

Oh an the lack of sandboxing causes another issue with MME, milk slaves don't get sleep so they become exhausted and this cuts milk production.  You can go into MCM and turn the exhaustion off but you have to keep reseting it for each milk slave.  Either that or you go tuck all your lil cow girls in at night (which okay, I laughed just typing that).

 

 

having those as option, rather than just choosing to disable or enable sandboxing would be a bit trickier, likely why it wasn't done that way when it was asked to disable the sandbox ai

 

Don't think it will be that bad.  In both cases its setting a beacon with a script and then adding a behavior package set to sandbox around that beacon.  I get the concept behind how it works I just don't know how to do the scripting... yet.   Working on that.

 

actually the stand guard you're looking for is also already built into the current wait here dialog once you have given the orders to fight

 

Yeah but they just stand in one spot.  I want them to move about some.  I don't think we can have them actually patrol because that needs a pre-defined patrol route and I can't think of any manageable way to add that with a script.  But, you could have them sandbox which would allow them to walk around, use idle markers, and so forth and react to attacking bandits, wolves, giants, etc. as necessary.  Would give them a bit more "life" instead of just being "pretty statues".

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unfortunately the way its setup up right now, that's an indicator when the slave is broken

i've had it happen if i ran out of cuffs 1 tie up my slave and left them cowaring there and then before i could return to the slave something came up that required the mod to be reboot:

basically if you enslave an npc and reboot the mod without talking to the slave, it'll set the slave to a "follow" state when pah was designed for them to cower until they've been told they're slaves -

some slaves you get lucky it only messes it up so they sandbox proper, but about 25% or 1 out of 4 slaves will not follow proper after told to do so, look them up about 120m away from the player and fast travel doesn't catch them up either

 

 

Hmmm... that's odd.  Mainly because I've had a house full of slaves that would sandbox, cook, sleep, eat, clean, basically use any of the idle markers and still responded and worked properly (and still do).  But recently when I rebooted PAHE after testing some changes to the slave camp all that stopped working and none of them would sandbox since.  I guess, from what you're saying is that somehow on my first load maybe the part of PAHE that over-rides the original sandbox didn't initialize.  Kinda wish I could get that to happen again.  LOL

 

 

ok, that's surprizing, i'd think it would respond the same as the zaz animations and return with the proper dialogs once the animation has quit:

sounds like mme isn't telling zaz its done so that zaz can tell pahe

i'll add that to my test list again, but it sounds like the fix might need to come from mme or a joint efforts between mme and zaz or mme and pahe

 

Not sure what the issue is.  I've been playing around with my load order (putting MME before or after PAHE) but so far nothing seems to cure it.  I suspect you're right that its something in the scripts but I don't know enough about scripting yet to even speculate.

 

As far as some collaboration with Ed on MME, I think that'd be a great idea.  He's already got some sort of slave option built in but it doesn't detect PAHE slaves and I'm not yet sure exactly what it does (a lot of stuff has been added since the last time I used it).

 

Oh an the lack of sandboxing causes another issue with MME, milk slaves don't get sleep so they become exhausted and this cuts milk production.  You can go into MCM and turn the exhaustion off but you have to keep reseting it for each milk slave.  Either that or you go tuck all your lil cow girls in at night (which okay, I laughed just typing that).

 

 

having those as option, rather than just choosing to disable or enable sandboxing would be a bit trickier, likely why it wasn't done that way when it was asked to disable the sandbox ai

 

Don't think it will be that bad.  In both cases its setting a beacon with a script and then adding a behavior package set to sandbox around that beacon.  I get the concept behind how it works I just don't know how to do the scripting... yet.   Working on that.

 

 

actually the stand guard you're looking for is also already built into the current wait here dialog once you have given the orders to fight

 

Yeah but they just stand in one spot.  I want them to move about some.  I don't think we can have them actually patrol because that needs a pre-defined patrol route and I can't think of any manageable way to add that with a script.  But, you could have them sandbox which would allow them to walk around, use idle markers, and so forth and react to attacking bandits, wolves, giants, etc. as necessary.  Would give them a bit more "life" instead of just being "pretty statues".

 

lol, i have some guards in riverwood that move about in combat, seen them fight a dragon and jarl baalgruuf stands guard outside my falkreath house

his is more obvious as he was told to stand guard from the side of my house and he's moved to the front, can't even remember what i saw him fight the first time he moved fro his spot

 

they don't patrol the area as you're looking for, but when an enemy is near they won't stand still either

 

 

 

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Huh. Since I have used this mod, I have never been able to release slaves. They just ignore the command and keep following me. I assumed the feature was not implemented yet.

 

 

last i tried this, it worked, it should even update the slave count

somebody once mentioned the dialog options available after selling a slave at felglow, that's something the original author fucked up on, but after those dialogs were mentioned again i retested the slave release blabla put in and the slave dialogs were properly removed as well so testing this with the version posted on this page should work just fine

 

verify your files with those and if it still fails, post the log

 

**updated response:

after posting this i retested with 3 different slaves and the first 2 failed, i couldn't discern any kind of pattern to it, i'll retest it more over the weekend or tomorrow and leave a message with blabla

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I am using 0.1h RC0.6 ver. The problem I encountered is the name of slaves keeps resetting to blank. It usually happens when I enter/exit cells.

 

My load order

 

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

JoshenLamaara v1.esm

ApachiiHairFemales.esm

Schlongs of Skyrim - Core.esm

Evil Lair of Hydra.esm

ApachiiHair.esm

SexLab.esm

SexLabAroused.esm

hdtHighHeel.esm

Heels Sound.esm

LOLIJPVoices.esm

SGHairPackBase.esm

ZaZAnimationPack.esm

HentaiPregnancy.esm

Children+SoulGems.esm

CompanionArissa.esm

SOGS.esm

Extra Encounters Reborn - Basic.esm

RaceCompatibility.esm

paradise_halls.esm

NonSexLabAnimationPack.esp

LovelyHairstylesCE.esp

SGHairPackAIO.esp

KS Hairdo's.esp

Aradia Kato Outfit.esp

kuzak-bodyandstockings.esp

BDO_BaekMuSae.esp

Corset Stockings.esp

_ling_.esp

Bless_Tyelle.esp

TW3_femaleArmors_zzjay.esp

PumpsStock.esp

R18Pn - Fiona Armor.esp

R18Pn - Heilige Mutter Armor.esp

VindictusMiniDress.esp

LustmordVampireArmor.esp

zzjayHentaisConversions.esp

Emfy Cleric Robes.esp

yurica_kimono.esp

yurica_summerdress [HDT].esp

RailLight.esp

WestWindMisfit.esp

Cassandra Frost Witch.esp

Eterna Dress Revamp.esp

FineImperialDress.esp

SexyEveningDress.esp

SeraphimOutfit.esp

SexyVest.esp

VampireLeatherArmorSet.esp

The Jesters Jubile.esp

Amiella Outfit.esp

BacksteppoPEDress.esp

JinhuaCat Outfit.esp

Osare Maid Outfit.esp

R18Pn - Astaroth Suit.esp

R18pn - lingerie Set.esp

KCEDeathBell.esp

R18pn - Shanoa Armors.esp

Gwelda Armor Pack.esp

Elewin Pumps 2.esp

zzArmormashups.esp

NewVampChainsCuirass.esp

NewVampChainsGloves.esp

ShellBondage - Bombshell.esp

Panties.esp

RumbleRose.esp

Tiwa44_Minidresses_Standalone.esp

HentaiGaleArmor.esp

HDTTailsEquipable.esp

TBBP_Ribbon_Armor.esp

Luxurious Seduction.esp

Aradia Lace Dress.esp

Luxury Collection.esp

tumblr gifts.esp

HighHeelPumps.esp

NobleWeddingDressByUrshi.esp

LingerieCorset.esp

DreamBurrowsSageOutfit.esp

BnS_HongMoonGarb.esp

BnS White Bird Outfit.esp

BlackLaceMiniDress.esp

Tiwa44_Minidresses_Standalone_DG&DB.esp

HentaiMaxiArmor.esp

Bless_Tinuviel.esp

0SACT.esp

AmazingFollowerTweaks.esp

AFT_ManagedFollowerBoost.esp

Breezehome_Fully_Upgradable.esp

NeutralHjerim.esp

RiversideLodge.esp

Imperial Real Estate - Vanguards Cabin.esp

ElysiumEstate.esp

TheEyesOfBeauty.esp

Auto Unequip Ammo.esp

Command Dragon.esp

Long lost smelters by Hyralux.esp

UIExtensions.esp

SkyUI.esp

AddItemMenu.esp

Better Dynamic Snow.esp

Size does matter.esp

dD - Realistic Ragdoll Force - Realistic.esp

WATER DG + DB.esp

Convenient Horses.esp

Dead Body Collision.esp

SSLToys.esp

WATER-RND Patch.esp

When Vampires Attack.esp

dD - Enhanced Blood Main.esp

dD-Dragonborn-Dawnguard-EBT Patch.esp

dD-Reduced Wound Size.esp

XPMSE.esp

vAutosaveManager.esp

Facelight.esp

SGEyebrows.esp

EMCompViljaSkyrim.esp

zMirai.esp

BFT Ships and Carriages.esp

Run For Your Lives.esp

Extra Encounters Reborn - CSP.esp

iHUD.esp

Argonian Access.esp

dD-No Spinning Death Animation Merged.esp

SOTGenesisMod.esp

Genesis Dragonborn Patch.esp

FNIS.esp

Extra Encounters Reborn - HSR.esp

Extra Encounters Reborn - Dawnguard.esp

Breast Size Scaling for NPCs.esp

SOS - Smurf Average Addon.esp

SPS - Sexlab Position Selector.esp

Schlongs of Skyrim.esp

SOS - Shop.esp

Killable Children.esp

Marriable Serana.esp

LoversComfort.esp

SexLab-AmorousAdventures.esp

DudestiaMultiMarriages.esp

My Home Is Your Home.esp

Serana No Hood.esp

JemWM.esp

Proudspire Manor Bug Fixes.esp

RaceMenu.esp

RaceMenuPlugin.esp

RaceMenuMorphsCBBE.esp

RaceMenuMorphsUUNP.esp

SOGS.esp

JullyBeauty.esp

SBF All In One Vanilla.esp

CerwidenCompanion.esp

CerwidenAppearance.esp

ArissaAppearance.esp

SofiaFollower.esp

Hermit.esp

EMViljaInSolstheimAddOn.esp

ViljaAppearance.esp

MBWSLGF - Jordis.esp

FollowerSha.esp

yuxi.esp

ntg.esp

MBWSHeroines_SeranaSBFver.esp

Anima Follower.esp

GMXillia.esp

TisseFollower.esp

Leiyane Follower.esp

Elwyn - YuiH StandAlone Follower.esp

Shia - follower.esp

GoddessDiana.esp

Alisa Sis.esp

ErynielElfV2.esp

Victoria Velina Revamped.esp

Marcia Follower.esp

MTNKFollowerNoah.esp

JoshenLamaara v2.esp

Follower - Eleonora.esp

CristinaFollower.esp

Biyao.esp

Silmeria14224.esp

OK_Rosalie.esp

schltz's character.esp

Follower_Cynthia.esp

Fast Respawns And Rich Merchants.esp

Ash Pile Expiration.esp

Abundant Enchantments.esp

jh_people2.esp

JH_dragonborn.esp

jh_ELF.esp

banditfemale.esp

Donyaakin.esp

jh_dawnguard.esp

CharacterMakingExtender.esp

EnhancedCharacterEdit.esp

paradise_halls_farengars_study.esp

paradise_halls_fellglow_slave_camp.esp

paradise_halls_SLExtension.esp

 

 

 

renamer issues are the most common issues with jcontainer

update it with the repack below, then take a look at which jcontainer you're using and switch to the other listed

 

 

 

 

 

 

 

attachicon.gifparadise_halls sl extension repack release h_rc0.6 fixed.zip

anybody else updating older saves to this version need to reboot pah from the mcm and wait til it says completed

if for some reason it seems stuck then don't save that, reload then coc qasmoke using the console and reboot it from there

 

left a message for bla, hopefully we'll get the main post cleaned up to clear the confusion or eliminate the need to dig thru the support pages to find a repack, but unfortunately that will mean less time to fix the bugs as well

 

 

 

 

 

edit:

posting the 2 versions of jcontainers known to work

they seem to have varied results per user based on other mods, sometimes switching to the other version works better

attachicon.gifJContainers-49743-3-2-3.zip

attachicon.gifJContainers-49743-3-2-5.zip

 

 

 

Thank for the reply. After reinstalling with the repack, everything is fine.

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Fish's mod can release slaves because of how he built his mod, it works very differently.  In Sex slaves a follower becomes a slave simply by adding a faction, that's how that works for that mod.  So releasing them is very simple, just remove the faction and poof, they're not a slave anymore as if nothing happened.

 

PAHE works very differently, slaves are clones of the original NPC (the original NPC is actually killed and deleted), so creating the release option would be much more complicated as we'd have to find a way to add back in some gear of some type (they no longer have a default outfit so they'd be naked), and add back and reset some of their behavior packages that get modified or removed in the cloning process.

 

Fish's method is very non-destructive and was possible because he only enslaves followers.  PAHE is a much more destructive process but necessary if you want to enslave random encounters that are normally not permanent NPCs in the game.

 

So, to answer the question, probably not.

 

However if you want to make a PAHE slave also a sex slave, check the thread for that mod and look for the faction ID for sex slaves, open your console and add that to the PAHE slave and poof, they're a sex slave.

 

Now a question, why all the interest in releasing slaves?  I mean you can let them go now,they just wander off and despawn.  But you guys keep asking for the ability to release them and have them become followers, go back to being guards or something like that.  So very sincerely, why?  I ask because its never even occurred to me, I work at training a slave and doing all that the LAST thing I want to do is let them go.  Maybe sell them for a pile of gold, but turn them back into a normal NPC... hell no!  :D  

 

Do you really want that or do you want to be able to train them so they are more like followers?  For example being able to train them and raise their level so they get stronger, train them in magic and so forth so they get new abilities.  Adding new levels, skills, spells and/or perks is a helluva lot easier than trying to revert a deleted NPC back to its original state (though I suppose we could just despawn the clone and recycle the original NPC but there would be issues with that too).

 

 

In my opinion you don't have to add a system for clothes and stuff. just a blank non despawnable slate is enough for me (many follower mods like EFF might do most stuff in it's place) because i have bats (not the flying ones mind you :D). Having a slave is fun and all but i really wish there was a way to make them love you in the end. That's why i wanted that option. I have been looking for ages for a mod that makes random npc's non respawnable and as far as i know this is the only mod that does that so far. Thanks for the fast answer and by all means don't pay to much attention to my ramblings. Keep to the plans you had in mind before moving on as you have already done so much t keep this mod alive because how you received it was kinda in the "iron lung" state.

 

 

 

for the time being you should be able to use eff or aft to add the slave as a follower then use fishburger's mod to make them slaves of it, but if all you want is for them to love you psq has that ability

as a psq user my slaves like me more with each fuck, well trained slaves love me

 

 

 

Hey thanks for the suggestion. I already use EFF but what is psq exactly?

 

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Huh. Since I have used this mod, I have never been able to release slaves. They just ignore the command and keep following me. I assumed the feature was not implemented yet.

 

 

last i tried this, it worked, it should even update the slave count

somebody once mentioned the dialog options available after selling a slave at felglow, that's something the original author fucked up on, but after those dialogs were mentioned again i retested the slave release blabla put in and the slave dialogs were properly removed as well so testing this with the version posted on this page should work just fine

 

verify your files with those and if it still fails, post the log

 

**updated response:

after posting this i retested with 3 different slaves and the first 2 failed, i couldn't discern any kind of pattern to it, i'll retest it more over the weekend or tomorrow and leave a message with blabla

 

 

Hey thanks! It's not really a big deal, I mean I can always just travel and sell them, or kill them, so wasn't ever eager to report it. Blabla has cooler things to work on - that being said, who knows if it's tied in to some other bugs, I suppose.

 

Also to the above poster: PSQ is a mod that lets you play as a succubus and enslave things, I think.

Link to comment

 

 

 

 

I am using 0.1h RC0.6 ver. The problem I encountered is the name of slaves keeps resetting to blank. It usually happens when I enter/exit cells.

 

My load order

 

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

JoshenLamaara v1.esm

ApachiiHairFemales.esm

Schlongs of Skyrim - Core.esm

Evil Lair of Hydra.esm

ApachiiHair.esm

SexLab.esm

SexLabAroused.esm

hdtHighHeel.esm

Heels Sound.esm

LOLIJPVoices.esm

SGHairPackBase.esm

ZaZAnimationPack.esm

HentaiPregnancy.esm

Children+SoulGems.esm

CompanionArissa.esm

SOGS.esm

Extra Encounters Reborn - Basic.esm

RaceCompatibility.esm

paradise_halls.esm

NonSexLabAnimationPack.esp

LovelyHairstylesCE.esp

SGHairPackAIO.esp

KS Hairdo's.esp

Aradia Kato Outfit.esp

kuzak-bodyandstockings.esp

BDO_BaekMuSae.esp

Corset Stockings.esp

_ling_.esp

Bless_Tyelle.esp

TW3_femaleArmors_zzjay.esp

PumpsStock.esp

R18Pn - Fiona Armor.esp

R18Pn - Heilige Mutter Armor.esp

VindictusMiniDress.esp

LustmordVampireArmor.esp

zzjayHentaisConversions.esp

Emfy Cleric Robes.esp

yurica_kimono.esp

yurica_summerdress [HDT].esp

RailLight.esp

WestWindMisfit.esp

Cassandra Frost Witch.esp

Eterna Dress Revamp.esp

FineImperialDress.esp

SexyEveningDress.esp

SeraphimOutfit.esp

SexyVest.esp

VampireLeatherArmorSet.esp

The Jesters Jubile.esp

Amiella Outfit.esp

BacksteppoPEDress.esp

JinhuaCat Outfit.esp

Osare Maid Outfit.esp

R18Pn - Astaroth Suit.esp

R18pn - lingerie Set.esp

KCEDeathBell.esp

R18pn - Shanoa Armors.esp

Gwelda Armor Pack.esp

Elewin Pumps 2.esp

zzArmormashups.esp

NewVampChainsCuirass.esp

NewVampChainsGloves.esp

ShellBondage - Bombshell.esp

Panties.esp

RumbleRose.esp

Tiwa44_Minidresses_Standalone.esp

HentaiGaleArmor.esp

HDTTailsEquipable.esp

TBBP_Ribbon_Armor.esp

Luxurious Seduction.esp

Aradia Lace Dress.esp

Luxury Collection.esp

tumblr gifts.esp

HighHeelPumps.esp

NobleWeddingDressByUrshi.esp

LingerieCorset.esp

DreamBurrowsSageOutfit.esp

BnS_HongMoonGarb.esp

BnS White Bird Outfit.esp

BlackLaceMiniDress.esp

Tiwa44_Minidresses_Standalone_DG&DB.esp

HentaiMaxiArmor.esp

Bless_Tinuviel.esp

0SACT.esp

AmazingFollowerTweaks.esp

AFT_ManagedFollowerBoost.esp

Breezehome_Fully_Upgradable.esp

NeutralHjerim.esp

RiversideLodge.esp

Imperial Real Estate - Vanguards Cabin.esp

ElysiumEstate.esp

TheEyesOfBeauty.esp

Auto Unequip Ammo.esp

Command Dragon.esp

Long lost smelters by Hyralux.esp

UIExtensions.esp

SkyUI.esp

AddItemMenu.esp

Better Dynamic Snow.esp

Size does matter.esp

dD - Realistic Ragdoll Force - Realistic.esp

WATER DG + DB.esp

Convenient Horses.esp

Dead Body Collision.esp

SSLToys.esp

WATER-RND Patch.esp

When Vampires Attack.esp

dD - Enhanced Blood Main.esp

dD-Dragonborn-Dawnguard-EBT Patch.esp

dD-Reduced Wound Size.esp

XPMSE.esp

vAutosaveManager.esp

Facelight.esp

SGEyebrows.esp

EMCompViljaSkyrim.esp

zMirai.esp

BFT Ships and Carriages.esp

Run For Your Lives.esp

Extra Encounters Reborn - CSP.esp

iHUD.esp

Argonian Access.esp

dD-No Spinning Death Animation Merged.esp

SOTGenesisMod.esp

Genesis Dragonborn Patch.esp

FNIS.esp

Extra Encounters Reborn - HSR.esp

Extra Encounters Reborn - Dawnguard.esp

Breast Size Scaling for NPCs.esp

SOS - Smurf Average Addon.esp

SPS - Sexlab Position Selector.esp

Schlongs of Skyrim.esp

SOS - Shop.esp

Killable Children.esp

Marriable Serana.esp

LoversComfort.esp

SexLab-AmorousAdventures.esp

DudestiaMultiMarriages.esp

My Home Is Your Home.esp

Serana No Hood.esp

JemWM.esp

Proudspire Manor Bug Fixes.esp

RaceMenu.esp

RaceMenuPlugin.esp

RaceMenuMorphsCBBE.esp

RaceMenuMorphsUUNP.esp

SOGS.esp

JullyBeauty.esp

SBF All In One Vanilla.esp

CerwidenCompanion.esp

CerwidenAppearance.esp

ArissaAppearance.esp

SofiaFollower.esp

Hermit.esp

EMViljaInSolstheimAddOn.esp

ViljaAppearance.esp

MBWSLGF - Jordis.esp

FollowerSha.esp

yuxi.esp

ntg.esp

MBWSHeroines_SeranaSBFver.esp

Anima Follower.esp

GMXillia.esp

TisseFollower.esp

Leiyane Follower.esp

Elwyn - YuiH StandAlone Follower.esp

Shia - follower.esp

GoddessDiana.esp

Alisa Sis.esp

ErynielElfV2.esp

Victoria Velina Revamped.esp

Marcia Follower.esp

MTNKFollowerNoah.esp

JoshenLamaara v2.esp

Follower - Eleonora.esp

CristinaFollower.esp

Biyao.esp

Silmeria14224.esp

OK_Rosalie.esp

schltz's character.esp

Follower_Cynthia.esp

Fast Respawns And Rich Merchants.esp

Ash Pile Expiration.esp

Abundant Enchantments.esp

jh_people2.esp

JH_dragonborn.esp

jh_ELF.esp

banditfemale.esp

Donyaakin.esp

jh_dawnguard.esp

CharacterMakingExtender.esp

EnhancedCharacterEdit.esp

paradise_halls_farengars_study.esp

paradise_halls_fellglow_slave_camp.esp

paradise_halls_SLExtension.esp

 

 

 

renamer issues are the most common issues with jcontainer

update it with the repack below, then take a look at which jcontainer you're using and switch to the other listed

 

 

 

 

 

 

 

attachicon.gifparadise_halls sl extension repack release h_rc0.6 fixed.zip

anybody else updating older saves to this version need to reboot pah from the mcm and wait til it says completed

if for some reason it seems stuck then don't save that, reload then coc qasmoke using the console and reboot it from there

 

left a message for bla, hopefully we'll get the main post cleaned up to clear the confusion or eliminate the need to dig thru the support pages to find a repack, but unfortunately that will mean less time to fix the bugs as well

 

 

 

 

 

edit:

posting the 2 versions of jcontainers known to work

they seem to have varied results per user based on other mods, sometimes switching to the other version works better

attachicon.gifJContainers-49743-3-2-3.zip

attachicon.gifJContainers-49743-3-2-5.zip

 

 

 

 

 

Thank for the reply. After reinstalling with the repack, everything is fine.

 

 

cool

 

 

 

 

 

 

Fish's mod can release slaves because of how he built his mod, it works very differently.  In Sex slaves a follower becomes a slave simply by adding a faction, that's how that works for that mod.  So releasing them is very simple, just remove the faction and poof, they're not a slave anymore as if nothing happened.

 

PAHE works very differently, slaves are clones of the original NPC (the original NPC is actually killed and deleted), so creating the release option would be much more complicated as we'd have to find a way to add back in some gear of some type (they no longer have a default outfit so they'd be naked), and add back and reset some of their behavior packages that get modified or removed in the cloning process.

 

Fish's method is very non-destructive and was possible because he only enslaves followers.  PAHE is a much more destructive process but necessary if you want to enslave random encounters that are normally not permanent NPCs in the game.

 

So, to answer the question, probably not.

 

However if you want to make a PAHE slave also a sex slave, check the thread for that mod and look for the faction ID for sex slaves, open your console and add that to the PAHE slave and poof, they're a sex slave.

 

Now a question, why all the interest in releasing slaves?  I mean you can let them go now,they just wander off and despawn.  But you guys keep asking for the ability to release them and have them become followers, go back to being guards or something like that.  So very sincerely, why?  I ask because its never even occurred to me, I work at training a slave and doing all that the LAST thing I want to do is let them go.  Maybe sell them for a pile of gold, but turn them back into a normal NPC... hell no!  :D  

 

Do you really want that or do you want to be able to train them so they are more like followers?  For example being able to train them and raise their level so they get stronger, train them in magic and so forth so they get new abilities.  Adding new levels, skills, spells and/or perks is a helluva lot easier than trying to revert a deleted NPC back to its original state (though I suppose we could just despawn the clone and recycle the original NPC but there would be issues with that too).

 

 

In my opinion you don't have to add a system for clothes and stuff. just a blank non despawnable slate is enough for me (many follower mods like EFF might do most stuff in it's place) because i have bats (not the flying ones mind you :D). Having a slave is fun and all but i really wish there was a way to make them love you in the end. That's why i wanted that option. I have been looking for ages for a mod that makes random npc's non respawnable and as far as i know this is the only mod that does that so far. Thanks for the fast answer and by all means don't pay to much attention to my ramblings. Keep to the plans you had in mind before moving on as you have already done so much t keep this mod alive because how you received it was kinda in the "iron lung" state.

 

 

 

for the time being you should be able to use eff or aft to add the slave as a follower then use fishburger's mod to make them slaves of it, but if all you want is for them to love you psq has that ability

as a psq user my slaves like me more with each fuck, well trained slaves love me

 

 

 

 

Hey thanks for the suggestion. I already use EFF but what is psq exactly?

 

 

well as I see, you've found the thread for it already so i'll answer you there instead...

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