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Posted

 

After installing the update from the 16th,the milking machines don't seem to be able to trigger orgasm/boobgasms anymore no matter how long a character remains in the milking machine whatever their arousal level is.

Was there some change made to the boobgasm/orgasm triggering conditions?

that depends in what version you had before

currently conditions are

if GetActorArousal(akActor) > 98 && (akActor.HasSpell(MilkingStage) || akActor.HasSpell(FuckMachineStage))

you should check compability page if SLA is found

 

 

you should probably start with mcm uninstall options and do clean save/savetool to remove scripts

 

After taking a proper look at things,the problem likely had little to do with your mod itself if anything at all but the alternate .esp file that came with one of the re-skin packs for the Milk Bottles.

While I did perform all of the other steps, I only saw real change when I reverted the changes from that pack as well as removing any orphan scripts and resetting the mod.

 

It was most likely a false alarm then,so I apologize for needlessly troubling you with what was likely an entirely false bug report due to using another mod which affected this one.

Posted

Anyone else who playes a futanari notice that MME makes your schlong larger when you drink the Futa semen but shrinks it when you drink the cum?

 yes...its magic!

 

 

 

After installing the update from the 16th,the milking machines don't seem to be able to trigger orgasm/boobgasms anymore no matter how long a character remains in the milking machine whatever their arousal level is.

Was there some change made to the boobgasm/orgasm triggering conditions?

that depends in what version you had before

currently conditions are

if GetActorArousal(akActor) > 98 && (akActor.HasSpell(MilkingStage) || akActor.HasSpell(FuckMachineStage))

you should check compability page if SLA is found

 

 

you should probably start with mcm uninstall options and do clean save/savetool to remove scripts

 

After taking a proper look at things,the problem likely had little to do with your mod itself if anything at all but the alternate .esp file that came with one of the re-skin packs for the Milk Bottles.

While I did perform all of the other steps, I only saw real change when I reverted the changes from that pack as well as removing any orphan scripts and resetting the mod.

 

It was most likely a false alarm then,so I apologize for needlessly troubling you with what was likely an entirely false bug report due to using another mod which affected this one.

 

well thats probably bcuz that esp is old and doesnt have MilkingStage and FuckMachineStage spells

that esp should be redone as patch, not full esp

Posted

Hello! Great mod, i love it! But i have a small request for the next update if it's possible... Can you add a enable/disable option for feeding sound? I personally find it a bit annoying...

Posted

Hello! Great mod, i love it! But i have a small request for the next update if it's possible... Can you add a enable/disable option for feeding sound? I personally find it a bit annoying...

 

Or at least a way to adjust the volume like the SexLab voices. I have three cats and have mistaken the feeding sound for my cats retching or hairballing. >.>

Posted

I noticed a few Papyrus errors in my log file that I was getting during the MCM menu plugin checks, and decided to investigate.

 

I don't think I found the actual problem, but I noticed what looks like a bug in the function MilkECON.GetMarketIndexFromLocation(). In the DLC section, the nested if should be replaced with &&. Otherwise, the remaining conditionals are not evaulated when the DLC check returns true but the location check returns false. Also, I think the function will not return a value.

 

Original:

		;DLC
		elseif MilkQ.Plugin_HearthFires == true
			if locName == locHeljarchenHall.GetName() || locName == locWindstadManor.GetName()
				return 1
			endif
		elseif MilkQ.Plugin_HearthFires == true
			if locName == locLakeviewManor.GetName()
				return 2
			endif
		elseif MilkQ.Plugin_Dawnguard == true
			if locName == locFortDawnguard.GetName() || locName == locDayspringCanyon.GetName()
				return 5
			endif
		elseif MilkQ.Plugin_Dragonborn == true
			if locName == locRavenRock.GetName() || locName == locSkaalVillage.GetName() || locName == locTelMithryn.GetName()
				return 9
			endif

Proposed fix:

		;DLC
		elseif MilkQ.Plugin_HearthFires == true
			&& (locName == locHeljarchenHall.GetName() || locName == locWindstadManor.GetName())
				return 1
		elseif MilkQ.Plugin_HearthFires == true
			&& locName == locLakeviewManor.GetName()
				return 2
		elseif MilkQ.Plugin_Dawnguard == true
			&& (locName == locFortDawnguard.GetName() || locName == locDayspringCanyon.GetName())
				return 5
		elseif MilkQ.Plugin_Dragonborn == true
			&& (locName == locRavenRock.GetName() || locName == locSkaalVillage.GetName() || locName == locTelMithryn.GetName())
				return 9
Posted

Everything works fine for me with this mod as far as I can tell. I'm still getting used to the mechanics of it but I was wondering what would be some good mods to download that would compliment this one?

Posted

Hello! Great mod, i love it! But i have a small request for the next update if it's possible... Can you add a enable/disable option for feeding sound? I personally find it a bit annoying...

 

 

 

Hello! Great mod, i love it! But i have a small request for the next update if it's possible... Can you add a enable/disable option for feeding sound? I personally find it a bit annoying...

 

Or at least a way to adjust the volume like the SexLab voices. I have three cats and have mistaken the feeding sound for my cats retching or hairballing. >.>

 

 okay

 

Everything works fine for me with this mod as far as I can tell. I'm still getting used to the mechanics of it but I was wondering what would be some good mods to download that would compliment this one?

 reading OP usually helps

 

I have a milk maid that is lactating, but the pump isn't churning out bottles - and I've use the wait, and still nothing

it gives bottles, after milking is done, to player inventory
Posted

I noticed a few Papyrus errors in my log file that I was getting during the MCM menu plugin checks, and decided to investigate.

 

I don't think I found the actual problem, but I noticed what looks like a bug in the function MilkECON.GetMarketIndexFromLocation(). In the DLC section, the nested if should be replaced with &&. Otherwise, the remaining conditionals are not evaulated when the DLC check returns true but the location check returns false. Also, I think the function will not return a value.

 

Original:



		;DLC
		elseif MilkQ.Plugin_HearthFires == true
			if locName == locHeljarchenHall.GetName() || locName == locWindstadManor.GetName()
				return 1
			endif
		elseif MilkQ.Plugin_HearthFires == true
			if locName == locLakeviewManor.GetName()
				return 2
			endif
		elseif MilkQ.Plugin_Dawnguard == true
			if locName == locFortDawnguard.GetName() || locName == locDayspringCanyon.GetName()
				return 5
			endif
		elseif MilkQ.Plugin_Dragonborn == true
			if locName == locRavenRock.GetName() || locName == locSkaalVillage.GetName() || locName == locTelMithryn.GetName()
				return 9
			endif
Proposed fix:



		;DLC
		elseif MilkQ.Plugin_HearthFires == true
			&& (locName == locHeljarchenHall.GetName() || locName == locWindstadManor.GetName())
				return 1
		elseif MilkQ.Plugin_HearthFires == true
			&& locName == locLakeviewManor.GetName()
				return 2
		elseif MilkQ.Plugin_Dawnguard == true
			&& (locName == locFortDawnguard.GetName() || locName == locDayspringCanyon.GetName())
				return 5
		elseif MilkQ.Plugin_Dragonborn == true
			&& (locName == locRavenRock.GetName() || locName == locSkaalVillage.GetName() || locName == locTelMithryn.GetName())
				return 9

 

yes... that needs fixing, does your variant work w/o GetName() errors?

 

or try this fix

WORK.rar

Posted

 

reading OP usually helps

 

I've already got most of those mods. The other ones I have no interest in or have too many bugs.

 

well nothing else i am aware/can think of

Posted

@Ed86

 

my mistake, I should have said that it was the milking cuirass that you craft - I hook it up and nothing happens.  the pumps function right, but I am not entirely sure what some of the options to do with it when you get the bottles do

Posted

@Ed86

 

my mistake, I should have said that it was the milking cuirass that you craft - I hook it up and nothing happens.  the pumps function right, but I am not entirely sure what some of the options to do with it when you get the bottles do

 

I was confused by this at first too... the cuirass doesn't automatically start milking like the pumps do. You have to hold the hotkey (set up in the MCM menu) for a couple seconds.

 

As for the options, IIRC, they are:

sell all - sell the normal (weak, strong, etc.) and enhanced (race-based) milk you just produced

keep enhanced - keep the enhanced, sell the normal

keep normal - keep the normal, sell the enhanced

Keep all - keep both types of milk

 

I almost always keep the enhanced milk (you can drink it to cure exhaustion and get a nice buff) and sell the normal milk, but that's up to personal preference.

Posted

I feel that the feedback you get during milking isn't very good. As in its hard to tell what exactly is happening and how fast. Having milk level displayed in the notifications out to 8 decimals or whatever doesn't help.

 

It also feels like milking takes too long. I've dropped the lengths for segments down in MCM, but it just feels long. I will take a timer to it.

 

Does SexLab's Skip Animation Phase (or whatever its called) hotkey work on milking? (default spacebar) It doesn't feel like it does.

Posted

Thanks @Ed86, I tried your fix... no GetName() errors, but "Hall of Heroes" text repeated in MCM (I have no DLC installed).

 yes... i've set it to Hall of Heroes or you would get errors in log, i think

probably would be better to link it to test cell but it has no location or i haven't looked good enough/found it

 

I feel that the feedback you get during milking isn't very good. As in its hard to tell what exactly is happening and how fast. Having milk level displayed in the notifications out to 8 decimals or whatever doesn't help.

 

It also feels like milking takes too long. I've dropped the lengths for segments down in MCM, but it just feels long. I will take a timer to it.

 

Does SexLab's Skip Animation Phase (or whatever its called) hotkey work on milking? (default spacebar) It doesn't feel like it does.

too long? i dont think default 5 seconds per milk is long, it should take at least 30 but... i dont have all day, and i guess noone does, you can change times anyway

since this mod is script based, it totally depends on your skyrim script engine, if your game bloated by a lot of broken or script heavy mods, there is nothing i can do, everything will be slow, i have a lot of optimisations, so my skyrim scripts run pretty fast, but still script engine cant handle a lot of DD mods with "cloak" spell that just kill it

 

no, there are no phases, sexlab isnt used for animations here, they are called directly from zaz animation pack

you can use notification key to interrupt milking

Posted

 

 

Anyone tried starting a new game with the latest version of this? I can't seem to do it with this mod installed. It just won't load the loading screen.

 

 

 

Anyone tried starting a new game with the latest version of this? I can't seem to do it with this mod installed. It just won't load the loading screen.

Same for me. No other game start mod works either. Infinite hang. 

Plus: I am completely unable to get a MCM milk menu to load, no matter what I do. 

I can see the milking machines, and they seem to work, more or less, but nothing else happens. 

All was fine, until this latest version. 

Sounds a bit ominous :)

 

http://www.nexusmods.com/skyrim/mods/46465/?

 

 

I started a new game using random alternate start http://www.nexusmods.com/skyrim/mods/25404/?and it works beautifully. I used this due to one of my other mods not triggering the helgen dragon attack, bypassing this, game runs better than it did with the vanilla start.

 

As for the mcm menu issue, it took about 5 minutes for the trigger to hit, only problem i have is none of the textures on the milk machines are showing, they're all pastel purple. not sure what's causing that... yet...

 

 

 

I've this problem too - In my Case the conflict was "Puppet Master Swallow - Elimination enhancement for Puppet Master 1.2b" -> http://www.loverslab.com/files/file/1093-puppet-master-swallow-elimination-enhancement-for-puppet-master/

 

I deactivate it and start loop is gone... Please try - Hope it helps

 

Edit - Here's the log from the loop:

stack:
    [zadQuest (1800F624)].zadlibs.GetDeviceKeyword() - "zadLibs.psc" Line ?
    [zadQuest (1800F624)].zadlibs.RegisterGenericDevice() - "zadLibs.psc" Line ?
    [CDxFramework (780402BD)].cdxframework.RegisterCDItems() - "cdxframework.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnConfigInit() - "cdxmcmmenu.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnVersionUpdate() - "cdxmcmmenu.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.CheckVersion() - "SKI_QuestBase.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnGameReload() - "SKI_ConfigBase.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnInit() - "SKI_ConfigBase.psc" Line ?
[03/27/2015 - 03:45:15AM] [Zad] ((WARNING)): GetDeviceKeyword received non DD argument.
[03/27/2015 - 03:45:15AM] ERROR: Cannot call Delete() on a None object, aborting function call
stack:
    [zadQuest (1800F624)].zadlibs.GetDeviceKeyword() - "zadLibs.psc" Line ?
    [zadQuest (1800F624)].zadlibs.RegisterGenericDevice() - "zadLibs.psc" Line ?
    [CDxFramework (780402BD)].cdxframework.RegisterCDItems() - "cdxframework.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnConfigInit() - "cdxmcmmenu.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnVersionUpdate() - "cdxmcmmenu.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.CheckVersion() - "SKI_QuestBase.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnGameReload() - "SKI_ConfigBase.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnInit() - "SKI_ConfigBase.psc" Line ?
[03/27/2015 - 03:45:15AM] ERROR: MilkPlayer.PlaceAtMe() being called on an invalid object, aborting function call
stack:
    [zadQuest (1800F624)].zadlibs.GetDeviceKeyword() - "zadLibs.psc" Line ?
    [zadQuest (1800F624)].zadlibs.RegisterGenericDevice() - "zadLibs.psc" Line ?
    [CDxFramework (780402BD)].cdxframework.RegisterCDItems() - "cdxframework.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnConfigInit() - "cdxmcmmenu.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnVersionUpdate() - "cdxmcmmenu.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.CheckVersion() - "SKI_QuestBase.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnGameReload() - "SKI_ConfigBase.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnInit() - "SKI_ConfigBase.psc" Line ?
[03/27/2015 - 03:45:15AM] [Zad] ((WARNING)): GetDeviceKeyword received non DD argument.
[03/27/2015 - 03:45:15AM] ERROR: Cannot call Delete() on a None object, aborting function call
stack:
    [zadQuest (1800F624)].zadlibs.GetDeviceKeyword() - "zadLibs.psc" Line ?
    [zadQuest (1800F624)].zadlibs.RegisterGenericDevice() - "zadLibs.psc" Line ?
    [CDxFramework (780402BD)].cdxframework.RegisterCDItems() - "cdxframework.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnConfigInit() - "cdxmcmmenu.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnVersionUpdate() - "cdxmcmmenu.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.CheckVersion() - "SKI_QuestBase.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnGameReload() - "SKI_ConfigBase.psc" Line ?
    [CDxMCMMenu (7805BBEE)].CDxMCMMenu.OnInit() - "SKI_ConfigBase.psc" Line ?
[03/27/2015 - 03:45:28AM] APOCNEW DEBUG: Populating vendor leveled lists...Scrolls
[03/27/2015 - 03:45:33AM] APOCNEW DEBUG: Populating vendor leveled lists...Done
Posted

Is it normal to have male NPCs use the milk machines?  I did an alternate start using Immerslave and started in an orc stronghold.  My male orc master then immediately walked over to the milk machine and i got a message saying that the orc warrior was now a milk maid.   :s

Posted

@ED86

 

Odd/dumb question. Due to the leveling nature of this mod, is it possible it could cause issues with Better Vampires which also has an interaction based leveling system? Since installing the latest version, I haven't been able to properly use BV. I get BV scripts not running errors (not MME, I know) but I was wondering if multiple mods with a level/progression system could cause issues with each other. I know BV works with the Vampire scripts, not the ones included in MME, so I am just curious if similar scripts can cause the not-so-intelligent papyrus engine to glitch out on one of them. I'm sure i sound dumb asking this, but meh. Just figured I would ask someone who knows about scripting.

Posted

Ok, I installed the mod, but I can't find a single Milk Pump, and yes I have Zaz animations, textures and patch (in this order) and yes I did used FNIS (several times actually).

 

Any ideas?

Posted

Is it normal to have male NPCs use the milk machines?  I did an alternate start using Immerslave and started in an orc stronghold.  My male orc master then immediately walked over to the milk machine and i got a message saying that the orc warrior was now a milk maid.   :s

 no, machines are set with ignore sandbox option, so all npcs should ignore it, something wrong with orc ai

 

@ED86

 

Odd/dumb question. Due to the leveling nature of this mod, is it possible it could cause issues with Better Vampires which also has an interaction based leveling system? Since installing the latest version, I haven't been able to properly use BV. I get BV scripts not running errors (not MME, I know) but I was wondering if multiple mods with a level/progression system could cause issues with each other. I know BV works with the Vampire scripts, not the ones included in MME, so I am just curious if similar scripts can cause the not-so-intelligent papyrus engine to glitch out on one of them. I'm sure i sound dumb asking this, but meh. Just figured I would ask someone who knows about scripting.

no, mme leveling is independent

since we are talking about skyrim and papyrus, i guess its quite possible, that you pc can start generating black holes anytime

Posted

Ok, I installed the mod, but I can't find a single Milk Pump, and yes I have Zaz animations, textures and patch (in this order) and yes I did used FNIS (several times actually).

 

Any ideas?

 

Do MME and ZaZ show up in your MCM list?

The pumps tend to be near the towns Inn (except Whiterun, behind the Armourers and Riverwoon on the balcony of the store) There is a list of locations in the OP.

If they are not there all I can suggest is checking you installed all the mods right

 

Posted

 

@Ed86

 

my mistake, I should have said that it was the milking cuirass that you craft - I hook it up and nothing happens.  the pumps function right, but I am not entirely sure what some of the options to do with it when you get the bottles do

 

I was confused by this at first too... the cuirass doesn't automatically start milking like the pumps do. You have to hold the hotkey (set up in the MCM menu) for a couple seconds.

 

As for the options, IIRC, they are:

sell all - sell the normal (weak, strong, etc.) and enhanced (race-based) milk you just produced

keep enhanced - keep the enhanced, sell the normal

keep normal - keep the normal, sell the enhanced

Keep all - keep both types of milk

 

I almost always keep the enhanced milk (you can drink it to cure exhaustion and get a nice buff) and sell the normal milk, but that's up to personal preference.

 

 

ok, good.  now I just need to find out how to get race-based milk

 

 

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