Ed86 Posted April 17, 2022 Author Posted April 17, 2022 On 4/12/2022 at 2:54 AM, ptmc2112 said: Question, where is the MME_milksign.nif file required by the MilkMod_MilkPumpsFancy, cause I don't find it in the assets file, nor is there a meshes\clutter\signage\MME\MME_milksign.nif folder structure in assets as well. I would like to point out that LOOT has an ability to add metadata to any plugin to load after a certain plugin, mentioned by name, as shown in the spoiler (you get it by right-clicking the esp in the list on the right and selecting "Edit Metadata..."): Reveal hidden contents I would like to point out this is NOT the same as setting a master, the listed plugin can be removed and the game run anyway without removing the load after metadata. it... got lost i guess? ... or rather was never added to mme xD never used loot, and dont want to bother to learn provide plug&play solution sign.zip 1
Fineness Posted April 17, 2022 Posted April 17, 2022 3 hours ago, Ed86 said: yes you are not supposed to Can i minimize the debuff though ?
Ed86 Posted April 17, 2022 Author Posted April 17, 2022 5 hours ago, Fineness said: Can i minimize the debuff though ? hm.... you can probably use ck/tesedit to set it to 0
Fineness Posted April 17, 2022 Posted April 17, 2022 5 hours ago, Ed86 said: hm.... you can probably use ck/tesedit to set it to 0 But i can disable the debuff in mcm too ? In a gameplay point of view it's not really penalizing right ? I noticed it reduces some skills to 1-2 points
Ed86 Posted April 18, 2022 Author Posted April 18, 2022 9 hours ago, Fineness said: But i can disable the debuff in mcm too ? In a gameplay point of view it's not really penalizing right ? I noticed it reduces some skills to 1-2 points try and you will know
ptmc2112 Posted April 18, 2022 Posted April 18, 2022 On 4/17/2022 at 1:53 AM, Ed86 said: it... got lost i guess? ... or rather was never added to mme xD never used loot, and dont want to bother to learn provide plug&play solution sign.zip 1.46 MB · 11 downloads Thanks for the model, and the LOOT part was to someone else, I didn't want to double post.
Sweettits Posted April 20, 2022 Posted April 20, 2022 On 3/22/2022 at 12:15 PM, evangelinelilly said: Ahh I see. Can you please tell me where I can sell the milk? I have collected the milk and the menu shows different markets but where in each city do I have to go? Who is the buyer? I am unable to figure out.. Just use the milk pumps sell milk under the cheats tab
emmastoner Posted April 20, 2022 Posted April 20, 2022 7 hours ago, Sweettits said: Just use the milk pumps sell milk under the cheats tab thanks!
EinarrTheRed Posted April 20, 2022 Posted April 20, 2022 On 4/11/2022 at 7:54 PM, ptmc2112 said: Question, where is the MME_milksign.nif file required by the MilkMod_MilkPumpsFancy, cause I don't find it in the assets file, nor is there a meshes\clutter\signage\MME\MME_milksign.nif folder structure in assets as well. It should be under Meshes\Clutter\Signage\MME and Textures\Clutter\Signage\MME If not, here are the two files. MME_milksign.nif MME_Milksign01.dds
ptmc2112 Posted April 20, 2022 Posted April 20, 2022 1 hour ago, EinarrTheRed said: It should be under Meshes\Clutter\Signage\MME and Textures\Clutter\Signage\MME If not, here are the two files. MME_milksign.nif 169.86 kB · 0 downloads MME_Milksign01.dds 1.33 MB · 0 downloads the question was already answered with this post as it wasn't in the latest version, which was my question was about
Majin Buu Posted April 21, 2022 Posted April 21, 2022 Is the basic bound pumps supposed to lock players in? or is it just an animation/style choice?
Fasterflight225 Posted April 21, 2022 Posted April 21, 2022 27 minutes ago, Majin Buu said: Is the basic bound pumps supposed to lock players in? or is it just an animation/style choice? Bound pumps are indeed supposed to lock players in.
Majin Buu Posted April 21, 2022 Posted April 21, 2022 (edited) 53 minutes ago, Fasterflight225 said: Bound pumps are indeed supposed to lock players in. Ok, I did a fresh install of MME, redownloaded everything from the main page. Chose the Basic Bound pumps, tried the pumps in Whiterun and they do not lock the player in. Does the appropriate animation to look locked in but press any of the WASD keys, player well start the animation and stand out and out of the pumps. Any ideas? Edited April 21, 2022 by Majin Buu
Fasterflight225 Posted April 21, 2022 Posted April 21, 2022 15 minutes ago, Majin Buu said: Ok, I did a fresh install of MME, redownloaded everything from the main page. Chose the Basic Bound pumps, tried the pumps in Whiterun and they do not lock the player in. Does the appropriate animation to look locked in but press any of the WASD keys, player well start the animation and stand out and out of the pumps. Any ideas? ...Oh, you're being silly. Bound pumps 'lock' players by disabling their movement and ability to get up... UNTIL they have hit zero milk at least once, at which point they unlock and the player can leave at any time. Just jumping in a Bound pump fresh from game start isn't going to do anything.
Majin Buu Posted April 21, 2022 Posted April 21, 2022 (edited) 16 minutes ago, Fasterflight225 said: ...Oh, you're being silly. Bound pumps 'lock' players by disabling their movement and ability to get up... UNTIL they have hit zero milk at least once, at which point they unlock and the player can leave at any time. Just jumping in a Bound pump fresh from game start isn't going to do anything. Well game isn't fresh, couple dozen hours in, though hasn't really made use of milk pumps but sometime earlier in the gameplay character was marked as a milkmaid by something. Character has hit the limit of 3 or 4 milk units (whatever was default for a new milk maid) and had leaking animations. Can hop into the milk pump, and hop right back out with zero or 1 milk unit pump, character still has 2 or 3 units left. by fresh install, I mean I re-downloaded MME files and re-installing before starting current play through. Edited April 21, 2022 by Majin Buu
Fasterflight225 Posted April 21, 2022 Posted April 21, 2022 35 minutes ago, Majin Buu said: Well game isn't fresh, couple dozen hours in, though hasn't really made use of milk pumps but sometime earlier in the gameplay character was marked as a milkmaid by something. Character has hit the limit of 3 or 4 milk units (whatever was default for a new milk maid) and had leaking animations. Can hop into the milk pump, and hop right back out with zero or 1 milk unit pump, character still has 2 or 3 units left. by fresh install, I mean I re-downloaded MME files and re-installing before starting current play through. Okay... I suspect that somehow normal milk pumps have been placed and you are using them without realizing. Is this REALLY important? It's a very minor feature until it softlocks your character for producing milk faster then the pump can extract it.
Majin Buu Posted April 22, 2022 Posted April 22, 2022 1 hour ago, Fasterflight225 said: Okay... I suspect that somehow normal milk pumps have been placed and you are using them without realizing. Is this REALLY important? It's a very minor feature until it softlocks your character for producing milk faster then the pump can extract it. No not really if that is all it is affecting. But if that's broken, don't know if something else might be broken. It's the correct pumps since it binds the characters behind the back and confirmed 3rd times I installed the correct version from the MME Scripts installer. Nothing in Mod Organizer showing anything is overwriting MME other than a bodyslide batch folder. I've gone through several playthroughs with different setups and re-installs and I don't think I've ever recalled it actually locking the character in.
Fasterflight225 Posted April 22, 2022 Posted April 22, 2022 35 minutes ago, Majin Buu said: No not really if that is all it is affecting. But if that's broken, don't know if something else might be broken. It's the correct pumps since it binds the characters behind the back and confirmed 3rd times I installed the correct version from the MME Scripts installer. Nothing in Mod Organizer showing anything is overwriting MME other than a bodyslide batch folder. I've gone through several playthroughs with different setups and re-installs and I don't think I've ever recalled it actually locking the character in. The only thing I can think of is if you're somehow using the emergency release (holding 9 I think) as your default method to get out of pumps. Overwrites probably doesn't matter, pumps are functionally vanilla furniture with scripts attached, so anything that fucks with said behavior will fuck with the pumps.
Ed86 Posted April 22, 2022 Author Posted April 22, 2022 9 hours ago, Majin Buu said: Ok, I did a fresh install of MME, redownloaded everything from the main page. Chose the Basic Bound pumps, tried the pumps in Whiterun and they do not lock the player in. Does the appropriate animation to look locked in but press any of the WASD keys, player well start the animation and stand out and out of the pumps. Any ideas? you need to sit at some basement for like 10-30 days until your world reset, then they should work - play correct animation and lock
wattbatt Posted May 5, 2022 Posted May 5, 2022 (edited) Hello, a gameplay doubt. I am very conflicted if to activate the "feeding" option or not. It will feed lactacid if the maid has less than maidlevel+2; this means a level 10 maid will usually have 12+ lactacid. I ask this because i want to know what is the "proper" amount of lactacid a maid is supposed to have Like: is 4 lactacid for a lvl 1 maid a lot, and for a level 10 is too little? 4 lactacid at level 10 wont make her produce reasonably fast to get full? Is that why there is the "feeding option"? Because, i myself prefer to only give lactacid thorugh dialogue, but if it turns out that at high levels i need to do the dialogue 10+ times its annoying of course. So, i don't know the generation formula, i'm basically wondering if 3-4 lactacid always gives a high production that will generally make the maid full fast, or the higher the level the more lactacid is needed to consider a maid "fast" in getting full Edited May 5, 2022 by wattbatt
Fasterflight225 Posted May 5, 2022 Posted May 5, 2022 2 hours ago, wattbatt said: Hello, a gameplay doubt. I am very conflicted if to activate the "feeding" option or not. It will feed lactacid if the maid has less than maidlevel+2; this means a level 10 maid will usually have 12+ lactacid. I ask this because i want to know what is the "proper" amount of lactacid a maid is supposed to have Like: is 4 lactacid for a lvl 1 maid a lot, and for a level 10 is too little? 4 lactacid at level 10 wont make her produce reasonably fast to get full? Is that why there is the "feeding option"? Because, i myself prefer to only give lactacid thorugh dialogue, but if it turns out that at high levels i need to do the dialogue 10+ times its annoying of course. So, i don't know the generation formula, i'm basically wondering if 3-4 lactacid always gives a high production that will generally make the maid full fast, or the higher the level the more lactacid is needed to consider a maid "fast" in getting full Lactacid produces milk bottles at a rate of 1:1. The reason higher-level cows have a higher resting lactacid level is because they produce faster, thus need more lactacid in the same amount of time. Think of Lactacid less like a speed booster and more like fuel.
wattbatt Posted May 5, 2022 Posted May 5, 2022 4 hours ago, Fasterflight225 said: Lactacid produces milk bottles at a rate of 1:1. The reason higher-level cows have a higher resting lactacid level is because they produce faster, thus need more lactacid in the same amount of time. Think of Lactacid less like a speed booster and more like fuel. Okay so in short: If a low level maid gets full in X time with N lactacid, the high level maid to get full in the same X time will need M lactacid, where M should be quite a lot more than N. I am planning to keep switched off the feeding option and only give it through the dialogue. Does this mean i will have to use the dialogue a ton of times to have the high level maid become full in the same X time of the low one?
venomr Posted May 5, 2022 Posted May 5, 2022 1 hour ago, wattbatt said: Okay so in short: If a low level maid gets full in X time with N lactacid, the high level maid to get full in the same X time will need M lactacid, where M should be quite a lot more than N. I am planning to keep switched off the feeding option and only give it through the dialogue. Does this mean i will have to use the dialogue a ton of times to have the high level maid become full in the same X time of the low one? The MCM for Milk mod Economy lets you adjust how much lactacid gets drained per amount of milk produced. So instead of a 1:1 ratio, you could set something like a 1:8 ratio, making each lactacid bottle last longer before it depletes. Or you could enable the debug and allow for fixed milk generation for yourself or your followers. ( will fill up a percentage of you max milk capacity with every milk event) And if you use the mod "elsie lavache," she comes with a special feature that triggers a milk production event when you try talking to her. (when you try to interact with her, sometimes she'll cancel the conversation and say something like "hehe I'm filling up!") It seems to happen randomly and I think is on some sort of internal cooldown, but basically you can make a patch so that anyone in the milkmaid faction can trigger that dialogue. SkyrimSE 2022-01-16 18-04-52-469.mp4
Fasterflight225 Posted May 5, 2022 Posted May 5, 2022 1 hour ago, wattbatt said: Okay so in short: If a low level maid gets full in X time with N lactacid, the high level maid to get full in the same X time will need M lactacid, where M should be quite a lot more than N. I am planning to keep switched off the feeding option and only give it through the dialogue. Does this mean i will have to use the dialogue a ton of times to have the high level maid become full in the same X time of the low one? Define 'full,' because that is a variable value dependent on maid level as well. I am... unsure of the EXACT variables, but think higher-level maids will rapidly outpace their lower-level counterparts. I'm pretty sure they reach their (higher) maximum milk cap much faster. It is a pretty common issue to have milk generation outpace the milking rate of a pump... and those have a 'gush' modifier that is a percentage scaling with the maid's current milk! If you are determined to only feed lactacid through the dialogue menu... Yes, you will have to spam the SHIT out of it. I don't remember how pliable the scripts in that sector are, but if you're able, I would recommend adding new dialogue options to feed multiple bottles at once, to save your sanity.
wattbatt Posted May 5, 2022 Posted May 5, 2022 (edited) 2 hours ago, venomr said: The MCM for Milk mod Economy lets you adjust how much lactacid gets drained per amount of milk produced. So instead of a 1:1 ratio, you could set something like a 1:8 ratio, making each lactacid bottle last longer before it depletes. And if you use the mod "elsie lavache," she comes with a special feature that triggers a milk production event when you try talking to her. (when you try to interact with her, sometimes she'll cancel the conversation and say something like "hehe I'm filling up!") I guess i'll try to make them deplete slower. And i'd like to try Elsie, but i still have that problem of NPCs not saying a goddamn thing the first time you walk up to them and press E. I think the problem is that "invisible you" thing that the mod has. And as long as i don't figure out how to fix that i won't use Elsie because i find it SO frustrating, it just deletes any other allure the mod has , for me. Quote Think of Lactacid less like a speed booster and more like fuel. Does this mean that 1 or 100 lactacid boosts the same way? i had understood that the more lactacid the more milk is produced, but it's actually " as long as there is lactacid the production is increased by this x amount" ? So more lactacid just means the boost lasts longer, not that it's a stronger boost? Edited May 5, 2022 by wattbatt
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