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Posted

 

v 17-07-2017 test
probably needs cleansave
 
added ability to milk males, they should be female when you make them milk maid

 

Hi Ed, don't know if you saw my earlier post but the male milking doesn't work in this test version. :ph34r:

 

Even if my male PC is registered as a milk maid, even if he's lactating (which does work), the machine still starts the normal male milking sequence when he gets in instead of the breast milking scene, and no milk is ever drained.

 

Also, now the bound milking machine will never let him go because it never "drains you dry."

 

(tested on clean save, new game, the whole shebang)

 

Cheers

Posted

 

 

v 17-07-2017 test
probably needs cleansave
 
added ability to milk males, they should be female when you make them milk maid

 

Hi Ed, don't know if you saw my earlier post but the male milking doesn't work in this test version. :ph34r:

 

Even if my male PC is registered as a milk maid, even if he's lactating (which does work), the machine still starts the normal male milking sequence when he gets in instead of the breast milking scene, and no milk is ever drained.

 

Also, now the bound milking machine will never let him go because it never "drains you dry."

 

(tested on clean save, new game, the whole shebang)

 

Cheers

 

well since lactacid potions dont work for males.... you should avoid bound pumps or ull get stuck there

with feeding disabled both pumps works, draining and adding milk bottles

Posted

 

v 17-07-2017 test
.....
added armor stripping when player has 4/8/12 milk
....
 

 

 

i run into a small problem in combiantion with dditems and the suits form dcl:

chastity bra, corset and the locked catsuits as well as the tentaclemosnter from dcl getting unequipped when the breast reaching the armor unequipamount but they dont get unlocked, so i end up at the end of a banditcamp with less luck locked into 6 suits and 11 chastity bras udn unable to remove even a single oen without using debug from mcm or over console

Posted (edited)

 

 

v 17-07-2017 test
.....
added armor stripping when player has 4/8/12 milk
....
 

 

 

i run into a small problem in combiantion with dditems and the suits form dcl:

chastity bra, corset and the locked catsuits as well as the tentaclemosnter from dcl getting unequipped when the breast reaching the armor unequipamount but they dont get unlocked, so i end up at the end of a banditcamp with less luck locked into 6 suits and 11 chastity bras udn unable to remove even a single oen without using debug from mcm or over console

 

try

Edited by Ed86
Posted

problem still existing, breatss getting too full for clothing, suit gets removed but not unlocked and if i then get another suit from a event i have multiple ones equipped.

 

just an amateur thought:

how about making it so that if an item is a locked one then it gets ignored for the unequip?

or placing a toggle for the ones playing with dd, dcl and co?

Posted

 

 

 

v 17-07-2017 test
probably needs cleansave
 
added ability to milk males, they should be female when you make them milk maid

 

Hi Ed, don't know if you saw my earlier post but the male milking doesn't work in this test version. :ph34r:

 

Even if my male PC is registered as a milk maid, even if he's lactating (which does work), the machine still starts the normal male milking sequence when he gets in instead of the breast milking scene, and no milk is ever drained.

 

Also, now the bound milking machine will never let him go because it never "drains you dry."

 

(tested on clean save, new game, the whole shebang)

 

Cheers

 

 

 

well since lactacid potions dont work for males.... you should avoid bound pumps or ull get stuck there

with feeding disabled both pumps works, draining and adding milk bottles

 

Sorry if I'm misunderstanding you here Ed, but Lactacid potions do work for registered males in this test version. If they drink it, they eventually start lactating, unlike before when it would do nothing if they drank it.

post-1010568-0-81509400-1500516798_thumb.png

(pardon the extremities lol)

 

The issue is with the pumps themselves. If a male PC gets in, no matter how much milk they have, the pumps start the same dick milking scene that it's always used for male PCs, and not the breast milking scene that it uses for lactating females which actually drains her milk.

 

In which case, there's no point males becoming milk maids at all, right?  Getting milked is the same for them before or after this update, with or without being maids, whether or not the feeding is disabled.  It's just that now they can get on-screen messages about being filled with milk...that they can't actually get rid of.

 

(I'm not insane, right?  I'd ask if more people here are encountering the issue, but I suspect I'm one of the only ones who are super excited at the idea of male milk maids and have tested it out lol :lol:)

Posted

I'm attempting to get my skyrim mods running again on my new computer, so I'm trying to install this mod with NMM, and NMM gets halfway through unpacking before an error occurs and the install stops. (using the latest build at this time) If either a fix is made or anyone knows how to get this to work with NMM, it would be appreciated.

Posted (edited)

problem still existing, breatss getting too full for clothing, suit gets removed but not unlocked and if i then get another suit from a event i have multiple ones equipped.

 

just an amateur thought:

how about making it so that if an item is a locked one then it gets ignored for the unequip?

or placing a toggle for the ones playing with dd, dcl and co?

try above+ this one

Edited by Ed86
Posted

 

 

 

 

v 17-07-2017 test
probably needs cleansave
 
added ability to milk males, they should be female when you make them milk maid

 

Hi Ed, don't know if you saw my earlier post but the male milking doesn't work in this test version. :ph34r:

 

Even if my male PC is registered as a milk maid, even if he's lactating (which does work), the machine still starts the normal male milking sequence when he gets in instead of the breast milking scene, and no milk is ever drained.

 

Also, now the bound milking machine will never let him go because it never "drains you dry."

 

(tested on clean save, new game, the whole shebang)

 

Cheers

 

 

 

well since lactacid potions dont work for males.... you should avoid bound pumps or ull get stuck there

with feeding disabled both pumps works, draining and adding milk bottles

 

Sorry if I'm misunderstanding you here Ed, but Lactacid potions do work for registered males in this test version. If they drink it, they eventually start lactating, unlike before when it would do nothing if they drank it.

attachicon.gifElder Scrolls V Skyrim 07.16.2017 - 01.44.40.11.png

(pardon the extremities lol)

 

The issue is with the pumps themselves. If a male PC gets in, no matter how much milk they have, the pumps start the same dick milking scene that it's always used for male PCs, and not the breast milking scene that it uses for lactating females which actually drains her milk.

 

In which case, there's no point males becoming milk maids at all, right?  Getting milked is the same for them before or after this update, with or without being maids, whether or not the feeding is disabled.  It's just that now they can get on-screen messages about being filled with milk...that they can't actually get rid of.

 

(I'm not insane, right?  I'd ask if more people here are encountering the issue, but I suspect I'm one of the only ones who are super excited at the idea of male milk maids and have tested it out lol :lol:)

 

potions arent working, lactacid effect disabled for non females

 

idk what your talking about, everything works fine, pumps pumping, milk's drained

 

(you are probably insane, esp considering you even want male milk.... from boobs, male boobs)

Posted

 

problem still existing, breatss getting too full for clothing, suit gets removed but not unlocked and if i then get another suit from a event i have multiple ones equipped.

 

just an amateur thought:

how about making it so that if an item is a locked one then it gets ignored for the unequip?

or placing a toggle for the ones playing with dd, dcl and co?

try above+ this one

 

 

testet it a bit aroudn and its seams to work so far, should it appear that i get it somehow to again uneuqip dd items without unlock them i coem back ;).

thanks for the fast adaption :)

Posted

There are other topics with questions about this, but none with an answer:

I am working to get Milk Mod Economy to recognize the DDe/DCL version of Aradia's Living Armor (or even the DCL-specific Tentacle Armor).

 

MME is set up to initialize (make the player a milk maid) when anything with certain keywords becomes equipped, and this works perfectly when the armor attaches.

 

However, in order to fully utilize MME options, you need to select the armor specifically in the Armor section of MME and label it as one of three options: milking cuirass, living armor, or parasite (EC+).  Unlike any other body armor I have placed in slot 32(i.e. simply equipped), MME does not see Aradia's Living Armor.  It is as if nothing is equipped there.  Also, and this might be a clue, Sexlab does not recognize it equipped or otherwise elsewhere in inventory in the stripping options.

 

In both the Aradia and DCL esps, the living armor is a two-part armor item: there is a scripting-heavy version (the real version) and a sort of inventory proxy item, and it is the proxy item that appears in the player inventory.  I noticed that not all of them were set to slot 32.  One of them (I think the proxy) had no slot set.  The armor addon was already set to 32.  In addition, neither the script item or proxy had any cuirass or armor keywords.

 

What I have done so far is set all items I could find associated with Aradia's Living armor to 32.  I have also added the cuirass and lightarmor keywords to both the scripted item and the proxy.  I have done this for both esps, Aradia and DCL, and for all duplicate entries.

 

However, MME still does not recognize the equipped item.  Neither does Sexlab.

 

So, my questions begin:

 

What is preventing the DD system from allowing the equipped body items from being recognized by Sexlab or MME?  Is it the zaz script?

...or...

What is it that is missing from the inventory proxy item that MME needs in order to recognize it as just another ordinary cuirass?

Posted

There are other topics with questions about this, but none with an answer:

I am working to get Milk Mod Economy to recognize the DDe/DCL version of Aradia's Living Armor (or even the DCL-specific Tentacle Armor).

 

MME is set up to initialize (make the player a milk maid) when anything with certain keywords becomes equipped, and this works perfectly when the armor attaches.

 

However, in order to fully utilize MME options, you need to select the armor specifically in the Armor section of MME and label it as one of three options: milking cuirass, living armor, or parasite (EC+).  Unlike any other body armor I have placed in slot 32(i.e. simply equipped), MME does not see Aradia's Living Armor.  It is as if nothing is equipped there.  Also, and this might be a clue, Sexlab does not recognize it equipped or otherwise elsewhere in inventory in the stripping options.

 

In both the Aradia and DCL esps, the living armor is a two-part armor item: there is a scripting-heavy version (the real version) and a sort of inventory proxy item, and it is the proxy item that appears in the player inventory.  I noticed that not all of them were set to slot 32.  One of them (I think the proxy) had no slot set.  The armor addon was already set to 32.  In addition, neither the script item or proxy had any cuirass or armor keywords.

 

What I have done so far is set all items I could find associated with Aradia's Living armor to 32.  I have also added the cuirass and lightarmor keywords to both the scripted item and the proxy.  I have done this for both esps, Aradia and DCL, and for all duplicate entries.

 

However, MME still does not recognize the equipped item.  Neither does Sexlab.

 

So, my questions begin:

 

What is preventing the DD system from allowing the equipped body items from being recognized by Sexlab or MME?  Is it the zaz script?

...or...

What is it that is missing from the inventory proxy item that MME needs in order to recognize it as just another ordinary cuirass?

from what i understand, DD items dont actually get equipped, you equip script object that renders armor on your body

 

its probably not that hard to implement if you know sripting, but would need lots of time

i'd suggest looking at MME_DDi.IsWearingDDMilker

adding similar function for armor check

then look at sos json integration to easily store/edit filtered armors in json files

and then add above check to scripts

 

but that obv wont solve sexlab issue

Posted

So what can actually happen if i don't use a clean save, i'm guessing script lag and lots of ctd's those for me used to be very common when i had to many similar mods. My current save i'm playing is a challenge to play through the main quest as a milkmaid slave. You could be in the middle of a fight then need to desperately milk yourself. and other npc's that end up getting sexed up i change to milkslaves. Of course i could always start over maybe i'll do the dragonborn main questline instead and then play the original so i don't get bored. I changed the milking gear to a parasite living armor, which can get annoying at times but makes for some interesting situations ( ͡° ͜ʖ ͡°)

 

I should mention that for some reason i get this message telling me The NPC sandbox is in the wrong order and i never had this problem before until a few weeks back, I've always used loot for my load order so i'm not sure why it happens but if i manually move it up past the milkpump.esp it's fine.

 

Posted

Ok it they are autonomy going, Great i'm going to give your new version i try with the 120 slot increase because i'm going to do a rp story where some woman mostly bad ones have been enslaved and force to be milkmaids/slaves, im going to use AFT because its better then SMF and use name changer mod, Recruit some random guards to watch over stuff, And download milk mod economy addons that adds locations with milkpumps, something like the one i mentioned. Let's hope this goes well. Besides modded homes do you have any suggestions for vanilla places to use for milking? i thought that whiterun dragonreach is a pretty big place and there certainly some room for milkpumps.

Posted

I reseted the mod on a new save can't get over 20 slave slots.  I reload save same thing. And one last thing  on my mind can you update from v10-07-2017 to 21-07-2017 safely. anyways v10-07 17 shows maid master 200 but the newest one is still limited to 40 even after resetting everything was this an intentional change? 

Posted

So what can actually happen if i don't use a clean save, i'm guessing script lag and lots of ctd's those for me used to be very common when i had to many similar mods. My current save i'm playing is a challenge to play through the main quest as a milkmaid slave. You could be in the middle of a fight then need to desperately milk yourself. and other npc's that end up getting sexed up i change to milkslaves. Of course i could always start over maybe i'll do the dragonborn main questline instead and then play the original so i don't get bored. I changed the milking gear to a parasite living armor, which can get annoying at times but makes for some interesting situations ( ͡° ͜ʖ ͡°)

 

I should mention that for some reason i get this message telling me The NPC sandbox is in the wrong order and i never had this problem before until a few weeks back, I've always used loot for my load order so i'm not sure why it happens but if i manually move it up past the milkpump.esp it's fine.

Something bad I guess

Loot is useless always manually sort plugins

Posted

I reseted the mod on a new save can't get over 20 slave slots. I reload save same thing. And one last thing on my mind can you update from v10-07-2017 to 21-07-2017 safely. anyways v10-07 17 shows maid master 200 but the newest one is still limited to 40 even after resetting everything was this an intentional change?

You need to reset maids so game changes sizes of arrays that store slave references

Yes

Yes, I don't see reason why have more that 20 maids, they need micro management and more taxing or papyrus

Use spell to add 100milkslaves

Posted

Im wondering if there is a way to disable the text at the top notifying me. And im not getting load order issues anymore with the npcsandbox i don't know what caused it but after installing that newer version it went away.

Posted

Yo, can I get some help? Mod says, it's not installed properly(I had to reinstall few mods from backup, did exactly the same), here are screenshots of what's wrong:

 

 

21e53cd09e9d3.png

 

​​

 

a0989d9ba092f.png

 

 

 

Posted

Yo, can I get some help? Mod says, it's not installed properly(I had to reinstall few mods from backup, did exactly the same), here are screenshots of what's wrong:

 

 

21e53cd09e9d3.png

 

​​

 

a0989d9ba092f.png

 

 

its very clear what happened: you have instaleld optional mme plugins that now trying to fing mods that are no longer installed, in htis case ineed because there is error.

 

Posted

Yo, can I get some help? Mod says, it's not installed properly(I had to reinstall few mods from backup, did exactly the same), here are screenshots of what's wrong:

 

 

21e53cd09e9d3.png

 

​​

 

a0989d9ba092f.png

 

try making clean save

oh and if i remember correctly ZEP breaks milkpumps

Posted

I'm trying to figure out why the milkslaves are generating milk at a ludicrous level, i'm guessing it's because i set milk production to fixed for all, Just wondering is there a way to keep slaves from milking themselves i want them to use the pumps exclusively. Anyways if i add a milkpump through console and use the position mod  will milmaids use those? I'm fairly sure that vanilla npcs use furniture and objects at random giving times  but i never seen a npc vulunteerly go on a milkpump "except in my milkfarm dungeon mod i have", probably guessing because they are to far away to use them most of the time.

Posted

I'm trying to figure out why the milkslaves are generating milk at a ludicrous level, i'm guessing it's because i set milk production to fixed for all, Just wondering is there a way to keep slaves from milking themselves i want them to use the pumps exclusively. Anyways if i add a milkpump through console and use the position mod  will milmaids use those? I'm fairly sure that vanilla npcs use furniture and objects at random giving times  but i never seen a npc vulunteerly go on a milkpump "except in my milkfarm dungeon mod i have", probably guessing because they are to far away to use them most of the time.

 

go to dushnikh yal and stand there a bit around while the shaman is i nhis hut, after a while she will go into the pump

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