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Posted

Is there a way to have the schlong hang down at low arousal and reach more towards the belly at high arousal while in the milking machine as a futa/transgender female character?

Posted

 

 

 

 

 

 

 

Hi Ed,

I noticed a little aesthetic problem in male cuirass meshes to folder:

\meshes\armor\manga\m\milkcuirass_0.nif

\meshes\armor\manga\m\milkcuirass_1.nif

 

 

4Lu6Dmm.jpg

 

 

the textures of penis, pointing to character default folder, and the milkcuirass mesh is based on the FavoredSoulMeshes Erect Version ( Better Males mod ) and not show up if you don't have the correct mod installed.

 

but this textures is incorporated in the default nude-mesh of SexLab Framework.

 

link at the right folder in:

\textures\SexLab\malenudesuit_1.dds

\textures\sexlab\malenudesuit_1_msn.dds

\textures\sexlab\malenudesuit_1_s.dds

 

It seems to work properly.

 

 

uxAWLpU.jpg

 

 

 

I put the meshes here: attachicon.gifMale_MilkCuirass_Meshes.7z

 

bye.

 

S.

 

 

thx ill update at the weekend then ill buy new mouse, my logitech g5 almost dead and mx310 is just awfull dunno how i used it 10 years ago

and since im offtopping, any recomendations? i currently look at logitech g602

we have the same mouse.. lol

 

 

eGLmoue.jpg

 

 

 

so, a new mouse...

googling :P

 

http://www.tomsguide.com/us/best-gaming-mice,review-2220.html

 

also MadCatz R.A.T. 7 or 9 are cool.. but the price.. :o

 

personally I don't like wireless game mouse..

They are less accurate and the batteries run out at the worst times

 

edit:

I have modified the female cuirass textures (brown) to alternative female milking cuirass (panties)

 

 

R6PFnQ3.jpg

 

 

 

here the file: attachicon.gifcowgirl.dds

 

bye!

 

S.

 

 

 

That proteos costs 150$ in local stores :\

G602 has 1440 hours batt lifelife and have AA batteries

 

 

...eeeeehhhh!!!??? :blink:  150$ to buy Proteus?

..on amazon in my country (Italy, the country of crazy taxes!) I spend 69.90€ (with Prime).. on US Amazon store it cost 59.49$...

 

150$ is too much.

 

yes in russia everyone have personal oil refinery, so they can pay extra 50$

US version 910-004075  vs  RU version  910-004074 

unfortunatly i live in Ukraine and i dont have oil refinery =(

 

 

damn taxes!
I'm sorry.
 
then the G602 also costs more.. :/
Posted

Is the "ctd when save"-bug fixed in the latest version?

Please only answers from people who ran the mod for at least 10 real life hours.

Not really, i  have lot of CTD with Jugs+Milk economy i hope this will be fixed

Posted

 

Is the "ctd when save"-bug fixed in the latest version?

Please only answers from people who ran the mod for at least 10 real life hours.

Not really, i  have lot of CTD with Jugs+Milk economy i hope this will be fixed

 

 

Could you load your papyrus 0 log so we can try to help diagnose the problem.

Posted

JUGs only plays existing sexlab animations. No scripts left running. MME doesn't crash your system unless you have other problems. The latest version of MME (7-25 version) I have beat the hell out of it and no crashes. No CTD on save. But this is usually with a new game. I do have a few older saves that I cleaned VERY carefully and got the new MME running, but you have to be willing to lose the save anytime you try cleaning it with a save tool. OR.... you have to be really, really smart which kinda leaves me out :)

 

If you're STILL crashing on save with the NEWEST version of MME, then your old save probably wasn't clean.

Posted

 

 

 

thx ill update at the weekend then ill buy new mouse, my logitech g5 almost dead and mx310 is just awfull dunno how i used it 10 years ago

and since im offtopping, any recomendations? i currently look at logitech g602

 

 

I use the EVGA Torx X10 and am very happy with it, but its a wired mouse.

Posted

I'm using a logitech M510 with that little universal receiver thing. I had purchased a bluetooth mouse but it was awful. The M510 batteries are lasting a really long time, especially considering I'm always at the computer.

Posted

As a note, you NEED to do the clean save to remove any running scripts on your save file whenever it is explicitly mentioned by the mod author. These orphaned scripts, if left in your save will eventually lead to a dead save file. The unfortunate downside is that you pretty much lose all progress you had in the mod. Sadly, there is no way around it if you want to make major upgrades, and especially if you are upgrading several mods at once, and want to keep playing the same character. The quickest and safest way to upgrade is to start a new game, and that's why there's barely anyone on these forums who makes it past level 20 on any one character.

 

Not quite true.  If a mod author correctly sets a version variable in their script and then uses that variable to determine if the running script is the correct version, they can determine if the mod needs to update itself.  Furthermore, if the mod author also uses a simple function call to build up and tear down the mod, then it's quite simple to encapsulate those function calls in an upgrade function that restores the mod's key variables to their running state before the upgrade, where possible.  If a mod author also takes care not to introduce breaking changes, then the previous tasks can be easily accomplished without the need for a clean save, since a mod can just update itself when a new version is introduced and stop any running scripts when it does update itself so that those running scripts can be replaced with new ones.

 

Using the same good design principles, a mod author could create an option in their mod's MCM that would stop and uninstall the mod by stopping all scripts and clearing any saved data, such that a player could just use that option and then save when the mod informs them that it is done uninstalling itself.  After which, a player could remove said mod from their load order and continue on as if the mod were never installed.

 

So many mod authors do not do these things because they do not think of them.  This is why we have to update on a clean save or start a new game with many mods whenever an update is made to those mods.

Posted

 

 

Is the "ctd when save"-bug fixed in the latest version?

Please only answers from people who ran the mod for at least 10 real life hours.

Not really, i  have lot of CTD with Jugs+Milk economy i hope this will be fixed

 

 

Could you load your papyrus 0 log so we can try to help diagnose the problem.

 

My bad i haven't update the latest version...

 

No CTD, But now with this version the breast size of my char do not change with milk increase... 

Posted

 

As a note, you NEED to do the clean save to remove any running scripts on your save file whenever it is explicitly mentioned by the mod author. These orphaned scripts, if left in your save will eventually lead to a dead save file. The unfortunate downside is that you pretty much lose all progress you had in the mod. Sadly, there is no way around it if you want to make major upgrades, and especially if you are upgrading several mods at once, and want to keep playing the same character. The quickest and safest way to upgrade is to start a new game, and that's why there's barely anyone on these forums who makes it past level 20 on any one character.

Not quite true. If a mod author correctly sets a version variable in their script and then uses that variable to determine if the running script is the correct version, they can determine if the mod needs to update itself. Furthermore, if the mod author also uses a simple function call to build up and tear down the mod, then it's quite simple to encapsulate those function calls in an upgrade function that restores the mod's key variables to their running state before the upgrade, where possible. If a mod author also takes care not to introduce breaking changes, then the previous tasks can be easily accomplished without the need for a clean save, since a mod can just update itself when a new version is introduced and stop any running scripts when it does update itself so that those running scripts can be replaced with new ones.

 

Using the same good design principles, a mod author could create an option in their mod's MCM that would stop and uninstall the mod by stopping all scripts and clearing any saved data, such that a player could just use that option and then save when the mod informs them that it is done uninstalling itself. After which, a player could remove said mod from their load order and continue on as if the mod were never installed.

 

So many mod authors do not do these things because they do not think of them. This is why we have to update on a clean save or start a new game with many mods whenever an update is made to those mods.

Those authors nowadays *sigh*
Posted

okay i got my new g502 for 75$, now that i have new working mouse i can dedicate all my free time to playing solitaire

Posted

okay i got my new g502 for 75$, now that i have new working mouse i can dedicate all my free time to playing solitaire

 

Now you have to buy a proper mouse pad...

 

like this:

 

 

japan-anime-oversized-3d-boobs-mouse-pad

 

SOFT BOOOBS!!!  :D

 

 

 

Posted

sorry if I missed it, but what is the MME SDK file?

MME SDK: Milk Mod Economy Software Development Kit. Contains all of the component parts that are required to make something that plugs into this mod, or to edit this mod. Basically the working files.

Posted

 

okay i got my new g502 for 75$, now that i have new working mouse i can dedicate all my free time to playing solitaire

 

Now you have to buy a proper mouse pad...

 

like this:

 

 

japan-anime-oversized-3d-boobs-mouse-pad

 

SOFT BOOOBS!!!  :D

 

 

 

 

 

LOL!

and I recommend Logitech M705 mouse to everybody. It has 5 buttons (which is enough for me), extremely long battery life and ergonomic design.

I have a problem with Suction Cups.

They appear very tiny, like a needle... What can be wrong? :s

 

Btw, can someone help me about this problem?

Posted

Ed86,

 

I've been testing CANS. It's showing some promising results. One thing I ran into which you DON'T run into (I don't think so anyways) if you're NOT running CANS.... is when I pair MME with SGO.

 

If female is at SGO's max breast size ( let's say 1.5, for example ) and then I make her a Milk Maid, MME sees that 1.5 as her base breast size and I don't see a way to change it in MCM. I can see the VALUE there, but it's greyed out so I can not access it like a slider.

 

Is there a way you could make that an active slider so we can tell MME to use.... whatever.... in this case I'd want it to use 1.0.. as a base size instead of what it reads from the node when she becomes a milk maid?

 

This might be useful even when NOT using CANS so I'm not really asking you to change something for a mod that's in development. My Milk Maids usually are usually milk maids FIRST and then impregnated later to boost production (it does boost production, doesn't it?). So I never really noticed this until I happened to try it the other way around... SGO pregnant first and THEN milk maid.

 

I enabled the "set node to 1" box but it didn't seem to do anything after 24 in-game hours. So maybe that's just to increase to 1 and not DECREASE to 1?

 

Posted

 

I have a problem with Suction Cups.

They appear very tiny, like a needle... What can be wrong? :s

 

Btw, can someone help me about this problem?

 

maybe something wrong with body or skeleton

 

Ed86,

 

I've been testing CANS. It's showing some promising results. One thing I ran into which you DON'T run into (I don't think so anyways) if you're NOT running CANS.... is when I pair MME with SGO.

 

If female is at SGO's max breast size ( let's say 1.5, for example ) and then I make her a Milk Maid, MME sees that 1.5 as her base breast size and I don't see a way to change it in MCM. I can see the VALUE there, but it's greyed out so I can not access it like a slider.

 

Is there a way you could make that an active slider so we can tell MME to use.... whatever.... in this case I'd want it to use 1.0.. as a base size instead of what it reads from the node when she becomes a milk maid?

 

This might be useful even when NOT using CANS so I'm not really asking you to change something for a mod that's in development. My Milk Maids usually are usually milk maids FIRST and then impregnated later to boost production (it does boost production, doesn't it?). So I never really noticed this until I happened to try it the other way around... SGO pregnant first and THEN milk maid.

 

I enabled the "set node to 1" box but it didn't seem to do anything after 24 in-game hours. So maybe that's just to increase to 1 and not DECREASE to 1?

yes i might make it active if i wont forget again =)

Posted
:D

 

if I can say my opinion, I like the concept of C.A.N.S.. but, is not more simple leave MME to handle all breast (and milk inside) things?

if in SGO was possible to disable milk production in favor of Milk Economy, it would be better? (stopping in-game polling script proliferation, results in greater stability) 

I remain convinced that "C.A.N.S." It would be great in the management of belly expansion..(for example with FillHerUp and other preggo mods like EstrusChaurus or SGO)

Posted

 

:D
 
if I can say my opinion, I like the concept of C.A.N.S.. but, is not more simple leave MME to handle all breast (and milk inside) things?
if in SGO was possible to disable milk production in favor of Milk Economy, it would be better? (stopping in-game polling script proliferation, results in greater stability) 
I remain convinced that "C.A.N.S." It would be great in the management of belly expansion..(for example with FillHerUp and other preggo mods like EstrusChaurus or SGO)

 

 

yes, right now, even with CANS, I have breast scaling toggled OFF in SGO and I let MME handle breast scaling. Belly scaling OFF in SGO as well and I really only use it for the soul gems :)

 

So I have cows.... that give milk... and also keep me supplied with soul gems :)

 

CANS is still being worked on to make it smooth operation. Right now it has a node "popping" issue that is being worked on. It's a good idea and it SHOULD have been included long ago when we started having mods changing nodes. REALLY need just one mod actually changing nodes and everything else should tie into that one mod. I believe that. It would be nice to have no conflicts any more with many mods trying to change the same node.

Posted

...

CANS is still being worked on to make it smooth operation. Right now it has a node "popping" issue that is being worked on. It's a good idea and it SHOULD have been included long ago when we started having mods changing nodes. REALLY need just one mod actually changing nodes and everything else should tie into that one mod. I believe that. It would be nice to have no conflicts any more with many mods trying to change the same node.

 

 

super-quote!

I use also SexLab Hormones and I disabled all ninode changes for incompatibility to other mods.

 

in this moment i have:

 

Milk Mod Economy and Estrus Chaurus + (my two must have mods)..

others changing nodes mod: Beeing Female and SexLab Hormones.

 

FillHerUp and SGO2 removed, but I would like to put all together..

I hope in C.A.N.S.  :lol:

Posted
i dont know what i just did but my compiler died, cant even compile empty script, guess i need to reinstall skyrim

 

Starting 1 compile threads for 1 files...

Compiling "MilkPlayer"...

H:\Games\The Elder Scrolls V Skyrim\Data\Scripts\Source\MilkPlayer.psc(0,0): error while attempting to read script MilkPlayer: The type initializer for 'Antlr.Runtime.Tree.TreeParser' threw an exception.

No output generated for MilkPlayer, compilation failed.

 

Batch compile of 1 files finished. 0 succeeded, 1 failed.

Failed on MilkPlayer

 

 

 AND THE PROBLEM WAS IN WINDOWS 10 REGION

WTF MICROSOFT!!!

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