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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

there is nothing after that. except andrew maybe. it´s quite a journey with him (if he is dominant)

ty and btw do u remember the name of the girl beside vess in the beginning? 

Posted

Just to say Hello and to inform that I have succeeded to crash in Acheron stage (it's a trap) while had an older version of SLSS v.50bloose plus 252 mods active and I wanted to update the mod with everything on lol .. No problem soon will check new  mod list and will have everything ok for SexSlaves. 

Posted

How to tie up Vess? I don't have any pop-up option.

I`ve made new mod load-out today and started to play this for the 1st time :)

I`ve forgot that some Perma spells aren`t detected as Healing hands... potion worked - got pop-up.

Posted

How to tie up Vess? I don't have any pop-up option.

I`ve made new mod load-out today and started to play this for the 1st time :)

talk to her

Posted

I got the "get the buttplug of lust quest" and it sent me to Nilheim

I didn't know, but apparently radiant quests that lead there are screwed, I can't go back to a save before getting the quest, Is there a way to prematurely end it? Will I be able to get other quest from sex slaves with that quest permanently running? Thanks!

Posted

Been successfully using your fun mod for a while now (several updates) with no problem till recently. I noticed the npc's not acting right with Vess and Nirni (forgive if i misspell). Once in dungeon the gas trap mission worked as should but Jenny did not start till i clicked her and did not bond after her release, and after defeating Mia, Mia would not follow, and Shasha mission would not start when i approached. so i looked at recently added mods and moved load order some in MO but to no avail. I disabled Scent of Sex by CPU that i had added recently, saved and cleaned orphen scripts after that and Sex Slaves was working perfect after that. Just thought to pass this on and will post to Scent of Sex as well. keep up the good work.

Posted

I got the "get the buttplug of lust quest" and it sent me to Nilheim

I didn't know, but apparently radiant quests that lead there are screwed, I can't go back to a save before getting the quest, Is there a way to prematurely end it? Will I be able to get other quest from sex slaves with that quest permanently running? Thanks!

 

I have done that quest in Nlheim and it works fine.  The guards are just friendly and easy to kill.

Been successfully using your fun mod for a while now (several updates) with no problem till recently. I noticed the npc's not acting right with Vess and Nirni (forgive if i misspell). Once in dungeon the gas trap mission worked as should but Jenny did not start till i clicked her and did not bond after her release, and after defeating Mia, Mia would not follow, and Shasha mission would not start when i approached. so i looked at recently added mods and moved load order some in MO but to no avail. I disabled Scent of Sex by CPU that i had added recently, saved and cleaned orphen scripts after that and Sex Slaves was working perfect after that. Just thought to pass this on and will post to Scent of Sex as well. keep up the good work.

 

I am betting you have papyrus overload with that added mod.  Thanks for the feedback.  So many of these are not written well.

Posted

Hi, I've just seen there where (at least?) one update since december, where that bugfixes only or did you already add some content? Right now my game is too script heavy to add this OR follower mods, and without AFT this mod is much less fun... but if you have some new content, i'll definitly add it to my to-do list ;)

I've experienced some crashes during the sexslave sex and it was said it's caused by the voices, but i had some crashes in other mods when there were similar flash effects (time seemed to be the critical part), so i think this is at least part of the problem, and i'd prefer to disable them instead of the voices. Would that be possible? Or make it less constant and some short flashes instead?

 

Beside that, about orgies: probably not that hard to implement here, but Scent of Sex might be an alternative, at least for those who don't mind reading mod descriptions ;)

It allows you to create rules when sex is triggered, for player, followers, NPCs, creatures, in almost endless combinations and conditions including prostitution, and it's really light on your system (+ might replace heavier functions/whole mods like random sex or aroused creatures). That somebody had problems with it might be caused by several reasons, one of them is that the release was less than one week ago and it already had some updates to implement new requested features, but it seems to work very well for most and written very well. I guess the only reason why i dare to advertise it here that shameless is that i'm not related with it in any case ;)

 

Do you plan to continue the virgin quest? I'd have some ideas how to continue.

 

 

You get a letter from Courier or meet her at the market in Riften, she's very unhappy with her relatives.

She gets only old cloth and stale food, has to do all the work and just wants to get away,

and/or her uncle is training her as a sexslave but only do her anal, she still has her virginity and he's planning an auction to change that.

However, she begs you to allow her to follow and live with you which opens several ways to continue:

You don't touch her, but living with Andrew and the girls makes her curious if sex might be fun... allow her to have sex or force her to stay virgin.

Or keep her pure, always puzzled or ashamed.

Or make her some special kind (anal?) of sexslave.

 

Each of those possibilites could lead to interesting dialogues, i'd be willing to write at least some of them if you are intrested :)

 

 

 

Another possible request, no idea how hard that would be: Could you give the buttplugs different enchantments to make it more interesting to repeat the quests? Might be a static list of enchantments and randomly chosen, beeing female seem to have even an almost completly random system for enchantments, from "-20% time to shout again" up to "permanent Atronach + xxy% manareg + xx% resistance against fire + waterbreathing...". If it's not too much work, i'd like that :)

Posted

 

I got the "get the buttplug of lust quest" and it sent me to Nilheim

I didn't know, but apparently radiant quests that lead there are screwed, I can't go back to a save before getting the quest, Is there a way to prematurely end it? Will I be able to get other quest from sex slaves with that quest permanently running? Thanks!

 

I have done that quest in Nlheim and it works fine.  The guards are just friendly and easy to kill.

Been successfully using your fun mod for a while now (several updates) with no problem till recently. I noticed the npc's not acting right with Vess and Nirni (forgive if i misspell). Once in dungeon the gas trap mission worked as should but Jenny did not start till i clicked her and did not bond after her release, and after defeating Mia, Mia would not follow, and Shasha mission would not start when i approached. so i looked at recently added mods and moved load order some in MO but to no avail. I disabled Scent of Sex by CPU that i had added recently, saved and cleaned orphen scripts after that and Sex Slaves was working perfect after that. Just thought to pass this on and will post to Scent of Sex as well. keep up the good work.

 

I am betting you have papyrus overload with that added mod.  Thanks for the feedback.  So many of these are not written well.

 

 

I guess I should have given more details but I thought you would know what I mean.

Thing is the quest marker that supposed to point to the bandit leader just points on mid air cause that place is completely empty.

 

Did you read the bug section, that's why I linked to that page:

"If a radiant quest sends you here after you have cleared it, it will be impossible to complete.

  • Reload a previous save and get a different location for the quest."
Posted

I'm sorry if this has been answered before but i have a problem with the Andrew (dominant) story:

 

His love is currently at lvl 6 (i pushed it to 7 once, didn't seem to change anything) and the last quest were to rescue his sister and cure her (done) and then he led me around his playroom.

My problem is that i don't get any further quests or the opportunity to become a love slave. I found a note called something like "andrews contract" while looking through the added items with the [AddItemMenu], but i can't get him to offer the contract to me. If i wait the time that normally would have been enough to get another radiant quest in the city nothing happens either.

 

I hope you can help me with this since this mod is really awesome.

 

Thanks in advance :)

Posted

I'm sorry if this has been answered before but i have a problem with the Andrew (dominant) story:

 

His love is currently at lvl 6 (i pushed it to 7 once, didn't seem to change anything) and the last quest were to rescue his sister and cure her (done) and then he led me around his playroom.

My problem is that i don't get any further quests or the opportunity to become a love slave. I found a note called something like "andrews contract" while looking through the added items with the [AddItemMenu], but i can't get him to offer the contract to me. If i wait the time that normally would have been enough to get another radiant quest in the city nothing happens either.

 

I hope you can help me with this since this mod is really awesome.

 

Thanks in advance :)

 

If he let you through the playroom, you are at the end of the current quest chain.  We had some plans to add some more, but I am not sure if I will ever have the time to add to it.  The FO4 ck is coming out soon and I expect to spend some time modding for it.

 

 

I got the "get the buttplug of lust quest" and it sent me to Nilheim

I didn't know, but apparently radiant quests that lead there are screwed, I can't go back to a save before getting the quest, Is there a way to prematurely end it? Will I be able to get other quest from sex slaves with that quest permanently running? Thanks!

 

I have done that quest in Nlheim and it works fine.  The guards are just friendly and easy to kill.

Been successfully using your fun mod for a while now (several updates) with no problem till recently. I noticed the npc's not acting right with Vess and Nirni (forgive if i misspell). Once in dungeon the gas trap mission worked as should but Jenny did not start till i clicked her and did not bond after her release, and after defeating Mia, Mia would not follow, and Shasha mission would not start when i approached. so i looked at recently added mods and moved load order some in MO but to no avail. I disabled Scent of Sex by CPU that i had added recently, saved and cleaned orphen scripts after that and Sex Slaves was working perfect after that. Just thought to pass this on and will post to Scent of Sex as well. keep up the good work.

 

I am betting you have papyrus overload with that added mod.  Thanks for the feedback.  So many of these are not written well.

 

 

I guess I should have given more details but I thought you would know what I mean.

Thing is the quest marker that supposed to point to the bandit leader just points on mid air cause that place is completely empty.

 

Did you read the bug section, that's why I linked to that page:

"If a radiant quest sends you here after you have cleared it, it will be impossible to complete.

  • Reload a previous save and get a different location for the quest."

 

 

Thanks so much.   I did not fully understand your previous post.  I'll have to add some logic to make sure the boss is still alive once Aqqh is finished with his work.

 

Posted

Hi, I've just seen there where (at least?) one update since december, where that bugfixes only or did you already add some content? Right now my game is too script heavy to add this OR follower mods, and without AFT this mod is much less fun... but if you have some new content, i'll definitly add it to my to-do list ;)

I've experienced some crashes during the sexslave sex and it was said it's caused by the voices, but i had some crashes in other mods when there were similar flash effects (time seemed to be the critical part), so i think this is at least part of the problem, and i'd prefer to disable them instead of the voices. Would that be possible? Or make it less constant and some short flashes instead?

 

Beside that, about orgies: probably not that hard to implement here, but Scent of Sex might be an alternative, at least for those who don't mind reading mod descriptions ;)

It allows you to create rules when sex is triggered, for player, followers, NPCs, creatures, in almost endless combinations and conditions including prostitution, and it's really light on your system (+ might replace heavier functions/whole mods like random sex or aroused creatures). That somebody had problems with it might be caused by several reasons, one of them is that the release was less than one week ago and it already had some updates to implement new requested features, but it seems to work very well for most and written very well. I guess the only reason why i dare to advertise it here that shameless is that i'm not related with it in any case ;)

 

Do you plan to continue the virgin quest? I'd have some ideas how to continue.

 

 

You get a letter from Courier or meet her at the market in Riften, she's very unhappy with her relatives.

She gets only old cloth and stale food, has to do all the work and just wants to get away,

and/or her uncle is training her as a sexslave but only do her anal, she still has her virginity and he's planning an auction to change that.

However, she begs you to allow her to follow and live with you which opens several ways to continue:

You don't touch her, but living with Andrew and the girls makes her curious if sex might be fun... allow her to have sex or force her to stay virgin.

Or keep her pure, always puzzled or ashamed.

Or make her some special kind (anal?) of sexslave.

 

Each of those possibilites could lead to interesting dialogues, i'd be willing to write at least some of them if you are intrested :)

 

 

 

Another possible request, no idea how hard that would be: Could you give the buttplugs different enchantments to make it more interesting to repeat the quests? Might be a static list of enchantments and randomly chosen, beeing female seem to have even an almost completly random system for enchantments, from "-20% time to shout again" up to "permanent Atronach + xxy% manareg + xx% resistance against fire + waterbreathing...". If it's not too much work, i'd like that :)

 

Scent of Sex will be one of the script heavy mods you are having problems with.  Consider removing it.

Do you plan to continue the virgin quest? I'd have some ideas how to continue.

Yes, there was some plans for that, but we are still waiting on Aqqh.

 

Not sure about the rest, but I will consider it.

Posted

 

 

Scent of Sex will be one of the script heavy mods you are having problems with.  Consider removing it.

 

 

Thanks Fishburger.

 

Do you know that I check all possible performance problems when I do release a mod?

The actual VM time used by the mod, for each scan is about 1.3 second real time. (My rig.)

Posted

 

 

 

Scent of Sex will be one of the script heavy mods you are having problems with.  Consider removing it.

 

 

Thanks Fishburger.

 

Do you know that I check all possible performance problems when I do release a mod?

The actual VM time used by the mod, for each scan is about 1.3 second real time. (My rig.)

 

 

I can say for sure that Scent of Sex isn't my problem, my game was script heavy before and i don't have any problems i didn't have before. Although i have to admit, i don't have much rules and scanning times are >30 seconds, i guess it's possible to make it a problem if everybody fucks everybody every 5 seconds. However, i wouldn't blame the mod in general that users are able to get problems when using it, that's possible with so many mods and in so many ways that this additional chance doesn't really matter imho, even if it's a new and unique possibility ;)

 

And just to be clear: i don't think sex slaves would be impossible to add. Most probably it would work, AFT and additional followers is a much bigger problem for my machine and as i mentioned, without follower mod it's much less fun to play this mod. If i may dare to make a guess: If sex slaves causes any problems it's probably more linked to VRAM because of high res texxtures for bodys and hair or something like that instead of scripts, so actually sex slaves and Scent of Sex should/could work together very nicely with proper settings.

 

Which leads me to a still unanswered question: includes the latest update(s)? new quests/content or only bugfixes? I didn't update since December because the title didn't change, and i couldn't find a changelog, new quests would be worth to play this mod again without followers.

Posted

 

 

...snip...

 

Some technicalities about my mod (to better understand the impact of it):

 

* MCM menu --> Really script heavy when you open the MCM and when you close it.

* A single script is run, using time events, so it run only when requested.

* The main single script is heavy during the scanning, but extremely light when the scanning is completed

* My mod uses at least 3 caches to avoid to scan twice or use heavy weight functions when not needed

* My mod consumes about 300 Kb of memory when it is running, and about 150 when it is not running (VM space for variables)

* It has an impact on the size of the save game that can go up to about 1Mb (if you use ALL possible rules and define for each of them all possibilities, including special filters.)

* The events to check special things (change cell, player and NPC sleeping, in bleedout, getting naked) is 100% based on normal Skyrim events without requiring a constant scanning.

Posted

can someone make mod for mias lair where there are no ignots and materials in the pleasure place? ... this room where smithing stuff is kinda cheating.

Posted

 

 

 

...snip...

 

Some technicalities about my mod (to better understand the impact of it):

 

* MCM menu --> Really script heavy when you open the MCM and when you close it.

* A single script is run, using time events, so it run only when requested.

* The main single script is heavy during the scanning, but extremely light when the scanning is completed

* My mod uses at least 3 caches to avoid to scan twice or use heavy weight functions when not needed

* My mod consumes about 300 Kb of memory when it is running, and about 150 when it is not running (VM space for variables)

* It has an impact on the size of the save game that can go up to about 1Mb (if you use ALL possible rules and define for each of them all possibilities, including special filters.)

* The events to check special things (change cell, player and NPC sleeping, in bleedout, getting naked) is 100% based on normal Skyrim events without requiring a constant scanning.

 

 

I hope i don't sound too ignorant if i say: for me as a user it doesn't matter if it's your mod only which causes scriptlag/problems, but vanilla/sexlab scripts (walk to partner, start scene etc.) when it's your mod which triggers (too) heavy parts.

On the other hand, it's my responsibility to avoid rules which break other mods or disable it when it's important not to break anything, and a hotkey for disabling is maybe not the perfect solution in every case, but definitly one very important reason why i use your mod while avoiding many/all other random sex mods.

For example, with my rule 'all animals fuck me on sight' i would avoid The Animal Mansion basement and quests, or deactivate it before. Actually i use your mod not as "do something and sometimes i deactivate it" but the other way around, especially because i'm trying some questmods i didn't play before and i don't know where i might break something. I might consider to change that with other rules, but both is possible and easy and i really appretiate the possibility to do it both ways.

 

That said, i'm not entirely sure if this thread is the right place to diskuss it, but i think for both of us it's important to convince fishburger that Scent of Sex is not the pure evil by default ;)

 

Posted

 

 

 

Scent of Sex will be one of the script heavy mods you are having problems with.  Consider removing it.

 

 

Thanks Fishburger.

 

Do you know that I check all possible performance problems when I do release a mod?

The actual VM time used by the mod, for each scan is about 1.3 second real time. (My rig.)

 

 

I was just repeating a report from another user who removed this mod and had problems go away.  I am sure that this mod, by itself is fine.  Its just that when used in conjunction with other scripted mods that problems arise. 

Posted

 

 

 

Which leads me to a still unanswered question: includes the latest update(s)? new quests/content or only bugfixes? I didn't update since December because the title didn't change, and i couldn't find a changelog, new quests would be worth to play this mod again without followers.

 

 

Here's the update log:

 

  • 5.9B Patch. This update fixes a major problem in Soljuns Sinkhole.
  • 5.9A Includes the 5.9B patch as well as making some of Andrews situational dialog more random.
  • 5.9B Added MCM options displaying Andrew State. Remove debris from Soljund's Sinkhole.
  • 6.0 Visit the forums at http://www.loverslab.com/topic/36882-sexlab-sex-slaves-11-december-2015/?p=1378459
  • 6.1 Revert to 5.9 esp
  • 6.1b Added in the forgotten files to 6.1. Install 6.1 and then install the 6.1 patch file on top of it
  • 6.1c and d Added missing cat ear nif files, Allow Andrew to be dismissed after level 6
  • 6.1e Fixes the cat ears mesh problem. Install the patch over the 6.1 download.

As you can see, these are mostly bug fixes.  No new content, but some of the fixes are important.

 

That said, i'm not entirely sure if this thread is the right place to diskuss it, but i think for both of us it's important to convince fishburger that Scent of Sex is not the pure evil by default ;)

 

 

I can't imagine that anything done by CPU is "pure evil".  He is one of the best and most thoughtful developers here (or anywhere in the Skyrim universe for that matter).

 

Once again, I was only repeating a report from another user and I am sure his issue was just one more scripted mod that broke the camels back.

Posted

 

 

 

 

Which leads me to a still unanswered question: includes the latest update(s)? new quests/content or only bugfixes? I didn't update since December because the title didn't change, and i couldn't find a changelog, new quests would be worth to play this mod again without followers.

 

 

Here's the update log:

 

  • 5.9B Patch. This update fixes a major problem in Soljuns Sinkhole.
  • 5.9A Includes the 5.9B patch as well as making some of Andrews situational dialog more random.
  • 5.9B Added MCM options displaying Andrew State. Remove debris from Soljund's Sinkhole.
  • 6.0 Visit the forums at http://www.loverslab.com/topic/36882-sexlab-sex-slaves-11-december-2015/?p=1378459
  • 6.1 Revert to 5.9 esp
  • 6.1b Added in the forgotten files to 6.1. Install 6.1 and then install the 6.1 patch file on top of it
  • 6.1c and d Added missing cat ear nif files, Allow Andrew to be dismissed after level 6
  • 6.1e Fixes the cat ears mesh problem. Install the patch over the 6.1 download.

As you can see, these are mostly bug fixes.  No new content, but some of the fixes are important.

 

That said, i'm not entirely sure if this thread is the right place to diskuss it, but i think for both of us it's important to convince fishburger that Scent of Sex is not the pure evil by default ;)

 

 

I can't imagine that anything done by CPU is "pure evil".  He is one of the best and most thoughtful developers here (or anywhere in the Skyrim universe for that matter).

 

Once again, I was only repeating a report from another user and I am sure his issue was just one more scripted mod that broke the camels back.

 

 

Thanks! I don't know if you've checked SSX for yourself, in case you didn't: It allows users to create their own rules to trigger sex in a really big amount of variations, nothing more. So, by default, it does nothing except adding an MCM and has no script costs. If you create and let it run it has some impact while scanning and triggering, but i'd guess that's much less than the possible impact of sexlab and you can still vary the scanning times or disable it complete via hotkey.

For example, a rule that every male NPC search any female actor to rape when arousal is >5 and scanning every 5 seconds can cause problems, while a rule that a follower asks the player for sex if the arousal of both is >90 and the player is naked and scanning every 2 minutes should be uncritical even on heavy modded systems. And of course you can create both rules and everyhting between, which won't make it less script heavy if you play with all at once (i think 24 rules at once are max).

That's what i meant by "It's the responsibility of the user". SSX gives you a lot of possibilities, but that doesn't mean one have to use them all at once. If users have problems, and i don't doubt there are some or it's difficult to produce scriptlag, it doesn't mean SSX is sript heavy in general. So, next time somebody mentions problems and has both mods installed, keep in mind that both can be true: very heavy or very light (and maybe even that there's a hotkey to disable SSX). If you want to make sure to avoid problems, ffabris asked for an api for modders to disable SSX and CPU gave an instruction in it's support thread.

 

Because i don't want to blame that user either: probably he didn't want to say on or the other mod is too heavy in general, but since SSX is quite new and there are so many possibilities to get conflicts (in general, i wouldn't know how or why any of your both mods should be incompatible with any other mod except location for Mia's Lair), i think he just wanted to be sure both of your mods don't have any special conflicts which might need a fix.

Posted

Thanks so much.   I did not fully understand your previous post.  I'll have to add some logic to make sure the boss is still alive once Aqqh is finished with his work.

 

 

 

Or you can do like in the Vilja mod and add a dialog option to slaves to stop the quest. Like: "I changed my mind about getting ..." and the quest automatically completes.

Posted

 Hello,

   Great mod you made. Although, I encounter a bug with Vess. I got her to the last stage of slave training, the stage where I have to give her oral sex and food.  The problem lied in that I don't get the message saying she love me every time I gave her food. When I have her preformed oral, I get the message that said  she "love sex , but she need more food" or something like that. However, No matter how much I gave her food, I don't get the message. So far, this bug only occur to Vess because I was able to complete Niri's training AFTER it occur to Vess.

 

Is there a console command to get her to start the bonding ritual?

Posted

what is the 6.1f patch about ?

 

A bug fix that I have forgotten.  You should get and install it.  My fault for not putting the change in the change log.

 

 

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