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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

Ceriwen and Lydia forced my current player into a pet collar for this run through beta 14. Other times I've played the mod, my player had declined training, but C and L thought it was a good idea so we played through receiveing the contract last night. The two of them found the whole thing delightful, but my character, Elaira was horrified. As we walked out of the castle, She was in tears while the two of them were laughing and rubbing their hands together.

Posted
i do have a controller for driving/flying or for resident evil and other such titles, they are a perfect example of how I feel for the first hour or so after switching games except that with controllers the clunky feeling never goes away, how console gamers play shooters is beyond me, and i'm good at ARMA 2/3 (read: i don't completely suck at it), so it is not the amount of controls that keeps from switching games too often it's just that it takes me awhile to get "in the zone"

 

Posted

 

5>After having Vess trained by Vernor, and making the bond, she did a blow job animation instead of the female on female animation.   This is not a bug, but proves that you can do the correct animation.   So can we please, please, please stop using the lesbian scene whenever you make the bond with Jenny and Sasha and every other slave!  Since it can be done correctly, playing a Futa with this mod would actually work (I dont play this mod with that anymore, its just too annoying to have the wrong animations played every time)

 

If i have to be painfully honest either I or Fish doesnt care much about Futa.

What you guys should do is to convince authors of those futa mods to make some kind of keyword which would allow other modders to detect if a female actor is a futa or not using HasKeywordString function.

Otherwise we cant rly do much.

 

I told Fish this already but all you have to do is to allow strapon animations, Futa only replaces the strapon with the SOS, that's it, there's no special conditions, as long as strapons work then evertying else will work as well.

Posted

 

5>After having Vess trained by Vernor, and making the bond, she did a blow job animation instead of the female on female animation.   This is not a bug, but proves that you can do the correct animation.   So can we please, please, please stop using the lesbian scene whenever you make the bond with Jenny and Sasha and every other slave!  Since it can be done correctly, playing a Futa with this mod would actually work (I dont play this mod with that anymore, its just too annoying to have the wrong animations played every time)

 

If i have to be painfully honest either I or Fish doesnt care much about Futa.

What you guys should do is to convince authors of those futa mods to make some kind of keyword which would allow other modders to detect if a female actor is a futa or not using HasKeywordString function.

Otherwise we cant rly do much.

 

I told Fish this already but all you have to do is to allow strapon animations, Futa only replaces the strapon with the SOS, that's it, there's no special conditions, as long as strapons work then evertying else will work as well.

 

I use sexlab gender change and i carry around an SOS equipable schlong, it works for me and i like it that it is kind of "on demand", the downside is that the schlong is removed from your inventory if you have sex while sexlab gender is inactive.

 

http://www.loverslab.com/files/file/715-sexlab-gender-change/

http://www.loverslab.com/files/file/335-sos-equipable-schlong-and-more/

Posted

 

5>After having Vess trained by Vernor, and making the bond, she did a blow job animation instead of the female on female animation.   This is not a bug, but proves that you can do the correct animation.   So can we please, please, please stop using the lesbian scene whenever you make the bond with Jenny and Sasha and every other slave!  Since it can be done correctly, playing a Futa with this mod would actually work (I dont play this mod with that anymore, its just too annoying to have the wrong animations played every time)

 

If i have to be painfully honest either I or Fish doesnt care much about Futa.

What you guys should do is to convince authors of those futa mods to make some kind of keyword which would allow other modders to detect if a female actor is a futa or not using HasKeywordString function.

Otherwise we cant rly do much.

 

I told Fish this already but all you have to do is to allow strapon animations, Futa only replaces the strapon with the SOS, that's it, there's no special conditions, as long as strapons work then evertying else will work as well.

 

It doesnt work like that - code has a gender check and if that function returns that player is female then in next step animation is set to lesbian oral.

if futa is still considered as female then then no matter what other setting you got - script would call for lesbian oral anim every single time.

 

Only way to change it so far is to get futa mod that would mess up with player gender - that way so futa would be considered as male.

 

like this 

 

function SlaveSucksDick()
Actor victim = SexSlaveNew.getReference() as Actor
MakeNewSlaveEnd()
Actor[] sexActors = new Actor[2] 
slaveFinishedOralSex = 0
sexActors[0] = victim
sexActors[1] = Player
tempActor = victim
sexActors = SexLab.SortActors(sexActors)
;Debug.SendAnimationEvent( victim, "IdleForceDefaultState")
sslBaseAnimation[] anims = new sslBaseAnimation[1]
;sslBaseAnimation[] anims = SexLab.GetAnimationsByTag(2, "BowJob", Tag2 = "Aggressive")
 
if(Player.GetLeveledActorBase().GetSex() == 0) - if game considers player as male
anims[0] =  SexLab.GetAnimationByName("AP Kneeling Blowjob") - then play blowjob animation
else - if player is not a male
sexActors[1] = victim
sexActors[0] = Player
anims[0] =  SexLab.GetAnimationByName("Arrok Lesbian") - then play lesbian oral animation
endif
RegisterForModEvent("AnimationEnd_NewSlaveHappy", "NewSlaveFinished")
;SlaveTraineeTemp.forceRefTo(victim)
int id = SexLab.StartSex(sexActors, anims, allowBed=false, hook="NewSlaveHappy")
;SexSlaveNewGreetPlayer.stop()
 
endFunction
 
 
This function doesn't care one bit if you got strap-on enabled or not.
Posted

Can you take a look at the Sexlab Cumshot mod? That had a "Make [Character] transgender" MCM option, I think it does exactly what you mean.

Posted

If it is done like i think it is then it would be as simple as to add 1 toggle button in MCM

My female character has a dick! - with bool variable

 

then change this line

if(Player.GetLeveledActorBase().GetSex() == 0) 

to

if(Player.GetLeveledActorBase().GetSex() == 0) || if BoolVariable == true

 

 

Ofc problem is that this is one function. And we would have to change a lot of such functions.

Posted

Hi there, first off I like to thank you for such a great and fun mod to play with, its really well done and I can tell you have invested a lot of time making it, so Thank you.

 

I am having an issue with neck seam, I have been looking on the forum to see if anyone is having this issue and how to fix it but I haven't stumble upon it. I have tested using version 043b and 045Beta, I have installed all the requirements and have updated some mods with newer versions posted to see if it will fix this issue with no avail. After much testing I think that the culprit is Fair Skin Complexion, http://www.nexusmods.com/skyrim/mods/51602/?

 

The problem is that I like this skin texture, one of the best skins I have found, and if possible I would like to find a solution if this mod is the actual problem. In doors the neck seam is hardly noticeable as shown on the following images,

 

Image 1

 

Image 2

 

But once I exit outside the neck seam is highly visible, as shown on the next images,

 

Image 3

 

Image 4

 

So if someone knows of possible solutions or can point me in the right direction it will be greatly appreciated.

Posted

Hi there, first off I like to thank you for such a great and fun mod to play with, its really well done and I can tell you have invested a lot of time making it, so Thank you.

 

I am having an issue with neck seam, I have been looking on the forum to see if anyone is having this issue and how to fix it but I haven't stumble upon it. I have tested using version 043b and 045Beta, I have installed all the requirements and have updated some mods with newer versions posted to see if it will fix this issue with no avail. After much testing I think that the culprit is Fair Skin Complexion, http://www.nexusmods.com/skyrim/mods/51602/?

 

The problem is that I like this skin texture, one of the best skins I have found, and if possible I would like to find a solution if this mod is the actual problem. In doors the neck seam is hardly noticeable as shown on the following images,

 

Image 1

 

Image 2

 

But once I exit outside the neck seam is highly visible, as shown on the next images,

 

Image 3

 

Image 4

 

So if someone knows of possible solutions or can point me in the right direction it will be greatly appreciated.

did you change the characters appearance? i get this all the time whenever i do that, (and i use fair skin complexion as well)  i think it is related to the interpolation/alpha value for the skin tone assigned to the actors, you'd need to modify the esp in CK and export the facegen data or at least that's how i fix it.

Posted

Hi

 

Im roaming with Andrew and he gave me this piercing but its way to big i use 7B Bombshell and the chain shoul be UNPB and it should fit much better....?

post-28-0-22851500-1431722159_thumb.jpgpost-28-0-68230900-1431722164_thumb.jpg

 

Is that right?

Posted

 

Hi there, first off I like to thank you for such a great and fun mod to play with, its really well done and I can tell you have invested a lot of time making it, so Thank you.

 

I am having an issue with neck seam, I have been looking on the forum to see if anyone is having this issue and how to fix it but I haven't stumble upon it. I have tested using version 043b and 045Beta, I have installed all the requirements and have updated some mods with newer versions posted to see if it will fix this issue with no avail. After much testing I think that the culprit is Fair Skin Complexion, http://www.nexusmods.com/skyrim/mods/51602/?

 

The problem is that I like this skin texture, one of the best skins I have found, and if possible I would like to find a solution if this mod is the actual problem. In doors the neck seam is hardly noticeable as shown on the following images,

 

Image 1

 

Image 2

 

But once I exit outside the neck seam is highly visible, as shown on the next images,

 

Image 3

 

Image 4

 

So if someone knows of possible solutions or can point me in the right direction it will be greatly appreciated.

did you change the characters appearance? i get this all the time whenever i do that, (and i use fair skin complexion as well)  i think it is related to the interpolation/alpha value for the skin tone assigned to the actors, you'd need to modify the esp in CK and export the facegen data or at least that's how i fix it.

 

Hello HoundDog, thank you for your reply.

 

I used the default body on CBBE, because using bodyslide gave some annoying problems that I just got tired of trying to fix. And lastly I use Fair Skin for textures, and of course the recommended mods for CBBE, Fair Skin and other sexlab mobs Ive installed. I use mod organizer and Ive been careful with incompatibility, I should also mention I'm using RealVision ENB 266c.

 

i think it is related to the interpolation/alpha value for the skin tone assigned to the actors, you'd need to modify the esp in CK and export the facegen data or at least that's how i fix it.

 

As for your recommendation here, you kinda lost me, I don't think myself as brand new to modding, but this here is a little beyond me atm. Could you explain for me please. Thank you again.

Posted

 

Hi there, first off I like to thank you for such a great and fun mod to play with, its really well done and I can tell you have invested a lot of time making it, so Thank you.

 

I am having an issue with neck seam, I have been looking on the forum to see if anyone is having this issue and how to fix it but I haven't stumble upon it. I have tested using version 043b and 045Beta, I have installed all the requirements and have updated some mods with newer versions posted to see if it will fix this issue with no avail. After much testing I think that the culprit is Fair Skin Complexion, http://www.nexusmods.com/skyrim/mods/51602/?

 

The problem is that I like this skin texture, one of the best skins I have found, and if possible I would like to find a solution if this mod is the actual problem. In doors the neck seam is hardly noticeable as shown on the following images,

 

Image 1

 

Image 2

 

But once I exit outside the neck seam is highly visible, as shown on the next images,

 

Image 3

 

Image 4

 

So if someone knows of possible solutions or can point me in the right direction it will be greatly appreciated.

 

 

Judging from those pictures you've changed the slaves' hairstyles. If you did it in the Creation Kit then you would need to highlight each actor you changed and press Ctrl+F4 to export their FaceGenData, otherwise you do get the grey face bug as seen there. If you used Brittany Shears to cut their hair then the grey face bug is unavoidable. Check the red text in the opening post of the thread if that's the case.

Posted

 

 

Hi there, first off I like to thank you for such a great and fun mod to play with, its really well done and I can tell you have invested a lot of time making it, so Thank you.

 

I am having an issue with neck seam, I have been looking on the forum to see if anyone is having this issue and how to fix it but I haven't stumble upon it. I have tested using version 043b and 045Beta, I have installed all the requirements and have updated some mods with newer versions posted to see if it will fix this issue with no avail. After much testing I think that the culprit is Fair Skin Complexion, http://www.nexusmods.com/skyrim/mods/51602/?

 

The problem is that I like this skin texture, one of the best skins I have found, and if possible I would like to find a solution if this mod is the actual problem. In doors the neck seam is hardly noticeable as shown on the following images,

 

Image 1

 

Image 2

 

But once I exit outside the neck seam is highly visible, as shown on the next images,

 

Image 3

 

Image 4

 

So if someone knows of possible solutions or can point me in the right direction it will be greatly appreciated.

 

 

Judging from those pictures you've changed the slaves' hairstyles. If you did it in the Creation Kit then you would need to highlight each actor you changed and press Ctrl+F4 to export their FaceGenData, otherwise you do get the grey face bug as seen there. If you used Brittany Shears to cut their hair then the grey face bug is unavoidable. Check the red text in the opening post of the thread if that's the case.

 

 

Hello Dream, thank you for you reply, I totally missed that warning, and yes I did changed the hairstyle with Brittany, thankfully I do safe a lot so I have a safe right before I did the changed.

So thank you again for clearing that for me, ill find a different way to change the hair style, although from what I see you need to do it from the ESP. Hopefully I'll find some instructions.

Posted

 

 

Hi there, first off I like to thank you for such a great and fun mod to play with, its really well done and I can tell you have invested a lot of time making it, so Thank you.

 

I am having an issue with neck seam, I have been looking on the forum to see if anyone is having this issue and how to fix it but I haven't stumble upon it. I have tested using version 043b and 045Beta, I have installed all the requirements and have updated some mods with newer versions posted to see if it will fix this issue with no avail. After much testing I think that the culprit is Fair Skin Complexion, http://www.nexusmods.com/skyrim/mods/51602/?

 

The problem is that I like this skin texture, one of the best skins I have found, and if possible I would like to find a solution if this mod is the actual problem. In doors the neck seam is hardly noticeable as shown on the following images,

 

Image 1

 

Image 2

 

But once I exit outside the neck seam is highly visible, as shown on the next images,

 

Image 3

 

Image 4

 

So if someone knows of possible solutions or can point me in the right direction it will be greatly appreciated.

did you change the characters appearance? i get this all the time whenever i do that, (and i use fair skin complexion as well)  i think it is related to the interpolation/alpha value for the skin tone assigned to the actors, you'd need to modify the esp in CK and export the facegen data or at least that's how i fix it.

 

Hello HoundDog, thank you for your reply.

 

I used the default body on CBBE, because using bodyslide gave some annoying problems that I just got tired of trying to fix. And lastly I use Fair Skin for textures, and of course the recommended mods for CBBE, Fair Skin and other sexlab mobs Ive installed. I use mod organizer and Ive been careful with incompatibility, I should also mention I'm using RealVision ENB 266c.

 

i think it is related to the interpolation/alpha value for the skin tone assigned to the actors, you'd need to modify the esp in CK and export the facegen data or at least that's how i fix it.

 

As for your recommendation here, you kinda lost me, I don't think myself as brand new to modding, but this here is a little beyond me atm. Could you explain for me please. Thank you again.

 

Ok for this i'm going to assume that you have installed the latest (7.7?) fairskin correctly and that no other mods are overwriting your face textures:

 

The way i understand it is that this a bug with the skyrim engine, the skin tone for all the actors is taken from the facegen data, in other words, the skin tone you select for the face should be applied to the entire body, but because of said bug this skin tone data is not always updated when you change something, or in your case it does not match the texture you are trying to use. Normally, this is not an issue if you replace the entire texture set (as you did), but in Mias Lair the skin transparency/alpha for some actors is set to less than 1.0 which causes light sources to act differently on the parts with different values (and ENBs accentuate this effect), as far as the game is concerned the light is not hitting the face with the same intensity as the body because the alpha value is telling the game that the skin tone is kinda "transparent". Does it make sense? (i suck at explaining things). 

 

In order to fix this you need to go into the CK, and edit the affected actors to "unify" their lighting/tone values individually. It is not difficult but it is a bit of a pain to be honest, so if you're up for it let me know and i'll try to guide you as best as i can.

 

 

 

Edit: adding instructions to fix neck seams

post-573319-0-20503200-1431730549_thumb.png

 

Posted

 

 

 

Hi there, first off I like to thank you for such a great and fun mod to play with, its really well done and I can tell you have invested a lot of time making it, so Thank you.

 

I am having an issue with neck seam, I have been looking on the forum to see if anyone is having this issue and how to fix it but I haven't stumble upon it. I have tested using version 043b and 045Beta, I have installed all the requirements and have updated some mods with newer versions posted to see if it will fix this issue with no avail. After much testing I think that the culprit is Fair Skin Complexion, http://www.nexusmods.com/skyrim/mods/51602/?

 

The problem is that I like this skin texture, one of the best skins I have found, and if possible I would like to find a solution if this mod is the actual problem. In doors the neck seam is hardly noticeable as shown on the following images,

 

Image 1

 

Image 2

 

But once I exit outside the neck seam is highly visible, as shown on the next images,

 

Image 3

 

Image 4

 

So if someone knows of possible solutions or can point me in the right direction it will be greatly appreciated.

did you change the characters appearance? i get this all the time whenever i do that, (and i use fair skin complexion as well)  i think it is related to the interpolation/alpha value for the skin tone assigned to the actors, you'd need to modify the esp in CK and export the facegen data or at least that's how i fix it.

 

Hello HoundDog, thank you for your reply.

 

I used the default body on CBBE, because using bodyslide gave some annoying problems that I just got tired of trying to fix. And lastly I use Fair Skin for textures, and of course the recommended mods for CBBE, Fair Skin and other sexlab mobs Ive installed. I use mod organizer and Ive been careful with incompatibility, I should also mention I'm using RealVision ENB 266c.

 

i think it is related to the interpolation/alpha value for the skin tone assigned to the actors, you'd need to modify the esp in CK and export the facegen data or at least that's how i fix it.

 

As for your recommendation here, you kinda lost me, I don't think myself as brand new to modding, but this here is a little beyond me atm. Could you explain for me please. Thank you again.

 

Ok for this i'm going to assume that you have installed the latest (7.7?) fairskin correctly and that no other mods are overwriting your face textures:

 

The way i understand it is that this a bug with the skyrim engine, the skin tone for all the actors is taken from the facegen data, in other words, the skin tone you select for the face should be applied to the entire body, but because of said bug this skin tone data is not always updated when you change/update something*, or in your case it does not match the texture you are trying to use. Normally, this is not an issue if you replace the entire texture set (as you did), but in Mias Lair the skin transparency/alpha for some actors is set to less than 1.0 which causes light sources to act differently on the parts with different values (and ENBs accentuate this effect), as far as the game is concerned the light is not hitting the face with the same intensity as the body because the alpha value is telling the game that the skin tone is kinda "transparent". Does it make sense? (i suck at explaining things). 

 

In order to fix this you need to go into the CK, and edit the affected actors to "unify" their lighting/tone values individually. It is not difficult but it is a bit of a pain to be honest, so if you're up for it let me know and i'll try to guide you as best as i can.

 

 

 

* have you ever updated the mod on that save you are using? if yes and for test purposes, could you load a game that never had mias lair on it (or start a new game) and go directly to the pleasure palace to see if the issue shows up? (unlock the palace backdoor or add the teleport to pleasure palace spell via console or something).

 

 

 

Thank you for your explanation and yes it did made sense, I understand what is happening with the face. Also like I mentioned on a post before, I changed the hair using Brittany causing the gray face bug which I can fix by loading a previous save before the change, hopefully that will stop the script running and return things as it was.

 

So right now I can either fix the gray face bug or find a different way to change the hair style, I like the hairs I selected on the images above. Its not a deal breaker though, if it cant be changed then ill simply used the original ones.

 

If you like to help me out, let me know which one would be less time consuming for both of us or which one would be easier to fix. And thank you.

 

To answer your question,

I updated the mod in a save before the one I'm currently using, unfortunately I cant load a save without the mod installed without breaking. I could make a new game since I use MO with the current mods I'm using, but since its a warning from the author about the gray face bug when using Brittany, its almost certain it will show again.

 

Edit: You rock!, thank you for the picture cant be clearer.

Posted

 

 

 

 

Hi there, first off I like to thank you for such a great and fun mod to play with, its really well done and I can tell you have invested a lot of time making it, so Thank you.

 

I am having an issue with neck seam, I have been looking on the forum to see if anyone is having this issue and how to fix it but I haven't stumble upon it. I have tested using version 043b and 045Beta, I have installed all the requirements and have updated some mods with newer versions posted to see if it will fix this issue with no avail. After much testing I think that the culprit is Fair Skin Complexion, http://www.nexusmods.com/skyrim/mods/51602/?

 

The problem is that I like this skin texture, one of the best skins I have found, and if possible I would like to find a solution if this mod is the actual problem. In doors the neck seam is hardly noticeable as shown on the following images,

 

Image 1

 

Image 2

 

But once I exit outside the neck seam is highly visible, as shown on the next images,

 

Image 3

 

Image 4

 

So if someone knows of possible solutions or can point me in the right direction it will be greatly appreciated.

did you change the characters appearance? i get this all the time whenever i do that, (and i use fair skin complexion as well)  i think it is related to the interpolation/alpha value for the skin tone assigned to the actors, you'd need to modify the esp in CK and export the facegen data or at least that's how i fix it.

 

Hello HoundDog, thank you for your reply.

 

I used the default body on CBBE, because using bodyslide gave some annoying problems that I just got tired of trying to fix. And lastly I use Fair Skin for textures, and of course the recommended mods for CBBE, Fair Skin and other sexlab mobs Ive installed. I use mod organizer and Ive been careful with incompatibility, I should also mention I'm using RealVision ENB 266c.

 

i think it is related to the interpolation/alpha value for the skin tone assigned to the actors, you'd need to modify the esp in CK and export the facegen data or at least that's how i fix it.

 

As for your recommendation here, you kinda lost me, I don't think myself as brand new to modding, but this here is a little beyond me atm. Could you explain for me please. Thank you again.

 

Ok for this i'm going to assume that you have installed the latest (7.7?) fairskin correctly and that no other mods are overwriting your face textures:

 

The way i understand it is that this a bug with the skyrim engine, the skin tone for all the actors is taken from the facegen data, in other words, the skin tone you select for the face should be applied to the entire body, but because of said bug this skin tone data is not always updated when you change/update something*, or in your case it does not match the texture you are trying to use. Normally, this is not an issue if you replace the entire texture set (as you did), but in Mias Lair the skin transparency/alpha for some actors is set to less than 1.0 which causes light sources to act differently on the parts with different values (and ENBs accentuate this effect), as far as the game is concerned the light is not hitting the face with the same intensity as the body because the alpha value is telling the game that the skin tone is kinda "transparent". Does it make sense? (i suck at explaining things). 

 

In order to fix this you need to go into the CK, and edit the affected actors to "unify" their lighting/tone values individually. It is not difficult but it is a bit of a pain to be honest, so if you're up for it let me know and i'll try to guide you as best as i can.

 

 

 

* have you ever updated the mod on that save you are using? if yes and for test purposes, could you load a game that never had mias lair on it (or start a new game) and go directly to the pleasure palace to see if the issue shows up? (unlock the palace backdoor or add the teleport to pleasure palace spell via console or something).

 

 

 

Thank you for your explanation and yes it did made sense, I understand what is happening with the face. Also like I mentioned on a post before, I changed the hair using Brittany causing the gray face bug which I can fix by loading a previous save before the change, hopefully that will stop the script running and return things as it was.

 

So right now I can either fix the gray face bug or find a different way to change the hair style, I like the hairs I selected on the images above. Its not a deal breaker though, if it cant be changed then ill simply used the original ones.

 

If you like to help me out, let me know which one would be less time consuming for both of us or which one would be easier to fix. And thank you.

 

To answer your question,

I updated the mod in a save before the one I'm currently using, unfortunately I cant load a save without the mod installed without breaking. I could make a new game since I use MO with the current mods I'm using, but since its a warning from the author about the gray face bug when using Brittany, its almost certain it will show again.

 

nevermind about the test, if you used brittany to change the hair it doesn't really matter (but i agree on using a pre-brittany save from now on), instead check my previous reply, i added a pic with some basic instructions, and let me know if you have questions

Posted

If anyone has any pull with the loverslab folks, see if they can change what happens when you hit quote to include history in your post. It should act like spoiler, hiding the quoted text unless you hit show. It sure would reduce the number of pages we wade through in topics like this.

Posted

 

 

Noo, i had just finished tweaking the girls appearance, now i have to do it all over again, and i suck at it so my tweaking is never consistent between versions, and i really liked my latest edit...

 

oh well, might as well show them here before they are lost forever.

attachicon.gif2015-03-12_00002.jpg

they are very nicely done.   If I might ask, what jewelry is that?   I have not seen any before that work so well with the bondage harness.   Thanks

 

These are part of the newmiller piercing set which i got here:

http://www.loverslab.com/files/file/1588-cbbe-hdt-piercing-sets/

 

Note that the fact that they fit nicely with the harness is pure coincidence, you may get a different result with your particular body type.

 

On a related note and as an open question for those that may know, please check the picture below:

 

Youl'll see that there is a size difference between the jewelry that is used by Mias Lair and the one that comes with the mod mentioned above, the funny thing (and I'm 99.9% sure of this) is that both items use the same resource! newmiller\piercingsheartsandwings\zzpiercGemsBeltRed20(20-14)_1.nif and i'm sure that it is not an overwrite because i didn't even install the one provided in mias lair.

 

Any ideas of why? I mean, it isn't really an issue that needs fixing or anything but i do find it puzzling.

attachicon.gifjewelry.jpg

It seems that every single chain in MiasLair use zzpiercgemsbeltred20(20-14)_1. its only _1.

_0 or anything in between are never used.

 

Because of it they wont ever fit every slave. I got mine fit slim chars (because my char is slim) so they fit quite well for Jenny or Markie twins

But for Linda or Sasha this chain is too tight.

 

Something might be set wrong - because both _0 and_1 should be used.

Posted

 

 

 

Noo, i had just finished tweaking the girls appearance, now i have to do it all over again, and i suck at it so my tweaking is never consistent between versions, and i really liked my latest edit...

 

oh well, might as well show them here before they are lost forever.

attachicon.gif2015-03-12_00002.jpg

they are very nicely done.   If I might ask, what jewelry is that?   I have not seen any before that work so well with the bondage harness.   Thanks

 

These are part of the newmiller piercing set which i got here:

http://www.loverslab.com/files/file/1588-cbbe-hdt-piercing-sets/

 

Note that the fact that they fit nicely with the harness is pure coincidence, you may get a different result with your particular body type.

 

On a related note and as an open question for those that may know, please check the picture below:

 

Youl'll see that there is a size difference between the jewelry that is used by Mias Lair and the one that comes with the mod mentioned above, the funny thing (and I'm 99.9% sure of this) is that both items use the same resource! newmiller\piercingsheartsandwings\zzpiercGemsBeltRed20(20-14)_1.nif and i'm sure that it is not an overwrite because i didn't even install the one provided in mias lair.

 

Any ideas of why? I mean, it isn't really an issue that needs fixing or anything but i do find it puzzling.

attachicon.gifjewelry.jpg

 

It seems that every single chain in MiasLair use zzpiercgemsbeltred20(20-14)_1. its only _1.

_0 or anything in between are never used.

 

Because of it they wont ever fit every slave. I got mine fit slim chars (because my char is slim) so they fit quite well for Jenny or Markie twins

But for Linda or Sasha this chain is too tight.

 

Something might be set wrong - because both _0 and_1 should be used.

 

That does make sense, thank you. In my game these fit sasha and mia perfectly.

Posted

My last run with keeping Mia alive as slave but I don't know if everything goes right by looking in the papyrus log. In the end have realized that I haven't change the default training time :/

 

below the papyrus log starting training Mia:

SexSlaves Mia 1.7z

 

 

Posted

 

Hi

 

Im roaming with Andrew and he gave me this piercing but its way to big i use 7B Bombshell and the chain shoul be UNPB and it should fit much better....?

attachicon.gifScreenShot66.jpgattachicon.gifScreenShot65.jpg

 

Is that right?

attachicon.gif2015-05-15_00002.jpg and thats why i got CBBE Bodyslide  :P

 

 

The strange thing is that the one i gets from Volkar fits much better and i cant remove this ...andrew chain piercing and its not in my inventory?????!!!

 

So there is a body slide version? Found it....

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