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SexLab Sex Slaves 6.2 December 06, 2016


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Posted
 

couple of things happen when you click that door - but none of them should be serious enough to cause a CTD.

 

You could try to type in the console

setstage MiaFindCaptives 120

before you use this doors. This way that script attached to them would do next to nothing.

 

If this wont change anything then there might be some serious issue with your game stability. Such simple scripts should not cause CTD. Ever.

 

Ye the setstage doesn't work. Also TES5Edit doesn't return any errors...

 

Tho this is the only door in the game with that issue.

 

this may shed some light on the situation...

 

Otherwise i have no idea where the issue could be.

(For the note i'm not that good at modding)

 

LoadOrder_Skyrim_2015-05-13T01-44-30.txt

Posted

The first part of walkthrough

 

From Whiterun to hunting lodge ok,

1. The whole story during the hunting lodge interrogating Vess has gone perfect, just my idea the voices are a bit hoarse a bit different from 45Beta 12.

2. Meet with the Khajiit in Morthal and after going to North cold rock pass examine the slaves etc ok

3. It's a trap and the whole story with Archerone ok

4. Revenge Archerone and free Vess & Niri ok not any problems both sat on the chairs in the cells waiting for you to kill the bandits.

5. Found Jenn and after killed executioner make the bond ok (just when added as follower got message from AFT "..not recognized companion...")

6. Spoken with Vernor ok, killed Mia ok.

7. Made bond with Sasha, Nimphadora,Nancy Markie, Fancy Markie, Sylvia, Linda ok

8. Andrew as dom few testing ok.

9. Returned Alison ok

10. Seen Vernor and he said to speak with Volkar ok

11. I disabled more bdsm options so I said to Volkar to clean the mess lol

12. Returned to Vess & Niri both agreed to become followers ok (not any problem)

13. I had the option with Vernor to train a slave for me, he did it Vess made the bond ok

14. Niri as follower found a new house at Mia's Palace ok.

 

Just before continue with dark possession till this moment everyting has gone perfect.

post-721421-0-04021000-1431478760_thumb.jpg

Posted

 

 

couple of things happen when you click that door - but none of them should be serious enough to cause a CTD.

 

You could try to type in the console

setstage MiaFindCaptives 120

before you use this doors. This way that script attached to them would do next to nothing.

 

If this wont change anything then there might be some serious issue with your game stability. Such simple scripts should not cause CTD. Ever.

 

Ye the setstage doesn't work. Also TES5Edit doesn't return any errors...

 

Tho this is the only door in the game with that issue.

 

this may shed some light on the situation...

 

Otherwise i have no idea where the issue could be.

(For the note i'm not that good at modding)

 

attachicon.gifLoadOrder_Skyrim_2015-05-13T01-44-30.txt

 

 

Follow the links in my sig and go through my guide and we'll get that fixed out soon.

Posted

Back again have passed the dark possession, saved the virgin and took my contract back. 1-2 weird things happened. I had Andrew as follower have gone to Anise house everything went well hiding etc and fight in the end the 2 bandits. When I tried to fast travel to Solitude got 2 ctd near the house. The 3rd attempt walked a bit down near the Riverwood and haven't any problem. Also from Katla's Farm to Solitude gate suddenly Andrew kissed me lol after the interruption we saved the virgin and everything went good.

Posted

You need both parts of the main file, the hair pack and the piercings. You dont' need thelatter if you've got either Newmiller's piercings (and actually uglykidcid's mega-merger pack contains some as well that work, do a search on his name on this forum) and you don't need the hair pack if you have KS Hairs 400, which you can find on my modding guide, bottom post first page.

Posted

Can I end the quest dark possession? I don't want to go back to the guy every week. What's the quest code

 

It is very easy to finish it and you won't have to go to him every week. After it starts and you have the contract go once more and will say to you to go to Vernor. There Vernor will give you the quest (Save the Queen)  nooo I mean Save the Virgin lol after the quest you will have the opportunity to finish the DP quest.

Posted

Maybe a changing comment like "ooh I feel naughty when you touch me like that" "Ah, that tingles and makes me horny, do it again!" "I feel so refreshed now, like a nice long bath"

 

Also while at it add comments if the player throws Courage on them if it's not there, something like "I feel like I can take on the whole world!"

This may be a little complicated.

If you dont mind tech rumbling - so far their comments are made just by random comment system with some conditions attached.

But to make them react to things like your spellcasting we would need to either modify vanilla quest that does so for all kinds of NPCs or create a new quest that would react to Story Manager events.

I'm not sure if Fish would be willing to do either.

 

 

 

 

 

 

couple of things happen when you click that door - but none of them should be serious enough to cause a CTD.

 

You could try to type in the console

setstage MiaFindCaptives 120

before you use this doors. This way that script attached to them would do next to nothing.

 

If this wont change anything then there might be some serious issue with your game stability. Such simple scripts should not cause CTD. Ever.

 

Ye the setstage doesn't work. Also TES5Edit doesn't return any errors...

 

Tho this is the only door in the game with that issue.

 

this may shed some light on the situation...

 

Otherwise i have no idea where the issue could be.

(For the note i'm not that good at modding)

 

attachicon.gifLoadOrder_Skyrim_2015-05-13T01-44-30.txt

 

 

 

Basically all that happens when you open those doors is to setstage Find Jarls Daughter quest to 120 and set that script not to do anything in the future.

Something like this should not cause issues and it did not cause issues for thousands of ppl so far (because that script is there since 1.x versions).

 

 

 

 

 

The first part of walkthrough

 

From Whiterun to hunting lodge ok,

1. The whole story during the hunting lodge interrogating Vess has gone perfect, just my idea the voices are a bit hoarse a bit different from 45Beta 12.

2. Meet with the Khajiit in Morthal and after going to North cold rock pass examine the slaves etc ok

3. It's a trap and the whole story with Archerone ok

4. Revenge Archerone and free Vess & Niri ok not any problems both sat on the chairs in the cells waiting for you to kill the bandits.

5. Found Jenn and after killed executioner make the bond ok (just when added as follower got message from AFT "..not recognized companion...")

6. Spoken with Vernor ok, killed Mia ok.

7. Made bond with Sasha, Nimphadora,Nancy Markie, Fancy Markie, Sylvia, Linda ok

8. Andrew as dom few testing ok.

9. Returned Alison ok

10. Seen Vernor and he said to speak with Volkar ok

11. I disabled more bdsm options so I said to Volkar to clean the mess lol

12. Returned to Vess & Niri both agreed to become followers ok (not any problem)

13. I had the option with Vernor to train a slave for me, he did it Vess made the bond ok

14. Niri as follower found a new house at Mia's Palace ok.

 

Just before continue with dark possession till this moment everyting has gone perfect.

 

 

 

Thanks for feedback. I'll try to tinker with their outfits.

As for Vernor training in general i think this option should be limited - especially if we would revamp slave training by player quest.

Possibly it would be replaced with something else.

 

 

Can I end the quest dark possession? I don't want to go back to the guy every week. What's the quest code

Complete Find the virgin quest and choose the option to break contract.

 

 

Back again have passed the dark possession, saved the virgin and took my contract back. 1-2 weird things happened. I had Andrew as follower have gone to Anise house everything went well hiding etc and fight in the end the 2 bandits. When I tried to fast travel to Solitude got 2 ctd near the house. The 3rd attempt walked a bit down near the Riverwood and haven't any problem. Also from Katla's Farm to Solitude gate suddenly Andrew kissed me lol after the interruption we saved the virgin and everything went good.

Not sure what could possibly caused your CTD. I'll take a look.

As for that kissing scenes - well it's the same case of awful timing as with sexslaves and for andrew there is a decent chance that his timing would get even more awful  ;)

 

 

What does the extras file do? Should I install it as well?

Extras provide a guide how to modify slaves appearance and couple of alternative "presets" for them.

It is entirely optional.

Posted

 

Maybe a changing comment like "ooh I feel naughty when you touch me like that" "Ah, that tingles and makes me horny, do it again!" "I feel so refreshed now, like a nice long bath"

 

Also while at it add comments if the player throws Courage on them if it's not there, something like "I feel like I can take on the whole world!"

This may be a little complicated.

If you dont mind tech rumbling - so far their comments are made just by random comment system with some conditions attached.

But to make them react to things like your spellcasting we would need to either modify vanilla quest that does so for all kinds of NPCs or create a new quest that would react to Story Manager events.

I'm not sure if Fish would be willing to do either.

 

Really, it's that complicated? I know Anna's NPCs reacts to that just like vanilla NPCs do (Lydia: "Are you a healer" and I think the "I can take on the whole world" was Farkas when I hit him with Courage), Anduniel even reacts if your magica ends up on very high amounts, or your skills get to various degrees.

Posted

Thats vanilla WICastMagicNonHostileSpell01 quest.

 

I would rather not touch that.

 

We could try to make another quest that would do exactly the same thing - its doable, i've done that already - but not sure if Fish would want to.

Guest Jenova23
Posted

I'm curious how would I go about editing the npc's appearance in creation kit without having to start over each time you update this mod?

Posted

Hi

 

I thought it was time to upgrade this mod but can see that i have SexSlaves 44 Beta1, installed and the OP says 43b What to do......just revert it?

Posted

I'm curious how would I go about editing the npc's appearance in creation kit without having to start over each time you update this mod?

 

you need to make a esm out of miasliar esp. tesedit or whyrebash not shure witch one had that feature.

than your making a new esp with miasliar as master file and you save your changes there.

after that make miasliar a esp again.

 

no garantie given...^^

Posted

I'm curious how would I go about editing the npc's appearance in creation kit without having to start over each time you update this mod?

NPC appearance is stored in FaceGeom and FaceTint files. You can make yourself these files and then either use bsa version (loose files take priority over those packed in bsa) or simply do not overwrite those files when you would be installing new versions.

Only such things as NPC weight, race or gender are stored in esp so as long as you wont change them you dont need to do anything in creation kit.

 

if you want to change those things you can do the same thing as i did when i was working on this alternative start (i've changed original male Kidnapper 2 into female and this is how Vess was created, quest itself was a separate esp for few months)

Load mialslair into creation kit (with no active file) - change what you want, save.

get yourself wrye bash

manually add miaslair as master for your plugin

set load order (that plugin has to be loaded after miaslair)

and thats all

 

Fish is planning to turn this mod into esm soon enough btw.

 

 

I thought it was time to upgrade this mod but can see that i have SexSlaves 44 Beta1, installed and the OP says 43b What to do......just revert it?

If you already use beta versions then just upgrade to 45beta v14.

There is a good chance that official version would be compatible with saves made on this beta.

Posted

I'm curious, what was that bit with Gorm? i punched the guy he told me, avoided jail by being thane and that was it, then i thought maybe i missed something?

Posted

A totally offtopic from this mod question where i don't want to start a new topic for.

I am busy making my own mod which includes a quest, a basic talk-kill-retrieve-talk quest.

i have made a item that a draugr is supposed to drop as i added to both invetory and made a deathitem container which it should include.

The problem is that it doesn't drop the item, it does use it as weapon but not drop it, i have added the item(which is a sword) as alias.

Does somebody have an idea or know if additem script would work in this case and attach it to the draugr which has the item.

So its like when you kill the draugr it will directly add the item to your inventory.

Will additem work this way? or any other way to do it?

 

EDIT: didn't tag the weapon as playable, I guess this would fix it.

Posted

Hi Again.

 

Maybe It´s my fault but I can´t find the V045beta changelog and upgrade instructions. Did you doní include them yet because i´ts in beta stage or am I missing something.

 

Thanks in advance.

Posted

I'm curious, what was that bit with Gorm? i punched the guy he told me, avoided jail by being thane and that was it, then i thought maybe i missed something?

Whos Gorm?  ;)

 

A totally offtopic from this mod question where i don't want to start a new topic for.

I am busy making my own mod which includes a quest, a basic talk-kill-retrieve-talk quest.

i have made a item that a draugr is supposed to drop as i added to both invetory and made a deathitem container which it should include.

The problem is that it doesn't drop the item, it does use it as weapon but not drop it, i have added the item(which is a sword) as alias.

Does somebody have an idea or know if additem script would work in this case and attach it to the draugr which has the item.

So its like when you kill the draugr it will directly add the item to your inventory.

Will additem work this way? or any other way to do it?

 

EDIT: didn't tag the weapon as playable, I guess this would fix it.

You can make an alias for that Draugr and add your item in that alias Inventory

If you want that sword to be obtained without looting attach a script to that alias with Event OnDeath

 

 

Maybe It´s my fault but I can´t find the V045beta changelog and upgrade instructions. Did you doní include them yet because i´ts in beta stage or am I missing something.

Not sure if Fish wrote anything

it doesn't require clear saves or anything like that - tho that new quest requires a character that did not complete the old version of that quest

 

 

I cant open the file Beta 14 Loose 7z 002 and it does not show  in my download folder when i try to install?

Its an ordinary 7zip archive that got split into 2 parts because of file size limit on Loverslab

Just extract it - preferably with 7zip.

Posted

There is a simple way to check if his comments come from this mod or not:

are they voiced?

 

Personally i highly doubt it that any comment about Devious Devices would be from this mod. Atm this mod have no support for DDs at all.

 

You were right. Those comments are not voiced so they come from a different mod.

 

Posted

Gorm is Jarl Ravencrone's Housecarl, after defeating Mia i got a letter from him... am i spoiling something? or is this not even related to the mod? the letter mentions Mia so i assumed it came from this mod...

Posted

The only letter I ever got relating to Mia after killing her was an inheritance letter and a nice pile of gold. I laughed at that, actually. In that letter Jarl Ravencrone is effectively saying: The slaver cow who kidnapped my daughter has died because, you know, you killed her, pretty much on my orders. And even though you never met her before here's some inheritance she decided to leave for you. Oh, and very sorry for your loss. :D

Posted

 

I'm curious, what was that bit with Gorm? i punched the guy he told me, avoided jail by being thane and that was it, then i thought maybe i missed something?

Whos Gorm?  ;)

 

A totally offtopic from this mod question where i don't want to start a new topic for.

I am busy making my own mod which includes a quest, a basic talk-kill-retrieve-talk quest.

i have made a item that a draugr is supposed to drop as i added to both invetory and made a deathitem container which it should include.

The problem is that it doesn't drop the item, it does use it as weapon but not drop it, i have added the item(which is a sword) as alias.

Does somebody have an idea or know if additem script would work in this case and attach it to the draugr which has the item.

So its like when you kill the draugr it will directly add the item to your inventory.

Will additem work this way? or any other way to do it?

 

EDIT: didn't tag the weapon as playable, I guess this would fix it.

You can make an alias for that Draugr and add your item in that alias Inventory

If you want that sword to be obtained without looting attach a script to that alias with Event OnDeath

 

 

Maybe It´s my fault but I can´t find the V045beta changelog and upgrade instructions. Did you doní include them yet because i´ts in beta stage or am I missing something.

Not sure if Fish wrote anything

it doesn't require clear saves or anything like that - tho that new quest requires a character that did not complete the old version of that quest

 

 

I cant open the file Beta 14 Loose 7z 002 and it does not show  in my download folder when i try to install?

Its an ordinary 7zip archive that got split into 2 parts because of file size limit on Loverslab

Just extract it - preferably with 7zip.

 

 

Oh man i was tired when doing this of course its a split archive ....i saw it as two different versions......stupid yes?

 

 

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