fred200 Posted January 24, 2016 Posted January 24, 2016 Anyone could advise me please how long the training process take ? I play a male char, and i took vess and niri as slaves (they hanging ready to be trainied) and I also took Mia as my slave. I did return the jarl daugher. So i was beating the crap out of vess, feeding her so she will not hate me, and of course having sex after every whiping section. I've been doing it for good 3-4 hours real time, and nothing changing. The trainer still say i have a "long way to go". Do i doing something wrong ? maybe the progress is broken ? or does it rally take a long time to break the girls? Thanks On the sex slaves MCM panel, change training time from 20 to 2. I think 2 should be the default.
DranzerDranzer3271 Posted January 24, 2016 Posted January 24, 2016 At the gas trap it tells me to come back with 1 female follower, my follower count says 2 and will not let me change it to 0 and the only people following me is nir and vess. what am i doing wrong? Edit: I change out UFO for EFF and it let me set follower count to 1 or 0 but still saying i need 1 female follower
fred200 Posted January 24, 2016 Posted January 24, 2016 At the gas trap it tells me to come back with 1 female follower, my follower count says 2 and will not let me change it to 0 and the only people following me is nir and vess. what am i doing wrong? Edit: I change out UFO for EFF and it let me set follower count to 1 or 0 but still saying i need 1 female follower If your PC is male, you need one actual female follower in addition to Niri and Vess.
fishburger67 Posted January 25, 2016 Author Posted January 25, 2016 i so you have upplode new file wats new i wonder if i shall downlode it or not ;D Not sure what you question is, can you elaborate? Sorry if this has been answered. Playing male, scene after gas trap goes fine, they give half an antidote potion then eventually I am supposed to take the other half of the antidote potion. Maybe I am just doing something wrong. I have camera control and can look around but I don't see any antidote to take. I cannot move unless I use console and restore movement plus go to zaz in MCM and release myself. I can get my stuff out of the big chest go in the previous room with jail cells and see a Mage whipping one of the girls, I can even kill him but nothing else. Am I just missing this other half antidote or is this a problem I am encountering with my setup. Everything is up to date, loot organized Etc. So far I really like this and I hope I can continue it. That should all happen automatically as part of the script. You almost certainly have papyrus overload preventing the script from running. Check teh troubleshooting section on how to get rid of one or two of you heavy papyrus mods. At the gas trap it tells me to come back with 1 female follower, my follower count says 2 and will not let me change it to 0 and the only people following me is nir and vess. what am i doing wrong? Edit: I change out UFO for EFF and it let me set follower count to 1 or 0 but still saying i need 1 female follower If you are using the latest version, you should have no followers and only have Vess/Niri with you. At the gas trap it tells me to come back with 1 female follower, my follower count says 2 and will not let me change it to 0 and the only people following me is nir and vess. what am i doing wrong? Edit: I change out UFO for EFF and it let me set follower count to 1 or 0 but still saying i need 1 female follower If your PC is male, you need one actual female follower in addition to Niri and Vess. Not true, you need Vess/Niri with you, no others.
fishburger67 Posted January 25, 2016 Author Posted January 25, 2016 MiasLair_V61fPatch.7z is Available This patch fixes a major bug found by Fred200 where the cell scans in MIa's Castle do not trigger properly. It does this by changing the cell detection method to use the cell ID instead of the cell name. This will also fix this issue for for foreign language versions. In addition, fixed the Bryling's House cell detection in the same way so that it works with foreign language versions
Nepro Posted January 25, 2016 Posted January 25, 2016 There's been saying at r/skyrimmods/ that Immersive Citizen - AI Overhaul eats massive amount of memory that never gets cleared kinda like if it hijacked portion of the memory. Thought I would mention it as it kinda applies to Badly Behaving Mods section.
Saeros Posted January 25, 2016 Posted January 25, 2016 ok, sorry for asking this.. but I have some problem with the latest version of Sex Slaves and ZAZ animations Pack.. during "chained animation" in mias dungeon, the chains do not appear.. or better.. showing at the start of animation... and then disappear at the end.. I try to reset ZAZ anim in MCM menu, reset the ZAZ mod to original state to MCM.. nothing. any solutions? thanks. bye! S.
merryMalfunctioning Posted January 25, 2016 Posted January 25, 2016 There's been saying at r/skyrimmods/ that Immersive Citizen - AI Overhaul eats massive amount of memory that never gets cleared kinda like if it hijacked portion of the memory. Thought I would mention it as it kinda applies to Badly Behaving Mods section. Do you have a link?
fishburger67 Posted January 25, 2016 Author Posted January 25, 2016 There's been saying at r/skyrimmods/ that Immersive Citizen - AI Overhaul eats massive amount of memory that never gets cleared kinda like if it hijacked portion of the memory. Thought I would mention it as it kinda applies to Badly Behaving Mods section. Thanks for this, I'll add it. ok, sorry for asking this.. but I have some problem with the latest version of Sex Slaves and ZAZ animations Pack.. during "chained animation" in mias dungeon, the chains do not appear.. or better.. showing at the start of animation... 2016-01-25_00002.jpg and then disappear at the end.. 2016-01-25_00003.jpg I try to reset ZAZ anim in MCM menu, reset the ZAZ mod to original state to MCM.. nothing. any solutions? thanks. bye! S. Sorry, no idea. It works just fine for me, but I still use Zaz 0600.
Nepro Posted January 26, 2016 Posted January 26, 2016 There's been saying at r/skyrimmods/ that Immersive Citizen - AI Overhaul eats massive amount of memory that never gets cleared kinda like if it hijacked portion of the memory. Thought I would mention it as it kinda applies to Badly Behaving Mods section. Do you have a link? Nope. I wish I saved that link. It was post by Nazeem. AI Overhaul by SpiderAkiraC http://www.nexusmods.com/skyrim/mods/50978/? This seems like a alternative Just remember this one only edits 76 compared to the 574 from IC (but the 76 NPCs are all main characters).
fishburger67 Posted January 26, 2016 Author Posted January 26, 2016 There's been saying at r/skyrimmods/ that Immersive Citizen - AI Overhaul eats massive amount of memory that never gets cleared kinda like if it hijacked portion of the memory. Thought I would mention it as it kinda applies to Badly Behaving Mods section. Do you have a link? There's been saying at r/skyrimmods/ that Immersive Citizen - AI Overhaul eats massive amount of memory that never gets cleared kinda like if it hijacked portion of the memory. Thought I would mention it as it kinda applies to Badly Behaving Mods section. Do you have a link? Nope. I wish I saved that link. It was post by Nazeem. AI Overhaul by SpiderAkiraC http://www.nexusmods.com/skyrim/mods/50978/? This seems like a alternative Just remember this one only edits 76 compared to the 574 from IC (but the 76 NPCs are all main characters). Here is a Reddit post that Old Book pointed out. I am putting his mod on the not recommended list based on feedback: https://www.reddit.com/r/skyrimmods/comments/3wraj4/now_that_the_hype_has_died_down_whats_the/
merryMalfunctioning Posted January 26, 2016 Posted January 26, 2016 Here is a Reddit post that Old Book pointed out. I am putting his mod on the not recommended list based on feedback: https://www.reddit.com/r/skyrimmods/comments/3wraj4/now_that_the_hype_has_died_down_whats_the/ Thanks for the info. I'm going to give AI Overhaul a try instead of Immersive Citizens.
Nepro Posted January 26, 2016 Posted January 26, 2016 The quests have relatively LOW priority. HIGH priority would cause them to block everything else and would probably break half the vanilla game. I'm pretty sure most of his AI stuff is down in the 20s which is fine. When the NPCs die, it is true the aliases don't clear, but the game also stops calculating their AI. Dead NPCs don't do much more than take up memory space because of how he's done things, but the more NPCs he covers in more area, the more aliases he'll need, and each one takes up space that is never released. In addition, any NPCs that don't have a corpse cleanup script will never be purged from the game. (This is the reason I don't use the mod btw, beast or no beast, Skyrim's memory is too precious to waste, and his initial load screen takes 10+ minutes to process) Here is Arthmoor post about the memory. Sorry it was Arthmoor not Nazeem.
suzkies Posted January 26, 2016 Posted January 26, 2016 I'm on the very first quest, and when I tried to enter Sanguine's Pleasure Palace it crashed and completely broke my game All my saves crash instantly now
aspirine2 Posted January 26, 2016 Posted January 26, 2016 how do you get the Andrew's love slave armor ??
Saeros Posted January 26, 2016 Posted January 26, 2016 There's been saying at r/skyrimmods/ that Immersive Citizen - AI Overhaul eats massive amount of memory that never gets cleared kinda like if it hijacked portion of the memory. Thought I would mention it as it kinda applies to Badly Behaving Mods section. Thanks for this, I'll add it. ok, sorry for asking this.. but I have some problem with the latest version of Sex Slaves and ZAZ animations Pack.. during "chained animation" in mias dungeon, the chains do not appear.. or better.. showing at the start of animation... 2016-01-25_00002.jpg and then disappear at the end.. 2016-01-25_00003.jpg I try to reset ZAZ anim in MCM menu, reset the ZAZ mod to original state to MCM.. nothing. any solutions? thanks. bye! S. Sorry, no idea. It works just fine for me, but I still use Zaz 0600. uhm, ok.. I use ZaZ 0607 and I noticed this problem, after an update of various mods (even SexLab Framework), .. This happens also in Sanguine Debauchery Plus (some ZaZ animation not showing correctly the meshes, only the poses)... maybe ZaZ Pack needs some compatibility upgrade.. S.
Guest LoganX Posted January 26, 2016 Posted January 26, 2016 How is your work on this mod? There have been a while since last major update with new quests... can't wait to play new with Andrew.
AurelieCatena Posted January 26, 2016 Posted January 26, 2016 I've just started to play this mod. It's a lot of fun. I'm impressed by all the efforts that have been devoted to this mod at all levels. A huge wet thanks to all the contributors.
aspirine2 Posted January 26, 2016 Posted January 26, 2016 i think there is somthing wrong here ..my love level is 5 while percentage to next level is 100 ...it doesn't progress to level 6 what is wrong here..??
fishburger67 Posted January 26, 2016 Author Posted January 26, 2016 I'm on the very first quest, and when I tried to enter Sanguine's Pleasure Palace it crashed and completely broke my game All my saves crash instantly now You have papyrus overload. Check your mod load against the list of problematic mods on the troubleshooting section. This should not be happening. how do you get the Andrew's love slave armor ?? That is for a future release. There's been saying at r/skyrimmods/ that Immersive Citizen - AI Overhaul eats massive amount of memory that never gets cleared kinda like if it hijacked portion of the memory. Thought I would mention it as it kinda applies to Badly Behaving Mods section. Thanks for this, I'll add it. ok, sorry for asking this.. but I have some problem with the latest version of Sex Slaves and ZAZ animations Pack.. during "chained animation" in mias dungeon, the chains do not appear.. or better.. showing at the start of animation... 2016-01-25_00002.jpg and then disappear at the end.. 2016-01-25_00003.jpg I try to reset ZAZ anim in MCM menu, reset the ZAZ mod to original state to MCM.. nothing. any solutions? thanks. bye! S. Sorry, no idea. It works just fine for me, but I still use Zaz 0600. uhm, ok.. I use ZaZ 0607 and I noticed this problem, after an update of various mods (even SexLab Framework), .. This happens also in Sanguine Debauchery Plus (some ZaZ animation not showing correctly the meshes, only the poses)... maybe ZaZ Pack needs some compatibility upgrade.. S. As I said, 6.0 works fine. The later versions of Zaz have had a wide range of issues and the development of it has slowed or stopped. I personally thing everyone should be using the known stable 6.0 version. How is your work on this mod? There have been a while since last major update with new quests... can't wait to play new with Andrew. It will be a while. Aqqh is moving and I am waiting on him to finish his work on the opening quest. After he is done, I will spend considerable time making sure that it is all flawless again. I've just started to play this mod. It's a lot of fun. I'm impressed by all the efforts that have been devoted to this mod at all levels. A huge wet thanks to all the contributors. Thanks for the kind words. i think there is somthing wrong here ..my love level is 5 while percentage to next level is 100 ...it doesn't progress to level 6 what is wrong here..?? Nothing wrong. After level 4, all advancement is by completing quests. Don't try to get in a hurry. Take Andrew out and enjoy Skyrim and visit a city every once in a while. I made is so that these quests do not trigger back to back.
aspirine2 Posted January 26, 2016 Posted January 26, 2016 Nothing wrong. After level 4, all advancement is by completing quests. Don't try to get in a hurry. Take Andrew out and enjoy Skyrim and visit a city every once in a while. I made is so that these quests do not trigger back to back. even if i set the time between quests to 2 days ??
fishburger67 Posted January 26, 2016 Author Posted January 26, 2016 Nothing wrong. After level 4, all advancement is by completing quests. Don't try to get in a hurry. Take Andrew out and enjoy Skyrim and visit a city every once in a while. I made is so that these quests do not trigger back to back. even if i set the time between quests to 2 days ?? If you have the time between quests at 2 days, you should get a new quest every other day you visit a major city (assuming you have completed the last quest). Note that if you did the butt plug and or bunny tail quests with Sasha/Jenny, that will screw things for you with Andrew. Can you tell me what the last quest you did was and whether or not you have the chastity belt, butt plug, and bunny tail with Andrew?
suzkies Posted January 26, 2016 Posted January 26, 2016 I'm on the very first quest, and when I tried to enter Sanguine's Pleasure Palace it crashed and completely broke my game All my saves crash instantly now You have papyrus overload. Check your mod load against the list of problematic mods on the troubleshooting section. This should not be happening. I didn't have any of those problematic mods, except maybe Aroused? I switched to redux, and did some other stuff, which managed to fix it, but honestly, i'm not sure what was happening.
fishburger67 Posted January 27, 2016 Author Posted January 27, 2016 I'm on the very first quest, and when I tried to enter Sanguine's Pleasure Palace it crashed and completely broke my game All my saves crash instantly now You have papyrus overload. Check your mod load against the list of problematic mods on the troubleshooting section. This should not be happening. I didn't have any of those problematic mods, except maybe Aroused? I switched to redux, and did some other stuff, which managed to fix it, but honestly, i'm not sure what was happening. What is happening is very simple. Skyrim has a papyrus engine that executes the various scripts. This is a not very efficient piece of software. Skyrim allocates up to 3 of your CPU cores to execute these scripts. If there are more scripts to run at any point in time than available cores, it puts these scripts on a "waiting to process" stack. If that stack gets too big, it just dumps them without executing them which generally doesn't cause many problems because most scripts are not too important. However, some scripts are VERY important like the one that returns control to you in the Archerone scene. There are many vanilla scripts that are also very important. That is why it is important to keep your mod load at a reasonable level to prevent these scripts from not running. In the worst case scenerio, a badly overloaded game will cause CTDs. Note that I said that Skyrim allocates "up to" 3 cores. It at any point in time may only have a single core if there are lots of textures to draw, AI to process and the like. So there is synergy where mod overload of any sort can affect the performance of others. I am frankly surprised that Skyrim even runs with some mod loads. Redux is a good choice because it has 1/20th the load of the original Aroused. Lots of people are able to do the Civil War scenes (really heavy load) with Redux where they could not with the original. Hope that clears it up for you. I myself never have problems because I don't have ANY mod that I cannot live without no matter how nice it makes my game look. One other thing, orphaned scripts are a BIG problem. If you ever uninstall a mod, you should revert to a save from before that mod was loaded. If you cannot do that, learn how to use PTD to keep your saves clean. PDT is a good tool even if you don't uninstall mods. The vanilla game is happy to leave scripts running in your game that it no longer needs. For example, whenever you mine ore, vanilla skyrim creates an instance of mineorfurniture that stays around for ever. Same with critter and critter01. These add a load that should not be there. PDT can get rid of them as well as other unnecessary scripts in your saves and dramatically improve performance. However, it is a long learning curve. If you don't want to take the time to learn PTD, at least use SaveTool.exe to remove orphaned scripts. It is dead simple to use, but won't fix most of the issues in your saves. If you use either tool, make sure to make a backup before you get started because PTD in particular can make the save useless.
suzkies Posted January 27, 2016 Posted January 27, 2016 One other thing, orphaned scripts are a BIG problem. If you ever uninstall a mod, you should revert to a save from before that mod was loaded. If you cannot do that, learn how to use PTD to keep your saves clean. PDT is a good tool even if you don't uninstall mods. The vanilla game is happy to leave scripts running in your game that it no longer needs. For example, whenever you mine ore, vanilla skyrim creates an instance of mineorfurniture that stays around for ever. Same with critter and critter01. These add a load that should not be there. PDT can get rid of them as well as other unnecessary scripts in your saves and dramatically improve performance. However, it is a long learning curve. If you don't want to take the time to learn PTD, at least use SaveTool.exe to remove orphaned scripts. It is dead simple to use, but won't fix most of the issues in your saves. If you use either tool, make sure to make a backup before you get started because PTD in particular can make the save useless. I use Savetool every time I change something. I reinstalled the mod, and restarted the quest line. I got to where I was supposed to whip Vess, and then it crashed. Trying to load any save after that resulted in a crash, even after using Savetool and PTD. Uninstalling fixed the problem. Would you mind taking a look at the load order? Sorry for the trouble
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