BruceWayne Posted December 15, 2015 Posted December 15, 2015 Is it intentional that the download link here points to www2.loverslab.com? My system security settings don't allow connecting to an off-site link. Try again, I fixed the link. The www2 address is a remnant from the recent forum switch back to the old software. It's just a backup copy and isn't harmful in any way. It would have immediately directed you to the correct www address anyway.
t3589 Posted December 15, 2015 Author Posted December 15, 2015 Is it intentional that the download link here points to www2.loverslab.com? My system security settings don't allow connecting to an off-site link. Also, I'm having troubles with dancing. Early in my current playthrough Sunny Smiles asked my PC (female) to dance, it worked fine, music played, animation played and it ended normally. Since then it just doesn't work right, if a male asks my PC to dance there is no animation or music and it ends immediately (which is at least workable). If a female asks my PC to dance the Camera shifts but there is no music or animation and it never ends (ever, I have to use task manager to end New Vegas because the escape menu can't be accessed. When I look at the console the NPC is cycling like they normally would in an activity, on one occasion trying to dance with Francine Garret there was something in the console about setting a z-axis and also that PC was busy but I don't know if that is related to dancing. I tried dancing on stage at the Atomic Wrangler and there was music and animation, the first time, every subsequent try ends immediately, but at least it ends. I don't have a clue why dancing would work right the first time and then never again, the only install changes I've made were to update Intimacy. Any ideas? I'll create a dance on demand test file here soon and attach it. I just got back up and running so I'll need some time to test dancing again. The only performance I've tested so far are the ones at McCarren and Forlorn Hope.
t3589 Posted December 15, 2015 Author Posted December 15, 2015 Hi T! I played for a little while today and had that pop count to 0. Matter of fact, we had a date, nothing happened, and when I clicked on him after the date was complete, it was Friend Greeting. I slept for awhile and clicked on him again and it was back to casual but still a pop count of 0. Population count will be zero sometimes. It's not an indicator that something is wrong in other words. The Friend Greeting is probably a timing issue that I'll need to run into before I can fix it.
LadyM Posted December 15, 2015 Posted December 15, 2015 Hi T! I played for a little while today and had that pop count to 0. Matter of fact, we had a date, nothing happened, and when I clicked on him after the date was complete, it was Friend Greeting. I slept for awhile and clicked on him again and it was back to casual but still a pop count of 0. Population count will be zero sometimes. It's not an indicator that something is wrong in other words. The Friend Greeting is probably a timing issue that I'll need to run into before I can fix it. What I'm really worried about is if I had been a lover with Jessup and that friend greeting came up, then I'd lose my lover standing with him and have to start back to casual. Is that what would happen? I'll keep playing and see if it does actually do this.
t3589 Posted December 15, 2015 Author Posted December 15, 2015 What I'm really worried about is if I had been a lover with Jessup and that friend greeting came up, then I'd lose my lover standing with him and have to start back to casual. Is that what would happen? I'll keep playing and see if it does actually do this. No it just means the dialog variables quest either a. didn't pick up his settings or b. cleared the quest of his settings too soon. Being rough with the hotkey might cause this. Not saying you did that, but just off the top of my head. Could also be a timing issue with the new scanner.
t3589 Posted December 15, 2015 Author Posted December 15, 2015 Is it intentional that the download link here points to www2.loverslab.com? My system security settings don't allow connecting to an off-site link. Also, I'm having troubles with dancing. Early in my current playthrough Sunny Smiles asked my PC (female) to dance, it worked fine, music played, animation played and it ended normally. Since then it just doesn't work right, if a male asks my PC to dance there is no animation or music and it ends immediately (which is at least workable). If a female asks my PC to dance the Camera shifts but there is no music or animation and it never ends (ever, I have to use task manager to end New Vegas because the escape menu can't be accessed. When I look at the console the NPC is cycling like they normally would in an activity, on one occasion trying to dance with Francine Garret there was something in the console about setting a z-axis and also that PC was busy but I don't know if that is related to dancing. I tried dancing on stage at the Atomic Wrangler and there was music and animation, the first time, every subsequent try ends immediately, but at least it ends. I don't have a clue why dancing would work right the first time and then never again, the only install changes I've made were to update Intimacy. Any ideas? Try this copy. Open regular dialog (not hotkey) and click [Test]. Then let me know how it went. So far it's worked as expected for me. Easy Pete got stuck in a wall after getting out of his chair, which stopped him from responding after dancing. I tweaked it a little to try and account for that sort of thing a little better. Also make sure you've customized all your music files in /Data/Sound/Songs/SOIntimacy/. If any of them are blank files, the dance will end abruptly if the picker chooses those songs. If this works for you, I'll move on to testing the preformances. Let me know.
antediluvian Posted December 15, 2015 Posted December 15, 2015 Right, in the new copy I made some changes to try and balance it out more. Though I never saw it as picking your friends. My thinking was, the PC should have the power to 'write off' NPCs that they decide are simply 'out of the question' in terms of a deeper relationship. The idea with the esm engine is to create a baseline, with which you can use to create a mod that takes things beyond that baseline. This is mainly why I decided to change the way inclusion works. Essentially, I'm trying to place inclusion/exclusion into the hands of the modder, while retaining some player choice in the absence of a modder. If you're working on an add-on, and you need changes made, feel free to PM or post the details here. That's precisely what this mod is for. You shouldn't have to hack it (unless by 'hack it' you mean using it as intended). Check out the second post. Eventually I'll have all the variables listed there. Pulse should still work. Currently the system excludes very few NPCs, but reserves some. If you find NPCs that you think are incorrectly set by default, just say the word. I could probably add some setting if you want something easier than pulse that just includes everyone. Well, my mod is essentially a global inclusion system. I took the hard and fast route rather than the compatible route... surgery with a crowbar instead of a scalpel. Hacks I've done include: * A global variable and menu option in the mod settings for "gender confusion", meaning that a [Casual Greeting] topic shows up for people regardless of their compatibility towards you. Makes it more of an effort to figure out who's interested or not. * A similar option to enable or disable include all (using the pulse feature). * A similar option to enable or disable faster generation of any NPC who is under the crosshairs, which calls all of the stage 1 and stage 2 SOI functions on an NPC instantly. * A similar option to automatically load NPCs under the crosshairs after they've been generated, to enable bug-resistant use of: * The ability to access SOIPCTier1 via a conversation menu through SmallerTalk (more accurately "preloaded" by another top level topic which also performs an auto-generation and includes access to the manager to include that NPC manually). * etc. I also did a lot of purely subjective (and non-base-mod-portable) stuff like opening up dialogue options regardless of whether it would be appropriate to use them. You can flirt with incompatibles, for instance, and it ends just as badly as expected. Then I added a slew of new dialogue topics, more than a few WIP, like my previously mentioned "Got Cash?" option when hooking to see if the NPC has money (and to allow ridiculing him if he tries to offer you food or drugs, and of course having him label you as a greedy you-know-what as soon as the question is asked), etc. I've been trying not to get into too many details owing to the Golden Rule of Game(/Mod) Design: if you announce it prematurely, you'll never complete it, more or less guaranteed. ;-) Anyway, most of those required direct modifications to SOIQueue or a few other functions, as well as overwriting a few of the vanilla SOI dialogue topic choices with additional conditions and topic links. The main reason I've never asked for built-in support (although I've already planned on including a blanket permission for you to port any/all/none of the branch directly into the trunk) is specifically because a lot of the features are intensive work that I'd rather see you spending the time on more interesting features and content expansions. =) The new copy has better control for modders imo. It works like this: Set SOIntimacy:Include to 1 ;This includes them. Set SOIntimacy:Reserved to 1 ;This reserves them. Then in a script you can do something like (if queststage = somestage clear the reserved flag). This way you can keep them from adding until you're ready for them. For example if you don't want an NPC to start doing approaches while they're tied to some quest package. Further, you can clear the reserved flag in a dialog results script. For... let's say a modder doesn't want to add an NPC until they've completed some kind of special dialog. Or just set include and don't set reserved at all to add them instantly. Just since it wasn't obvious, I tend to aim for scripted generic include-all features that can be used on any vanilla or mod-added NPC, rather than creating NPC mods. I do like Bruce Wayne's work, but the tall private dick (snerk) had some sort of generation error, staying reserved but un-interact-able so I couldn't even manually include him, so I pulled it out of my mod order for now. I see what you're saying, and I can probably fine tune it a bit more. But remember a. This is a baseline, and b. I need things to work to a certain extent to test. I did set females to be a little more 'loose' than they're supposed to be. Previously in testing I was having a hard time getting into their pants as a male PC. I just haven't put it back yet. I agree I will probably condition the dialog out a bit more based on limits. Though not forgetting that affection is a very generic and broad term for the baseline. It could range anywhere from 'You know what, you're OK?!' to 'I adore you!'. But because this is a baseline, it doesn't flesh those things out too much, preferring to maintain an example for modders to build upon. Well that's kind of by choice isn't it? I mean speaking for myself, I add every NPC that I have a dialog with, as I go. I disqualify mainly NPCs who I'll never see again. I also choose to add in NPCs that aren't my PCs type, for the chance that they may impress/grow on the PC. I think if people want to make it 'gamey' they're going to do that regardless of what I make the baseline engine do. lol On the other hand, I think modders should be able to add in their own set of choices that circumvent the engines defaults. The idea being for modders to make their NPC mods using this engine 'not gamey'. I started working on NPC > NPC stuff then got hijacked on the inclusion system (again). Currently it's only half there (the part where they don't get along with one another). The part where they get along, not so much yet. I just meant the "thematic feel" of talking to someone to enable the manager to then use the mod hotkey to talk to them, after waiting for the several seconds or multiple minutes it takes for them to progress through the generation queue in a heavily populated cell... it felt too "gamey" when instant gratification (heh, maybe not the word I want) is possible in reality. By doing the stuff I do it means that there stands a good chance that anyone you want to talk to is already available for a conversation and is even willing to seek you out and break the ice themselves, rather than putting all that power in the player who is just a particularly ambitious person in the Fallout universe rather than some sort of manifested avatar of a goddess/god. =) No worries, I knew the NPC stuff was still WIP. So you're saying there needs to be more incompatibles? Or what if all NPCs were incompatible, then you had to go through friendship to make them compatible? Or you're just saying that there needs to be another reason added for incompatibility? Currently compatibility is determined by orientation, alignment, level difference, and being exed. Currently being exed works that way. So if you break up, that NPC becomes incompatible, and you have to work through friendship again for them to become compatible. What if I added friend zone to that same mechanism? Just more incompatibles -- certainly not making everyone into incompatibles! Oh dear, LadyM made that one clear already. ;-) My drive is that it really feels as though everyone in the various wastelands acts as though they are 100% single. There are a few legitimate pairs that (in an appropriate mod) can be set as TakenRefs with TakenLvls so they're off limits, but Bethesda basically made the entire game into one giant singles club -- almost none of the NPCs are clearly in a relationship with anyone. Which is fun if you're into that sort of thing, but I was trying to make a harder-core experience where a configurable 50% of the population was off limits on the abstracted basis of: * Having abstracted relationships already with NPCs that don't actually exist * Being shy, asexual, depressed, or otherwise not interested in a relationship at the time * Not being easy to woo * Just not being all that into you * etc. You could of course still drop hints to knock down the walls for awesome sexy times, but they wouldn't start off flashing smiles and being all starry eyed whenever they saw you. There would of course still be a substantial set of the population who would be interested in a non-friend-zone relationship right from the get-go -- these are the people who are actually attracted to you. Like I said, I'm more than happy to do the work myself in my obviously subjective mod, but I wouldn't sneeze at the work being done by someone else. My original plan was to base it on a base chance of 50% friend zone, minus a percentage modifier based on the user's charisma, plus or minus modifiers based on hetero/bi/lesb/gay, gender profile, and physical sex. [edit]Swingers club, lawl. Meant singles club. Where is my mind today?
t3589 Posted December 15, 2015 Author Posted December 15, 2015 (edited) @antediluvian: I've updated the second post. You can hijack any of the vanilla topics without editing them by registering your own dilalog topics. For example: SOIPCTier1 is just the built in example greeting ref. So if you set ... ref.NX_SetEVFo "SOI:TpcReg:Greeting" rMyTopicRef They will hit rMyTopicRef when you hotkey them, instead of SOIPCTier1. Might make some things easier for you. I could probably do a global one on the player so you can set them all for every NPC in one shot. Can't remember if I did that already. I could also add a speed setting so you can choose how many stages per pass to run. That way you can process all/some stages in one pass if you choose? I took it out in the beta. You're more than welcome to release your own mod based on this. That's how it should be imo. What I would most like is for modders who genuinely care about the NPC on an individual level to flesh them out. I think NPCs are most fun when they get individual attention like in a custom mod. I also welcome the idea of modders taking control of the inclusion system. EDIT: Added back the cycle speed setting for the next copy. Default works as it always did. Lvl2 includes stage 2 in the stage 1 pass. Full runs all 3 stages in a single pass. It will be located in the debug control terminal. Edited December 15, 2015 by t3589
Sagebrush61 Posted December 15, 2015 Posted December 15, 2015 Good news. My tests on later save games resulted in no music or animation playing but the activity ended properly with either gender. So I went back in time and loaded my first save in Goodsprings and asked Doc Mitchel to dance, and it worked perfectly. I then went forward 3 levels and asked Sunny to dance, and again it worked perfectly. Somewhere along the line something broke in my game, most of the mod works fine but dancing got permanently glitched. I wonder if whatever happened when Sunny decided to become permanent leader also broke dancing. I'm thinking there must be something wrong in a Co-save because the problem is darned persistent. Anyway, I fought the battle of Hoover Dam last night so except for testing purposes I'm done with that playthrough, hopefully whatever happened wont repeat itself, but if it does I should have a better feel for what kind of thing causes the problem. Thanks for the test ESM, without it I couldn't have gotten enough dance attempts to figure out dancing works before a certain point in time in the playthrough.
BruceWayne Posted December 15, 2015 Posted December 15, 2015 Just since it wasn't obvious, I tend to aim for scripted generic include-all features that can be used on any vanilla or mod-added NPC, rather than creating NPC mods. I do like Bruce Wayne's work, but the tall private dick (snerk) had some sort of generation error, staying reserved but un-interact-able so I couldn't even manually include him, so I pulled it out of my mod order for now. Just in case you were using that very, very early prototype I uploaded half a year ago (has it really been that long?), here is a more updated version with a ton of new content (which anyone else who is interested can check out too). Remember to use a mod manager to install. https://www.dropbox.com/sh/s4xex4d0hsf5q2m/AAAajIt_ABuFAA9HoWTIVLsSa?dl=0 I haven't worked on it for a while, so I can't say if it's still up to date with current SOI developments, but as stated earlier, I plan to resume work on it in the new year, including bugfixes/updates etc. (if there are easy fixes, I might be able to do them asap though) There might also be a couple of missing resources here and there, but the mod includes a whole bunch of new NPCs in GS, Primm, the Prison, Sloan, Mojave Outpost and a couple in Novac. SexoutAffairs has been incorporated, as well as a complementary quest for Ghost Town Gunfight and an alternative entry method for the Prison. Also includes a small player home at the ME, which you can get access to after resolving the vanilla Primm quests. Novac is still very rough around the edges though.
t3589 Posted December 15, 2015 Author Posted December 15, 2015 Good news. My tests on later save games resulted in no music or animation playing but the activity ended properly with either gender. So I went back in time and loaded my first save in Goodsprings and asked Doc Mitchel to dance, and it worked perfectly. I then went forward 3 levels and asked Sunny to dance, and again it worked perfectly. Somewhere along the line something broke in my game, most of the mod works fine but dancing got permanently glitched. I wonder if whatever happened when Sunny decided to become permanent leader also broke dancing. I'm thinking there must be something wrong in a Co-save because the problem is darned persistent. Anyway, I fought the battle of Hoover Dam last night so except for testing purposes I'm done with that playthrough, hopefully whatever happened wont repeat itself, but if it does I should have a better feel for what kind of thing causes the problem. Thanks for the test ESM, without it I couldn't have gotten enough dance attempts to figure out dancing works before a certain point in time in the playthrough. Good to know. Thanks for the feedback. Maybe the save was after a performance? I wonder if performances ruin something? Just since it wasn't obvious, I tend to aim for scripted generic include-all features that can be used on any vanilla or mod-added NPC, rather than creating NPC mods. I do like Bruce Wayne's work, but the tall private dick (snerk) had some sort of generation error, staying reserved but un-interact-able so I couldn't even manually include him, so I pulled it out of my mod order for now. Just in case you were using that very, very early prototype I uploaded half a year ago (has it really been that long?), here is a more updated version with a ton of new content (which anyone else who is interested can check out too). Remember to use a mod manager to install. https://www.dropbox.com/sh/s4xex4d0hsf5q2m/AAAajIt_ABuFAA9HoWTIVLsSa?dl=0 I haven't worked on it for a while, so I can't say if it's still up to date with current SOI developments, but as stated earlier, I plan to resume work on it in the new year, including bugfixes/updates etc. (if there are easy fixes, I might be able to do them asap though) There might also be a couple of missing resources here and there, but the mod includes a whole bunch of new NPCs in GS, Primm, the Prison, Sloan, Mojave Outpost and a couple in Novac. SexoutAffairs has been incorporated, as well as a complementary quest for Ghost Town Gunfight and an alternative entry method for the Prison. Also includes a small player home at the ME, which you can get access to after resolving the vanilla Primm quests. Novac is still very rough around the edges though. Sounds great. Grabbing it now.
BruceWayne Posted December 15, 2015 Posted December 15, 2015 I think you already have that one. Unless you didn't get a chance to play it yet, there haven't been any changes or additions since September. I forgot to mention that it also includes several custom dialog profiles, so for anyone interested in setting up their own dialog, feel free to check out how I did it.
t3589 Posted December 19, 2015 Author Posted December 19, 2015 Alright well, it took me a week to get my game back to where I wanted it. Probably a good thing, as a lot of my mods were outdated. Finally got back in a fresh game today and did some tweaking. New copy up with some of the attribute and appearance gains set back to the original (read more difficult). NPCs will probably be a little more picky about hooking up now. I'm thinking of adding an 'age difference' tracking in the next copy. It will probably affect the commitment limits. We'll see how it goes. Some other things I'm going to try with this mod are: - Using NVRs Gomorrah's overhaul instead of pop casinos. - Freeside and/or The Strip open.
MRM18870 Posted December 19, 2015 Posted December 19, 2015 Is it really just me? The last few versions I could not install. Nexus modmanager did not work, and I can not open and extract the files that I download via dowmloadbuton with 7 zip either The file you posted in this thread however worked.
t3589 Posted December 19, 2015 Author Posted December 19, 2015 (edited) Is it really just me? The last few versions I could not install. Nexus modmanager did not work, and I can not open and extract the files that I download via dowmloadbuton with 7 zip either The file you posted in this thread however worked. I'm sorry you're having problems, I just don't know what to do about it. The file in the thread was just the raw esm. It didn't need unpacking. Is your 7z version up to date? That's the only thing I can think of off the top of my head. I recently updated mine, so maybe yours doesn't like the packs I make with the new version? EDIT: I sent you the most recent copy. Edited December 19, 2015 by t3589
MRM18870 Posted December 20, 2015 Posted December 20, 2015 Thanks for the file However, I don't think that my 7z is the problem. ( i updated it but still not working ) All zip files of older versions I still have work fine, with 7z AND Nexus modmanger. But beginning with SexoutIntimacy v20151207B and newer have problems, for some reasons
t3589 Posted December 20, 2015 Author Posted December 20, 2015 Thanks for the file However, I don't think that my 7z is the problem. ( i updated it but still not working ) All zip files of older versions I still have work fine, with 7z AND Nexus modmanger. But beginning with SexoutIntimacy v20151207B and newer have problems, for some reasons What about this one?
7KeysCurtain Posted December 20, 2015 Posted December 20, 2015 All is good on my end, using the latest versions of 7-Zip and WinRAR.
t3589 Posted December 20, 2015 Author Posted December 20, 2015 All is good on my end, using the latest versions of 7-Zip and WinRAR. Thanks. Not a clue MRM, sorry.
MRM18870 Posted December 20, 2015 Posted December 20, 2015 Thanks for the file However, I don't think that my 7z is the problem. ( i updated it but still not working ) All zip files of older versions I still have work fine, with 7z AND Nexus modmanger. But beginning with SexoutIntimacy v20151207B and newer have problems, for some reasons What about this one? It's odd - this one worked, the one I downloaded via button not ( I attached the error massage ). I did some more testing, some other recent FONV mods I downloaded via button don't work either, the ones I downloaded for Fallout 4 however are o.k.
t3589 Posted December 20, 2015 Author Posted December 20, 2015 (edited) New copy up with the following changes: - Pay Up dialog wasn't showing for casuals who try to get out of paying. Fixed. - Scanner was slow at picking up on actions, causing walk aways. Tweaked. - Added an option to auto adds settings to add [All]. It's odd - this one worked, the one I downloaded via button not ( I attached the error massage ). I did some more testing, some other recent FONV mods I downloaded via button don't work either, the ones I downloaded for Fallout 4 however are o.k. Maybe a problem with the sites downloads? The error sounds like you didn't get the whole file downloaded, but you probably already knew that. I've attached the latest copy to this post jic. Also I packed that last one with the older version of 7Zip so...? EDIT: FYI, you have to reset your Auto-Adds setting in the control terminal when updating to this version or it will be disabled by default!!! Edited December 20, 2015 by t3589
7KeysCurtain Posted December 20, 2015 Posted December 20, 2015 When the Player (female) is wearing no clothing items at all besides the [Decency] reaction you might get what else is going on behind the scenes when the player is fully nude? To some men that see you does this make them "turn on" to say, find you more attractive or put some in the mood to want to ask for consensual sex? Increase for Stalkers? etc? Does it make some loose respect or give them the thought that you're a prude, a whore or just crazy for walking around in the nude? Raise Interest/Curiousity for some? And [Lovers] thoughts too, seeing you show yourself off like that, exposed for all to see, make them loose Love and Interest for you or ask you to.. example [Please Cover Up]. Imagine if the female Player was covered in visible cum (from the Spunk mod) and everyone can see that, imagine [Rumor: Cum Slut] or [insult: Dirty Cum Slut].
t3589 Posted December 20, 2015 Author Posted December 20, 2015 (edited) When the Player (female) is wearing no clothing items at all besides the [Decency] reaction you might get what else is going on behind the scenes when the player is fully nude? To some men that see you does this make them "turn on" to say, find you more attractive or put some in the mood to want to ask for consensual sex? Increase for Stalkers? etc? Does it make some loose respect or give them the thought that you're a prude, a whore or just crazy for walking around in the nude? Raise Interest/Curiousity for some? And [Lovers] thoughts too, seeing you show yourself off like that, exposed for all to see, make them loose Love and Interest for you or ask you to.. example [Please Cover Up]. Imagine if the female Player was covered in visible cum (from the Spunk mod) and everyone can see that, imagine [Rumor: Cum Slut] or [insult: Dirty Cum Slut]. The rumor is a good suggestion. I'm guessing I could tie into Spunk easily enough. The rest of what you said is already in and has been for some time. It takes into account things like: - Being nude and an assault victim (you shouldn't get hassled over this and they may come to your aid). - The NPCs commitment level (if they're your partner/spouse they will probably get upset depending upon their promiscuity level, which is still in the works btw). - Is the PC in public view (as opposed to being alone with the NPC while indoors, which they shouldn't hassle you over). - The NPCs Libido and Stalker Levels (if it makes you look easy, it will probably turn them on). - The NPCs alignment (if they're not a goody 2 shoes, they won't hassle you unless they get jealous for some reason). EDIT: Will have a new add interface with a lot more detail soon. Working on it now. Edited December 20, 2015 by t3589
7KeysCurtain Posted December 20, 2015 Posted December 20, 2015 Thanks T., What exactly triggers a [Compliment]? Such as did I really get complimented for being fully nude or was it something else? Perhaps a way to know what they're complimenting you on, examples: [Compliment: Attractive], [Compliment: Nice Ass], [Compliment: Kind Person], [Compliment: Kindred Spirit], [Compliment: Generous] (From gifting good items to many SOI NPCs) etc. Do you consider a difference between say [Compliment: Nice Ass] and [Flirt: Nice Ass], depending on how you imagine how they say it and tone.
t3589 Posted December 20, 2015 Author Posted December 20, 2015 (edited) Thanks T., What exactly triggers a [Compliment]? Such as did I really get complimented for being fully nude or was it something else? Perhaps a way to know what they're complimenting you on, examples: [Compliment: Attractive], [Compliment: Nice Ass], [Compliment: Kind Person], [Compliment: Kindred Spirit], [Compliment: Generous] (From gifting good items to many SOI NPCs) etc. Do you consider a difference between say [Compliment: Nice Ass] and [Flirt: Nice Ass], depending on how you imagine how they say it and tone. It simply means they like what you're wearing. Which in your case I guess it means they like what you're not wearing. lol New one up with an experimental add manager. Only works for Goodsprings Faction atm. You can auto include Named NPCs only, NoNamed NPCs only, or set it to enabled for the entire faction. More to come. EDIT: Updated attachment to current. Added age tracking. Major tweaks to appearance gains. Edited December 21, 2015 by t3589
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