MRM18870 Posted January 4, 2016 Posted January 4, 2016 Strapon? proberbly not - and neither resist nor submit. Only a broken animation ( PC become invisable ) and debug massages told me that bad girl Josie ( ) tried something like this
t3589 Posted January 4, 2016 Author Posted January 4, 2016 Strapon? proberbly not - and neither resist nor submit. Only a broken animation ( PC become invisable ) and debug massages told me that bad girl Josie ( ) tried something like this I just uploaded a new one. Female stalkers should now equip strapons at the very least. There might still be an animation problem if SexoutNG doesn't recognize they a. have a strapon equipped and b. assigns male on female anims to females while passing only the rape flag. It used to work before I started using flags, so I may have to add in more flags than just 'rape' to get it to work. Needs more testing. Can't really account for Josie. Do you have stalkers set on 'classic'?
MRM18870 Posted January 4, 2016 Posted January 4, 2016 Stalking level is at fantasy ( I leave that on default ) Animation still not working ( took some time to test this that really don't happen often ) But then, Josie belongs to Bruce mod, and this is not adapted to the new version yet, can that matter? So far I had no other female stalker, so I can't say whether this happens with vanilla NPCs too. Personality wise I would expect this more from Betsy
t3589 Posted January 4, 2016 Author Posted January 4, 2016 (edited) Stalking level is at fantasy ( I leave that on default ) Animation still not working ( took some time to test this that really don't happen often ) But then, Josie belongs to Bruce mod, and this is not adapted to the new version yet, can that matter? So far I had no other female stalker, so I can't say whether this happens with vanilla NPCs too. Personality wise I would expect this more from Betsy Yes, it could matter very much. If it initiates sex via SOI, not a lot has changed in that part of the API, so it should work. If it calls sex directly from NG, maybe not. What does debug for SexoutNG say when sex begins? Are you using the NG Beta? Are you using Amras anims, or the anim picker? I'll try some testing. EDIT: Worked as expected for me when launched from 'resist'. Edited January 4, 2016 by t3589
MRM18870 Posted January 4, 2016 Posted January 4, 2016 SexoutNG debug says nothing at all, currently I use the stable version, not he Beta. I figured out that the invisable NPC problem went away after switching back from beta to stable. However, Amras anims vs anim picker. Um, wasn't aware that two different animation versions exits. IIRC I used Amras some time ago, but Amras was integrated into SexoutNG or not?
t3589 Posted January 4, 2016 Author Posted January 4, 2016 SexoutNG debug says nothing at all, currently I use the stable version, not he Beta. I figured out that the invisable NPC problem went away after switching back from beta to stable. However, Amras anims vs anim picker. Um, wasn't aware that two different animation versions exits. IIRC I used Amras some time ago, but Amras was integrated into SexoutNG or not? I see. It serves up its own dialog for stalkers. I think stable still needs the Amras.esp, but it's merged in the beta. I know BW likes to use Amras, so if you switched back from the beta after deleting that esp, that could be why those anims are missing. Might look into that.
BruceWayne Posted January 5, 2016 Posted January 5, 2016 I can't say for sure right now, but there might be a chance that the stalk topic I have assigned to Josie is blank or out of date. But that should only affect Josie, because she has her own unique dialog topics. However, I didn't alter any of the default actions that should happen when triggered by SOI (at least I hope not). But you are right, I've specified Amra animations for all sex scenes that I have direct control over. I'm going to set up in the next couple of days and check it out.
t3589 Posted January 5, 2016 Author Posted January 5, 2016 (edited) New one up. Bunch of stat tweaks. Mainly a fix for NPCs that go to bed during activities/dates and leave you stuck with a running activity meter. This has been fixed. Now if they do that feel free to leave without penalty. Also, promiscuity levels now affect if the NPC owns their own strapon (Females only). You won't need to gift these NPCs one anymore. Edited January 5, 2016 by t3589
7KeysCurtain Posted January 5, 2016 Posted January 5, 2016 T. What causes Infractions exactly? I (female char) did a [Walk] activity (with a male) and checking debug in console showed ":fnSOIFactnEval:Infraction:1". This happened to me in Westside (surface), I'm not a prostitute or whore char (virgin char) and haven't romanced anyone. No clothing has Prostitute flag set in Apparel SOI Menu/Clothing Eval and no Sexy, Skimpy, Slutty etc is checked. I've been Flirted too but I haven't Flirted to anyone/back. (Chastise). Quite a fresh save so basically done nothing besides re-named some no-named NPCs and played. Shortly after the walk activity ended someone said [bUSTED!!!] to me and then my options were [sex Bribe] and I think Ignore. I'm confused from this. It seems I also got Rumors from doing the [Walk] activity aswell just to add?
t3589 Posted January 5, 2016 Author Posted January 5, 2016 (edited) T. What causes Infractions exactly? I (female char) did a [Walk] activity (with a male) and checking debug in console showed ":fnSOIFactnEval:Infraction:1". This happened to me in Westside (surface), I'm not a prostitute or whore char (virgin char) and haven't romanced anyone. No clothing has Prostitute flag set in Apparel SOI Menu/Clothing Eval and no Sexy, Skimpy, Slutty etc is checked. I've been Flirted too but I haven't Flirted to anyone/back. (Chastise). Quite a fresh save so basically done nothing besides re-named some no-named NPCs and played. Shortly after the walk activity ended someone said [bUSTED!!!] to me and then my options were [sex Bribe] and I think Ignore. I'm confused from this. It seems I also got Rumors from doing the [Walk] activity aswell just to add? It means they think you're working their territory without permission. It requires that the PC either appears 'Prostitute' by what they are wearing, or the NPC has the opinion that the PC is a 'Prostitute' (gained by rumors, or being spotted working the area dressed as a prostitute). Whichever NPC said 'busted' got the idea that the PC is a prostitute somehow. I'll keep an eye out for it. Killing Cook-Cook will get them to leave you alone while working Westside btw. EDIT: Also remember that paying the fine or offering a sex bribe successfully in response to extortion will give you a temporary pass to work the area without being pestered (applies almost everywhere). Just a note. Edited January 5, 2016 by t3589
MRM18870 Posted January 5, 2016 Posted January 5, 2016 SexoutNG debug says nothing at all, currently I use the stable version, not he Beta. I figured out that the invisable NPC problem went away after switching back from beta to stable. However, Amras anims vs anim picker. Um, wasn't aware that two different animation versions exits. IIRC I used Amras some time ago, but Amras was integrated into SexoutNG or not? I see. It serves up its own dialog for stalkers. I think stable still needs the Amras.esp, but it's merged in the beta. I know BW likes to use Amras, so if you switched back from the beta after deleting that esp, that could be why those anims are missing. Might look into that. I added Amras manually to the stable version and tried the Beta again as well - the problem remain. Or do I have to start a new game? Anything other I can look at? I still have this dancing problem ( dance animation work only a few times after starting a new game and then stop working ) , maybe those problems are somehow connected? However, all other animations seems to work as intended
7KeysCurtain Posted January 6, 2016 Posted January 6, 2016 T, That mention of you creating a dance on-demand test file still happening? I now need it too. [Flatter]. The [Dance] activity (for me) is the most least experienced part of SOI so I finally wanted to try it out. I've edited some tracks of mine in Wavepad to be shorter (1 - 2 min) instead of 5 - 6 minutes long, saved as MP3 / 256kbps / Stereo. Re-named them to be the exact same as the placeholders and put them in Data\Sound\Songs\SOIntimacy Finally got SOI NPC to accept my [Dance] request (took a long time trying), dance animations play fine but no music plays. Searched this thread and saw you mention "have you turned on your pipboy radio at least once since loading the mod (before dancing)?". Made sure to do that and I don't have Music or Radio settings muted in the menu either. With DOD test file I can check if the music plays as I try out other export settings (such as bitrate and channel, removing ID3) in Wavepad and Audacity. -- With Auto-Adds OFF and my female character pregnant (ready for birth) I went to the New Vegas Medical Clinic to have birth (roleplay). I un-dressed my character (fully nude) and crouched on the operating table, with SOI debug clearly showing no one inside the clinic is SOI enabled (Excluded) I still managed to get constant [Decency] responses from the doctors and guards, very odd... thought I'd mention this. --- Waiting/sleeping in an interior for 3+ days results in exterior all SOI (no-named/named/enabled & re-named with SOI) NPCs to be reset.They're no longer named what you named them and no longer enabled for SOI / lose stats and their inventorys are reset.I thought SexoutIntimacyRepopCellFix.esp is meant to fix this? I have it loaded last just before my BashedPatch. Because of this I longer wait inside interiors anymore as a work around, (Westside) -- Lately I've noticed when a SOI NPC goes to flirt with you in debug console it lists :Says:(SOINPCFlirt):To:<Your characters name> however it doesn't always end up with [Flirt] but rather [small Talk] most of the time, intentional or bug maybe. Noticed with multiple NPCS in different places, using latest version of course. --I was standing beside my Lover in Westside, a scummy addict looking settler whistled, walked to me and [Grope]ed me right in front of my Lover.My response was [slap] and the settler retaliated and hit me back, after the dialog ended I expected my Lover to respond by fighting / confronting him. Nothing happened... mfw I laughed and then broke up with him, some Lover... Could/will this area be expanded on? and does SOI take in anything a female player being Pregnant / Looking Pregnant etc. (Lovers too?)I don't know if something like this could be done or what you're willing to do in SOI, T. one thing at a time I understand.Hal didn't get around to showing who's the father [Always Shows Chet in Advanced Medical Scanner] of a pregancy but Spunk does some how (visible in debug).Example: Player speaks to Lover about Pregnancy. (It's too bad there is no Bubspot DNA Test Kit), (I'm treating it as so rather than this).[Lover Greeting][show Bubspot Test Kit Positive Result][Positive Response] IF Theirs : (Increased CommitmentLvl, Love, Trust & Respect Raised) (Depending on other factors of course)[Negative Response] NOT Theirs : (Lowered CommitmentLvl, Love, Trust & Respect Lowered) (Temper / Aggravation Raised) (Loose Lover status)AND / OR:Once P2 Pregnancy body and P2, P3 outfits etc are equipped and you're clearly pregnant / you haven't told your Lover yet. (Or if there's Trust issues)MSG : Bubspot Test Kit added.[Lover Request: Take Pregnancy Test][Agree] - Same effects of IF Theirs / Same effect of NOT Theirs if not[Rebuff] - Temper / Aggravation Raised, Minor Lowered Trust & Respect.Rebuffing too many times amounts to Trust issues in a Lover relationship and other negative effects / [insult].Then there's Abortions, of course there's no saying that even the DNA father wants to be a father so SOME may request this or be fine with this.From taking various Pregancy factors into account in SOI there's other things that can come from it, the change in Meter results etc.Imagine your Lover finding out via DNA/Bubspot test that you have a growing Baby Super Mutant inside of you instead of his human child.That could encourage the [Rumor: Date Non-Humans] or new rumors like [Rumor: Fucks Super Mutants] (from your ex-lover telling others you fucked a SM via Social). I love that SOI now takes into account being covered in Spunk. Being covered in the green mutant spunk should encourage [Rumor: Date Non-Humans]. Sorry for the wall of text, I've been editing this post and adding text over the past day. T, I wonder what your plans are now for SOI and potentially what's to come this 2016. The entertainment (and laughs) your mod has provided my imaginary roleplaying self is too appreciated.
t3589 Posted January 7, 2016 Author Posted January 7, 2016 T, That mention of you creating a dance on-demand test file still happening? I now need it too. [Flatter]. The [Dance] activity (for me) is the most least experienced part of SOI so I finally wanted to try it out. I've edited some tracks of mine in Wavepad to be shorter (1 - 2 min) instead of 5 - 6 minutes long, saved as MP3 / 256kbps / Stereo. Re-named them to be the exact same as the placeholders and put them in Data\Sound\Songs\SOIntimacy Finally got SOI NPC to accept my [Dance] request (took a long time trying), dance animations play fine but no music plays. Searched this thread and saw you mention "have you turned on your pipboy radio at least once since loading the mod (before dancing)?". Made sure to do that and I don't have Music or Radio settings muted in the menu either. With DOD test file I can check if the music plays as I try out other export settings (such as bitrate and channel, removing ID3) in Wavepad and Audacity. It already happened. I posted it, got feedback, and then removed it. I'll post some action settings to the second post here soon that you can use to test whatever action you want. I'll probably post a permanent test file too. With Auto-Adds OFF and my female character pregnant (ready for birth) I went to the New Vegas Medical Clinic to have birth (roleplay). I un-dressed my character (fully nude) and crouched on the operating table, with SOI debug clearly showing no one inside the clinic is SOI enabled (Excluded) I still managed to get constant [Decency] responses from the doctors and guards, very odd... thought I'd mention this. NPCs don't have to be included to react. I'll need to dig around and find out what mod introduces this, and how to hook into it. I've personally never done birthing at the clinic, so I have no clue how to tell when it begins/ends in order to pause the mod during. Waiting/sleeping in an interior for 3+ days results in exterior all SOI (no-named/named/enabled & re-named with SOI) NPCs to be reset. They're no longer named what you named them and no longer enabled for SOI / lose stats and their inventorys are reset. I thought SexoutIntimacyRepopCellFix.esp is meant to fix this? I have it loaded last just before my BashedPatch. Because of this I longer wait inside interiors anymore as a work around, (Westside) The cell esp is not from this mod. Other than that I'd have to recreate it before I could find what's wrong. Are you using FOMM? I use ONLY FOMM, and in all the reports of losing NX settings, I've never once had this happen to me, or been able to recreate it. Another guess would be that the NPCs in question are being re-spawned, in which case they aren't losing their settings at all, but rather you're looking at brand new NPCs. Lately I've noticed when a SOI NPC goes to flirt with you in debug console it lists :Says:(SOINPCFlirt):To:<Your characters name> however it doesn't always end up with [Flirt] but rather [small Talk] most of the time, intentional or bug maybe. Noticed with multiple NPCS in different places, using latest version of course. This is intentional. Sometimes you get smalltalk from flirt. I was standing beside my Lover in Westside, a scummy addict looking settler whistled, walked to me and [Grope]ed me right in front of my Lover. My response was [slap] and the settler retaliated and hit me back, after the dialog ended I expected my Lover to respond by fighting / confronting him. Nothing happened... mfw I laughed and then broke up with him, some Lover... Could/will this area be expanded on? and does SOI take in anything a female player being Pregnant / Looking Pregnant etc. (Lovers too?) First off, Lover = A commitment to casual sex ONLY. Further, NPC > NPC interactions are unfinished WIP. and does SOI take in anything a female player being Pregnant / Looking Pregnant etc. (Lovers too?) I don't know what this means. I don't know if something like this could be done or what you're willing to do in SOI, T. one thing at a time I understand. Hal didn't get around to showing who's the father [Always Shows Chet in Advanced Medical Scanner] of a pregancy but Spunk does some how (visible in debug). Example: Player speaks to Lover about Pregnancy. (It's too bad there is no Bubspot DNA Test Kit), (I'm treating it as so rather than this). [Lover Greeting] [show Bubspot Test Kit Positive Result] [Positive Response] IF Theirs : (Increased CommitmentLvl, Love, Trust & Respect Raised) (Depending on other factors of course) [Negative Response] NOT Theirs : (Lowered CommitmentLvl, Love, Trust & Respect Lowered) (Temper / Aggravation Raised) (Loose Lover status) AND / OR: Once P2 Pregnancy body and P2, P3 outfits etc are equipped and you're clearly pregnant / you haven't told your Lover yet. (Or if there's Trust issues) MSG : Bubspot Test Kit added. [Lover Request: Take Pregnancy Test] [Agree] - Same effects of IF Theirs / Same effect of NOT Theirs if not [Rebuff] - Temper / Aggravation Raised, Minor Lowered Trust & Respect. Rebuffing too many times amounts to Trust issues in a Lover relationship and other negative effects / [insult]. Then there's Abortions, of course there's no saying that even the DNA father wants to be a father so SOME may request this or be fine with this. From taking various Pregancy factors into account in SOI there's other things that can come from it, the change in Meter results etc. Imagine your Lover finding out via DNA/Bubspot test that you have a growing Baby Super Mutant inside of you instead of his human child. That could encourage the [Rumor: Date Non-Humans] or new rumors like [Rumor: Fucks Super Mutants] (from your ex-lover telling others you fucked a SM via Social). I love that SOI now takes into account being covered in Spunk. Being covered in the green mutant spunk should encourage [Rumor: Date Non-Humans]. Sorry for the wall of text, I've been editing this post and adding text over the past day. T, I wonder what your plans are now for SOI and potentially what's to come this 2016. The entertainment (and laughs) your mod has provided my imaginary roleplaying self is too appreciated. This was partially in the alpha. When I am presented with or can work out a clear method of tracking genealogy I'll probably put it back in.
7KeysCurtain Posted January 8, 2016 Posted January 8, 2016 It already happened. I posted it, got feedback, and then removed it. I'll post some action settings to the second post here soon that you can use to test whatever action you want. I'll probably post a permanent test file too. Okie, holding off on music testing till you do since it takes a long time to get a SOI NPC to want to [Dance]. NPCs don't have to be included to react. I'll need to dig around and find out what mod introduces this, and how to hook into it. I've personally never done birthing at the clinic, so I have no clue how to tell when it begins/ends in order to pause the mod during. Oh... I thought by turning off all Auto-Adds - NPCs I encounter in new locations would be 'Excluded' therefor not take ANY part in SOI until I manually enabled them to enter the matrix through manager dialog or re-enabled Auto-Adds and walked around for them to be finishined cooking. That's a shame. The cell esp is not from this mod. Other than that I'd have to recreate it before I could find what's wrong. Are you using FOMM? I use ONLY FOMM, and in all the reports of losing NX settings, I've never once had this happen to me, or been able to recreate it. Another guess would be that the NPCs in question are being re-spawned, in which case they aren't losing their settings at all, but rather you're looking at brand new NPCs. Right it was from BW's mod, yes I'm using the custom build FOMM here on LL, latest version, have been for a long time. Brand new NPCs is right since they looked difference in appearance, apperal and sex, these are all no-named NPCs, named NPCs had no problem. For now I'll bypass this issue of mine by waiting/sleeping outside and no longer do so inside interiors. Since you've never experienced this, it's possible some other mod of mine is interferring with cells, spawns, rate etc, will look into. First off, Lover = A commitment to casual sex ONLY. Further, NPC > NPC interactions are unfinished WIP. Whoopsy then, I was looking at Lover status as a GF & BF relationship and the Propose as wife & husband as I was taking into account high Love & Trust values in the debug for that. My bad for getting that mixed up and getting intimate/roleplaying with SOI NPCs in that kind of way. I don't know what this means. Sorry, does the player being pregnant affect SOI in anyway? (Example: Being pregnant lowers Desire in some male SOI NPCs?)
t3589 Posted January 8, 2016 Author Posted January 8, 2016 (edited) It already happened. I posted it, got feedback, and then removed it. I'll post some action settings to the second post here soon that you can use to test whatever action you want. I'll probably post a permanent test file too. Okie, holding off on music testing till you do since it takes a long time to get a SOI NPC to want to [Dance]. NPCs don't have to be included to react. I'll need to dig around and find out what mod introduces this, and how to hook into it. I've personally never done birthing at the clinic, so I have no clue how to tell when it begins/ends in order to pause the mod during. Oh... I thought by turning off all Auto-Adds - NPCs I encounter in new locations would be 'Excluded' therefor not take ANY part in SOI until I manually enabled them to enter the matrix through manager dialog or re-enabled Auto-Adds and walked around for them to be finishined cooking. That's a shame. The cell esp is not from this mod. Other than that I'd have to recreate it before I could find what's wrong. Are you using FOMM? I use ONLY FOMM, and in all the reports of losing NX settings, I've never once had this happen to me, or been able to recreate it. Another guess would be that the NPCs in question are being re-spawned, in which case they aren't losing their settings at all, but rather you're looking at brand new NPCs. Right it was from BW's mod, yes I'm using the custom build FOMM here on LL, latest version, have been for a long time. Brand new NPCs is right since they looked difference in appearance, apperal and sex, these are all no-named NPCs, named NPCs had no problem. For now I'll bypass this issue of mine by waiting/sleeping outside and no longer do so inside interiors. Since you've never experienced this, it's possible some other mod of mine is interferring with cells, spawns, rate etc, will look into. First off, Lover = A commitment to casual sex ONLY. Further, NPC > NPC interactions are unfinished WIP. Whoopsy then, I was looking at Lover status as a GF & BF relationship and the Propose as wife & husband as I was taking into account high Love & Trust values in the debug for that. My bad for getting that mixed up and getting intimate/roleplaying with SOI NPCs in that kind of way. I don't know what this means. Sorry, does the player being pregnant affect SOI in anyway? (Example: Being pregnant lowers Desire in some male SOI NPCs?) I'll try and do the test file tonight for dancing at least. They are excluded. They do not acquire stats, and are not capable of relations, but they will still react to public morals. I sleep in interiors exclusively and this has never happened to me (granted I only sleep for the night). Are the NPCs in question part of a population mod of some sort? Which NPCs were they exactly? Then I can focus on them and keep an eye out and do some testing. GF/BF is the next level up from lovers. That doesn't mean he shouldn't have reacted to the guy slapping you necessarily. But NPC > NPC interactions will eventually account for things just like this. We're just not there yet. It does account for pregnancy already, but it doesn't really affect much I don't think. I'd have to look it over again. I do know off the top of my head that pregnancy will keep you from being able to do performances once you get 'too' pregnant. EDIT: Attached SOITestfile.esp to the second post. Only includes dance so far. Will add more as needed. Works through regular dialog. Edited January 8, 2016 by t3589
Buffoutz Posted January 9, 2016 Posted January 9, 2016 Does anyone know if there is similar mod for skyrim? If not any plans to port it? Amazing mod btw. great work.
t3589 Posted January 10, 2016 Author Posted January 10, 2016 Does anyone know if there is similar mod for skyrim? If not any plans to port it? Amazing mod btw. great work. I'm too lazy to go hunt for it, but I seem to remember seeing some kind of 'wives?' mod for Skyrim? I have zero plans to port it to Skyrim myself, though others are welcome to do so. I'm not even sure if the code would translate without starting from scratch, though the idea would. Danke, glad you enjoy it.
MRM18870 Posted January 11, 2016 Posted January 11, 2016 EDIT: Attached SOITestfile.esp to the second post. Only includes dance so far. Will add more as needed. Works through regular dialog. I tried it, ut it only confirms that the dancing animation is broken in my game ( all 3 ) . Is it possible to add some debug messages to it that tells why the animation did not start? In wich file is the dance animation stored anyway - vanilla game, or one of the animation mods? When I use it however I have the activity dialogue.
t3589 Posted January 12, 2016 Author Posted January 12, 2016 (edited) EDIT: Attached SOITestfile.esp to the second post. Only includes dance so far. Will add more as needed. Works through regular dialog. I tried it, ut it only confirms that the dancing animation is broken in my game ( all 3 ) . Is it possible to add some debug messages to it that tells why the animation did not start? In wich file is the dance animation stored anyway - vanilla game, or one of the animation mods? When I use it however I have the activity dialogue. Try this one and upload the output from scof debug, or follow it closely in the console and tell me how far it gets. EDIT: Also try testing with different clothing. If the music never plays, it's probably a music file problem. But if the music plays and they just stand there, I'm going to guess your clothing applies its own anims, which is the only thing I can think of that would hold them up at that point. Edited January 13, 2016 by t3589
MRM18870 Posted January 12, 2016 Posted January 12, 2016 OK, here is it. I created a console output file with a mod In one case the activity was just aborted ( I could play on after that, I just have not seen any dance animation ) in those other cases there was some kind of endless loop In both cases however, the problem seems to be an PC activity that is detected for some reason ConsoleOutputFile - 1_12_2016.txt
t3589 Posted January 13, 2016 Author Posted January 13, 2016 (edited) OK, here is it. I created a console output file with a mod In one case the activity was just aborted ( I could play on after that, I just have not seen any dance animation ) in those other cases there was some kind of endless loop In both cases however, the problem seems to be an PC activity that is detected for some reason Well that didn't really tell me a lot (not your fault). I could see what the problem was, but not why. So I went ahead and activated SOIR and tried to test Dance02 (both parties dance together) on Josie. PC danced correctly, Josie did not. So I'm going to have to say deactivate SOIR. Then try the dance test again. If it works, there's your problem. Note: Dance01=NPC Dance Alone Dance02=PC and NPC Dance Together (If this one works, the others should work.) Dance03=PC Dance Alone EDIT: In fact, I would recommend not using SOIR until BW has a chance to catch it up. Edited January 13, 2016 by t3589
MRM18870 Posted January 13, 2016 Posted January 13, 2016 SOIR was not the problem ( at least not alone ). I started a new game without SOIR, and danced only with Doc Mitchell It worked 3 times, but from there on it failed. Modded clothes can't be the reason either, because I wear the vault suit all the time ConsoleOutputFile - 1_13_2016.txt
t3589 Posted January 13, 2016 Author Posted January 13, 2016 SOIR was not the problem ( at least not alone ). I started a new game without SOIR, and danced only with Doc Mitchell It worked 3 times, but from there on it failed. Modded clothes can't be the reason either, because I wear the vault suit all the time Dancing is an activity btw. So if you use the dance test to start another dance, BEFORE the NPC says 'SOINPCActEnd' from the previous dance... I wouldn't expect it to work. That 'Is Busy' line means they're trying to open a dialog with you, but you're busy dancing. If they are set to dancing also, it tries to make them talk and dance at the same time and things get screwy. In other words, the dance isn't complete until they say the SOINPCActEnd topic. I've changed it so they can now only do one or the other and added more debug.
MRM18870 Posted January 13, 2016 Posted January 13, 2016 I made a new run, something has changed, but still - it works 3 times and then not anymore. However this time there was no infinite loop. And I don't think that I started one dance animation too early. ( but I am not 100 % sure ) However, it happend in my games always even without the testfile ConsoleOutputFile - 1_13_2016.txt
t3589 Posted January 13, 2016 Author Posted January 13, 2016 I made a new run, something has changed, but still - it works 3 times and then not anymore. However this time there was no infinite loop. And I don't think that I started one dance animation too early. ( but I am not 100 % sure ) However, it happend in my games always even without the testfile Found the problem causing the radio to stop working after 3 songs. New one up should fix it.
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