t3589 Posted August 8, 2015 Author Posted August 8, 2015 (edited) Very, Very Nice. Just the thing to flesh out our "affairs". Was gonna post about the "spammy" hints as well, but I see the new ESM [.01B] so I'll check it first. On a different matter... I'm using the latest improved Sunny Smiles companion mod ["Loogies" Tryouts version from the Tryouts download page]. I've enabled the SOI manager and get the "SOI" menu dialogue option with everybody I've talked to so far, by whatever means I talked to them by [ie.-normal dialogue, Smaller Talk, etc.]. All's good so far... Except for Sunny... The "SOI" menu dialogue doesn't appear in her dialogue options. She's reacting like everyone else [checking me out, conversing, etc.], but there's no way to disable the intimacy settings, or rename, if desired. All my other companions, whether "vanilla", like Veronica, Cass, even Rex, or "custom", like Willow and Vanessa, have the option appear in dialogue. I still suck at GECK, am so-so with FNVEdit, and haven't been able to figure it out myself. Puzzling, I say... Thotz? THX Not a clue. It's a top level dialog. If you uninstall that mod and try it, and it works, then my only advice would be not to add her with that mod installed. ie. don't use auto add/group add goodsprings/add nearby (around her). Then add the NPCs you want from goodsprings individually. EDIT: Also note that this mod is highly unlikely to work well with tryouts, or any other mod that has approaches. While I can't confirm any specific issues, it just makes sense to me that they would conflict at some point. Edited August 8, 2015 by t3589
BCk9 Posted August 8, 2015 Posted August 8, 2015 "t3589" Thanks for the info input. I am running several SO/other mods that are dialogue related [i.e.-Tryouts, Soliciting, GG Naughty Trading-Slavery, others] and I'm NOT having any conflicts/issues/problems that I can see. Me and my girls just spent some time whoring ourselves in Camp McCarren via "Tryouts" and between some of the sex acts we engaged in conversation/acts as per your mod with no problems. Same goes for "Soliciting" and "GG Naughty" [What can I say, she's a real slut, only thinks about sex and if she can make some caps at it?...well...]. So, NO bugs to report from my end. Just trying to figure out why the SOI dialogue menu isn't showing up for the Sunny companion mod. Other than that, it's working fine. Having Sunny "stuck" as "intimate" is not a concern [i rather like it, she's the first companion I recruited, she's been with me since the beginning, so I see all of our time together as a [slowly] developing "relationship", all thanks to your mod]. So, Kudos, 2 thumbs up, 4 Stars [nothing in the universe we know is perfect, so no 5 Stars from me for anything]. I'm TRULY enjoying it. I mean, all relationships require "work" to succeed and your mod is giving life to our efforts at gaining "love" in game [imho]. THX, a LOT EDIT- Oh yeah! The "hint" spamming stopped after I installed the recent .01B ESM, but I forgot to check the "reminder list" to see if the hints were there before I posted. Doh!...Nuts...OOooo, Yummm, Doughnuts!!!
ChancellorKremlin Posted August 8, 2015 Posted August 8, 2015 I can't get this to work. I'm running it with SexoutIntimacyRepop. I notice now there is only one control panel in the apparel item (that says SOI controls) but when I use it and "start the mod", it asks me to select a key. I do. If I use it on any generic NPC, it does nothing. If I use it on one of Bruce's companions, it just says "X hasn't finished cooking yet!" and continues saying that every time I try to interact with them. If I just use the normal "E" option to talk, I get no additional SOI dialogue. I manually added GS, which said "GS has been added to the Matrix!" but that didn't do anything, either. Also, I apologise in advance for being naggy, but could the OP be updated? The title is no longer SODRTL and there is very little in the way of instructions or direction in the OP. I struggle with this because these often change with new versions, and I have to keep backtracking pages here to find the most relevant set of them, which is very frustrating to do. For example, I'm not even sure the mod is running, nor even how to start it, because I can't distinguish if the SOI control in the apparel is a Repop function of a SOI one. I'd also maybe suggest making two threads for each one, because at the moment there is a lot of overlap and its difficult to keep track of who is adding what if you are on the outside looking in. I think it needs to be a little more clear, so with each update of either mod it is easy to follow and visualise, rather than having to navigate back and forth through half a dozen pages.
nyaalich Posted August 8, 2015 Posted August 8, 2015 I can help a wee bit. Yes, you enable it via the controls in your inventory and setup your hotkey. NPCs won't process if the PC Is set to run. Whenever you add someone, you have to wait for them to flash red either three or four times, and then once they're ready, they flash green. I found that you have to hang out in the same cell with them while they finish their processing, or they'll start over the next time you're in for a visit. This applies to both manually adding someone and adding an area. If I add Goodsprings from inside Chet's, he'll process. Then once I go outside, Easy Pete will process. Trudy isn't going to be added until I go into the saloon, etc. It's the same thing if you remove someone. They flash red a time or two and then flash green once they're out. I don't know if the "only process adding someone while the PC is in the same cell" as well as "don't add if the player is running" is working as designed or not, but there you go. If you're running (and by running, I mean that you're toggled to run rather than walk), using the hotkey on NPCs after they've been setup does work.
t3589 Posted August 8, 2015 Author Posted August 8, 2015 I can't get this to work. I'm running it with SexoutIntimacyRepop. I notice now there is only one control panel in the apparel item (that says SOI controls) but when I use it and "start the mod", it asks me to select a key. I do. If I use it on any generic NPC, it does nothing. If I use it on one of Bruce's companions, it just says "X hasn't finished cooking yet!" and continues saying that every time I try to interact with them. If I just use the normal "E" option to talk, I get no additional SOI dialogue. I manually added GS, which said "GS has been added to the Matrix!" but that didn't do anything, either. Also, I apologise in advance for being naggy, but could the OP be updated? The title is no longer SODRTL and there is very little in the way of instructions or direction in the OP. I struggle with this because these often change with new versions, and I have to keep backtracking pages here to find the most relevant set of them, which is very frustrating to do. For example, I'm not even sure the mod is running, nor even how to start it, because I can't distinguish if the SOI control in the apparel is a Repop function of a SOI one. I'd also maybe suggest making two threads for each one, because at the moment there is a lot of overlap and its difficult to keep track of who is adding what if you are on the outside looking in. I think it needs to be a little more clear, so with each update of either mod it is easy to follow and visualise, rather than having to navigate back and forth through half a dozen pages. Group Add/Add Nearby, only adds vanilla NPCs that are also references. If the generic NPC isn't a ref, it doesn't get added. "X hasn't finished cooking yet!" = They are in the system, but are being prepped. This will rectify itself when they have reached their first cycle through the queue (should be roughly 15 seconds total time to first cycle, if you're alone together). Red flashing indicates they are processing, but not ready yet. Green flashing indicates they are entering their first cycle through the queue. Just an offhand thought. If you're using a mod that sets a hotkey, but doesn't register it, Intimacy won't know it's in use, and will set it's hotkey over it. So just to be thorough you might want to double check that if you have a lot of hotkeys. Just a wild guess really. Updated the OP with more info. The reason I haven't done this yet, is because no documentation > incorrect documentation. Though we're starting to get into additions as opposed to changes so I'll start adding things to it that aren't subject to heavy alterations. SOIntimacy is more or less a framework esm. It's the engine SOIR is using. Therefore, SOIR is actually the REAL mod in this case. ie. You shouldn't have to distinguish really. They aren't two separate mods. It may appear that way currently just because all the blanks aren't filled in yet. The framework comes with a set of defaults as examples to help modders understand how to manipulate the system. As SOIR or other mods get fleshed out I'm sure this will become more evident.
ChancellorKremlin Posted August 8, 2015 Posted August 8, 2015 I can help a wee bit. Yes, you enable it via the controls in your inventory and setup your hotkey. NPCs won't process if the PC Is set to run. Whenever you add someone, you have to wait for them to flash red either three or four times, and then once they're ready, they flash green. I found that you have to hang out in the same cell with them while they finish their processing, or they'll start over the next time you're in for a visit. This applies to both manually adding someone and adding an area. If I add Goodsprings from inside Chet's, he'll process. Then once I go outside, Easy Pete will process. Trudy isn't going to be added until I go into the saloon, etc. It's the same thing if you remove someone. They flash red a time or two and then flash green once they're out. I don't know if the "only process adding someone while the PC is in the same cell" as well as "don't add if the player is running" is working as designed or not, but there you go. If you're running (and by running, I mean that you're toggled to run rather than walk), using the hotkey on NPCs after they've been setup does work. Thank you nyaalich! Yeah, the system changed since I was lasting testing this seriously. I didn't realise you had to do the NPCs one by one now, I was used to the old system where you initialised it via the apparel system and it went from there. You do really have to hover over with them with the cursor for it to work too. Group Add/Add Nearby, only adds vanilla NPCs that are also references. If the generic NPC isn't a ref, it doesn't get added. "X hasn't finished cooking yet!" = They are in the system, but are being prepped. This will rectify itself when they have reached their first cycle through the queue (should be roughly 15 seconds total time to first cycle, if you're alone together). Red flashing indicates they are processing, but not ready yet. Green flashing indicates they are entering their first cycle through the queue. Just an offhand thought. If you're using a mod that sets a hotkey, but doesn't register it, Intimacy won't know it's in use, and will set it's hotkey over it. So just to be thorough you might want to double check that if you have a lot of hotkeys. Just a wild guess really. Updated the OP with more info. The reason I haven't done this yet, is because no documentation > incorrect documentation. Though we're starting to get into additions as opposed to changes so I'll start adding things to it that aren't subject to heavy alterations. SOIntimacy is more or less a framework esm. It's the engine SOIR is using. Therefore, SOIR is actually the REAL mod in this case. ie. You shouldn't have to distinguish really. They aren't two separate mods. It may appear that way currently just because all the blanks aren't filled in yet. The framework comes with a set of defaults as examples to help modders understand how to manipulate the system. As SOIR or other mods get fleshed out I'm sure this will become more evident. Hi T, Thanks for explaining! And updating the OP, I think it's really helpful! But I still have some questions. What does "if the NPC isn't a ref" mean? The background I'm coming from is the old old old version where you used the apparel control panel and from there everything got done automatically, like NPCs started approaching you for small talk, you got messages saying so and so is looking at you, and whenever you talked to them using the normal dialogue prompt (E) you'd get a SODRTL dialogue option. So it's a massive change for me, seeing as now you have to activate it via the apparel, then add the cell manually, then hover over whatever NPC you are interested in and wait for the color flashes. So please bear with me. I managed, using the new system, to get a few GS townfolk to talk to me using the alternate key assigned to SOI. I got a "casual greeting", which I assume is a good start. I'm wondering though, do they still approach you out of their own volition like in the old system? Does this only happen to the ones you have personally supervised flashing green, or is everybody unavailable until you manually hover the cursor over them after enabling the cell and "activating" them? Also, for some reason, I can't get the same system to work with SOIR. When I hover over say, Josie, it just tells me she's cooking, but even after having chosen a profile and added nearby people to the "matrix", pressing the key on her just tells me she's cooking and goes nowhere. So as you can tell, I am having a little trouble
t3589 Posted August 8, 2015 Author Posted August 8, 2015 Hi T, Thanks for explaining! And updating the OP, I think it's really helpful! But I still have some questions. What does "if the NPC isn't a ref" mean? The background I'm coming from is the old old old version where you used the apparel control panel and from there everything got done automatically, like NPCs started approaching you for small talk, you got messages saying so and so is looking at you, and whenever you talked to them using the normal dialogue prompt (E) you'd get a SODRTL dialogue option. So it's a massive change for me, seeing as now you have to activate it via the apparel, then add the cell manually, then hover over whatever NPC you are interested in and wait for the color flashes. So please bear with me. I managed, using the new system, to get a few GS townfolk to talk to me using the alternate key assigned to SOI. I got a "casual greeting", which I assume is a good start. I'm wondering though, do they still approach you out of their own volition like in the old system? Does this only happen to the ones you have personally supervised flashing green, or is everybody unavailable until you manually hover the cursor over them after enabling the cell and "activating" them? Also, for some reason, I can't get the same system to work with SOIR. When I hover over say, Josie, it just tells me she's cooking, but even after having chosen a profile and added nearby people to the "matrix", pressing the key on her just tells me she's cooking and goes nowhere. So as you can tell, I am having a little trouble If the NPC is not a main vanilla NPC in other words. In the alpha, it added everyone willy nilly (for broad testing). In this one, it's more selective and less imposing upon other mods NPCs. Adding NPCs manually, either individually or through the group manager is only necessary in the absence of a modder for those NPCs. ie. SOIR NPCs should be a lot easier to add, because you can select their profiles in regular dialog and not have to worry about this mods settings so much. Green means go for that NPC. It has nothing to do with other NPCs. The only time you need to hover over the NPC, is when you hotkey dialog. Works just like the default E key, with a slightly shorter range. It has nothing to do with the flashing or any other processing. They still perform approaches yes. Probably because you did so when Josie was asleep. The scanner ignores sleeping NPCs. So you probably woke her up, set her profile, she went back to bed, and hasn't processed yet because she is sleeping.
LadyM Posted August 9, 2015 Posted August 9, 2015 Hey T, my hotkey stopped working. I went into Boulder City and hung out in there with Jessup for 24 hours and when I came out, the hotkey had stopped working. , . . EDIT: Not only that the key won't work on previous saves. Whatever happened affected the entire mod. And I finally got both Driver Nephi and Cook Cook as lovers without using solicitation and damn. I'll have to uninstall the mod and start over with them I guess but at least it went really easy with them. Scrambler and my fiends are the best ones to get to lover status by far. EDIT EDIT: I put in the previous version of the mod and it's still doing it. The hotkey just stops working. I CAN start a new intimacy with someone else and the hotkey works. It's just existing NPCs that I have a developed relationship with that I can't get to work again once the hotkey goes out.
t3589 Posted August 9, 2015 Author Posted August 9, 2015 Hey T, my hotkey stopped working. I went into Boulder City and hung out in there with Jessup for 24 hours and when I came out, the hotkey had stopped working. , . . EDIT: Not only that the key won't work on previous saves. Whatever happened affected the entire mod. And I finally got both Driver Nephi and Cook Cook as lovers without using solicitation and damn. I'll have to uninstall the mod and start over with them I guess but at least it went really easy with them. Scrambler and my fiends are the best ones to get to lover status by far. From the debug there the hotkey is working fine. Excluded means they've been either removed (the added variable was cleared) or they were never added in the first place. I'll poke around.
LadyM Posted August 9, 2015 Posted August 9, 2015 I've gone back in saves and they just don't work anymore and yet prior to arriving in Boulder City I had just gotten Lover status with both of them. The mod had been working great except the walks really go far away and sometimes near enemies. It's better when they walk a little bit and stop so I can catch up to them. Then we talk but the way it was last night, they just kept walking. It was a date with Driver Nephi and we did make it to actual sex and earlier it was party with Cook Cook and we made it to sex. Both of these guys were lover status after those activities. Then we went to Boulder City and I went in with Jessup and stayed with him for a little over 24 hours. Came back and my guys had stopped working and all the previous saves no longer worked. I suppose I should have just disabled intimacy but I hated to lost the lover status. Turns out I lost it anyway. It will be fun building it back up with them!
t3589 Posted August 9, 2015 Author Posted August 9, 2015 (edited) I've gone back in saves and they just don't work anymore and yet prior to arriving in Boulder City I had just gotten Lover status with both of them. The mod had been working great except the walks really go far away and sometimes near enemies. It's better when they walk a little bit and stop so I can catch up to them. Then we talk but the way it was last night, they just kept walking. It was a date with Driver Nephi and we did make it to actual sex and earlier it was party with Cook Cook and we made it to sex. Both of these guys were lover status after those activities. Then we went to Boulder City and I went in with Jessup and stayed with him for a little over 24 hours. Came back and my guys had stopped working and all the previous saves no longer worked. I suppose I should have just disabled intimacy but I hated to lost the lover status. Turns out I lost it anyway. It will be fun building it back up with them! You could try adding them again. The thing is, there's no way for the mod to reach back into saves and unset added NPCs (it's simply impossible). So something else is going on. EDIT: It's not the hotkey. The hotkey works as expected. Something has cleared those NPCs of their variables. Edited August 9, 2015 by t3589
KRSG Posted August 9, 2015 Posted August 9, 2015 (edited) So, I ended up restarting Willow's Intimacy as the Disposition was so low that we just couldn't do anything. Every decision had a Negative Reaction. Now for the past few days, we're in Cycle 142 and still only Casual. When the activity prompt shows up, I can offer to do any one of them and it will it will yield a Positive Reaction every time. My PC I fluence is over 200, Desire is about 65, Lust is in the 80s, Disposition is a -17 and steadily going lower, Willow has decided she wants to be Submissive (during the Make-Out mini-games I kept Dom and Sub even, it might be the Dom perk from Lust or Spunk), 8/10 times I can initiate a Make-Out mini-game that will lead to sex, just wondering what it would take to reach the next level in the relationship? Does Disposition need to not be in the negatives? Also the Date Option [Meet At Our Spot], how exactly does that work? Edited August 9, 2015 by KRSG
KRSG Posted August 10, 2015 Posted August 10, 2015 Okay, this is starting to move just a tad too slow for me. What's Debug Command so I can move from Casual to Partner or Lover. Whatever the next stage in the relationship is.
BruceWayne Posted August 10, 2015 Posted August 10, 2015 So, I ended up restarting Willow's Intimacy as the Disposition was so low that we just couldn't do anything. Every decision had a Negative Reaction. Now for the past few days, we're in Cycle 142 and still only Casual. When the activity prompt shows up, I can offer to do any one of them and it will it will yield a Positive Reaction every time. My PC I fluence is over 200, Desire is about 65, Lust is in the 80s, Disposition is a -17 and steadily going lower, Willow has decided she wants to be Submissive (during the Make-Out mini-games I kept Dom and Sub even, it might be the Dom perk from Lust or Spunk), 8/10 times I can initiate a Make-Out mini-game that will lead to sex, just wondering what it would take to reach the next level in the relationship? Does Disposition need to not be in the negatives? Also the Date Option [Meet At Our Spot], how exactly does that work? IIRC companions aren't really considered yet. Means that the smothering mechanic might kick in, because you are around each other for too long. In order to gain the next relationship level you need tor raise her love. Her heart attribute controls how much love you need to get to the next stage of the relationship. You raise love, while doing activities while she still has afterglow. Means do some activities and have conversations after the sex. There are other ways to raise love, but I don't have access to the plugin atm and can't recall.
LadyM Posted August 10, 2015 Posted August 10, 2015 @KRSG, a good way to start your relationship is to be inside a house or something and just hang in there with them. Don't keep trying to talk to them but stand close to them but don't have it set in third person, keep it in first. By just standing close to them (watch TV or read a book for this part) they will start 'talking' back and forth. She should start to approach him. Also, if you can do activities with her while you're waiting. But while you're doing the activity don't wear out the hotkey, get your questions asked and again, just stand very close to them and let them have their way with the conversation. I've found taking the time to 'start' the relationship early on will help with your approaches. It will work, as long as you're getting casual dialogue and not friend- I still can't get anywhere with my gays -it stays on friend and won't switch to casual. If it's friend dialogue, you get zilch. At least I don't have any approaches by them if it's only friend status. Something I use to confine them is the portable tent: http://www.nexusmods.com/newvegas/mods/36372/? And the addon embiggened: http://www.nexusmods.com/newvegas/mods/44176/? If you use TTW, then use this embiggened: http://www.nexusmods.com/newvegas/mods/57518/? That way you're in a single cell with them and they can't walk away. It brings on the closeness! One thing to remember is you really need to stay close in proximity to your NPCs.
t3589 Posted August 11, 2015 Author Posted August 11, 2015 (edited) @KRSG: The problem isn't a matter of figuring out how to move forward. The problem is figuring out why the disposition is moving backwards. I'm going to go through and work on dialogs again, so things may change, but what we really need is to know why the disposition is dropping. We can give you many tips on moving forward, but that isn't going to help you if it just keeps taking it away again. Questions: - Do you notice the decrease in debug during conversations, or is it that it's just lower the next time you have a conversation compared to the last? - Does the NPC have any aggravation points in debug at all? - Am I correct to assume it's not because you've been absent from them? Here are a few incompatibilities that could cause disposition drops: - Wearing rags/dirty/homely outfits (very minor/not likely culprit). - The NPC has picked up the 'PC is unfaithful' rumor (you would have had a rumor confrontation about this). - The PC appears Dom, but the NPC is not Sub and vice versa. Perks can make the PC appear Dom or Sub to the NPC as well as clothing. - The PC appears to be an incompatible orientation to the NPC. ie. PC looks lesbian, NPC is straight. - The PC appears to be a prostitute, but the NPC is Boyfriend/Girlfriend/Spouse/or is designated as will not solicit (famous can get you past this). - Long absences away from committed NPCs can do this also depending upon many factors. - If the NPC is a committed partner/spouse, infidelity points can also cause probably the biggest hit to disposition in the mod. - Walking out on activities, or standing them up on a date. - It could also of course be a bug, or something I need to tweak or fix. Let me know. EDIT: Note. Any of these incompatibilities should be able to be overcome through effort. The easy way would be to eliminate the incompatibility on the PCs part. So really you have two choices. A. Work harder(read smarter, not 'more often') at the relationship, or B. Conform to the preferences of the NPC. ie. Be what they like, and avoid being what they don't like. Your next question might be 'How do I know what they like?', the answer is mainly by getting to know them, but more specifically, whenever you get the option to pry into their personality via [Ask Mood]/[Ask Thoughts]/[Ask Personal] you should take that opportunity if the PC is serious about the NPC. If the PC just wants to sleep with them, not so much. Hope this helps. Edited August 11, 2015 by t3589
KRSG Posted August 11, 2015 Posted August 11, 2015 (edited) @t3589: I took your initial advice and left her alone for a bit. I would go off and do other things without her. Eventually, the Disposition went down. Last time I looked, we're at a positive 100. So that worked, thank you.BruceWayne mentioned continuously talking with them when Afterglow is happening to improve Love. That's working. Currently somewhere around 60. It's just a matter of waiting for the Mini-Game to appear and successfully start.Debug was always after. I did notice like you said, that a Negative Reaction, doesn't generally mean anything bad has happened. Especially if I don't push the issue.I believe she has 20 something in Aggravation. I was tired and may have gotten a little pushy.Pretty much came back around night time and left around 10 am. My Player Home is her Home.No Rumor Confrontations. Or any actually.During all the Mini-Games, she does not like it if I choose Gentle and or Submissive options. A lot of the times I can't even choose Mutual. All receive Negative Responses.Willow has more than once initiated a Flirtatious Response. I think she's technically Bi. Depends on the Playthough I guess.Not a prostitute.Pretty much come back home everyday.Only had sex with Sunny and Trudy at the start of the game, after the Quest "Ghost Town Gunfight". Haven't since.All activities are completed. Date happens very infrequently, but they do happen and I'm there. Because for some reason, they only start after 8 or 9. By the way what does the option Meet At Our Spot Later do? What qualifies as "Our Spot"?So right now, I'm just trying Bruce's advice. Talking with her during the Afterglow moments. And I'm going to try LadyM's. Of course if you have any advice to lower Aggravation that'd be much appreciate.Thanks again.Edit: Gotcha thanks man. Edited August 11, 2015 by KRSG
t3589 Posted August 11, 2015 Author Posted August 11, 2015 @t3589: I took your initial advice and left her alone for a bit. I would go off and do other things without her. Eventually, the Disposition went down. Last time I looked, we're at a positive 100. So that worked, thank you. BruceWayne mentioned continuously talking with them when Afterglow is happening to improve Love. That's working. Currently somewhere around 60. It's just a matter of waiting for the Mini-Game to appear and successfully start. Debug was always after. I did notice like you said, that a Negative Reaction, doesn't generally mean anything bad has happened. Especially if I don't push the issue. I believe she has 20 something in Aggravation. I was tired and may have gotten a little pushy. Pretty much came back around night time and left around 10 am. My Player Home is her Home. No Rumor Confrontations. Or any actually. During all the Mini-Games, she does not like it if I choose Gentle and or Submissive options. A lot of the times I can't even choose Mutual. All receive Negative Responses. Willow has more than once initiated a Flirtatious Response. I think she's technically Bi. Depends on the Playthough I guess. Not a prostitute. Pretty much come back home everyday. Only had sex with Sunny and Trudy at the start of the game, after the Quest "Ghost Town Gunfight". Haven't since. All activities are completed. Date happens very infrequently, but they do happen and I'm there. Because for some reason, they only start after 8 or 9. By the way what does the option Meet At Our Spot Later do? What qualifies as "Our Spot"? So right now, I'm just trying Bruce's advice. Talking with her during the Afterglow moments. And I'm going to try LadyM's. Of course if you have any advice to lower Aggravation that'd be much appreciate. Thanks again. Good deal. As long as it's not a bug, I'm happy. I'll work on anger management here for the next copy. We need a way to mitigate aggravation for companions (other than sex btw. Sex will clear aggravation.). I want it to work well with companions who are always with the PC, especially spouses. While this doesn't mean I want to make them automatically agreeable in every area. I do think it should be factored in that they are committed and thereby have accepted the fact that you will always be in their face. lol She's starting to exhibit her true preferences when you're making out. If she's reacting negatively to submissive advances, it means she likes it better when you take charge. On your first date it records the spot where you are standing. You can choose 'Meet at our spot' to meet them there for subsequent dates. If you want to take them someplace new, pick them up or meet them at your house (player exterior marker). Rinse, repeat.
MRM18870 Posted August 11, 2015 Posted August 11, 2015 - Long absences away from committed NPCs can do this also depending upon many factors. - I think that part still needs some work. I had for example minus 350 ( or so ) disire from a NPCs just because i had not seen him for a while? IMHO if you don't see someone for a long time, value should go back to 0 ( default ) If I think of people in my life I have not seen for years, they have simply become "unknown" persons; more or less. In this special case it was at best a patron - prostitute relationship, not a boyfriend/girlfriend relationship. Edit: btw are the hints not working any more? favorite booze/food and so on are not displayed any more.
t3589 Posted August 11, 2015 Author Posted August 11, 2015 - Long absences away from committed NPCs can do this also depending upon many factors. - I think that part still needs some work. I had for example minus 350 ( or so ) disire from a NPCs just because i had not seen him for a while? IMHO if you don't see someone for a long time, value should go back to 0 ( default ) If I think of people in my life I have not seen for years, they have simply become "unknown" persons; more or less. In this special case it was at best a patron - prostitute relationship, not a boyfriend/girlfriend relationship. Edit: btw are the hints not working any more? favorite booze/food and so on are not displayed any more. Yeah it might need some tweaking. Hints should be working. You have to be with the NPC you got the hint from when you check reminders though. If they're not there, they won't show up (Dates display all the time regardless).
KRSG Posted August 11, 2015 Posted August 11, 2015 @t3589: I took your initial advice and left her alone for a bit. I would go off and do other things without her. Eventually, the Disposition went down. Last time I looked, we're at a positive 100. So that worked, thank you. BruceWayne mentioned continuously talking with them when Afterglow is happening to improve Love. That's working. Currently somewhere around 60. It's just a matter of waiting for the Mini-Game to appear and successfully start. Debug was always after. I did notice like you said, that a Negative Reaction, doesn't generally mean anything bad has happened. Especially if I don't push the issue. I believe she has 20 something in Aggravation. I was tired and may have gotten a little pushy. Pretty much came back around night time and left around 10 am. My Player Home is her Home. No Rumor Confrontations. Or any actually. During all the Mini-Games, she does not like it if I choose Gentle and or Submissive options. A lot of the times I can't even choose Mutual. All receive Negative Responses. Willow has more than once initiated a Flirtatious Response. I think she's technically Bi. Depends on the Playthough I guess. Not a prostitute. Pretty much come back home everyday. Only had sex with Sunny and Trudy at the start of the game, after the Quest "Ghost Town Gunfight". Haven't since. All activities are completed. Date happens very infrequently, but they do happen and I'm there. Because for some reason, they only start after 8 or 9. By the way what does the option Meet At Our Spot Later do? What qualifies as "Our Spot"? So right now, I'm just trying Bruce's advice. Talking with her during the Afterglow moments. And I'm going to try LadyM's. Of course if you have any advice to lower Aggravation that'd be much appreciate. Thanks again. Good deal. As long as it's not a bug, I'm happy. I'll work on anger management here for the next copy. We need a way to mitigate aggravation for companions (other than sex btw. Sex will clear aggravation.). I want it to work well with companions who are always with the PC, especially spouses. While this doesn't mean I want to make them automatically agreeable in every area. I do think it should be factored in that they are committed and thereby have accepted the fact that you will always be in their face. lol She's starting to exhibit her true preferences when you're making out. If she's reacting negatively to submissive advances, it means she likes it better when you take charge. On your first date it records the spot where you are standing. You can choose 'Meet at our spot' to meet them there for subsequent dates. If you want to take them someplace new, pick them up or meet them at your house (player exterior marker). Rinse, repeat. Nope doesn't look like it's a bug. Sex. The Cure-All of a great many things. Gotcha. Yeah, I was just surprised initially. Before, I could go either or and it would be fine. And made sure to keep things even between Dominant and Submissive, then all of a sudden she wanted to be a Sub. Whatever, I'm not complaining. Now when you say "spot where you are standing", do you mean that EXACT spot, or the general vicinity. Like 20 feet. Because even then, I don't exactly remember. That's a big ass bungalow room. Lots of Square Inches. One thing of note. Willow doesn't really follow normal Approach protocols. When having her relax in the Bungalow, she has her own A.I. Relax package where she'll lean against walls, sit down in chairs, on the Sofa, and on the floor. Or even take a shower. The thing is, when doing this and SOI wants her to do an Approach, she won't. I only know through checking through Debug. The only time it works is if I'm in range when it happens. Not really something that's your fault, as it's part of the Mod itself, but I just thought I let you know.
t3589 Posted August 11, 2015 Author Posted August 11, 2015 (edited) Nope doesn't look like it's a bug. Sex. The Cure-All of a great many things. Gotcha. Yeah, I was just surprised initially. Before, I could go either or and it would be fine. And made sure to keep things even between Dominant and Submissive, then all of a sudden she wanted to be a Sub. Whatever, I'm not complaining. Now when you say "spot where you are standing", do you mean that EXACT spot, or the general vicinity. Like 20 feet. Because even then, I don't exactly remember. That's a big ass bungalow room. Lots of Square Inches. One thing of note. Willow doesn't really follow normal Approach protocols. When having her relax in the Bungalow, she has her own A.I. Relax package where she'll lean against walls, sit down in chairs, on the Sofa, and on the floor. Or even take a shower. The thing is, when doing this and SOI wants her to do an Approach, she won't. I only know through checking through Debug. The only time it works is if I'm in range when it happens. Not really something that's your fault, as it's part of the Mod itself, but I just thought I let you know. For example I like to take them to beside the jukebox in the goodsprings saloon and start the date there. Then when I indicate 'Meet at our spot', it just means the goodsprings salloon (though I would still walk over to the spot anyway if they weren't there). I haven't tested this myself btw. Nor the meet at home function. But that's how it's supposed to work. Packages internal to the NPC mod should take precedence over SOI packages. I can probably put something in that checks if the NPC is sandboxing with another mod so that at least they aren't running up a tab so to speak. EDIT: Meet at home is also supposed to have an invite inside option, but it isn't in yet. Edited August 11, 2015 by t3589
KRSG Posted August 11, 2015 Posted August 11, 2015 (edited) Yeah okay, I figuered. What does "give you an Odd look" mean? Just saw it flash right now and I remember it from earlier builds. Honestly she's not really doing anything if you want have your Mod take preference. And we are now a couple. It just happened. I want to thank everybody for all the advice. I couldn't have done it without you. I would have been cursed to forever remain a filthy Casual. Any more advice to continue progression and even just what new avenues this now opens up. Also I have 600 Influence over her. Yeah. EDIT: Nevemind Couple stuff, we're married. So yeah. If possible for the future would there be a way to implement rings and a chapel for this stage? Just as a nice visual? Also had sex with her, Aggravation hasn't gone down. Still at 23. Edited August 11, 2015 by KRSG
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